Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Players
Click here to Register

Reply
 
Thread Tools
Old 09-08-2005, 02:34 PM   #1
Ipslore
New Member
 
Join Date: Jan 2005
Posts: 9
Ipslore is on a distinguished road
Unhappy

Does anyone know a MUD that has(in order of importance):

Quests
Easy to pick up but no annoying tutorial
Fun to explore

I'm sure there must be one somewhere...
Ipslore is offline   Reply With Quote
Old 09-09-2005, 08:47 AM   #2
kasa
New Member
 
Join Date: Jun 2005
Posts: 9
kasa is on a distinguished road
Two words..
Temptest Season
kasa is offline   Reply With Quote
Old 09-09-2005, 09:01 AM   #3
Fishy
Member
 
Join Date: Apr 2004
Posts: 42
Fishy is on a distinguished road
I think he meant a MUD where you get a quest which makes you go out and explore. Where the emphasis is on solving the quest and not on finding a quest. Most muds have this Diablo kind of thing you fight fight fight then stumble upon a miniquest and then fight fight etc... Or there is one quest for every area. Another common option is that you to go to a questmaster and get a quest(fight fight fight rinse repeat). Now ok newbie areas and special areas can be riddled with quests at times...

Anyone know a Mud which makes you explore by giving you highly innovative, puzzling, intruiging quests that vary alot in nature and forces you to think?

Cheers /Fishy
Fishy is offline   Reply With Quote
Old 09-09-2005, 01:34 PM   #4
Ipslore
New Member
 
Join Date: Jan 2005
Posts: 9
Ipslore is on a distinguished road
I don't mind quests per area, as long as thers lots of area(=lots of quests) and the quests make you explore the area.
Ipslore is offline   Reply With Quote
Old 09-09-2005, 01:38 PM   #5
Ipslore
New Member
 
Join Date: Jan 2005
Posts: 9
Ipslore is on a distinguished road
I have decided to try Tempest Season. I am open to suggestions if I decide against it.
Ipslore is offline   Reply With Quote
Old 09-09-2005, 04:41 PM   #6
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Not sure if Ages of Despair would meet what you want or not. It has numerous quests, which can be frustrating to solve, not to mention more than 36 exploration points to find (of which only 36 have ever been found). Other than a minor quirk in how levelling is done (you gain levels in a class, then 'spend' those in the guild, though the 'advance' command is used in both), there is really no tutorial, just a handbook that stays with you until level 15 or so. It can definitely be interesting to explore, with proper care, and I still haven't seen all of it myself, as level 150 (maximum in the game). But that has more to do with impatience in some cases and blind fear at the dangers in some areas, which as a low constitution Kitsune Healer/Cleric/druid, can snap me up in most cases as a light snack. lol But even players that have been around since Beta haven't found everything, from what some of the staff has hinted.

New areas also get added occationally and about half end up with quests in them, others with hidden puzzles, etc. So far though, no one has tried a wizard run quest, though general item hunts and/or special events do happen on holidays or the like. Not to mention the invasions, which maybe 10% of the players actually participate in. The rest are scared out of their minds to try. lol
shadowfyr is offline   Reply With Quote
Old 09-10-2005, 01:27 AM   #7
Hajamin
Member
 
Join Date: Mar 2005
Location: Lusternia
Posts: 35
Hajamin is on a distinguished road
One of the most important things in Lusternia are the quests. There are mini quests all over the place, aswell as atleast one larger quest in most of the main area's.

Some of the quests are easy, but the bigger ones actually require you to think. Such as the Stewartsville, clue-like, murder mystery.
Hajamin is offline   Reply With Quote
Old 09-11-2005, 08:37 AM   #8
kasa
New Member
 
Join Date: Jun 2005
Posts: 9
kasa is on a distinguished road
It's fairly new mud, staff are being givin jobs as we speak to create a HUGE world with multi cultures,cities,kingdoms (player owned), etc. Start now and perhaps become one of those kingdom owners..
kasa is offline   Reply With Quote
Old 09-11-2005, 06:49 PM   #9
Daedroth
Member
 
Join Date: May 2005
Posts: 56
Daedroth is on a distinguished road
I have to suggest one of the IRE games, their quests are very entertaining. They do a decent job of covering up the treadmill aspect that alot of muds have, but thats only if you have a good amount of spare cash. otherwise its kill kill kill
Daedroth is offline   Reply With Quote
Old 09-12-2005, 12:15 AM   #10
Valg
Moderator
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
Carrion Fields has more than a small pile of quests, beginning in the Academy, which is our introductory area.  They vary in complexity and scale-- the more involved ones span a couple dozen smaller steps.  Many are combat-free (solve a murder, solve a puzzle, etc.), or only require combat incidentally.  (As in, you need to go somewhere that isn't entirely safe.)  

Here is a general advertisement describing the game in general.  A more microcosm-oriented ad can be found here, covering one of our 16 classes.

Oh, and we're free. No hidden fees, pay-or-be-second-caste, special treatment for payers, etc. Money can't do your character any good.
Valg is offline   Reply With Quote
Old 09-12-2005, 02:15 AM   #11
the_logos
Moderator
 
the_logos's Avatar
 
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,299
the_logos will become famous soon enough
Quote:
Originally Posted by (Daedroth @ Sep. 11 2005,19:49)
I have to suggest one of the IRE games, their quests are very entertaining. They do a decent job of covering up the treadmill aspect that alot of muds have, but thats only if you have a good amount of spare cash. otherwise its kill kill kill  
Spare cash, spare time, or spare skill. The person that won Achaea's year 400 competitions (big competitions held every 50 years in-game, which is about 18 months ooc) had never spent a dime. Won thousands of credits plus an Xbox 360 when it's released.

You don't need cash to enjoy IRE games. You just need cash OR time OR skill.

--matt
the_logos is offline   Reply With Quote
Old 09-15-2005, 06:20 PM   #12
Valg
Moderator
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
the_logos: You don't need cash to enjoy IRE games. You just need cash OR time OR skill.

This is why I was curious how pay-for-perk games price "sweat". The only game that would give clear numbers priced it at well under $2/hour of skilled labor (composing fiction and guidebooks for the game), suggesting that for a rational actor, cash is a much more desirable solution than time or skill there. (Unless you value your time at less than $2/hour, which no one of working age should in the U.S. economy, especially for people who have computers, 'Net access, and a gaming hobby.)
Valg is offline   Reply With Quote
Old 09-15-2005, 08:48 PM   #13
the_logos
Moderator
 
the_logos's Avatar
 
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,299
the_logos will become famous soon enough
Quote:
Originally Posted by (Valg @ Sep. 15 2005,19:20)
This is why I was curious how pay-for-perk games price "sweat". The only game that would give clear numbers priced it at well under $2/hour of skilled labor (composing fiction and guidebooks for the game), suggesting that for a rational actor, cash is a much more desirable solution than time or skill there. (Unless you value your time at less than $2/hour, which no one of working age should in the U.S. economy, especially for people who have computers, 'Net access, and a gaming hobby.)
Well, you could say that for whatever game you're talking about cash is more desirable for the things you can spend it on than time or skill. In most games with political systems, for instance, only skill in getting people to vote for you will get you office.

The other issue is that people don't tend to look at their leisure time in terms of dollars per hour. Few people are going to fill up all of their potential leisure time with money-earning work because it's generally viewed as less pleasant than playing a game, for instance.

--matt
the_logos is offline   Reply With Quote
Old 09-16-2005, 01:28 AM   #14
Daedroth
Member
 
Join Date: May 2005
Posts: 56
Daedroth is on a distinguished road
Just admit it, buying credits is (in all cases) more beneficial for a character than any other route in game... and for the players life... Making it an almost unbearable advantage over those who dont buy credits.
Daedroth is offline   Reply With Quote
Old 09-17-2005, 01:43 AM   #15
Hajamin
Member
 
Join Date: Mar 2005
Location: Lusternia
Posts: 35
Hajamin is on a distinguished road
That would be 100% wrong. Before I became the Admin I am now, I played in three of IRE's games. I was a decent fighter in the first one, and spent no cash. Second one I was very political, and also became one of the mid-high level fighters, again no cash. In the last one I was a merchant, and could hold my own in combat... again no credits. In all of them I nearly maxed every skill, and had multiple artifacts.

It can be, and is, done. It's just a choice, my time or my money.
Hajamin is offline   Reply With Quote
Old 09-19-2005, 08:11 AM   #16
Valg
Moderator
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
Hajamin, since you're an admin on Lusternia, can you provide some estimates of the "exchange rate" of cash and time, then?
Valg is offline   Reply With Quote
Old 09-19-2005, 08:26 AM   #17
Cubey
New Member
 
Join Date: Aug 2004
Posts: 2
Cubey is on a distinguished road
Lurked for long, but it's my first post here. (edit: actually, second)
As a player of Lusternia, I think I can answer that question.
The exchange rate is mainly dependant on the in-game price of credits (the "better money" you can buy perks with in IRE games, obtainable by in-game gold, that is by purchasing from other players, or by OOC dollars): with the current price of 4000-4500 gold sovereigns per credit, a player of average experience and level is able to earn a number of credits worth 1.5-2$/hour. Not very much, but as the_logos has posted:
Quote:
Originally Posted by
The other issue is that people don't tend to look at their leisure time in terms of dollars per hour. Few people are going to fill up all of their potential leisure time with money-earning work because it's generally viewed as less pleasant than playing a game, for instance.
Cubey is offline   Reply With Quote
Old 09-19-2005, 10:04 AM   #18
Valg
Moderator
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
Quote:
Originally Posted by (Cubey @ Sep. 19 2005,09:26)
As a player of Lusternia, I think I can answer that question.
The exchange rate is mainly dependant on the in-game price of credits (the "better money" you can buy perks with in IRE games, obtainable by in-game gold, that is by purchasing from other players, or by OOC dollars): with the current price of 4000-4500 gold sovereigns per credit, a player of average experience and level is able to earn a number of credits worth 1.5-2$/hour.
Thanks for the information, Cubey. Sounds consistent with the other pricing I was able to track down. It's probably also useful data for other pay-for-perks games to have.
Valg is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 12:53 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014