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Old 04-30-2006, 04:38 PM   #1
Brnt
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I know that MudOS is no longer being maintained and upgraded, and that's the driver we use on our mud. I was wondering though if there's another mud driver around that's similar and current and is patched and upgraded semi-regularly that we can take our custom mudlib and port to with a minimum of headaches. I mean I really don't have major gripes with the last version of MudOS that we have, but also am curious if we are missing out on something better, yet doesn't require completely rebuilding our mudlib.
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Old 04-30-2006, 05:06 PM   #2
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I don't know but that the guys and gals at Genesis might be your best bet for an answer to that. I am not aware of one though.

http://www.genesismud.org/
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Old 04-30-2006, 08:09 PM   #3
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At the moment, there are two major "branches" of LPMuds, in addition to that of MudOS - DGD and LDMud. Both are actively maintained, and while they differ a bit from MudOS, most of the functionality is there and the syntax is similar (LPC).
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Old 04-30-2006, 09:57 PM   #4
Brnt
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I guess I should be more specific, in that, do these other drivers have anything super fantastic above MudOS that would warrant a switch, since MuDOS is pretty stable.
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Old 04-30-2006, 10:25 PM   #5
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Well, just perusing the DGD site, it seems there are some improvements there, though exactly how nifty you might think they were is an open question.

DGD also has a package to facilitate your transfer from MudOS.
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Old 05-01-2006, 07:26 PM   #6
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The last time I checked, Skotos owns the DGD license, and they aren't interested in letting anyone use it.

When I inquired about the licensing fee (since Dworkin originally planned it to be a game engine that is licensed - ala Unreal, Quake, etc. but for MUDs), they responded with an answer so absurd it is clear they actually have no intention of licensing it.

The terms were $100,000 up front payment, with annual fees to be negotiated as either a flat fee or a % of sales.

Absurd, eh? Of course, this was back when Skotos was pretty high on themselves and thought they were going to be the next SOE, so maybe they've come back down to Earth after most of their games failed.
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Old 05-01-2006, 08:19 PM   #7
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http://phantasmal.sourceforge.net/DG...ercialUse.html

You can use the free version if you are not going to charge, it appears.

I had no idea iChat used DGD. Wow.
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Old 05-02-2006, 09:31 AM   #8
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Quote:
Originally Posted by (Shane @ May 01 2006,21:19)
http://phantasmal.sourceforge.net/DG...ercialUse.html

You can use the free version if you are not going to charge, it appears.

I had no idea iChat used DGD. Wow.
Which pretty much fits your Chinese Finger Trap analogy from the DIKU thread, no?

Thanks for the link though. That mail from Dworkin was interesting - especially this part:

Quote:
Originally Posted by
I have come to see the response to the $100 a month license as symptomatic for the text MUD "industry". Almost everyone who contacted me severely underestimated the difficulty of creating your own MUD, didn't know how to run a business, and was unwilling to invest $1200 for the first year to get their MUD running.
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Old 05-03-2006, 12:10 AM   #9
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I dunno. There are hints of a system whereby making yourself a productive part of their design team would lighten ones financial obligations. It's frighteningly vague though.

Anyhow, I have a different thread now to really get into some depth about how to go about starting from ground zero and what codebases could be used in what way, with what future goals and so forth.


The dude that started this one seems to have found whatever he was lookin' fer and split. Or like me, has gotten overwhelmed with something elsewhere.

And yet here I still am......

*duh*
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