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Old 08-20-2003, 11:48 AM   #21
Amnon
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The most important thing you have to remember from this whole thread is that everybody has bad threads... I doubt there's one person on ANY forum that didn't feel like everyone were laughing at him at one time or another.

But the trick is not to argue about it, just accept what they tell you and learn from your mistakes. If you do, nobody will hold a grudge against this thread in the future (I hope? :\ ).
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Old 08-20-2003, 09:06 PM   #22
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Oh yes.

Amnon can personally attest to that, isn't that right Amnon? -cough-TMC-cough-

Heheheh .
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Old 08-20-2003, 11:21 PM   #23
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By Eris, this whole thread is an annoying waste of of bandwidth, storage space, CPU cycles and most importantly, time.

I thought we had moderators to stop stuff like this from going on and on and on and on...?
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Old 08-24-2003, 12:48 AM   #24
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You take a 1969 stock Chevy Camaro, remove the engine and replace it with a 350 four bolt main, wiseco pistons, holly four barrel carb, 3-speed eightball shifter, new tires, and a new paint job is it still stock? It's the same car right?

Obviously it's *not* stock. Much time and effort went into making something good into something better. Just because the names are the same it doesn't mean it's stock.

Scmming things on the surface rarely produces any meaningful information, as people here have so helpfully shown. Dark Hope MUD isn't a good mud. It's a GREAT MUD with many unique features.

Morons will post here claiming to visit Dark Hope for about 12 seconds in order to present "proof" of their claims. The problem is that anyone can tell a slanted story, even one as absurd as the ones posted on this thread.

What they call stock I call familiarity. It's easier to learn the ropes of a new mud if your at least familiar with how some of it works. .
But apparantly that gets lost on some folks when ignorance takes hold. Dark Hope is set in such a way that as you advance more changes are visible.

Hate me, but don't make statements about my mud when you haven't played it long enough to appreciate just how different it is.
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Old 08-24-2003, 07:49 AM   #25
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Scmming things on the surface rarely produces any meaningful information
However it is more than sufficient to reveal that your mud is not "one of the most unique and original games around", as you originally claimed. Indeed, I found it a struggle to find any original features at all, and those I could find didn't seem to work properly.

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It's easier to learn the ropes of a new mud if your at least familiar with how some of it works.
Is that why your world is around 90% stock?
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Old 08-24-2003, 01:59 PM   #26
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However it is more than sufficient to reveal that your mud is not "one of the most unique and original games around", as you originally claimed. Indeed, I found it a struggle to find any original features at all, and those I could find didn't seem to work properly.
Now Kavir, do you honeslty need to resort to lying again?

Yeah, 90% stock. I guess your definition of stock means having everything changed from the original and redoing everything. In that case, yeah my mud is stock.
Keep talking, Kavir. You're only making yourself look more like an ass and helping make my mud more popular.

You must enjoy being wrong, because you're damned sure good at it.

PROVE to the world that my ENTIRE mud is 90% stock
You can't. No one can. But the more you let your fingers think before your brain does I get more players. So go ahead...keep talking.
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Old 08-24-2003, 03:24 PM   #27
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LTS,

First off, being beligerent will get you nowhere but under a massive pile of flaming dung here.

Secondly, you can have the greatest MUD in the world, but if it APPEARS at first glance (which is all most people give something) to be nothing special, you have already lost a majority of the battle.

Take some time, change the initial experience that someone has upon logging in. You are biased towards your own creation (like most of us are) and you will not see things like someone who is brand new to logging on will see, such as Midgaard, stock areas (even if by name), and the APPEARANCE of things being stock, even if they are not.

- Terl
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Old 08-24-2003, 06:40 PM   #28
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Now Kavir, do you honeslty need to resort to lying again?
I have been posting to TMS for many years, and have never lied. You, however, are just another wannabe mud owner who has already proven himself to be a liar (eg claiming that you didn't post three times on the same day, when everyone reading this can see for themselves that you did exactly that). So who, then, do you think is more likely to be taken seriously?

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PROVE to the world that my ENTIRE mud is 90% stock
Why should I need to, when what I in fact stated was "your world is around 90% stock"? By the way, why do you have "Mega-City One" listed as being written by Saza, when it is in fact a stock area written by Glop? You also seem to have two copies of "Ofcol" by Alfa, two copies of "Desert" by Jerrik, etc. Tell me, does "A rich detailed world with many original areas" to you mean a world which is mostly stock, with duplicated areas and stock areas with the credits stripped out?
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Old 08-24-2003, 07:42 PM   #29
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This thread's giving the mud's owner lots of free publicity, I wonder if that was truly accidental...
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Old 08-24-2003, 08:06 PM   #30
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Quote:
Originally Posted by (less than sacred @ Aug. 23 2003,23:48)
You take a 1969 stock Chevy Camaro, remove the engine and replace it with a 350 four bolt main, wiseco pistons, holly four barrel carb, 3-speed eightball shifter, new tires, and a new paint job is it still stock?  It's the same car right?
Well, actually what you did was peel off the Camero logo, slap on a Thunderbird logo with SS markings and claim you've got an orginal car that you built from scratch.

First..I'd like to simply say, IMHO, there are no 100% 'unique' or 'orginal' MUDs..there's always some slight element that relates to another MUD or concept somewhere, BUT many come darn close. (yes..I get picky..woe betide those MUDs that say "most realistic" because I've gotten nuked a few times for telling a player in private <with an Immy snooping> the basic PROVEN history of weapons and how the average dirt eating peasant couldnt afford a sword and why a scythe should be available to level 0 chars..how else will my RP enforced famer's kid reap the wheat field? Oh yea..with the 2 handed broadsword for 1 silver Duh..what was I thinking? )

  Sadly, your MUD doesnt come that close. Even if you had 50% stock areas it's wouldnt be 'orginal'. There are some MUDs out there that are orginal. Granted the code might be a derivitive of another code, but the rooms, mobs, items, etc arent in them and thus they can be called 'orginal'.  As for unqiue, unless your MUD it's a 'one of a kind' it isnt.

"Age of Infinity"? I thought your MUD was Dark Hope?  You call your MUD orginal yet use another MUD's logon screen and dont even have the decency to change the names on it? Even the people who deliberatly rip-off another MUD's code and zones at least get the orginal MUD's name out of their MUD. Simply, you tried (and failed) to promote a MUD that probably didnt take that long to put together since 90% of it was already written (and all you had to do was import them..like that's hard to do. My dog can import files)

Granted I will give you a plus...you did go out and activly promote 'your' MUD and some staffers at some MUDs dont even do that. Just get some good builders, let them do what they do best, jank out the stock and put in orginal zones and mobs and items, etc.

Is it really that hard to do?
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Old 08-24-2003, 09:12 PM   #31
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This thread's giving the mud's owner lots of free publicity, I wonder if that was truly accidental...
Free "publicity" showing that it's a mostly stock mud run by a thin skinned liar with no regard for other people.
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Old 08-24-2003, 10:22 PM   #32
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Quote:
Originally Posted by (less than sacred @ Aug. 24 2003,12:59)


Now Kavir, do you honeslty need to resort to lying again?
Now as I look at the date and see my 1yr Anniversery is comming in what? 7  days? I can say that in my time here, I have seen threads that ranged from simple debates (P2P vs Free : What's better?) to one huge long 2 sided flame that would make nuclean annhilation look like a subburn.
..in all that ime time one thing did remain a constant. Kavir. Now there were and probably will be times still that we disagree on things, but one thing is for certain. Of all the wannbes and trolls and basic internet-gutter trash that has passed through here, he's never ONCE had to lie. Simply because telling the truth not only hurts more, but also because the rest of us like watching him use people's own contradictions to debate said individuals and make them look even more idiotic than they orginally seemed.

Lying? Why does he have to? Using his opponents own so called 'facts' against them is far more entertaining to watch.
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Old 08-24-2003, 10:24 PM   #33
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Hey where did the idiot go? He was fun, come back and post some more replies, by the way I stopped by your mud and no one was logged in.
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Old 08-24-2003, 10:31 PM   #34
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Quote:
Originally Posted by (Delerak @ Aug. 24 2003,21:24)
Hey where did the idiot go?  He was fun, come back and post some more replies, by the way I stopped by your mud and no one was logged in.  
did you get the AOL warbanner that demanded $20 more so it could be upgraded to an AOL Warbanner ver. 1.1??
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Old 08-24-2003, 11:19 PM   #35
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I don't know what that means...and I don't use aol...huh?
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Old 08-24-2003, 11:29 PM   #36
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Sorry..kind of a smei-inside joke that people who USED to have AOHell, but switched to a far better service, would understand.

..let's just say that AOL went through at least 4 versions and major upgrades in 1998. And each time, you had to pay again to get the newest version.
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Old 08-24-2003, 11:46 PM   #37
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Bleh, I say anyone that uses aol is retarded. Why pay for dial-up? Broadband is the only way to go. Go fiber-optics!
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Old 08-25-2003, 12:41 PM   #38
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Just get some good builders, let them do what they do best, jank out the stock and put in orginal zones and mobs and items, etc.

Is it really that hard to do?
Speaking as a representative of those of us that actually HAVE a large and 100% original world, it is really VERY hard.

(Disclaimer: To avoid unnecessary flames, I am talking about Zones, here, not code).

Building is hard and longwinded work, and good Builders are few and hard to come by. Building a normal 100 room zone takes about 80 hours of effective work for an experienced Builder, and a lot longer for the unexperienced.

That is probably why most Head Builders experience the same thing as I have done over the years; prospective Builders coming along, asking for positions, bragging about their alledged building skills, promising you the world... and then quietly fading out, after - (in most cases) - producing one room and one piece of overpowered personal weapon and/or armor...

Even though we are blessed with an uncommonly good Building Staff in my Mud, the fact still remains that I built most of our over 150 zones myself. And I know damned well that it ain't easy.
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Old 08-25-2003, 01:45 PM   #39
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Molly,

never meant my post to come off as saying making something orginal MUD wise is easy, just that my "is it that hard to do?" comment was more like "is it so hard to get off your butt and make something orginal than to go and steal someone elses work and call it your own and pass it off as unique and orginal"
..but I just shortened it a bit.

But still, yes, I know there's work involved in building and granted I have respect for builders that actually sit down and by whatever orginal means (like mapping it out first on graph paper or what not) make a zone from the rooms to the dust that collects on you for sitting idle for 10 minutes, but I doubt it's hard to get off one's duff and do that. LTS obviously thinks it's easier to steal someone else's work..oh excuse me, borrow and rename to person who created it orginally. and call it his own as well as orginal and unique. If making a room description fromscratch is so hard, then how does he post messages? The same amount of energy used to post some spam is the same used to write a room description.

Anyhoo..good builders..if ya got 'em, keep em. Hold onto them. dont abuse them.

Going to steal someone else's idea? At least have the nuevos to get rid of their name (like Age of Infinity) and put your own in and maybe change things around but dont call it 'orginal'
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Old 08-25-2003, 03:33 PM   #40
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Originally Posted by (CSmith_Fan @ Aug. 25 2003,12:45)
If making a room description fromscratch is so hard, then how does he post messages? The same amount of energy used to post some spam is the same used to write a room description.
As someone who is currently constructing an all original MUD, I'd say that the amount of energy to write a room description is about 10x greater (or more) than posting spam, etc. I mean, sure the room with the mystical tree is fun to write, but what about the 100 rooms of forest it takes to get there? Hmm, we have the dried stream bed, the fallen log, the clump of birch trees, the... um... ARGH!

It's so much easier to go to a newsgroup or bulletin board and post your opinions on whatever rather than doing what you're supposed to be doing and building.... oh, wait, what am I doing here... *slinks off*

Estarra

P.S. Does anyone still read Cordwainer Smith?
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