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Old 06-16-2006, 05:47 PM   #1
nomiko
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OK can someone name a good RP mud with no PK?
I have no problem with getting killed horribly by a Mob, but I can't find a mud where people are adult enough to let newbies wander around for 5 minutes. The stupid 30 daays of protection do nothing for me, I just get killed by people who don't RP the second they are up.
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Old 06-16-2006, 06:13 PM   #2
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Thumbs up

Mirrors of the Wheel has great roleplay and the threat of PK is very minimal. Maybe once every six months because it has to be PK facilitated by established roleplay.

Based on the Wheel of Time by Robert Jordan, it is a great environment with great people and you are rewarded for roleplay as well. If you know not of the Wheel of Time, you could easily consider the roleplay in a medieval setting with a magic system (they call it channeling).

Mirrors of the Wheel
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telnet www.mirrorsmud.net port 2222
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Old 06-16-2006, 06:40 PM   #3
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OtherSpace and Chiaroscuro, two of the flagship games at http://www.jointhesaga.com, are RP games without automated PK. (All combat requires a staffer referee to resolve action between players.)
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Old 06-16-2006, 09:34 PM   #4
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Quote:
Originally Posted by (nomiko @ June 16 2006,17:47)
OK can someone name a good RP mud with no PK?
I have no problem with getting killed horribly by a Mob, but I can't find a mud where people are adult enough to let newbies wander around for 5 minutes. The stupid 30 daays of protection do nothing for me, I just get killed by people who don't RP the second they are up.
If you're looking for good RP, I suggest going to a MUD designed for it.  RPI MUDs do have PK, but it's strictly in-character.  As a result, think of it like real-life: killing someone just doesn't happen very often (if at all).  Sure, there are some players who just don't get it, and some of the RPIs are less stringent in enforcement than they should be.  So, to avoid that, I'd recommend Harshlands and Shadows of Isildur to you. I've found them to have the smallest percentage of senseless PKing.

Good luck and take care,

Jason
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Old 06-16-2006, 11:56 PM   #5
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Adventures Unlimited is also a MUD you might try. We have a PK system, but it is one that is optionally joined by players. If you do choose to join it, it is strictly RP enforced (I happen to be one of the three Immortals that enforces it), but you are by no means forced to join.

Very good RP is available, especially among the temples and within the city, though roleplay is not enforced. Because AU is a medium-sized MUD, the roleplay of the characters tends to have more impact on the environment than I've seen at any of the larger MUDs I've tried.

tharel.net, port 5000

Good luck in your search ^.^

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Old 06-17-2006, 10:25 AM   #6
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If you're looking for good, consistent, responsible role-play in a rich environment, try Inferno. The game ran for ten years before we shut it down, but we will be reopening on the night of July 9th, FOR FREE PLAY, with a clean database. So everyone starts at lvl 1 again.

Now, in my opinion, you can't have role-play without allowing physical conflict between characters. If a scenario unfolds during the course of RP and violence among player characters ensues, it's all part of "life" in my book, no different than the way such things work in the 21st century world where we live.

But you will NOT be killed as soon as you drop into the game. To the contrary, I expect that you'll be greeted by players who are anxious and happy to help you get started. Neither will you face danger of someone walking up and killing you every time you step into the street. We allow character on character violence, but we DO NOT allow people to run around attacking and killing just because they can, because they want to and someone is there. If you'd prefer to avoid "PvP" conflict, role-play that way and you will.

I encourage you to   check out the old manual. It's all a great read, but the history, race and guild pages would be especially interesting to one partial to great role-play. Probably 80% of the history on those pages resulted from role-play. Most of the historical figures mentioned on the site were characters played by players.  We'll be putting up a new site over the next few weeks that includes an in-character historical explanation of the database wipe, but for now, take a look at the old stuff.  

If you'd like to discuss the game with some old Inferno players, take a look at our forums, located HERE. The Inferno board. Hope to see ya there, or in the Inferno in a few weeks!

-Mal
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Old 06-17-2006, 01:12 PM   #7
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Quote:
Originally Posted by (Malifax @ June 17 2006,10:25)
If you're looking for good, consistent, responsible role-play in a rich environment, try Inferno. The game ran for ten years before we shut it down, but we will be reopening on the night of July 9th, FOR FREE PLAY, with a clean database. So everyone starts at lvl 1 again.

Now, in my opinion, you can't have role-play without allowing physical conflict between characters. If a scenario unfolds during the course of RP and violence among player characters ensues, it's all part of "life" in my book, no different than the way such things work in the 21st century world where we live.

But you will NOT be killed as soon as you drop into the game. To the contrary, I expect that you'll be greeted by players who are anxious and happy to help you get started. Neither will you face danger of someone walking up and killing you every time you step into the street. We allow character on character violence, but we DO NOT allow people to run around attacking and killing just because they can, because they want to and someone is there. If you'd prefer to avoid "PvP" conflict, role-play that way and you will.

I encourage you to check out the old manual. It's all a great read, but the history, race and guild pages would be especially interesting to one partial to great role-play. Probably 80% of the history on those pages resulted from role-play. Most of the historical figures mentioned on the site were characters played by players. We'll be putting up a new site over the next few weeks that includes an in-character historical explanation of the database wipe, but for now, take a look at the old stuff.

If you'd like to discuss the game with some old Inferno players, take a look at our forums, located HERE. The Inferno board. Hope to see ya there, or in the Inferno in a few weeks!

-Mal
Another familiar game popping back onto the scene. Great to see!
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Old 06-18-2006, 08:03 AM   #8
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I agree with prof1515, that most good RPI muds have PKs. I think perma-death and realistic PK brings emotion to gameplay.

I know you are not asking that, but I recommend playing some city-bound PCs which are somewhat protective under laws. For some harsh and extremely rich envorment Armageddon Mud and for beatifully designed Lord of the Rings atmosphere, Shadows of Isuldur Mud.
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Old 06-19-2006, 06:51 PM   #9
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Yeah, Im just fed up with people killing me yet never getting into the story

makes any game a corny killing spree with no plot
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Old 06-20-2006, 04:12 AM   #10
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Hello!

Hm.. As far as an RP mud where there is no PK, or at least where the risk of PK is minimal, I suggest looking into a place like Unwritten Legends. I have played it only briefly, but I found the roleplay to be pretty good. Parts of their building is truly stunning, and the focus of the mud, unlike many other RP muds, seems to be less on violence/conflict and more on community. There are serious consequences following PK, and it has to happen based only on *very* well-document IC reason, so it is typically only used as the last of last resorts.


Unwritten Legends, www.unwritten.net:6666

If you want a more refined RP environment, and can handle perma-death when and if it happens, I suggest trying Shadows of Isildur, a mud taking great pains to be true to the Tolkien universe. PK does happen here, but it is far more rare than on many other RPI muds, as fighting isn't something you do without *seriously* considering the consequences.

Shadows of Isildur, middle-earth.us:23
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Old 08-01-2006, 07:33 PM   #11
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The best I've seen is atp.mud.hu:3000
It has few people on though it's one of the best MUDs I've come across.
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Old 08-04-2006, 08:13 PM   #12
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Quote:
Originally Posted by (nomiko @ June 16 2006,13:47)
OK can someone name a good RP mud with no PK?
I have no problem with getting killed horribly by a Mob, but I can't find a mud where people are adult enough to let newbies wander around for 5 minutes. The stupid 30 daays of protection do nothing for me, I just get killed by people who don't RP the second they are up.
Do you insist on no PK at all, or just not want the random senseless violence/newbie killing?
If it is the latter, then I recommend Xyllomer. PK is unrestricted...but by the culture of players, we don't attack (or rob) newbies (unless they totally deserve it), and it is quite easy to avoid PK if you're neutral. I can honestly say that every time any of my chars have been attacked, they deserved it at least a little. ;P That's OOC. IC, I whine like hell.
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Old 08-05-2006, 01:31 AM   #13
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I'd like to suggest Threshold. There's a set game rule against PKing newbies, and most of the time players will give a disgusting amount of leeway to lowbies before making greasy smears out of them. It's RP enforced, so the only time you really EVER have to worry about being killed is if you give someone a damn good reason to do so.

Have a look, see what you reckon.

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Old 08-25-2006, 04:03 PM   #14
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Threshold is great, its deep and its roleplay is thorough. It is a very good MUD! But it's not free, the environment involves plastic helmets and has no proper storyline or consistent environment and the manager requires everybody to share his view of how to roleplay. If you share this view and don't care too much about the environment then Threshold is the best MUD around. I still think After the Plague provides a better environment - but it's too few players on there - check out the game mechanics and the environment and if you like it you need to start voting!
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Old 08-26-2006, 04:33 AM   #15
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Quote:
Originally Posted by
the environment involves plastic helmets
Plastic helmets, WTF?

I can only assume that this is some obscure analogy that I don't understand.

Quote:
Originally Posted by
and has no proper storyline or consistent environment and the manager requires everybody to share his view of how to roleplay.
I'm sorry, I have to disagree. Threshold does indeed have a 'proper storyline'. Just because you may have to, god forbid, do a little digging to find out what happened in the dim annals of history, doesn't mean that the storyline doesn't exist.

As for the management requiring everyone to 'share his view' on roleplay, such is blatantly untrue, and unworthy of further rebuttal. I wonder if people ever get tired of making these kinds of blanket baseless accusations.

Don't you think you could have plugged After the Plague WITHOUT trashing on someone else's work first? Nearly two pages of posters prior to you have somehow managed it.
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Old 08-26-2006, 06:16 AM   #16
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I said Threshold is a great MUD. You know as well as I do that the issues I bring up are there (although maybe you got rid of the plastic helmets, I don't know), but my intention was not to criticise your Work - rather to reply to your post, and in doing so I found that it would be right to express my opinion. Which is, if I may repeat, that Threshold is a great MUD.
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Old 08-26-2006, 01:14 PM   #17
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Quote:
Originally Posted by
my intention was not to criticise your Work
Note: Not my work. I have nothing to do with administering, building, or coding on Threshold. I'm just someone who's played there.

I respect your right to an opinion, Nobody, but I wouldn't have posted saying that I think your views are flawed if I didn't honestly belive it.

And there have never been plastic helmets.
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Old 08-26-2006, 01:28 PM   #18
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Nobody, I'm glad you think Threshold is a great MUD. Thanks.

I can assure you and everyone else that Threshold never had, nor ever will have, plastic helmets. It is a fantasy/medieval setting, and it does not have any such things.

It also has an extremely rich, detailed storyline and world history. The game has been running for 10 years, which represents 120 years In Character. There have been tremendous world altering events, as well as many smaller, more individual events.

A few of the major storylines that are currently ongoing and have spanned many real life years include:
  • The battle between the Gods for dominance and their efforts to sway as many mortals to their cause as possible.
  • The struggle of Good vs. Evil and their inexorable move towards a final battle, countered by the efforts of balance to prevent this battle.

    Throughout the above mentioned religious/ethical storylines (and others), Gods have died, been born, and changed alliances all as a direct result of how the players affected and changed the world.
  • The Kingdom of Sable's continued march to "civilize" as much of their continent as possible, and the efforts of enemy humanoid races (orcs, kobolds, and worse) to stop them. To a lesser extent, certain religions and clans are not terribly thrilled with this expansionist goal either.
  • The periodic, yet ceaseless presence of demons bent on the destruction of both Sable and Thrace, for purposes not entirely known (though the goal of raising their own demon lord to divine status is heavily presumed).
  • The competition between the Kingdom of Sable and the Empire of Thrace for economic and political dominance.
  • Countless smaller story lines either created by the administration or players.

Threshold has an exceptionally rich history. If there is an area where Threshold is lacking, storylines ain't it.

Last edited by Threshold : 11-16-2009 at 10:53 PM.
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Old 08-24-2007, 07:53 PM   #19
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Re: good RP MUD

I can heartily recommend Armageddon and Shadows of Isildur. Both are top-notch roleplaying muds, arguably the best two out there, and both have reasonable playerbases as well as numerous competent staff members.

Armageddon is a little more PvP-orientated, although it's not what the game is about. There's just a lot more conflict. I found SoI's social scenery to be more ample, its world better written, and its code vastly superior. It has one disadvantage that is its setting - it's Tolkien's Middle-Earth, and since they have to adhere to the canonical story, your role can be somewhat limited as you cannot do anything that deviates from what Tolkien wrote in his works. That doesn't mean that you can't do anything that isn't written in the Lord of the Rings, but everything large-scale and world-affecting is going to be done in accordance with the written works. Armageddon is praised for its brutally harsh environment where survival is a real challenge, where oppression is an every-day occurance and where you can experience plenty of their motto: murder, corruption and betrayal.

Edit: I missed the "no pk" part in the OP. I don't think you'll find a real roleplaying mud that has no playerkilling because that's part of what makes for a realistic game. I guess an RPI-mud isn't for you. I still think you should give it a shot, though.

Last edited by Throttle : 08-24-2007 at 08:07 PM. Reason: Didn't actually read the OP
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Old 08-25-2007, 03:41 AM   #20
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Re: good RP MUD

Quote:
Originally Posted by nomiko View Post
OK can someone name a good RP mud with no PK?
I have no problem with getting killed horribly by a Mob, but I can't find a mud where people are adult enough to let newbies wander around for 5 minutes. The stupid 30 daays of protection do nothing for me, I just get killed by people who don't RP the second they are up.

If you are killed for no apparent reason, I'd say the mud isn't really RPI in the true sense of the word. At least not in NW. NW requires a roleplay reason, somewhat substantiated for PK or else it is no better than hack-n-slash pvp borgfest. While pk does happen on NW the reasons are mostly deep and fully roleplayable.

Having said this, I'd imagine many could quote a thousand reasons for pk, but I think in a game that requires maturity, one would lean toward the rule of pking as a last resort in roleplay.
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