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Old 12-29-2004, 04:32 AM   #1
afrofogg
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Star Wars: New Beginnings is a Star Wars MUSH using the Silhouette (Heavy Gear/Jovian Chronicles) codebase. It's a d6 system that makes RP move so swiftly you can sometimes forget it's a dice-rolling game! We've got a pretty large grid (the Dune-Sea on Tatooine is 6x6!, and we've got a solid group of dedicated and motivated staffers. The only problem is, we don't have any coders!

The main systems that we need help getting coded are our +skills system, and our +equipment systems. There are several other systems that we want to get implemented down the line, but those are the first two must-haves! Our staff is willing to help, as well, we just need to know how we can! If you're interested in helping us get this MUSH off the ground, contact me at afrofogg@aol.com ASAP. Thanks a lot!
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Old 01-04-2005, 06:42 PM   #2
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Heeere, coder-coder-coder-coder; here, coder, nice coder. C'mere.

C'mon, what - do we have a deadly, communicable disease that we don't know about? We've had no responses to this. Which is ridiculous; I know there's lots of coders out there.
So why aren't any of you replying?
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Old 01-04-2005, 06:55 PM   #3
Brody
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Quote:
Originally Posted by (Rytorth @ Jan. 04 2005,18:42)
Heeere, coder-coder-coder-coder; here, coder, nice coder. C'mere.

C'mon, what - do we have a deadly, communicable disease that we don't know about? We've had no responses to this. Which is ridiculous; I know there's lots of coders out there.
So why aren't any of you replying?
There aren't *that* many PennMUSH coders out there, and the pool of available MUSH coders is pretty well occupied. It's going to take time to recruit. Be patient and don't sound so desperate.
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Old 01-05-2005, 05:50 PM   #4
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Quote:
Originally Posted by (Brody @ Jan. 04 2005,18:55)
It's going to take time to recruit. Be patient and don't sound so desperate.
Quote:
Originally Posted by
There aren't *that* many PennMUSH coders out there, and the pool of available MUSH coders is pretty well occupied.
Oh. Okay; if I'd known that, I wouldn't have posted the way I did. I was under the impression that there were lots of coders out there.
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Old 01-06-2005, 01:56 AM   #5
wolfpaw
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Coders.. and MUSH coders.. theres a big diff

I for example can code in C, C++, PHP, Shell, and a bunch
of other things.

Stick me on a mush, and watch me go.. uh...? do what?
The language is quite a bit different from the mainstream
programming languages if I recall correctly. We set them
up in the shell all the time.. beyond that.. who knows

I hope you find one though
D.
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Old 01-06-2005, 02:14 AM   #6
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If you want your game to go anywhere, buckle down and learn to do it yourself.

It sucks at first, but in the long run you'll be glad you did. We would've been dead in the water a LONG time ago if I hadn't.

Edited to add: Now that I think about it, I'm not even sure if I can name a successful MU* that wasn't started by a coder, or at least someone who did their best to learn along the way. Anyone? <headscratch>
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Old 01-06-2005, 06:34 PM   #7
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Quote:
Originally Posted by (Traithe @ Jan. 06 2005,02:14)
If you want your game to go anywhere, buckle down and learn to do it yourself.
We are doing it ourselves. It's just that we know very, very little of coding and we'd be happier if someone who knew what they were doing did the work.
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Old 01-06-2005, 06:56 PM   #8
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Well - not to sound negative, but that's exactly what I mean.

As long as you need "someone else to do the work", you're at a very high risk of losing your project mid-stride.

In my experience, people tend to work on these things for two reasons. First, some people derive enjoyment from the work itself - these people tend to be the original creators, and later on, dedicated players who become staff. Second, other people derive enjoyment from what the work allows them to do - specifically, interaction with players and other staff members in an enjoyable way.

Since 2) above largely doesn't apply to brand new projects, you're left with only 1) as a motivator. In my experience (trust me, I've been there), you will be extremely hard-pressed to hire on an outside coder willing to put in the huge amounts of hard work required to make your project successful when it really isn't "his". It's one thing to pour your heart and soul into something when it's your brainchild - it's quite another to ask someone else to do the same for one that isn't theirs.

Ergo, if you want to succeed, by far your best bet is to grit your teeth and struggle to learn it yourself. Again, I don't want to sound negative - just offering some unsolicited advice. It's a hobby of mine. <g>

The good news is that if I can learn to do this stuff from a position of complete and utter ignorance, anyone can. So don't sweat it - start small, and you'll be there in no time.
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