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Old 10-18-2002, 03:07 AM   #1
Keljorian
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Talking

I'm not the coder for the mud but I am one of the owners, and I was wondering what could be causing this. Tonight a player killed a migaard cityguard and it crashed the game which we found out was createing a loop of giving eq to the player. We than tested the other mobs in migaard and they didn't cause the mud to crash. We are ROT code base, and there are no visable errors in the logs. Also we noticed that when you kill the cityguards sometimes you get eq from other areas or newbie eq. We deleted the resets for the city guards so there are none now, but what could be causing this?
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Old 10-18-2002, 05:12 AM   #2
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What was the last thing you changed before this problem started occurring?

Kas.
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Old 10-18-2002, 10:56 AM   #3
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Our coder changed slay so it wouldn't affect him, we tried that, we even tried putting in the old migaard with the old code that worked with no problem and it still came up with the same problem. We than thought it was a memory problem, but we got pleanty of memory so it wasn't that either. Than we thought it might be because these 2 areas are overlaping vnums, we fixed that and it still did the same thing. Me and the coder are baffled, confused and confuggled about what happened and why it did happen. We have fixed it so mortals can't log in with old immortal names and edit the areas.
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Old 10-18-2002, 11:45 AM   #4
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I have just tried doing a reset with a cityguard and a watchtower guard because also the watchtower guards do the same and the mobs are fine. I did a reset and tested it by doing an aedit reset and killed it and it didn't crash, could it be possible that it's a piece of eq that's doing it?
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Old 10-18-2002, 01:21 PM   #5
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It turns out it was the cityguard signet ring, but now the players are buggy, when 1 dies the game crashes.
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Old 10-18-2002, 02:48 PM   #6
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Once again we found the problem, the rings that are being worn are set as treasure, when killed it creates duplicates of items. We went through and changed all of the rings that came up as treasure to jewelry and that seems to have fixed it :-).
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Old 01-03-2004, 04:56 AM   #7
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Originally Posted by (Keljorian @ Oct. 18 2002,09:56)
Our coder changed slay so it wouldn't affect him, ...
This is the sort of waste of flesh whish seems to be representative of most coders. Your coder obviously can't even complete the simplest projects without breaking the mud. This project you mention- changing slay so it doesnt effect the coder- what an utter and complete waste of bandwidth. Often a good coder can be distinguished because he or she will have the default bamfs, the default title, the default rank, the default description and even be naked. Why? Because all these things are just wastes of time to anyone whose goal is to actually improve the mud for players!
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Old 01-03-2004, 10:37 AM   #8
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Or it could just be his coder did so as part of a running gag, much like I did with our mud. It became somewhat of a silly arms race - find a way to kill the coder.

So it's hardly a "waste of flesh" to do such things. Humor is part of the equation. If you can't have a little fun at the expense of your code, then why bother?

Besides, I think it was adequately explained by Keljorian that the problem had little if anything to do with the slay issue. Chances are the slay issue simply brought it forth because someone he slayed was carrying the buggy rings.
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