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Old 06-08-2006, 09:49 PM   #21
Valaria
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Suggestion: can you add the link on front page to telnet address? I seem unable to copy and paste the link from a logo image. heh.



EDIT: nevermind, it was on 'webserver' link was it? eh eh?

EDIT2: bah, it just a webserver. not game server address.
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Old 06-09-2006, 01:43 AM   #22
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Telnet added to original post in this thread. : )
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Old 06-11-2006, 07:21 AM   #23
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Thumbs up

43 hours on the game and still having loads of fun. (Thats a helluva lot more than I can say about many other muds I have played, where soon after starting you start feeling that leveling\questing\whatever crawl)

Level 137 crusader level 48 techromancer.

You can also play roulette, blackjack, and a slot machine mini game with your questpoints. There is also a poker game but I never find many other people playing it, so I cannot take their qps.

Come play!
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Old 06-11-2006, 06:31 PM   #24
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Other mini-games include realm-wide PVP Bloodbaths(all safes are removed during this time), Arena Wars, staff-sponsered weekly trivia nights, Competitive Freeze Tag/tournaments, a seasonal Duel of Swords(matrix-based roleplay/PVP) league, all of the casino games mentioned before including Casino Tournaments, Blacksmithing, Mining, Soulwalking, Spellcrafting, Living Weapons(you level them up, and teach them skills, etc) ... uhh, a very deep questing system, quest crystal collecting... probably more things I am forgetting.

EDIT:  Some players reminded me of more. Death Maze tournaments(player-killers are dropped in a Maze and have their tracking skills disabled... last man standing sort of thing), and staff-run scavenger hunts and long-term roleplay events/quests that affect the shape of the entire world. Automated Quests include Assassination quests, rescue mission quests, bodyguarding quests, theft quests, item hunting, and lengthy sell-sword quests that will take you all around the world of Clandestine.


---

Basically, we try to provide a lot of mini-game options to keep people from having to grind all day long, and to supplement the social aspect of our game community. : )
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Old 06-27-2006, 12:18 AM   #25
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After not having done so for too long, I designed a Wikipedia entry for Clandestine MUD today. You can look up the wiki entry by searching for Clandestine on wikipedia, or by going to the link below.

http://en.wikipedia.org/wiki/Clandestine_%28mud%29
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Old 06-27-2006, 01:41 AM   #26
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I hate to be a bearer of bad tidings, but it is doubtful the Wikipedia entry will be allowed without -significant- change. I've seen quasi-advertising entries flagged at Wikipedia for deletion before for far less, and it looks like the wiki community is already taking sides. Non-notable judgments are difficult to defend.
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Old 06-27-2006, 01:57 AM   #27
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I've just noticed as much. Any advice for dealing with "non-notable judgements"? We've pointed towards awards we've won, rankings, establishment, large player-base, etc - I've also seen MUDs with smaller playerbases than Clandestine on wikipedia.
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Old 06-27-2006, 02:47 AM   #28
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Just re-write it like it's not a a copy&paste advertisement from TMS or TMC and I bet the Wikipedia community will not have a problem with it. The bar for being accepted to Wikipedia is quite low provided it doesn't sound like an ad, and while I'm sure it wasn't intentional, that entry really does sound like an ad.

--matt
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Old 06-27-2006, 03:06 AM   #29
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We seemed to be getting pegged with non-notable reasons, though; which confuses me.

I will rewrite the entry myself(as a player actually submitted it, beyond the History section). However, how do you guard against them claiming us to be non-notable?

One would think that a decade of service, large playerbase, influence within the community, and easy-to-find rankings would make a MUD notable... no?
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Old 06-27-2006, 03:33 AM   #30
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That definitely sounds like an ad rather than an encyclopedic entry. And there's not much notable about the entry as far as reference material is concerned. Instead, the wording is suggestive of promotion rather than information.

Remove any reference to biased material ("As opposed to most MUDs, hot copyovers and automatic crash reboots keep Clandestine up and running longer to provide more game time to the players..." )and cheerleading. The entry should not seem like it is promoting the game. The entire Features section is horrible about that.

Basically, if you really think you want your MUD listed there, come up with the dullest, driest, just-the-facts entry you can, without putting any effort into promotion. That might be of some use though honestly, no offense intended, there's nothing significant about the MUD that makes it significant enough for reference beyond a name in a list or maybe a sentence or very-short paragraph (same goes for pretty much any MUD).

Take care,

Jason
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Old 06-27-2006, 03:47 AM   #31
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Your opinion about the significance of Clandestine is your own - though many, many MUDs use snippets from our older Head Programmers for their mini-games(as that is our most versatile feature).

But yes - I am redoing the player's entry to make it sound like an encyclopedia entry, and not as promotional. I just am unsure how a game that has impacted the lives of thousands(considering we are an extremely social-based game with a large over-time playerbase) cannot be considered notable when it also has a fair amount of history and press.

I'll let you guys know what happens once I redo the entry.
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Old 06-27-2006, 03:54 AM   #32
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To quote Wikipedia's deletion policy:

Non-notable, nn or vanity mean that the user thinks the subject fails to meet Wikipedia's inclusion guidelines either due to its obscurity or lack of differentiation from others of its type.

http://en.wikipedia.org/wiki/Wikiped...de_to_deletion

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Old 06-27-2006, 04:30 AM   #33
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It does not help that someone from an unmarked IP address is removing all of the work I'm doing every time I resubmit a section, and posting up the old entry.
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Old 06-27-2006, 08:54 AM   #34
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Check again. I redesigned the format and approach, thanking our player for his help, but taking the responsibility on myself. I used three other MUD wikipedia entries as guidelines, so I believe this should take care of any concerns of advertising or no-notability that there were before. Thanks for your guys' input.
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Old 06-27-2006, 03:00 PM   #35
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Still looks like an ad. The ones you based it off probably do too given that they're written by people with a motivation to advertise rather than inform which is why the reliability of Wikipedia as a legitimate reference source is questionable.

I'd recommend dumping the religion and classes sections and simply mentioning the game as having "numerous" ones without listing them. It should be a general reference. Your website is for character creation guidelines after all.

Take care,

Jason
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Old 06-27-2006, 06:17 PM   #36
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I believe the religions and classes section to be informative, to-the-point, and specific. They also give the reader more of an idea of the specific gameplay and themes involved.

I did not create this entry, and have no intentions to make it an advertisement. I do believe that it should exist, however, and so am attempting to use the mold of other similar entries to make it comply to wikipedia standards.
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Old 07-08-2006, 08:15 AM   #37
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Clandestine's server has been re-routed. To connect with us now, you will connect through the following address:

Clandestine.cc
Port: 9476
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Old 07-09-2006, 11:36 AM   #38
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I have been playing Clandestine for close to 9-10 years now and i am still learning. New spells, skills, quests and other fun things are always being implemented. Any one that claims that they know everything about Clandestine Should be slapped. 98% of the time Clandestine is a thriving fun place to be, but every once in a while some idiot will come on and try to ruin things for others. Lately older players have been returning with an attitude, But luckily those players don't stay long, or are jailed after they try to start stuff. Clandestine does have issues, but what place doesn't? Don't the Issues make each place different?
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Old 07-31-2006, 02:25 PM   #39
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Clandestine has recently redone its entire Casting System! The new system no longer automates casting, but forces the user to chant most spells before casting it, forcing players to master timing and strategy even as casters(a group of classes considered easier to play than others before).

Also added into the new system is the ability of range casting opponents who are not in the same "room" as you via a spell que, the feedback spell which is designed to counter "spammers" of spells by ending the opponent's spell queue and returning the energy from it aggressively back at the caster, and the cast stop command which can be used at any time to cancel your spell queue and avoid feedback.

This new system, carefully designed over a large period of time, merges with our already expansive casting system to give it an entirely fresh, new feel in PvP and PvE combat - spell-casting is now an adrenaline pumping competition of timing, instinct, creative-strategy, and speed, while our many unique non-casting classes continue to be just as indepth and capable of dealing with the new system. Even our MOBs are smarter now, redesigned to take into account player strategies and counter them with feedback spells and ranged attacks of their own!

As always, Clandestine MUD strives to make combat both asthetically and challenging, taking the foundation of DIKU to new heights, and in unexplored directions.

Also, look for up-and-coming announcements for Clandestine's new website layout and invitation to a massive global Roleplay and Successive Quests that will force players of the MUD to do something that they have not done in its 9 years of existance; look the Gods and Goddesses of Edge City in the face, as they come down from the Stars for a massive conflict! I began as a player on Clandestine 8 years ago, and though it is an extremely social MUD OOCly, the staff-led roleplay that I experienced on my first day there was exciting/epic enough to pull me in and make me want to play.
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Old 07-31-2006, 04:31 PM   #40
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Quote:
Originally Posted by (DonathinFrye @ July 31 2006,20:25)
Clandestine has recently redone its entire Casting System! The new system no longer automates casting, but forces the user to chant most spells before casting it, forcing players to master timing and strategy even as casters(a group of classes considered easier to play than others before).
Sounds interesting - but I can't see anything on the website about it (or perhaps I'm just not looking in the right place). As this is the adverising forum, would you mind elaborating further on how the system works?
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