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Old 09-18-2004, 04:41 PM   #1
Kenjar
Member
 
Join Date: Jul 2002
Location: Arizona
Posts: 53
Kenjar is on a distinguished road
Kenjar here, promoting another shiny little mud.

AvP: Legends is an original pure PK mud set in the universe of the Alien and Predator games/movies, featuring three completely unique races (Alien, Predator, Marine), and seven fully fuctional battle areas that cycle every half an hour to forty minutes.

The combat system is unlike anything in any other PK mud. Battle is fast paced, and the arenas are small, so you'll need to be constantly moving and fighting. If you stop for one second, you're toast. Every weapon has it's own firing delay, represented by the AP gauge in your syntax bar. A basic Pulse Rifle has a 4-bar gauge, meaning that after firing you must wait 4 rounds before it becomes available again. Perhaps you'd upgrade your pulse rifle with an extended stock to lower the AP to three, but watch out; an alien only has to wait two rounds to tear into you again with teeth and claws. Use the 'snipe' and 'spray' commands to attack enemies up to 6 rooms away, or 'arm' and 'lob' a grenade at them. If throwing isn't your thing, 'fire' a grenade launcher to launch an explosive that will detonate on impact.

Movement also takes into account the frantic battles. Marines and Predators have a Movement gauge of 3, meaning they can only move 3 rooms before they need to wait a second or two to regain a bit of their bar. Aliens need to rest as well, but can run up to 4 rooms before stopping, and also have the ability to 'leap' and 'lunge' across distances, making them especially difficult targets.

Skills, equipment, and levels are all gained though spending experience. Experience is received for killing another player, or one of the mobs inhabiting each arena (Just make sure the mob isn't on your side). The maximum level is twenty, and skills are very cheap to raise, so you won't be at the bottom of the pack very long. Aliens don't even need to purchase equipment, preferring nothing more than their tough hides and razor-sharp claws to combat their opponents.

A more in-depth look at the races-

Predators: Predators are tanks. With twice as many hit points as either other race, the ability to cloak, and a wide assortment of Spears, Harpoons, and Energy weapons, Predators can cut a swath of destruction though multiple foes. Their skills allow them to dodge just about any incoming attack, including explosions, and deliver multiple attacks with one AP gauge. They can see in the dark, track opponents, and use Vision modes to spot any enemy. Even if you manage to fend off a Predator's primary weapon you will still have to contend with their Shoulder Cannons, deadly weapons that stun and require no AP to fire. The best way to down a Predator is with teamwork, especially as an alien. Although one of your teammates will likely die using up the Predator's dodging and attacking abilities, a good pair of aliens or marines can overwhelm a Predator. Good thing the Preds themselves don't like working in groups. Their predictability can also work against them, as many Predators fall into a simple pattern of slaughter, easy prey for an unexpected trap or ambush.

Aliens: The Alien is the exact opposite of a Predator. With their feeble build, complete lack of armor, and no ranged attack of any kind, most skilled Marines and Predators can simply swat aliens away like flies and get back to fighting eachother. A skilled player can use an alien's extreme mobility, ability to sneak though vents, and the fastest single attack in the game (2 AP), to confuse, ambush, attack, and generally mess the **** out of anyone. A Pred can't unleash his strength on what isn't there, and a Marine will be left scratching his head even as you strike, dissapear, and pop of a vent seconds later to finish him off. Aliens also have the ability to Hive many rooms in the arenas, allowing the construction of traps, helper drones, and entangling webs that will catch many an unsuspecting foe off guard. Aliens have sharp eyes, allowing them to see though a Predator's cloaking, or a hidden Marine. The alien's weapons are speed, skill, and cunning, and they can be used to great effect.

Marines- The Marines are for those who like a giant assortment of fun little gadgets to play with. Armed to the teeth with pulse rifles, sniper rifles, miniguns, flamethrowers, and grenade launcher, a Marine is a swiss-army knife of destruction. Aided with Motion Trackers, GPS locaters, radios, and the most powerful armor in the game, these walking armouries can be difficult to take down. Although these beasts have the highest scanning range in the game, they will find they often can't find anything to direct their power against. Hidden Aliens are completely undetectable to them, and cloaked Predators are totally invisible except for with an Infrared-equipped scope rifle, the minor aid of a motion tracker, the the glimmer of their cloaking field as they enter the room to claim your head. A Marine must constantly change his equipment, adapting to the situation and knowing what to use. One of their greatest advantages in the the usage of Sentry Turrets. Once purchased and set down, a Sentry Gun automatically unleashes hails of bullets at anything that enters their line of sight, reducing aliens and predators alike to mush within seconds. A defensive pattern in which each sentry protects another, as well as heavily armed marines standing guard over them, can form an extremely hard to penetrate system.

That's all for now. Hope you come on down and give AvP: Legends a try. If there aren't many of us around, try back later. We sometimes have as few as 2 or as many as 18 players on at once, depending on the time.

AvP: Legends
mud.archsysinc.com
Port 7000

- Yggdrasil the Predator
- Human the Alien
- Nirvana the Marine
Kenjar is offline   Reply With Quote
Old 09-18-2004, 07:37 PM   #2
Kenjar
Member
 
Join Date: Jul 2002
Location: Arizona
Posts: 53
Kenjar is on a distinguished road
Some logs I made of recent battles on my characters, to give an idea of how combat is.

In this first one my alien is quite obviously beaten by a predator. I set up a trap and watched for him to fall into it, but he was smart and blew it up. After I lunged the Predator used a combination of Dual-wielded blades and the doublestrike skill to 4-hit me.

scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.
Your view north is blocked by a wall.

<Health: 100% Resin: 100% Move: [||| ] Attack: [||] State: [---] (Swarm: 0)>


<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.
Some idiot predator left a hand grenade lying here.
Your view north is blocked by a wall.

<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
xs
Huh?

<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
s
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 100% Resin: 100% Move: [||| ] Attack: [||] State: [---] (Swarm: 0)>

You hear a massive explosion not too far from here!

<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(20 meters) Bottom Level of a Ship
The scraps of Hand Grenade lie here
Your view north is blocked by a wall.

<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(20 meters) Bottom Level of a Ship
The scraps of Hand Grenade lie here
Predator is standing here.
Your view north is blocked by a wall.

<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
lunge n predator
You start running and lunge to the north.
Bottom Level of a Ship
Bottom Level of a Ship
Predator is standing here.

You hit A Predator with a flying lunge, stunning him.
A Predator screams loudly! (Took 120 Damage)

<Health: 100% Resin: 100% Move: [|| ] Attack: [ ] State: [---] (Swarm: 0)>
kill marine
kill pred


<Health: 100% Resin: 100% Move: [||||] Attack: [| ] State: [---] (Swarm: 0)>
They aren't here.

<Health: 100% Resin: 100% Move: [||||] Attack: [| ] State: [---] (Swarm: 0)>
You must wait for the attack gauge to replenish first.

<Health: 100% Resin: 100% Move: [||||] Attack: [| ] State: [---] (Swarm: 0)>
up
Lower Levels of a Ship (Vent)
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Lower Levels of a Ship
South - Lower Levels of a Ship
Up - End of a Corridor
Down - Bottom Level of a Ship

<Health: 100% Resin: 100% Move: [||| ] Attack: [| ] State: [---] (Swarm: 0)>
e
Lower Levels of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Lower Levels of a Ship
West - Lower Levels of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 100% Resin: 100% Move: [|| ] Attack: [| ] State: [---] (Swarm: 0)>


<Health: 100% Resin: 100% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
w
Lower Levels of a Ship (Vent)
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Lower Levels of a Ship
South - Lower Levels of a Ship
Up - End of a Corridor
Down - Bottom Level of a Ship
Predator is standing here.

<Health: 100% Resin: 100% Move: [||| ] Attack: [||] State: [---] (Swarm: 0)>

d
kill pred

A Predator lunges with the deadly weapon.
Human screams loudly! (Took 57 Damage)
(Energy Damage) You are stunned for 2 rounds.
A Predator is doused in acid from an alien! (36 acid damage)
A Predator lunges with the deadly weapon.
Human screams loudly! (Took 54 Damage)
(Energy Damage) You are stunned for 2 rounds.
A Predator lunges with the deadly weapon.
Human screams loudly! (Took 60 Damage)
(Energy Damage) You are stunned for 3 rounds.
You are incapacitated and will slowly die, if not aided.
(Energy Damage) You are stunned for 5 rounds.
You have been KILLED!
(Alert) Vlarech bashed Human with a whuppin' stick!


This next one is with a different Predator. I set the trap in the same spot, then lure him into it.

Bottom Level of a Ship (Hived) (Vent)
Unlike its former self, the walls are covered in slime, and many eggs lay
around. The room is pulsating with a foul stench. It makes anyone wonder
how this place was once habited by anything other than aliens. Screams can
be heard echoing throughout the ship.
Obvious exits:
East - Bottom Level of a Ship
South - Bottom Level of a Ship
Up - Lower Levels of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.

<Health: 100% Resin: 61% Move: [||| ] Attack: [||] State: [---] (Swarm: 0)>
scan up
Scanning up...
(10 meters) Lower Levels of a Ship
(Cloaked) Predator is standing here.
(20 meters) End of a Corridor
(Cover) Gas Pipes jut out of the walls.
(30 meters) Deck of a Ship
Your view up is blocked by a wall.

<Health: 100% Resin: 61% Move: [||| ] Attack: [||] State: [---] (Swarm: 0)>


<Health: 100% Resin: 63% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
lunge up predator
You start running and lunge to above.
Lower Levels of a Ship
(Cloaked) Predator is standing here.

You hit A Predator with a flying lunge, stunning him.
A Predator screams loudly! (Took 105 Damage)

<Health: 100% Resin: 63% Move: [|| ] Attack: [ ] State: [---] (Swarm: 0)>
d
Bottom Level of a Ship (Hived) (Vent)
Unlike its former self, the walls are covered in slime, and many eggs lay
around. The room is pulsating with a foul stench. It makes anyone wonder
how this place was once habited by anything other than aliens. Screams can
be heard echoing throughout the ship.
Obvious exits:
East - Bottom Level of a Ship
South - Bottom Level of a Ship
Up - Lower Levels of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.

<Health: 100% Resin: 65% Move: [||| ] Attack: [| ] State: [---] (Swarm: 0)>
d
Alas, you cannot go that way.

<Health: 100% Resin: 65% Move: [||| ] Attack: [| ] State: [---] (Swarm: 0)>
e
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Bottom Level of a Ship
West - Bottom Level of a Ship

<Health: 100% Resin: 65% Move: [|| ] Attack: [| ] State: [---] (Swarm: 0)>
scan w
Scanning west...
(10 meters) Bottom Level of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.
Your view west is blocked by a wall.

<Health: 100% Resin: 65% Move: [|| ] Attack: [| ] State: [---] (Swarm: 0)>


<Health: 100% Resin: 65% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
scan w
Scanning west...
(10 meters) Bottom Level of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.
(Decloaked) Predator is standing here.
Your view west is blocked by a wall.

<Health: 100% Resin: 65% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
w
kill marine
Bottom Level of a Ship (Hived) (Vent)
Unlike its former self, the walls are covered in slime, and many eggs lay
around. The room is pulsating with a foul stench. It makes anyone wonder
how this place was once habited by anything other than aliens. Screams can
be heard echoing throughout the ship.
Obvious exits:
East - Bottom Level of a Ship
South - Bottom Level of a Ship
Up - Lower Levels of a Ship
(Alien Invis) An Alien has constructed a Shock Web here.
(Decloaked) Predator is standing here.

<Health: 100% Resin: 66% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
They aren't here.

<Health: 100% Resin: 66% Move: [||||] Attack: [||] State: [---] (Swarm: 0)>
kill pred
You claw wildly at A Predator, hoping to land a hit!
A Predator screams loudly! (Took 129 Damage)
A Predator is mortally wounded, and will die soon, if not aided.

<Health: 100% Resin: 66% Move: [||||] Attack: [ ] State: [---] (Swarm: 0)>


<Health: 100% Resin: 68% Move: [||||] Attack: [| ] State: [---] (Swarm: 0)>
hide
You are now hidden from view.

<Health: 100% Resin: 68% Move: [|| ] Attack: [| ] State: [H--] (Swarm: 0)>


<Health: 100% Resin: 70% Move: [||||] Attack: [||] State: [H--] (Swarm: 0)>
kill pred
You claw wildly at A Predator, hoping to land a hit!
(Battle Method) Your attack is bypassing the armor.
A Predator screams loudly! (Took 435 Damage)
A Predator is DEAD!
You earned 360 experience for the death of a Predator.
(Alert) Human told Isk where he could shove it!

Don't think that Pred didn't get revenge >_<
Here my marine barely takes down a predator with an upgraded scope rifle:

Scanning south...
(10 meters) Long Dark Corridor
(Cloaked) Predator is standing here.
(20 meters) Long Dark Corridor
(30 meters) Long Dark Corridor
Your view south is blocked by a wall.

<Health: 100% Armor: 100% Move: [| ] Attack: [||||||] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [||||||] State: [---]>

[Sound] You hear energy blasts from the south!
Incoming fire from the south barely misses you!

<Health: 100% Armor: 100% Move: [|||] Attack: [||||||] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor
West - Long Dark Corridor

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||||] State: [---]>
n
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor
(Cover) Gas Pipes jut out of the walls.

<Health: 100% Armor: 100% Move: [| ] Attack: [||||||] State: [---]>
snipe s predator
You draw a bead and open fire to the south. (1 round)
You hear a scream from the south.

<Health: 100% Armor: 100% Move: [| ] Attack: [ ] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [| ] State: [---]>

The air shimmers as something passes nearby.

<Health: 100% Armor: 100% Move: [|||] Attack: [| ] State: [---]>

Someone lunges with the deadly spear.
Your armor soaked 62 damage. (Armor lost 60 points)
Nirvana screams loudly! (Took 62 Damage)
Someone lunges with the deadly spear.
Your armor soaked 56 damage. (Armor lost 54 points)
Nirvana screams loudly! (Took 55 Damage)

<Health: 22% Armor: 91% Move: [|||] Attack: [| ] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor
West - Long Dark Corridor

<Health: 22% Armor: 91% Move: [|||] Attack: [|| ] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor

<Health: 22% Armor: 91% Move: [|| ] Attack: [|| ] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
West - Long Dark Corridor

<Health: 22% Armor: 91% Move: [| ] Attack: [|| ] State: [---]>
w
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
South - Long Dark Corridor
West - Long Dark Corridor

<Health: 22% Armor: 91% Move: [|| ] Attack: [||| ] State: [---]>

The air shimmers as something passes nearby.

<Health: 22% Armor: 91% Move: [|| ] Attack: [||| ] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor

<Health: 22% Armor: 91% Move: [| ] Attack: [||| ] State: [---]>
s
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
West - Long Dark Corridor
Up - Too dark to tell

<Health: 22% Armor: 91% Move: [ ] Attack: [||| ] State: [---]>


<Health: 22% Armor: 91% Move: [|| ] Attack: [|||| ] State: [---]>
w
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
West - Long Dark Corridor

<Health: 22% Armor: 91% Move: [| ] Attack: [|||| ] State: [---]>
w
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
West - End of a Corridor
(Cover) Gas Pipes jut out of the walls.

<Health: 28% Armor: 91% Move: [ ] Attack: [|||| ] State: [---]>
w
You are too exhausted, rest for a moment.

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||| ] State: [---]>
w
End of a Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
East - Long Dark Corridor

<Health: 28% Armor: 91% Move: [| ] Attack: [||||| ] State: [---]>
snipe e predator
Please wait for the attack gauge to reset.

<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
snipe e predator
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
e
e
snipe e predator
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
West - End of a Corridor
(Cover) Gas Pipes jut out of the walls.

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
West - Long Dark Corridor

<Health: 28% Armor: 91% Move: [| ] Attack: [||||||] State: [---]>
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [| ] Attack: [||||||] State: [---]>
e


<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
snipe n predator
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
West - Long Dark Corridor
Up - Too dark to tell

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
snipe up predator


<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
up
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell
Down - Long Dark Corridor
Northwest - Too dark to tell

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
snipe n predator
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
snipe w predator


<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
You fail to sight the target, it may have moved.

<Health: 28% Armor: 91% Move: [|||] Attack: [||||||] State: [---]>
d
n
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
West - Long Dark Corridor
Up - Too dark to tell

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
South - Long Dark Corridor

<Health: 28% Armor: 91% Move: [| ] Attack: [||||||] State: [---]>
n
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
South - Long Dark Corridor
West - Long Dark Corridor

<Health: 28% Armor: 91% Move: [ ] Attack: [||||||] State: [---]>


<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
scan w
Scanning west...
(10 meters) Long Dark Corridor
(20 meters) End of a Corridor
(Cover) Gas Pipes jut out of the walls.
(Cloaked) Predator is standing here.
Your view west is blocked by a wall.

<Health: 28% Armor: 91% Move: [|| ] Attack: [||||||] State: [---]>
snipe w predator
You draw a bead and open fire to the west. (1 round)
You earned 360 experience for the death of a Predator.
(Alert) Nirvana bashed Isk with a whuppin' stick!

My marine, fighting an Alien this time. I manage to avoid all his attacks and win, even though he dodged my first shotgun blast.

An Alien leaps from below and hits a wall.

<Health: 100% Armor: 100% Move: [|||] Attack: [||||] State: [---]>
kill alien
The weapon roars loudly as it opens fire! (Fired 1 rounds)
Your shot misses An Alien. (0 damage / impact)

<Health: 100% Armor: 100% Move: [|||] Attack: [ ] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [|| ] Attack: [ ] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [| ] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [|| ] Attack: [| ] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [| ] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Falling into the ocean
South - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [| ] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [|| ] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [|| ] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [||| ] State: [---]>
scan n
Scanning north...
(10 meters) Deck of a Ship
(20 meters) Falling into the ocean
Your view north is blocked by a wall.

<Health: 100% Armor: 100% Move: [|||] Attack: [||| ] State: [---]>
scan n
Scanning north...
(10 meters) Deck of a Ship
(20 meters) Falling into the ocean
Your view north is blocked by a wall.

<Health: 100% Armor: 100% Move: [|||] Attack: [||| ] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [||||] State: [---]>
n
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Falling into the ocean
South - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
w
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
w
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship
(Awareness) You get the distinct feeling your being watched.

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
w
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
w
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
South - Deck of a Ship
West - Falling into the ocean
Down - End of a Corridor
Southeast - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>
kill alien
They aren't here.

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>

An Alien takes a running lunge east.

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
d
End of a Corridor (Vent)
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Long Dark Corridor
South - Long Dark Corridor
Up - Deck of a Ship
Down - Lower Levels of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
up
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
South - Deck of a Ship
West - Falling into the ocean
Down - End of a Corridor
Southeast - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>
e


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
e
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Falling into the ocean
East - Falling into the ocean
South - Deck of a Ship
West - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>
kill alien
They aren't here.

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>
scan s
Scanning south...
(10 meters) Deck of a Ship
(20 meters) Deck of a Ship
(30 meters) Deck of a Ship
(40 meters) Deck of a Ship
Your vision blurs with distance and you see no farther south.

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [ ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
scan s
Scanning south...
(10 meters) Deck of a Ship
(20 meters) Deck of a Ship
(30 meters) Falling into the ocean
Your view south is blocked by a wall.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
s
Deck of a Ship (Hostage Rescue Zone)
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Deck of a Ship

<Health: 100% Armor: 100% Move: [| ] Attack: [||||] State: [---]>
s
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Falling into the ocean
West - Deck of a Ship
Down - Long Dark Corridor
Northwest - Deck of a Ship

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
scan w
Scanning west...
(10 meters) Deck of a Ship
(20 meters) Deck of a Ship
(30 meters) Deck of a Ship
(40 meters) Deck of a Ship
Your vision blurs with distance and you see no farther west.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
scan d
Scanning down...
(10 meters) Long Dark Corridor
Your view down is blocked by a wall.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [||||] State: [---]>
who
----------------------------[ Predators ]---------------------------
(Level 12) Isk - ( Idle )
(Level 20) Vlarech - ( Active )
-----------------------------[ Marines ]----------------------------
(Level 14) Saulot - ( Idle )
(Level 09) Nirvana - ( Deployed )
-----------------------------[ Aliens ]-----------------------------
(Level 20) Xenomorph - ( Deployed )
5 characters. (5 users - Bots offline)
9 max players this boot. (45 total players ever)

<Health: 100% Armor: 100% Move: [|||] Attack: [||||] State: [---]>
d
Long Dark Corridor
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Long Dark Corridor
West - Long Dark Corridor
Up - Deck of a Ship

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
scan n
Scanning north...
(10 meters) Long Dark Corridor
(20 meters) Long Dark Corridor
Your view north is blocked by a wall.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
scan w
Scanning west...
(10 meters) Long Dark Corridor
(20 meters) Long Dark Corridor
(Cover) Gas Pipes jut out of the walls.
(30 meters) End of a Corridor
Your view west is blocked by a wall.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>


<Health: 100% Armor: 100% Move: [|||] Attack: [||||] State: [---]>
up
Deck of a Ship
Here on the deck of the ship, little activity is seen. This ship model is
missing guard rails, so it is very easy to fall into the ocean. Drowning
is a very painful way to die, as well as a long painful process. A cool
breeze blows from the west.
Obvious exits:
North - Deck of a Ship
East - Falling into the ocean
South - Falling into the ocean
West - Deck of a Ship
Down - Long Dark Corridor
Northwest - Deck of a Ship
Alien is standing here.

<Health: 100% Armor: 100% Move: [|| ] Attack: [||||] State: [---]>
kill alien
The weapon roars loudly as it opens fire! (Fired 1 rounds)
An Alien screams loudly! (Took 223 Damage)
An Alien is DEAD!
You earned 400 experience for the death of a Alien.
(Alert) Nirvana taught Xenomorph where not to stand!

Here is my Pred fighting the alien again. I fall into the same trap I set for the Pred earlier. Although I did stun him, I couldn't reenter the room to finish him off or else the trap would have finished me. I could have killed him with a grenade, but it didn't occur to me. By the time I switched to a long-range gun he had recovered and fled.

d
Bottom Level of a Ship (Hived) (Vent)
Unlike its former self, the walls are covered in slime, and many eggs lay
around. The room is pulsating with a foul stench. It makes anyone wonder
how this place was once habited by anything other than aliens. Screams can
be heard echoing throughout the ship.
Obvious exits:
East - Bottom Level of a Ship
South - Bottom Level of a Ship
Up - Lower Levels of a Ship
(Damage Trap) You have triggered a shock web trap.
Yggdrasil screams loudly! (Took 100 Damage)
(Energy Damage) You are stunned for 5 rounds.

<Health: 66% Vision: [---] Move: [|| ] Attack: [||||] State: [---]>

(OOC) Xenomorph: monkey..

<Health: 66% Vision: [---] Move: [|| ] Attack: [||||] State: [---]>


<Health: 66% Vision: [---] Move: [|||] Attack: [||||] State: [---]>
scan s

Someone claws wildly at you!
(Battle Method) Your armor has been bypassed.
Yggdrasil screams loudly! (Took 143 Damage)

<Health: 19% Vision: [---] Move: [|||] Attack: [||||] State: [---]>
kill alien
Scanning south...
(10 meters) Bottom Level of a Ship
(20 meters) Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.
(30 meters) Bottom Level of a Ship
(40 meters) Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.
Your vision blurs with distance and you see no farther south.

<Health: 19% Vision: [---] Move: [|||] Attack: [||||] State: [---]>
You lunge at your target, swinging the spear.
An Alien screams loudly! (Took 78 Damage)
(Double Strike) You get another attack round!
You lunge at your target, swinging the spear.
An Alien screams loudly! (Took 75 Damage)
An Alien is stunned, but will probably recover.

<Health: 19% Vision: [---] Move: [|||] Attack: [ ] State: [---]>


<Health: 19% Vision: [---] Move: [|||] Attack: [| ] State: [---]>
e
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Bottom Level of a Ship
West - Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 19% Vision: [---] Move: [|| ] Attack: [| ] State: [---]>
lwa
Huh?

<Health: 19% Vision: [---] Move: [|| ] Attack: [| ] State: [---]>


<Health: 19% Vision: [---] Move: [|||] Attack: [|| ] State: [---]>
cannon w alien
You fire your shoulder cannon to the west.
****, missed by just a few inches...

<Health: 19% Vision: [---] Move: [|||] Attack: [|| ] State: [---]>


<Health: 19% Vision: [---] Move: [|||] Attack: [||| ] State: [---]>
scan w
Scanning west...
(10 meters) Bottom Level of a Ship
Alien is lying here stunned.
Your view west is blocked by a wall.

<Health: 19% Vision: [---] Move: [|||] Attack: [||| ] State: [---]>


<Health: 19% Vision: [---] Move: [|||] Attack: [||||] State: [---]>
cannon w alien
You must wait for the Shoulder Cannon skill to reset.

<Health: 19% Vision: [---] Move: [|||] Attack: [||||] State: [---]>
remove combi
You stop using Combi-Spear.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||] State: [---]>
wield harp
You wield Harpoon Gun. (3 rounds loaded)
(Equipment Lag) It will take 1 round to equip that.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
snipe w alien
You fail to sight the target, it may have moved.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
scan w
Scanning west...
(10 meters) Bottom Level of a Ship
Your view west is blocked by a wall.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
e
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Bottom Level of a Ship
West - Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
e
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
South - Bottom Level of a Ship
West - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
s
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [ ] Attack: [|||||] State: [---]>

Skill Reset: Shoulder cannon is now ready.

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
snipe s alien
You fail to sight the target, it may have moved.

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
s


<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
s
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
s
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [ ] Attack: [|||||] State: [---]>


<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
snipe w alien
Are you expecting to fire through a wall!?

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
s
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Engine room
West - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
snipe w alien
You fail to sight the target, it may have moved.

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
s


<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
snipe w alien
Engine room
This room is the engine room of the ship. To the west is the control room.
Many of the gears in here could crush any living thing instantly. It would
be advisable not to stay in here for to long. There is a large possiblity
that a swich to the west could be pressed to crush any and everything in
here.
Obvious exits:
North - Bottom Level of a Ship
West - (open window)

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
You fail to sight the target, it may have moved.

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
n
w


<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
w
w
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Engine room
West - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Bottom Level of a Ship
West - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
East - Bottom Level of a Ship
West - Bottom Level of a Ship

<Health: 29% Vision: [---] Move: [ ] Attack: [|||||] State: [---]>


<Health: 29% Vision: [---] Move: [|| ] Attack: [|||||] State: [---]>
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
East - Bottom Level of a Ship
South - Engine Control Room

<Health: 29% Vision: [---] Move: [| ] Attack: [|||||] State: [---]>
scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.
(20 meters) Bottom Level of a Ship
(30 meters) Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.
(40 meters) Bottom Level of a Ship
Your vision blurs with distance and you see no farther north.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
scan s
Scanning south...
(10 meters) Engine Control Room
Your view south is blocked by a wall.

<Health: 29% Vision: [---] Move: [|||] Attack: [|||||] State: [---]>
vision electrical
You switch to your electrical vision mode.

<Health: 29% Vision: [+++] Move: [|||] Attack: [|||||] State: [---]>
n
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
South - Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.

<Health: 29% Vision: [+++] Move: [|| ] Attack: [|||||] State: [---]>
n
Bottom Level of a Ship
The corridors of this ship wind down like a small trail in an ant farm.
Mostly straight as an arrow, but a few side rooms. Many whispers and
shouts can be heard bouncing off the walls. Also heard can be a little
girl crying.. Its to faint to tell if she is on this level.
Obvious exits:
North - Bottom Level of a Ship
East + (closed doorway)
South - Bottom Level of a Ship

<Health: 29% Vision: [+++] Move: [| ] Attack: [|||||] State: [---]>
scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(Cover) Gas Pipes jut out of the walls.
(20 meters) Bottom Level of a Ship
Alien is standing here.
(30 meters) Bottom Level of a Ship
Your view north is blocked by a wall.

<Health: 29% Vision: [+++] Move: [| ] Attack: [|||||] State: [---]>


<Health: 29% Vision: [+++] Move: [|||] Attack: [|||||] State: [---]>

An Alien hits you with a flying lunge from the north!
(Stunned) You have been stunned for 5 rounds.
(Battle Method) Your armor has been bypassed.
Yggdrasil screams loudly! (Took 120 Damage)
You are mortally wounded, and will die soon, if not aided.

<Health: -11% Vision: [+++] Move: [|||] Attack: [|||||] State: [---]>

An Alien whispers to you 'penis..hahahahah'

<Health: -11% Vision: [+++] Move: [|||] Attack: [|||||] State: [---]>

Your armor soaked 47 damage. (Armor lost 45 points)
You have been KILLED!
(Alert) Xenomorph showed Yggdrasil where the trigger was!

(OOC) Yggdrasil: I'm keeping your little whisper message in the log, Xeno
(OOC) Xenomorph: course..

This fight lasted a total of .7 seconds. Shows you the power of a predator.

scan n
Scanning north...
(10 meters) Bottom Level of a Ship
(Working) Alien is standing here.
Your view north is blocked by a wall.

<Health: 100% Vision: [+++] Move: [|||] Attack: [|||||] State: [---]>
cannon n alien
You fire your shoulder cannon to the north.
You earned 400 experience for the death of a Alien.
(Alert) Yggdrasil showed Xenomorph where the trigger was!
You hear someone's agonized cry of death!

(OOC) Xenomorph: you [Censor] up my cabbage patch man..
(OOC) Xenomorph: you [Censor] pay for dat

He came in and killed me while I was posting this, so I guess I paid.

Also, note that just about every battle you saw here took place over the course of 20-40 seconds.
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