Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Tavern of the Blue Hand
Click here to Register

Reply
 
Thread Tools
Old 02-02-2009, 04:34 PM   #1
ven
New Member
 
Join Date: Jan 2009
Name: Ven
Home MUD: http://www.darkchaos.com
Posts: 6
ven is on a distinguished road
A Mac Mud Question

A friend and I are building a new Mac mud in Cocoa programming language. I was wondering how many MUDders have Macs and would use them for a graphical mud? We both learned MUDs from when we both ran Windows 10 years ago but I am not sure how large the migrated population is. Any ideas?
ven is offline   Reply With Quote
Old 02-02-2009, 04:37 PM   #2
ShadowsDawn
Member
 
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 46
ShadowsDawn is on a distinguished road
Re: A Mac Mud Question

Are you meaning a MUD client for Macs? If so, I'd likely check it out. Unfortunately there's no Mac MUD clients that I exceptionally like. My fallback for on Mac is either a VM session with windows, or running tintin++.
ShadowsDawn is offline   Reply With Quote
Old 02-02-2009, 06:32 PM   #3
ven
New Member
 
Join Date: Jan 2009
Name: Ven
Home MUD: http://www.darkchaos.com
Posts: 6
ven is on a distinguished road
Re: A Mac Mud Question

No, sorry I didn't clarify. I meant a graphical mud for Mac OSX. I've never gone around asking people what they are running but back in the day, most users were on Windows. Trying to get an idea how many of us who were once telnet players might be into playing a mac-only graphical mud (non-telnet).
ven is offline   Reply With Quote
Old 02-02-2009, 11:33 PM   #4
jackal59mo2
Member
 
Join Date: Oct 2008
Posts: 45
jackal59mo2 is on a distinguished road
Re: A Mac Mud Question

Quote:
Originally Posted by ven View Post
No, sorry I didn't clarify. I meant a graphical mud for Mac OSX. I've never gone around asking people what they are running but back in the day, most users were on Windows. Trying to get an idea how many of us who were once telnet players might be into playing a mac-only graphical mud (non-telnet).
I'm having difficulty understanding how making a platform-specific game is a good idea. But, to answer, I use a Mac, but, because I play on MUDs so that I don't have to deal with graphics, I would not be interested.
jackal59mo2 is offline   Reply With Quote
Old 02-03-2009, 08:20 PM   #5
ven
New Member
 
Join Date: Jan 2009
Name: Ven
Home MUD: http://www.darkchaos.com
Posts: 6
ven is on a distinguished road
Re: A Mac Mud Question

Quote:
Originally Posted by jackal59mo2 View Post
because I play on MUDs so that I don't have to deal with graphics, I would not be interested.
What we've done is created a mac-specific app, with the map of the world as a graphic (including player movement), but everything else in text as usual. Nothing graphically intense, actually quite the opposite. Check out the site in the sig for screens and tell me if that has appeal, even if perhaps limited?
ven is offline   Reply With Quote
Old 02-05-2009, 11:49 AM   #6
Zivilyn
Member
 
Zivilyn's Avatar
 
Join Date: Sep 2005
Name: Dave
Location: Oregon
Home MUD: Ansalon.net
Posts: 79
Zivilyn is on a distinguished road
Re: A Mac Mud Question

Looks great too Ven, it reminds me of like the old Ultima (with better graphics heh). But still 'mud' just with a visual representation of where they are. Does it do things like hide the other mobs if they're around the corner?
Regardless, it looks really cool man, could be a bridge for those who don't 'mud' as it's graphic enough for them to follow as they're introduced to reading the scrolling text of a mud to the left.
Zivilyn is offline   Reply With Quote
Old 02-06-2009, 08:07 AM   #7
ven
New Member
 
Join Date: Jan 2009
Name: Ven
Home MUD: http://www.darkchaos.com
Posts: 6
ven is on a distinguished road
Re: A Mac Mud Question

Quote:
Originally Posted by Zivilyn View Post
Looks great too Ven, it reminds me of like the old Ultima (with better graphics heh). But still 'mud' just with a visual representation of where they are. Does it do things like hide the other mobs if they're around the corner?
Regardless, it looks really cool man, could be a bridge for those who don't 'mud' as it's graphic enough for them to follow as they're introduced to reading the scrolling text of a mud to the left.
Yes we love old Ultima, and IV or V would be close to where we were. Thinking about it now, when MMOs frist starting going graphic, I always wondered why more didn't invoke the simplicity of Ultima and instead went right to first person shooter style. We also love nethack and of course are old school hard core mudders from Circle/Diku.

We haven't finalized the layout of the text controls, but the map will generally be the same size. There isn't any "line of sight" code into the game, but for now the idea of an aggressive mob being five squares away unseen (off the map) is close enough. Of course mobs can still be hidden with a hidden flag and LOS is a great idea to have for future development (we've just finished shops so we're still in alpha).

Thanks for the kind words and thoughts Ziv.
ven is offline   Reply With Quote
Old 02-06-2009, 04:38 PM   #8
Newworlds
Legend
 
Newworlds's Avatar
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,382
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: A Mac Mud Question

Quote:
Originally Posted by ven View Post
Yes we love old Ultima, and IV or V would be close to where we were. Thinking about it now, when MMOs frist starting going graphic, I always wondered why more didn't invoke the simplicity of Ultima and instead went right to first person shooter style.
Ultima V was actually First Person 3D and the ultima team built the first 3D engine (taken subsequently by Doom which made it popular. Unfortunately Ultima V never really caught on). The reason behind First Person 3D in MMO's was the ease of implementation of the 3D Engine which by then was basically downloadable with many versions available. Using high end rendering software it is monumentally easier to auto code backgrounds and items than to do so in Bird's Eye overthehead view.

Either way, I too loved all the Ultima versions up until Version 7+ as they became too complex to enjoy.

(Disclaimer: this info is personal experience in coding 3d graphic games and engines on 486 hardware vs. the bs found on Wikipedia).
Newworlds is offline   Reply With Quote
Old 02-10-2009, 09:26 AM   #9
ven
New Member
 
Join Date: Jan 2009
Name: Ven
Home MUD: http://www.darkchaos.com
Posts: 6
ven is on a distinguished road
Re: A Mac Mud Question

Quote:
Originally Posted by Newworlds View Post
The reason behind First Person 3D in MMO's was the ease of implementation of the 3D Engine which by then was basically downloadable with many versions available. Using high end rendering software it is monumentally easier to auto code backgrounds and items than to do so in Bird's Eye overthehead view.
Having never done very much with graphics in gaming I find this very interesting. So is this an x86 issue that still exists or is there more of an envelope now for creating interesting birds-eye landscapes and angles? I notice in a number of games in the past 3-5 years, changing your camera angle doesn't seem to present a challenge as opposed to early games.
ven is offline   Reply With Quote
Old 02-15-2009, 01:35 AM   #10
Newworlds
Legend
 
Newworlds's Avatar
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,382
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: A Mac Mud Question

Quote:
Originally Posted by ven View Post
Having never done very much with graphics in gaming I find this very interesting. So is this an x86 issue that still exists or is there more of an envelope now for creating interesting birds-eye landscapes and angles? I notice in a number of games in the past 3-5 years, changing your camera angle doesn't seem to present a challenge as opposed to early games.
This limit no longer exists (with regard to 3d camera angles) but not because of x86, but because of the newer modeling and rendering engines and the latest versions of Windows and hardware drivers. The beauty of Windows (and its limitations) have been its proliferation of a multitude of drivers and the ability for almost everything to be plug and play. The trouble is that it makes for a slower system.

As for Bird's Eye View. The reasons this has become increasingly more utilized is that it the models used are now far spread and easy to get. In other words, there are places you can buy everything you need for mapping, objects, etc. Generic of course but it helps to get things started. And don't start asking me where. These boxed sets of generic images are costly. Only a bonafide company would be able to afford it if making a real Graphical MUD for profit.

I could go on for pages about the way modeling and rendering and dynamic graphic arrays have changed over the years, but hell, I'd rather talk about why Text MUD's rock so much more!
Newworlds is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 03:10 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014