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Old 02-19-2004, 04:16 AM   #1
Raith
 
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Arrow

I realize, that I quickly become bored with the internet without a good MUD to dedicate my time to. Now, before everyone just jumps all over this topic, I want to make something completely clear.

I DO NOT want to play a traditional fantasy or medieval game! (This means, no elves, dwarves, etc.)

I DO NOT want to play a class/level based game!
(Pretty self explanatory)

I DO want a game with a creative concept and enviroment, which I can enter and immediately begin to roleplay. (So, I basically hinted I want a Roleplaying Enforced enviroment, as well)

I want to be welcomed into the game as if I'm a member of the family, I do not want to be excluded merely because I'm some "newbie".

Well, If you have any idea of which MUDs meet that criteria, nows the time to let me know.

P.S. I am very picky, so if your MUD doesn't fit that above descriptions, don't bother posting it please.

-- Thank you!
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Old 02-19-2004, 07:33 AM   #2
John
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Otherspace may be the thing your looking for. It's a science fiction roleplay enforced MUSH.

I've never played on it myself, but the docs are absolutely amazing and depict and a terrific game
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Old 02-19-2004, 08:43 AM   #3
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Well, I *have* played it, and I still agree with John. Spooky. For more info, go to http://os.jointhesaga.com, or http://saga.jointhesaga.com.
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Old 02-19-2004, 09:38 AM   #4
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Armageddon is also a game that fits the criteria, though your criteria is a bit skewed.

Not all games with elves and dwarves are "traditional" or "high fantasy" tolkein-esque genres. And not all games with elves and/or dwarves require that their elves and/or dwarves behave like the stereotypical high-fantasy elf/dwarf.

In Armageddon, elves are thieves. They are not noble as far as the rest of the population goes, but in fact they have their own code of conduct which raises thievery to a high artform. And by thievery I don't only mean using the "steal" command to get someone's stuff from their inventory without them knowing it. It's much - MUCH more complex than that and involves more roleplaying than it does use of the coded commands. Elves are all members of a tribe. Not necessarily a coded tribe, though there are some of those, but all elves are tribal creatures. They are also -all- tall, and they are -all- skinny. Compared to humans, this is fact, with the exception of mutants, who also exist and come with their own set of headaches

Dwarves are not all grumpy miners in Armageddon, though I'm sure there are a couple here and there. Dwarves all have a "focus" - a defined goal, which is required upon character creation, that drives them to continue seeking to accomplish it above and beyond all other aspects of their lives. Oh and they're not bearded. In fact, dwarves are completely hairless. All of them, male and female.

Example for a dwarven focus: He's brought up in his family unit with a father who has decorated the house in shades of yellow. He witnesses the murder of his closest sister by his father, and his focus becomes to eradicate the color yellow from the Known World. He will beg, borrow, steal yellow things only to destroy them. He will become a hunter so that he can kill all yellow creatures, and only kill other creatures if they stand in his way of accomplishing his goal. He will eat only yellow foods just to get rid of them - unless he's starving, in which case he'll eat other foods just so he can have the strength to continue his search for yellow ones. You get the idea.

And that isn't even the tip of the iceberg in explaining the difference between dwarves and elves in Armageddon and the same in "high fantasy" games. If it's merely the genre that concerns you, and not necessarily the presence of character options named "elf" and "dwarf," I would suggest you check out Armageddon. The url is www.armageddon.org

Good luck in your search!
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Old 02-19-2004, 02:01 PM   #5
Raith
 
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I pretty much tossed Armageddon in traditional fantasy.

OtherSpace, Hmm, I have been around it before. I found it hard to play catch up on what's happening, because there's a lot of stuff to read.

If I had been there from the beginning, I would most definately enjoy playing there, though.
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Old 02-19-2004, 02:19 PM   #6
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Perhaps it would be best if you further explained what you mean by "traditional fantasy or medieval game". Would original-themed pseudo-medieval be in that category or not?
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Old 02-19-2004, 06:57 PM   #7
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Uh what Wik said. If you tossed Armageddon into the "traditional fantasy" category, you obviously didn't even bother looking at the 1-paragraph description of it on this website's mud listing.

It isn't traditional -anything.- It's a post-apocalyptic desert planet where magicks are strictly controlled by the templarate in one city, and utterly outlawed in another. You don't see wizards casting magicks for kicks and giggles, there's no such spell as "magic missile," there are no medieval castles, no one talks in quasi-shakespearean accents, commoners often have to beg, borrow, or steal to earn their keep, and there are no "gods" that people worship or believe in.

By all means, explain what you mean by "traditional" fantasy. I'd be interested to hear it.
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Old 02-20-2004, 09:54 AM   #8
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I also play ArmageddonMUD. As Jazuela said, it cannot be called high fantasy in any way. Low fantasy, I'll give you.

Armageddon is the most lauded roleplaying enforced MUD (as opposed to MUX or MUSH) in history. I think the only reason that you might not like Armageddon is because of the classes, which do exist. However, feel limited in no way by your class. We have sub-classes to add talents to your character. Given certian situations, and reasons, the IMMs have not been unheard of in granting additional skills and talents.

Races in Armageddon are strictly Armageddonish. They cannot be called anything.

Now, assuming that you have looked over the game, tried it, and still do not like it, you might try Harshlands. They have a decent game and it is also RP enforced. Their code is very good, as well. For me, it simply lacks the excitement of Armageddon, but their players tend to think differently. Humans go by a different name there I believe, as a race, but you can still create a character with the word 'man' in the short desc. There is no elf or dwarf there, as far as I know. They also have no classes.

Given that Armageddon does not satisfy you, you might give Harshlands a try, assuming that you only wish to play MUDs which have coded skills. In any RP required game, you can assume that you will need to read a goodly amount of documentation. It is essential for proper comprehension of the world you will be spending your life in.
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Old 03-06-2004, 05:05 PM   #9
Raith
 
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I'm sorry, perhaps I should have been much more descriptive.

One of the reasons I do not like Armageddon is because of it's darker world. I want to play in a much more lighter world that isn't as...povertous as Armageddon. Another reason is, as Venomz stated, is the classes. I like to be able to configure my character to be completely original, which is why I prefer the leveless and classless system. Another reason is, I just don't really like medieval fantasy. In fact, I'd prefer playing a fantasy game with all original races (besides Human, of course). I also found a new interest in Eastern Fantasy, however there aren't any MUDs that I can find that have that theme.

Also, my personal definition of traditional fantasy is fantasy games with elves, dwarves, castles, orcs, trolls, or anything of that nature. I have also found determining what is traditional is usually in the eye of the beholder, as well.

P.S. -- I'm still looking


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Old 03-06-2004, 07:00 PM   #10
Jazuela
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Uh, okay you obviously haven't read any of the documentation of Armageddon then. Armageddon is not medieval fantasy. Not even close, not even remotely, not in the slightest. It has nothing to do with medieval fantasy in any way, shape, or form.

As for unique, heh - I've seen games that have "unique" races, which are just elves and dwarves with different names attached to them.

If hairless dwarves who are -not- grumpy miners, who live by their "focus" doesn't fit the description of "unique," I don't know what does.

If elves that are split up into two different types - desert and city - who are -ALL- thieves who take pride in the "art" of their thievery, who are distrusted by the entire populous of the world including most of their own brethren isn't "unique," I don't know what is.

Just because it's called an "elf" doesn't mean it has anything to do with the elves of so-called "high" fantasy or "traditional" fantasy. Oh and we have halflings too - but they're not hobbits. They're nasty viscious vile little creatures that eat what they kill, and sometimes eat before they kill. If that isn't "unique" I don't know what is.

We don't have trolls or orcs or hobgoblins or kobolds..the Armageddon world has nothing to do with any of that kind of thing.

Honestly, if you don't want to play Armageddon or give it a try, that's fine. But please try to base your preference on actual information rather than assumptions which you haven't even bothered to confirm.
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Old 03-06-2004, 11:06 PM   #11
Raith
 
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I have made it perfectly clear, twice, that I did not want to play Armageddon. Yes, I have read up all I needed to read on Armageddon, and it has a fairly unique post-apocolyptic theme, but nothing jaw-droppingly original. Also, I had also found out that Armageddon wasn't classless like I preferred which already eliminated it. Furthermore, perhaps I shouldn't have mentioned anything else about Armageddon, because I'm really not that interested in it. However, you are, and you are making it your mission to defend it to the last soul when it's not even necessary. Another thing, there are some games with original races that aren't elves/dwarves in disguise. I know of some that are open, and I know of some that are in development. Bottom line, I made it clear earlier that I didn't want to play Armageddon, not because it's some poor and pathetic game, but merely because I just don't like it. So, please, it's unecessary to mention it anymore.

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Old 03-07-2004, 12:15 AM   #12
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You should give this game a try.  From everything I have seen it fits all your criteria and might be just what you are looking for.
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Old 03-07-2004, 01:52 AM   #13
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The Eternal City fits your criterion decently.

Completely original Roman-themed fantasy, nothing resembling 'dwarves or elves'. No commonly available magic. Rp from political intrigue all the way down to the filthiest of scumbags.

No traditional class/level system, many of the more important and powerful characters have very limited 'mechanical' skills.

Systems in place to prevent exessive 'twinking' and make training and character improvement a gradual advancement.

Newbie experiences are varied, however. My experience has been that you get back as much as you''re willing to put out.

Might not be for you, but at least worth a look.

The Eternal City.
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