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Old 10-27-2003, 07:42 AM   #41
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Quote:
Originally Posted by (Aardwolf @ Oct. 27 2003,06:50)
I guess that depends on whether or not this is a site for people to vote on 'top muds' and discuss them, or a vehicle for approval of various usage/interpretations of MUD licenses.

The DIKU license has always been a very inflamed discussion area. I have never understood why much fewer people care about the various LPMud and other licenses, but if the administration of this site wants to get into clearing MUD license usage before allowing a site to be listed, they sure have a lot of work ahead. Or, are we only going to look at MUDs once they get near the top of the list? Is our real crime here being popular?

There is one very fundamental flaw to this whole thread anyway that I'm amazed no-one has picked up on yet....

In the meantime, taken directly from http://www.artofbuilding.net/docs/legal.txt:

"Hephos says 'you should let the diku defend their own licence †if they don't bother, whey should anyone"

Quite an interesting statement in light of how this thread started.
Hehe, well i don't know why you get so personal you have to look me up on the internet, but im flattered.

Anyways, I do believe they should fight for their own licence. Did i mention anywhere that i think it was bad aardwolf accepts donations? I'm not blaming aardwolf here, since i don't even know if it is really against the licence (and not some spirit of a licence, which is crap) to accept donations commercially without ending up on a profit.

This has nothing to do with my opinion on things. I has to do with the mud community and what games they "accept" violating the licence, and what they don't accept.

I think it is ironic that one of the largest games run banners and is ranked in the top of one of the largest mud community sites, and also is violating the licence (according to the people that actively try to enforce it).

Also, you have to understand that the heat goes for the large games, that stand out among the rest, and are exposing themselves on the top of rank lists. Of course there is drawbacks with getting famous if you aren't running a legitimate business (or mud). Nobody probably notice a smaller game doing the same.

It's not a crime to be popular, but it's easier to get cought for a crime you commit.
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Old 10-27-2003, 09:24 AM   #42
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It should be noted that a total rewrite of Aardwolf's codebase is beginning/in progress, so as to replace the Diku code with all-custom work.

I don't really agree with one side or the other here, but it would seem that, unlike with Medeivia's alleged violations, this is going to all be a moot point at some time in the relatively near future.
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Old 10-27-2003, 09:40 AM   #43
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It would be interesting to see this as a topic at the next MUD Con. †That is, if the majority of us can stay sane, unlike the last two *peers in Iluvatars direction*

Thanks for the information on the quote from Hans, Kavir.
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Old 10-27-2003, 09:42 AM   #44
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Originally Posted by
It should be noted that a total rewrite of Aardwolf's codebase is beginning/in progress, so as to replace the Diku code with all-custom work.
It should also be noted that a piecewise reimplementation does not underive your work.
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Old 10-27-2003, 09:51 AM   #45
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Please, Kavir, give me at least a little credit. From what has been told to the players, Lasher is going to start the mud over completely from scratch, based on bare-bones code that has nothing whatsoever to do with Diku, and with full CVS logs to prove this. Hence, as I tried to say, not just a reimplementation.

Assuming Lasher himself won't pipe in here at some point, just log into the mud and type 'help v3'.
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Old 10-27-2003, 10:15 AM   #46
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I have started with a blank piece of paper (well actually, a public domain outline of socket drivers). The whole mechanics of the new mud behind the scenes is completely different. In fact, in Aardwolf as it is today that is already true, but as it is today is does still have some pieces of Diku code in it and clearly a derivative.

However, the end result is going to look a lot like Aardwolf does today and, taking the article KaVir posted literally, nothing can ever change the fact that I have seen the Diku source code. Now we're getting into a whole new area - if implementing a feature you see on another MUD into your own code is a breach of copyright then a heck of a lot of muds have a good case against a heck of a lot of other muds.

Where do you draw the line? Diku has prompts, Aardwolf will have prompts. Diku uses sockets to connect to the MUD, Aardwolf will use sockets to connect to the mud. Diku has a skill called 'kick', Aardwolf will have a skill called 'kick' - however differently they are implemented, they will even both do damage!

I would imagine there are very few custom MUDs out there where the authors have never seen the diku source code. Some of them actually used to be Diku and still look a heck of a lot like Diku. Some of them aren't too far behind us in the polls either. Are they also piecemeal derivatives?

The comparison to converting a book to another language is a good one, and would apply if I were doing an exact mapping of Diku to Java and claming it was original. What we are doing is more a case of reading Tolkien's works and going and writing any of the dozens of other sets of fantasy novels that are essentially the same story but 'implemented differently'.

It is clear that no matter what we do this debate will continue and we are doomed to become the 'next Medievia' with or without a genuine effort to start over with a fresh codebase, which is not just for licensing reasons btw, there are many good technical reasons to do so. I will forge ahead with the new code regardless.
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Old 10-27-2003, 10:32 AM   #47
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Quote:
Originally Posted by
Now we're getting into a whole new area - if implementing a feature you see on another MUD into your own code is a breach of copyright then a heck of a lot of muds have a good case against a heck of a lot of other muds.
There's a rather large difference here. †If you implement something you see on another MUD, there's no real or obvious truth that shows it derived from THAT MUD. †At least not one the MUD community is aware of.

However everyone already knows Diku as being........Diku.

Also, I am not debating the quality or potential quality of your MUD. But I don't see how you can think what you're doing doesn't go against what the creators want. Whether they can do something about it or not. Do you really just not see that?
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Old 10-27-2003, 10:34 AM   #48
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Quote:
Originally Posted by
Please, Kavir, give me at least a little credit. †From what has been told to the players, Lasher is going to start the mud over completely from scratch, based on bare-bones code that has nothing whatsoever to do with Diku, and with full CVS logs to prove this. Hence, as I tried to say, not just a reimplementation.
I wouldn't know, not being a player. †All I can go by is the statements made by the Aardwolf administration on this forum, and what they said was:

"The next major update of Aardwolf is a rewrite on top of the †skeleton 'SocketMud' handler with pieces of Aardwolf build on to it. In code terms, we will be heavily influenced by the Diku look and feel but will not have a single line of original Diku code. At that time I'll be more than happy to make our CVS logs available publicly (without code) and to make full code available to a qualified third party under non-disclosure. I guess we'll still be in somewhat of a grey area for having a few stock areas when the new version opens, but they'll be gone over time."

Those "pieces of Aardwolf" could be scratch-written modules which had been slotted onto the original Diku derivative, but more likely they represent modifications to the Diku code - making it a piecewise reimplementation, as described in the link I provided.

And "CVS logs" without code doesn't really prove anything I'm afraid. †Example:

Revision 1.2
Oct 28 00:00:00 2003 UTC by some_bloke
All the old Diku code removed!

Revision 1.1
Oct 27 00:00:00 2003 UTC by some_bloke
Lots of cool stuff added.

Revision 1.0
Oct 25 00:00:00 2003 UTC by some_bloke
Initial version - stock Diku.

And in response to Aardwolf's "Where do you draw the line?", the answer is fairly straightforward. †If you start out with Diku, and change it, you get a Diku derivative. †If you wish to create a new mud, you have to start from nothing. †In your latest post, it seems that that's exactly what you've done - but if you start inserting chunks of Diku derived code back into it, you'll end up with a Diku derivative again.
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Old 10-27-2003, 10:54 AM   #49
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Please remove all the MUDs that get lots of votes on the list, or more specifically, the ones that rank higher than mine. That way my game will soar to the top and I will be the ruler of topmudsites and all will bow before me!@ Bwah Ha ha ha ha!@

Seriously, though, I'm with Molly on this one.
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Old 10-27-2003, 11:07 AM   #50
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Originally Posted by
Those "pieces of Aardwolf" could be scratch-written modules which had been slotted onto the original Diku derivative, but more likely they represent modifications to the Diku code - making it a piecewise reimplementation, as described in the link I provided.
You seem to be taking a very guilty-until-proven-innocent attitude here....You're not the only one that considers problems like that, and i'm pretty sure most people can read the copyright law just as well as you can.

Quote:
Originally Posted by
And "CVS logs" without code doesn't really prove anything I'm afraid.
Errm...Did you actually read the part you quoted? Making the full code available to a third-party under an NDA along with the CVS logs seems pretty reasonable to me, since the project won't be open-source. If that's not good enough, then what would you suggest, exactly?
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Old 10-27-2003, 11:53 AM   #51
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Originally Posted by
You seem to be taking a very guilty-until-proven-innocent attitude here....
I'm simply giving my view on the situation, based on the information available. I have not seen the current Aardwolf code, so I cannot tell you how it has been developed, but for the vast majority of muds the changes are simply tacked on (the "ball of mud" approach to development). In such a case, you end up with one big messy chunk of Diku derived code, which cannot then simply be moved to another socket layer and claimed as original.

Now, it is possible to develop a mud in a modular fashion whereby the changes based on scratch-written modules could be shifted across to the new code base. However when you start with a Diku derivative, the majority of your changes aren't going to be like that. And when moving any non-derived stuff you do have, you're certainly unlikely to retain enough of the original to end up with a result that "looks a lot like" the original Diku derivative, unless you've very specifically gone out of your way to create something with the same look-and-feel.

I'm not making any statements about guilt or innocence, as I've not seen the Aardwolf code, nor (to my knowledge) have they even transferred any of the old mud over to the new codebase yet. I am simply pointing out the possible scenarios.

Quote:
Originally Posted by
Errm...Did you actually read the part you quoted?
Yes. But my remark was in response to your statement "Lasher is going to start the mud over completely from scratch, based on bare-bones code that has nothing whatsoever to do with Diku, and with full CVS logs to prove this". And my point was that the logs would not prove anything.

Quote:
Originally Posted by
Making the full code available to a third-party under an NDA along with the CVS logs seems pretty reasonable to me, since the project won't be open-source.
Yes, getting one of the Diku team, or perhaps Russ Taylor, to look over the code would certainly be a good way to clear the situation.
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Old 10-27-2003, 12:24 PM   #52
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I'm not entirely sure what the focus of this thread was in it's conception, but it's quite clear that that focus has been lost.. Exactly what is it that we need be concerned with at this point? †

Are we debating whether or not Aardwolf should be listed on TMS?
Quote:
Originally Posted by
So, how come a game that violates the licence is allowed to be in top spot on topmudsites (or in the database)? And have a banner running...
If so I would have to assume by the initial post that someone has had a meeting with a representative of the DIKU team and someone with proper qualifications to determine that Aardwolf is indeed violating the license. †If this is not the case we are open to speculate all day as to what the intents of the authors are/were, what the license allows/disallows and furthermore whether or not Aardwolf has/hasnít violated a license.. †Also I do find it necessary to question your convictions due to the fact that YOU are posting that Aardwolf IS violating the license, yet in a following post you say,
Quote:
Originally Posted by
I had nothing personal against aardwolf. Anyone claiming so is talking in their night cap. To me, it doesn't matter that they accept donations for rewards. Good for them.
†So what are we to assume the point of the original post is? †Why did you start this thread?

Are we to debate regarding the legalities of accepting donations? †Are we debating in game rewards? Or are we discussing the inconsistencies and loopholes within the text of the license itself? †If so I would assume that these questions have already been clearly answered in a number of other threads pertaining to the license. †I know that Iíve read through at least four of them on this site and came to the conclusion that NO ONE knows what the license means.. †I hate to have to put that right out in the open and it may mean a little less forum activity on the legal board, but you, I, Lasher, or Hephos do not have an answer for the above questions.. †And itís my understanding that the DIKU team apparently just does not care to take it up with the licenseeís and proper legal council..

Or finally are we now talking about Lashers new codebase? †If so I would suggest that we move the topic from legal.. †I would assume that that would be much better suited on a dev board..
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Old 10-27-2003, 12:27 PM   #53
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Quote:
Originally Posted by (Delerak @ Oct. 26 2003,15:33)
You guys have nothing better to do but talk about this **** over and over again. Heh.
These guys are MUDders. Copious free time is pretty much implied ;)
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Old 10-27-2003, 12:28 PM   #54
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Originally Posted by
Yes. †But my remark was in response to your statement "Lasher is going to start the mud over completely from scratch, based on bare-bones code that has nothing whatsoever to do with Diku, and with full CVS logs to prove this". †And my point was that the logs would not prove anything.
Well, seems I didn't elaborate enough, and for that I apologize.

I assumed that the providing of the source code was implied when mentioning the CVS logs- the code would be re-written, then provided to the aforementioned third-party, with the CVS logs to help track and prove the changes.

As for the rest, i'm about at the limit of where I can make useful comments, as i'm not and don't plan to be a coder, but thanks at least for being a bit more specific about your position.
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Old 10-27-2003, 12:41 PM   #55
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Question

*blink* People have anything else to do other than pick the muds that are nearest to the top of the list and insult them? Why not go pick on all he muds equally? Or do you have some new aardbashing fetish? :P The fact that this SAME information has been discussed in at least two threads should keep people from starting new threads in desparate attempts to keep this issue alive. yet even bad press is at least publicity. ;) I wonder how many people upon reading all these posts that say 'aard sux, tehy r no rox' constantly have gone and checked aard out. ;) I know that I went and checked out the other mud with lots of votes that I can never remember how to spell... :P They were bashed a lot in some other thread concerning giving out rewards for votes. But remember how defensive they got when their 'baby' was attacked, and don't be suprised if aard reacts in the same way.
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Old 10-27-2003, 01:15 PM   #56
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Originally Posted by
So what are we to assume the point of the original post is? †Why did you start this thread?
I started the thread because this issue was mentioned in a thread outside the legal forum. People were saying this belonged in the legal forums (kavir for example) BUT they did not post it here.

Personally I'm just interested in knowing why people accept a game that is clearly violating the licence (according to the people that actively tries to enforce it) to be ranked in a public mud community site, and to run banners. It does not matter at all which particular game it is to me. The actual game, who runs it, what they are planning to do with their code, does not matter.

So the thing is basically: Is accepting rewards for in-game benifits tolerated by the mud community?

Being one of the largest mud community sites, moderated by people like kavir, this place has a responsibility to take a stand.

If nothing is done, this would be just another bloke of the licence - "Who gives a ####." Well, then why don't ya all start accepting donations commercially right away, it won't harm your game, thats for sure, all the large games run commercially in some aspects (violating licences or not). You can even get yourself a banner running on mud community sites with the donation money. And NO i don't give a #### about rewarded donations myself, we already have a commercial project running without any dikumud connections, just on the doorstep to be released.

And also, this particular game could just drop the in-game rewards, and run regular donations off the website Unless they really want to make a profit
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Old 10-27-2003, 01:24 PM   #57
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I guess things depend on your opinion and views of them really. :) Each person will see things differently and until there is an 'official' ruling on things, things will never end. :)
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Old 10-27-2003, 02:19 PM   #58
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Originally Posted by
Personally I'm just interested in knowing why people accept a game that is clearly violating the licence...
"Clearly?" - I hope that you're being sarcastic.. †It should be quite clear to everyone on these boards that there is absolutly nothing thats 'clear' about the DIKU license. †Not to bash the authors, but if this even qualfies as a license (a fact of which I have not yet even been convinced) then it is by far the worst worded "license" that I have ever seen. †If it was meant to do anything in regards to keep people from accepting donations I guess that I must be an implied infrence as it certainly does not state anywhere within the 64 words that pertain to money that this is not acceptable..

Quote:
Originally Posted by
(according to the people that actively tries to enforce it)
*shrug, who? how? and what makes their opinion on the matter more valid than mine?

Quote:
Originally Posted by
to be ranked in a public mud community site, and to run banners.
*Just a note: Aardwolf has been accepting donations since 2001. †May there also be an implied clause of the license which allows for donations so long as the mud does not have a banner ad? If not I'd have to say the response of the "people that actively tries to enforce it" is slow.. And their timing regarding a response to the alleged violation is questionable..

Quote:
Originally Posted by
Myself: ...someone has had a meeting with a representative of the DIKU team and someone with proper qualifications to determine that Aardwolf is indeed violating the license. †If this is not the case we are open to speculate all day as to what the intents of the authors are/were, what the license allows/disallows and furthermore whether or not Aardwolf has/hasnít violated a license..
Have we done this? Do you have a conclusive legal ruling? If not we could do this all day..

Quote:
Originally Posted by
† You may under no circumstances make profit on *ANY* part of DikuMud in any possible way. You may under no circumstances charge money for distributing any part of dikumud - this includes the usual $5 charge for "sending the disk" or "just for the disk" etc. By breaking these rules you violate the agreement between us and the University, and hence will be sued.
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Old 10-27-2003, 11:50 PM   #59
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Quote:
Originally Posted by (solefly @ Oct. 27 2003,12:24)
I would have to assume by the initial post that someone has had a meeting with a representative of the DIKU team and someone with proper qualifications to determine that Aardwolf is indeed violating the license.
Instances LIKE Aardwolf have cropped up in the past and the DIKU team has made the INTENT of their license clear and public (see previous quotes Kavir has posted in this thread). Aardwolf is ADMITTING to violating this intent. Sounds fairly clear-cut to me.

The purpose of this thread seems to be, why hasn't Aardwolf been banned when Medieva did the EXACT same thing (violated the INTENT of the license) and WAS banned.

All other points have been/are being brung up in other threads
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Old 10-28-2003, 12:06 AM   #60
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Medieva does not list the Diku credits when loading, breaking the letter of the contract.

In any case everything's been rehashed already, say something new or stop spamming the board. †And especially stop spamming declaring aardwolf should be banned, doesn't belong here and is not up to us.
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