Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Staff
Click here to Register

Reply
 
Thread Tools
Old 05-16-2003, 04:35 AM   #1
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
Thumbs up

Elysiums Gate mud is looking for immortals who to fill some important positions. We want people who can think up new ideas and give us ways to improve our mud. We are a fairly new mud, looking for builders, head builder, and any other position that a mud might need.

If you are interested in a RP enforced, slight pk, All origional AREA fantasy mud, Multiple World, Fun energetic enviroment then come on over to <a href="telnet://mud.elysiumsgate.com:6000" target="_blank">Elysiums Gate Mud</a>.

Thank you in advance to anyone interested.

Torhan Sacras
torhan is offline   Reply With Quote
Old 05-16-2003, 11:09 AM   #2
Taniquetil
Member
 
Join Date: Dec 2002
Location: Sweden
Posts: 30
Taniquetil is on a distinguished road
Send a message via ICQ to Taniquetil
so, if I'm tired with the same ol' MUDs, what's the differance here?
Taniquetil is offline   Reply With Quote
Old 05-16-2003, 02:30 PM   #3
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
The difference here is that we have totaly new ideas we are implementing daily, we are getting new ideas from other players and immortals and implementing those. We refuse to use stock rom areas. We want to become a mud that people talk about and want to be a part of.

That is why we arent the same ol' Mud.



Torhan Sacras
torhan is offline   Reply With Quote
Old 05-16-2003, 03:37 PM   #4
Adarkts
New Member
 
Join Date: May 2002
Posts: 10
Adarkts is on a distinguished road
Examples?.........
Adarkts is offline   Reply With Quote
Old 05-17-2003, 08:33 AM   #5
Taniquetil
Member
 
Join Date: Dec 2002
Location: Sweden
Posts: 30
Taniquetil is on a distinguished road
Send a message via ICQ to Taniquetil
I'm sorry man, but running a MUD without stockareas is to be frank the only option these days. New ideas, creative and all, but like post above, examples....
Taniquetil is offline   Reply With Quote
Old 05-18-2003, 02:22 AM   #6
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
Example eh: well think about this, you enter a world where you run around with your friends, leveling, doing unique quests, finding items all the fun stuff, then you come across an ancient ruins where a gate glows as you get closer, in your inventory you see the key start to glow from your last quest.  You approach the gate and boom, you find yourself ina whole new world to explore, new areas new mobs, new quests.

At Elysiums Gate we are offering a world beyond worlds, we offer a parallel world where new things happen daily.  We are working on an advanced AI system so mobs interaction will almost seem human.  We have introduced our own version of OLC, that is modified to fit any new needs for our builders.  We have so many ideas its insane, We just need to staff and dependability to make things happen.  

If you want more details, why dont you join us at mud.elysiumsgate.com:6000


Torhan Sacras
torhan is offline   Reply With Quote
Old 05-18-2003, 02:35 AM   #7
Terloch
Member
 
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
Terloch is on a distinguished road
At least the "same ol' muds" have skills and spells when you create. I can give you some credit though, with the exception of mud school and limbo all of the stock ROM areas are gone, but for pete's sake, at least change your login screen or something from the stock one...

Ideas are great, but you all have a long ways to go, good luck finding staff and changing things around to how you want them...
Terloch is offline   Reply With Quote
Old 05-18-2003, 02:46 AM   #8
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
Well something to keep in mind I am looking for Builders and coders, not people to tell me i dont have skill and spells avaliable, I know that considering i disabled them.  We presently are adding new skills and spells, as well as groups for the different classes.  But You didnt stay on long enough to even listen to anything i said, The src has been up for some time, modified away from stock, Its just Builders can sometimes be difficult to come by.  So if you want to actually know whats going on, stay on longer than 10 seconds.
torhan is offline   Reply With Quote
Old 05-18-2003, 02:36 PM   #9
Taniquetil
Member
 
Join Date: Dec 2002
Location: Sweden
Posts: 30
Taniquetil is on a distinguished road
Send a message via ICQ to Taniquetil
A parallel world, I'm guessing another zone/zones linked to the bigger world. Nothing new I'm afriad. I just wanted to know what's different with your MUD and so far I've seen nothing. Having object codes (making items glow), nothing new, offering quests, yes almost all MUD do, having them unique, yes I better hope so. But nothing of that is new.
Guess the search goes on.
Taniquetil is offline   Reply With Quote
Old 05-18-2003, 05:14 PM   #10
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
your assumptions are wrong. remember assumptions are the mother of all screwups. Do not assume.
torhan is offline   Reply With Quote
Old 05-18-2003, 05:37 PM   #11
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Quote:
Originally Posted by
your assumptions are wrong. remember assumptions are the mother of all screwups. Do not assume.
While that is true to a point, it's also fair to say that Taniquetil (and everyone else) can only judge by the information you've provided. If you fail to list anything that makes your mud different, then you shouldn't expect us to simply assume your mud is different. There are a lot of muds, many of which make unfounded claims, and so experienced mudders have learned never to take such claims at face value.
KaVir is offline   Reply With Quote
Old 05-18-2003, 06:26 PM   #12
Taniquetil
Member
 
Join Date: Dec 2002
Location: Sweden
Posts: 30
Taniquetil is on a distinguished road
Send a message via ICQ to Taniquetil
A few more comments.

So hosting a MUD is sometimes terrible buisness, you have this great idea you wanna do, it might not be that different, but you really wanna do it. So how to get these builders and coders. Well unique and different seem to be nice words to use.

But before throwing yourself into something you can't handle (eg. saying you have something unique to gain benefits), give it a few thought, will you keep your "easy earned" builders and coders, I think not. Stateing that you're different and unique means you have to prove it, which none of the above posts do. Not my point to just be bitching, but I just hope people stop "bending" the truth to get new members....

/ Tired
Taniquetil is offline   Reply With Quote
Old 05-18-2003, 11:56 PM   #13
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
I was not trying to bend the truth. I dont even want to get easily earned coders or builders. We have some great features already in the mud. My point of getting people to come to my mud is so i can show them what we have, answer questions, and just generaly show them what i have, if they dont like it, they can leave, doesnt hurt my feelings, i know how it is to get a mud started. Its a pain. Sorry if i have said anything to offend anyone. I am just wanting people to give me a chance. Tis all.


Torhan
---------------------
Elysiums Gate MUD
mud.elysiumsgate.com:6000
torhan is offline   Reply With Quote
Old 05-19-2003, 12:13 AM   #14
Terloch
Member
 
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
Terloch is on a distinguished road
Torhan,

First off, I'm not flaming you, and I hope I didn't come off as rude when I logged on a couple nights ago. When I read your post on here, I had a little interest, I always love seeing new things. So I logged on. Immediately, I see a stock ROM entry screen, a very slightly modified character creation process, and I enter in good old mud school. That's my first look at what you are doing, and first looks can make or break someone, they mean a lot. I'm aware you are new and working on things, but look at it from the other side, if you want to make people WANT to be a part of your project, project something that they actually want to be a part of. If you have some revolutionary ideas, post a vague bit of info about them on here, that WILL pique interest if nothing else.


Terloch
Terloch is offline   Reply With Quote
Old 05-19-2003, 12:28 AM   #15
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
I appecerate your advice, gave me something to think about.
Why dont i try this again.
Ok Everyone, I want to tell you a bit about my Mud i am in the process of working on.
Its Called Elysiums Gate.

In EG we have the idea of parallel worlds, where each is seperate from the other, they are connected by a gate.
now to even enter the gate you must find 3 objects taht join together to form into a key. We are finding new ideas for obj progs, mob progs. We still have stock mud school, and limbo. Presently our skill system is disabled while we work on a new one, our new idea takes the prac out of skills, you actually have to use them to keep them. If you dont use them they start to go down. Like in real life, you dont use something your forget it. We are also making living more realistic, like you need to bathe, We are trying to add in some eye candy, so it doesnt look all to texty . We are going to be adding in actual wounds, where you can loose a limb, or even be a gimp for the rest of your life. We want to be a RP enforced with a little room for PK for those that like to do that. We are going to be adding in trade skills like alchemy, blacksmith, baker, and any other trade skill that would be fun.
As i said in a previous post, there are many more ideas we want to implement, we also want to make our olc for our builders, we look for new ways to make it funner, and easier for builders to work.

Well everyone this is what Elysims Gate has to offer and More, if you are interested please come talk to me, I really am a nice individual. I hope that in my previous posts i didnt come off as someone other than that.

thank you everyone.


Torhan Sacras
--------------------
Elysiums Gate Mud
mud.elysiumsgate.com:6000
torhan is offline   Reply With Quote
Old 05-19-2003, 02:00 AM   #16
Taniquetil
Member
 
Join Date: Dec 2002
Location: Sweden
Posts: 30
Taniquetil is on a distinguished road
Send a message via ICQ to Taniquetil
Arrow

Now that's a lot better.
Taniquetil is offline   Reply With Quote
Old 05-20-2003, 12:41 PM   #17
Keljorian
Member
 
Join Date: Apr 2002
Location: Aberdeen MD
Posts: 56
Keljorian is on a distinguished road
Smile

Sounds like an intresting mud just from the posts. Just to help you out a little bit what exactly are you looking for in a builder? Do the descriptions have to be a certain length? Do you allow the word You in any of the area descriptions? How much color do you allow in one room description or in the name of the room? What is the main terrain of the mud, or is there a huge varritey to the point where the builder could build any type of terrain area? Just a few things that you might want to reply about to give builders kind of a heads up about what to expect. I found this usually works out better posting it then waiting till they sign on.
Keljorian is offline   Reply With Quote
Old 05-20-2003, 07:22 PM   #18
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
Hey THANKS! That is some good advice there, I had never thought to do that.
Well for all you builders looking let me give you a heads up.
We want to have rooms with a min 2 - 3 lines desc.
We allow color in the descs, just not over done, we allow the word You as long as its used properly. We have a World map that was drawn that we are using for the terrain types, it is modifidable to an extent. But we have all types of terrain, its really up to the builder what they want to design as long as it works within the world.
One of the biggest things im looking for in a builder is drive, i presently haev a couple builders that day one, they went from laying out the area, to getting desc's done, and even went to the extent of getting some of the mobs and objs done for a few rooms. This is what i look for in a builder, they dont have to do everything in one day, but i dont want them just running around doing nothing .

Those builders that are interested please talk to me. Id love to hear any suggestions you might have or even new ideas.

and to Everyone thats posted here at TMs, Thank you for any advice and your comments, it has given me much to think about.

Thank you Everyone.

Torhan Sacras
torhan is offline   Reply With Quote
Old 05-21-2003, 10:22 AM   #19
OnyxFlame
Member
 
Join Date: Aug 2002
Posts: 153
OnyxFlame is on a distinguished road
Post

Some suggestions about skill rot:

It'd be far more realistic if the rate of skill rot depended on how good you are at the skill. It doesn't make sense that a really really good blacksmith would forget what he worked on a long time to learn as fast as a newbie blacksmith would forget what he knew.

How are you gonna do skill rot with mages who may have 80 spells? It'd be a pain in the ass to use every spell you know every few days so you don't forget it. (This system is presumably SUPPOSED to encourage mages to specialize in their spells, but I have a lot of experience with mages, and I can tell you that a lot of them want to learn EVERYTHING they can get their hands on.)

I don't actually wanna code on a ROM which I know nothing about, and wouldn't have time to anyway, but if you need any ideas for craft skills or economy or whatever just bug me.
OnyxFlame is offline   Reply With Quote
Old 05-21-2003, 12:02 PM   #20
torhan
New Member
 
Join Date: May 2003
Posts: 11
torhan is on a distinguished road
I agree there that skil rot needs to be based off your skill with the spell or what not. And i used to play a mage, so i know what you mean by the previous comment. Things are being thought over, I may just harass you for you advice soon.

Thank you,

Torhan
torhan is offline   Reply With Quote
Reply


Thread Tools


Tired of The Same Ol' Muds? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Tired of the rest? Come play the best jtrpdx Advertising for Players 0 12-21-2006 11:42 AM
Tired of Goblins and Orges? Try Age of the Throne! Kincla Advertising for Players 0 10-22-2005 04:52 PM
Tired of the same old MUD? TTTGames-Robert Advertising for Staff 0 02-06-2005 01:18 AM
Announcement (Flame War) Tired Enola_Phoenix Tavern of the Blue Hand 10 08-11-2004 08:59 AM
Tired of bashing? eos367 Advertising for Players 0 08-24-2002 01:15 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 09:30 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014