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#21 | ||
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,303
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Quote:
--matt |
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#22 | ||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Quote:
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Furthermore, the issue currently being discussed (ownership) goes beyond the situation described by the original poster (the mud he works for wasn't claiming ownership), and is one which crops up from time to time. |
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#23 |
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 843
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I refer y'all to a comment someone else said I think back on the first page:
If a builder comes onto my property at my request and per his agreement to do so - whether he volunteers (as in Habitat for Humanity) or is a paid contractor.. and the builder builds a house on my property, and for some reason he ceases to continue building it after he's laid down the foundation... He is -not- entitled to remove whatever he built and take it with him, nor am I obligated to have whatever he built removed from my property by other means. You come to my property and change the property, you cannot UNchange it without my permission. You could add a temporary structure (such as a tool shed) or some other moveable object (such as a vacuum cleaner) and have it repossessed if I refuse to pay you... But you cannot place a permanent object (such as a building foundation, or in the case of a MUD, code) and expect me to give it back to you and remove it from my property when things don't work out. That's just the way it is. |
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#24 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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It's not always that simple, Jazuela - it really depends on the individual situation, and what the arrangement was between the admin and the builder/coder. In most cases, where the coder or builder has obviously created their work for the purposes of contributing towards the mud, then (as I said before) the mud owner would have good grounds for claiming an implied licence.
But in other cases it's not so clear. What if the builder had only created the area on the test port? What if they had emailed it to the mud staff to see if the mud owner was interested in negotiating for its usage? What if the code that was used was something the coder had been developing in a separate directory, which just happened to be done via the same shell account? If I were to offer you hosting space, and you agreed, would that give me permission to use your source code to create my own mud, just because you'd uploaded it to my property? Does my ISP have permission to copy any of my work that I place on my website, on the basis that they own the hosting space? Note that in both cases there would be very good grounds for claiming an implied licence to copy for the purposes of backups - but no more. |
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#25 | |||
Senior Member
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Quote:
You can argue that untill the cows come home, but that's not "pay" legally. Unless you are arguing that by going to work for a software development company, they are paying me by giving me access to resources I need to develop code for them? Same thing, Threshold. Those are just requirements to do the job - those are not pay. Volunteers are required to sign a legal document if they want to donate their time. Doesn't matter if it was implied when they sign up RL - law REQUIRES their signature RL, kiddo. I'll repeat it again. REQUIRES their signature. Otherwise, be prepared to pay minimum wage. |
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#26 |
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 843
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Dulan claims:
Volunteers are required to sign a legal document if they want to donate their time. Doesn't matter if it was implied when they sign up RL - law REQUIRES their signature RL, kiddo. I'll repeat it again. REQUIRES their signature. Otherwise, be prepared to pay minimum wage. I say - cite please. Refer me to the law that requires this. Because - I've spent countless hours volunteering for various non-profit organizations, and have worked as an employee for a few non-prof organizations with volunteer helpers. The only time it was -required- was when they needed signatures for insurance purposes. But that was the policy of the insurance company, not a law. And no it wasn't just "helping my dad mow the lawn." I worked for the American Cancer Society as both an employee and an unpaid volunteer over the course of the past few decades, I worked for a synagogue that had several volunteer charity groups, and I've done volunteer work for the American Lung Association - in addition to a myriad of animal shelters in the area. I had to sign a release form with a bicycle run for the Lung Association, and another release form holding them harmless in case I got bit by dogs or cats for the animal shelters. But no - it wasn't required by law. So - I'd like to see the law, please. Thanks. |
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#27 | |
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,303
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Quote:
--matt |
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#28 |
Senior Member
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Jazuela -
That's in reference to intellectual property, what we are talking about here. What you are talking about is irrelevant to the discussion - grunt work is entirely different legally, and is a whole lot less...convulated. You'd have to sign over an area that you built for the ACS, for example, in writing. Or they'd have to pay you at least minimum wage for it. Otherwise, you'd have full control over it, and there's a whole crapload of stuff associated with that. -D |
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#29 |
Member
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this conversation intrested me, so im gonna put in my view. All of you seem to be acting like experts, but i want to point out in no way that i am, and i doubt many of you are.
Anyways, I dont think the admin need to remove the code. First of all, there is a help file or whatever that says the code is theirs. End of story. And even if they didnt have such a policy, im gonna refer to the argument that has been made about the building a shack on someone elses land. The MUD is the property of the owner, and that code is part of the MUD. Also, i dont see why you wanna make such a big deal about it. If everyone that left a game with bad blood, then alot of games wouldnt even exist. Just let the people enjoy your work. And, although this prolly isnt relevant since it is in "legal issues", think about how much it would hurt the game as whole. forget the people you dont like, just think of the game. You worked your butt off for it, it sounds like. Guilds, areas, and unless im mistaken, you also said a bit of MUDlib. So you clearly had a passion for the game. Think about how much that would hurt the game if you removed it. Think about how you would feel if you were a player, and suddenly a huge chunk of the mud was gone because some coder didnt like some other people. On a side note, i dont think its cool that they messed with your stuff, but can you blame them in the part of the guild? you were inactive, and no one wanted to play the guild. leting it sit and rot is pointless, but im sur eit had pontential, and the admin prolly wanted it to be a contributing part of the mud. So yeah, thats my post. feel free to shoot me down and poke holes in my arguements till they look like swiss cheese. I wouldnt expect anything less ![]() All your code are belongs to them. Resistance is futile. -GT of AoD |
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#30 | ||||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Quote:
So for example you could do "volunteer work" for mud X as a general admin, running quests and helping with player issues, and there would be no problem. But if you produced code or areas and the mud wished to claim ownership of them, it would require either a transfer of copyright, or a work for hire agreement. http://www.copyright.gov/circs/circ1.html#toc "Any or all of the copyright owner's exclusive rights or any subdivision of those rights may be transferred, but the transfer of exclusive rights is not valid unless that transfer is in writing and signed by the owner of the rights conveyed or such owner's duly authorized agent." http://www.copyright.gov/circs/circ1.html#wccc "Copyright protection subsists from the time the work is created in fixed form. The copyright in the work of authorship immediately becomes the property of the author who created the work. Only the author or those deriving their rights through the author can rightfully claim copyright. In the case of works made for hire, the employer and not the employee is considered to be the author." http://www.copyright.gov/title17/92chap1.html#101 "A “work made for hire” is — (1) a work prepared by an employee within the scope of his or her employment; or (2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer material for a test, or as an atlas, if the parties expressly agree in a written instrument signed by them that the work shall be considered a work made for hire..." http://www.bitlaw.com/copyright/ownership.html#works "The determination of whether an individual is an employee for the purposes of the work made for hire doctrine is determined under "the common law of agency." What this means is that courts will look at various factors to determine whether the individual is an employee, such as: * the control exerted by the employer over the employee (i.e., the employee's schedule and the hiring of the employee's assistants); * the control exerted by the employer over how and where the work is done; * the supplying of equipment for the employee's use; and * the payment of benefits and the withholding of taxes." Quote:
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The mud can claim the nonexclusive right to use the contributions for whatever purposes they like - no problem there. What they cannot easily do is claim ownership of the actual copyright. |
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#31 | |
Senior Member
Join Date: Aug 2002
Posts: 252
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Quote:
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#32 | |
Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 134
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Quote:
Under the present copyright statute, the copyright in a separate contribution to a published collective work such as a periodical is distinct from the copyright in the collective work as a whole. In the absence of an express transfer from the author of the individual article, the copyright owner in the collective work is presumed to have acquired only the privilege of using the contribution in the collective work and in subsequent revisions and later editions of the collective work. Thus, there are two distinct copyrights. You can take your area and do anything you want with it (use it on another mud, for example), but you cannot take it out of the mud, because there it falls under the group copyright of the mud as a whole. |
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#33 | |||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Quote:
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U.S. Copyright Statute §103 (b): http://www.bitlaw.com/source/17usc/103.html "The copyright in a compilation or derivative work extends only to the material contributed by the author of such work, as distinguished from the preexisting material employed in the work, and does not imply any exclusive right in the preexisting material. The copyright in such work is independent of, and does not affect or enlarge the scope, duration, ownership, or subsistence of, any copyright protection in the preexisting material." Quote:
Take Diku as an example. You can create a Diku derivative by agreeing to the licence. Your new diku derivative is now copyrighted to you, but your copyright doesn't extend to any of the pre-existing material. This means that you must continue follow the conditions of the Diku licence. However if someone were to steal a copy of your mud and modify it, they would also be creating a derivative work. But because they didn't have permission to create that work, you would be perfectly within your rights to legally prevent them from using their new mud. Equally if I were to make some changes to your mud (at your request) I would effectively be creating a derivative work which was copyrighted to me - however my copyright would not extend to any of the pre-existing work, and so I wouldn't legally be able to take a copy of the entire codebase with me if I left. However the nature of our relationship (the fact that I was creating work specifically for your mud) would give you very good grounds for claiming an implied licence to use my derivative, while preventing me from claiming the same. |
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#34 |
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,303
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I realize you've edited your replies and deleted mine Kavir. Apparently you don't like having it pointed out that all you're doing is masquerading as an authority.
Here's a piece of advice to everyone else: If you're serious about knowing what the law is, consult an expert. Please do not depend on what is posted here as much of what is posted here by self-proclaimed legal experts is potentially wrong (we have no way of knowing as we're not IP experts). The ability to post some web links does not give one much knowledge of how the law actually works. Case history, interpretation, and so on are at least as important as how the laws in question actually read. After all, if all we had to do to understand the law was read a website, there's a lot of people I know who have wasted their time going to law school and gaining actual experience. --matt |
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#35 | ||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Quote:
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However you can get a very good idea of some things (such as ownership) simpy by reading the appropriate laws. That is why I answer with links as much as possible - because those links go to the sites of experts. |
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#36 | ||
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,303
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Quote:
Quote:
--matt |
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#37 | |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Quote:
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#38 |
Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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Considering the last few posts, I just had to add in my two cents and it relates to the overall value of these types of discussions.
There is obviously a lack of case history and other clear legal precedence covering the types of situations that people producing a free Mu* encounter. PTP types typically are governed by business law and have legal gurus to dream up and administer contracts but the people who produce a world out of love for the game and a world vision can't usually afford that. Most of the people here don't have law degrees and I seriously doubt anyone could be considered a legal expert without the precedences to cite. What we DO have are experienced veterans who can offer opinion, cite experiences, and provide references which contributes to the general creation and acceptance of a community standard. In the end, if any of this ever does wind up in a court some day, which though unlikely, is possible then what WE as a community embrace will have great consideration in actually establishing that elusive case history. |
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