Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Newbie Help
Click here to Register

Reply
 
Thread Tools
Old 08-21-2002, 01:02 AM   #1
WagesofSin
New Member
 
Join Date: Jul 2002
Posts: 5
WagesofSin is on a distinguished road
I'm interested in creating my own MUD. Where should I start? Any Basics I should know? My only experience is as a player for 5 years. I'd love to create my own world from scratch, thats what drives me to create a MUD.
WagesofSin is offline   Reply With Quote
Old 08-21-2002, 05:15 AM   #2
Dre
Member
 
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
Dre is on a distinguished road
Heya,

A good place to start is ftp.game.org, you can download several codebases there and get used to them. Also checking out this forum and the other mud forums (mentioned around here at several places) will help. Get yourself on a coders mailing list and see what they have to say.

Greetings Dre
Dre is offline   Reply With Quote
Old 08-21-2002, 02:42 PM   #3
Nostrum
Member
 
Join Date: Apr 2002
Posts: 47
Nostrum is on a distinguished road
Send a message via ICQ to Nostrum
I agree with Dre. Also, you may want to download the codebase you have had the most time as a player. This would allow you to have a basic understanding. If you can run it locally go for it on a unix/linux OS preferrably. If not try looking into some of the hosting services out there. Kyndig has a nice setup for a builder package. I would read every resource you can find. The threads here are an excellent source for knowledge. If the codebase you use has a mailing list I would join it. The mud connector is a vast resource also.
I hope this was some good to you.

Nostrum "The Supreme Monkey Boy"
Nostrum is offline   Reply With Quote
Old 08-21-2002, 03:11 PM   #4
WagesofSin
New Member
 
Join Date: Jul 2002
Posts: 5
WagesofSin is on a distinguished road
Well, let me say I am a TOTAL newbie when it comes to this "MUD creation". Even if I do download it, I won'tknow where to go from there. I really need to know the basics first.
WagesofSin is offline   Reply With Quote
Old 08-21-2002, 03:29 PM   #5
Loriel
Member
 
Join Date: May 2002
Posts: 49
Loriel is on a distinguished road
You probably need to start by defining your aims - is it just to see what is involved in setting up a mud, or a "trial run" to learn enough about coding and building to open a real mud later, or is it intended to grow into a real mud ?

You also need to look at what you have available - time, money, skills, hardware, potential staff etc.

It's always useful to get some experience first, by acting as an immortal on somebody else's mud before starting your own.

Now for some more concrete suggestions:
You'll need to find somewhere to run it. Whilst it's possible to run a mud on Windows, it's much better to use *nix, so you need to make your decision what to use:
Home PC with Windows - in which case get a windows C compiler
Home PC with cygwin - in which case download and install cygwin, and learn enough unix to handle it
Home PC with linux - unless you already have linux installed, obtain a copy, install it, and learn enough to use it
Rent (or obtain for free) a linux shell account (again learn enough linux/unix to use it)

Assuming you are not starting your mud from scratch, the next step is to choose, obtain and install a codebase (or to use LPC and choose, obtain and install a mudlib and driver).

Choice is difficult to advise you on. Possibly the simplest is to choose the one you've liked most as a player, or to choose one of the widely used diku-derivatives (circle, smaug, rom etc).

Kyndig (www.kyndig.com) has a good selection of codebases to download, though in some cases there are also sites devoted to particular codebases.

There are other possibilities, but this covers the 'usual' way to get started.
Loriel is offline   Reply With Quote
Old 08-26-2002, 08:39 PM   #6
Enzo
Senior Member
 
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 342
Enzo is on a distinguished road
Find a basic staff equiped with some coders and maybe a builder or two. It also might be a good idea to find somebody that has expierence creating a MUD. Temporaily or forever-thy-slave. Your choice
Enzo is offline   Reply With Quote
Reply


Thread Tools


A simple question... - Similar Threads
Thread Thread Starter Forum Replies Last Post
Simple C++ MUD Code Rathik MUD Coding 5 09-04-2006 04:00 AM
A question Garud Newbie Help 5 06-02-2006 05:12 PM
A few simple questions HJFudge Newbie Help 2 05-13-2006 05:44 PM
That Age Old Question... NotL337 MUD Coding 18 04-07-2006 03:38 AM
Simple Coding macdaddy7 MUD Coding 1 01-25-2004 09:48 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 04:04 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014