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Old 05-07-2007, 07:35 PM   #1
lovechiefs
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Hello all
My name is Avguste and I am more or less new to MUDs. I have been trying MUDs on and off for the past 1-2 years. I have tried all of IRE's muds, Carrion Fields and Materia Magica. During that time,none really clicked with me, and I think that was mostly due to my busy lifestyle and such. I am now in summer vacation and although I am playing quite a few graphic MMORPGs(Eve Online,Minions of Mirth,Dofus,2Moons), I decided to give another more serious go to MUD gaming.
The games I am going to attempt,give a more serious try are Aetolia, Carrion Fields and Materia Magica.
I do however have a few questions:

1. As as more or less a new player,how can I get used to the fact that it is no graphical and there is so much reading?
2. As a new character going into a MUD,how can I fit within the story and the other characters?

I am sure I will have some more questions,but as of now,that is it.
Thank you
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Old 05-07-2007, 07:41 PM   #2
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Quote:
Originally Posted by (lovechiefs @ May 07 2007,7:35)
Hello all
My name is Avguste and I am more or less new to MUDs. I have been trying MUDs on and off for the past 1-2 years. I have tried all of IRE's muds, Carrion Fields and Materia Magica. During that time,none really clicked with me, and I think that was mostly due to my busy lifestyle and such. I am now in summer vacation and although I am playing quite a few graphic MMORPGs(Eve Online,Minions of Mirth,Dofus,2Moons), I decided to give another more serious go to MUD gaming.
The games I am going to attempt,give a more serious try are Aetolia, Carrion Fields and Materia Magica.
I do however have a few questions:

1. As as more or less a new player,how can I get used to the fact that it is no graphical and there is so much reading?
2. As a new character going into a MUD,how can I fit within the story and the other characters?

I am sure I will have some more questions,but as of now,that is it.
Thank you
Welcome! As an MMO player, what about MUDs appeals to you enough to try them in the first place? The answer to (1) probably lies there. As for (2), the smartest thing you can do on any mud is just sit and watch for a while, get a feel for the game, get a feel for its "chemistry" then decide if it's right for you.

As for story, some MUDs have stricter themes than others, but once you're a regular you ARE the story...
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Old 05-07-2007, 10:24 PM   #3
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Well,I think what always attracts me to MUDs is the difference between MUDs and graphical MMORPGs.I mean, I love graphical ones,but sometimes one needs to diversify.But it is still hard to get used reading all the time,LOL
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Old 05-09-2007, 09:20 AM   #4
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Based on your posts (which I've read most of) I think you might enjoy AVP.


1. As as more or less a new player,how can I get used to the fact that it is no graphical and there is so much reading?

Just play, because once the places form in your mind, you don't bother reading anymore. The more you play the less you bother to do. Even for the combat, you'll find you develop a filter for ignoring information that doesnt matter. A well-designed mud is no more difficult in combat than a graphical one, although it might demand you do it faster. *wink*

2. As a new character going into a MUD,how can I fit within the story and the other characters?

Depends on the game world, if you played AR you would probably start out as the guy pounding the Mystics with these sort of questions, since they're the "newbie help" organisation meant for you. =D I think on the muds you mentioned, look forward to speedbump status for the next couple years, that's just my opinion.
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Old 05-09-2007, 05:02 PM   #5
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Thanks for the response.
What is AVP?

As far as controls, I am mostly used to the controls and such. I just need to get used to reading so much text. I mean, doesn't the text provides much needed info for the life in the realm,including story and such?
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Old 05-09-2007, 06:10 PM   #6
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I mean,doesn't the text provides much needed info for the life in the realm,including story and such?
That depends. Most of the "better MUDs" really go into detail in the room descriptions. Some have many hidden goodies hidden in the descriptions that only people who take the time to read them, find them.

I, myself, have been around muds for almost 12 years now. I stopped MUDding for a couple of years to play MMOs. (I also work for an MMO.) But, lately, I've really missed MUDs and will probably go back to them. (As a player and not a developer this time.)

In my opinion, I love MUDs for a couple of reasons. For one, the popular and active ones are in constant expansion. New quests, areas, etc., are being constantly added. Most of the current active MUD players are mature, "non-1337 speakers". (If these destroy your playing experience.) The community (in most MUDs) are great. Sure, you'll have the ocassional flame wars here and there, but it's all in good fun and most of the times it will get tied up into the gameplay. (Player Killing, etc. (PvP)). MUDs also allow you to imagine the world rather then have a graphical one already pulled over your eyes for you. And no need for hardware updates! (New graphical MMOs require more and more.) Oh, and of course, all (?) MUDs are Free-to-Play.

People say MUDs don't have the player-base they used to have. Honestly, I don't entirely agree with this. What I think happened is all the "start up" MUDs just died, and the "big dogs" stayed up. What I mean is, for those who remember, a few years ago there were SO MANY MUDs and SO MANY "developers" trying to do their own thing. With the whole graphical MMO thing, those who had the idea of creating their own MUD disappeared.

If you want a MUD with thousands of players playing at the same time, you won't find it. There are, however, still (only) a handful of MUDs which have a few hundreds playing at the same time. (Aardwolf, BatMUD, Achaea, to name a few.) I'd say it would be a waste to dedicate time to creating your character on any MUD which doesn't have a "fair" amount of active players online.

Find a MUD which fits your playing style. (RP, H&S, PK, etc.) Read up on the history of it. Check if there's an active community. And most importantly, an active staff! Then, make your decision!

Hope this message wasn't too big... Just trying to help!

(I'll also take my own advice and search for one to play myself again soon.)

Regards,
Jason

P.S.:
Quote:
Originally Posted by
What is AVP?
Aliens vs. Predator
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Old 05-09-2007, 06:17 PM   #7
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New mudders benefit most from a website seperate from the game itself, containing the game rules, syntax, commands, environment, IC history, info on races and cities and all the rest of the "stuff" you would want to know.

It is ridiculously difficult though, if all those "help files" aren't clear, intuitive, and categorized logically. I've actually seen one game, where if you wanted to find out about a certain type of tree mentioned in the room descriptions, you'd have to be IN the game, and then:

help
>Please select from the following categories: General, Skills, Combat
general
>I do not understand that.
help general
>Please select from the following categories: Commands, Verbs, History, Races, Cities
(Thinking to yourself: Uh, trees don't fall into any of those categories. Hm, I'll try history.)
help history
>Please select from the following categories..

and so on and so forth until you decide not to bother even trying, and go stick your fingers in a blender for a thrilling change of pace.

One really awesome (and I mean AWESOME) website for a mud is the Inferno site. It's outdated but I've never seen such a gorgeous layout for a mud before (that's a hint to any web workers for muds). Here's the URL for the main page:

http://www.shadowfallrpg.com/

and here's the manual layout:

http://www.shadowfallrpg.com/www/newMan.html

I think Inferno might even be a good game for you to try out; they're fairly newbie friendly, free to play, there are ongoing plotlines and a few "autoquests" for you to work on, and they have a pretty active staff and player base (though they have a -very- small player base).

Even if it turns out Inferno isn't for you, I think it is a REALLY great introductory game for new mudders to learn "how" to immerse themselves in an ongoing novel where they are one of the characters.
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Old 05-09-2007, 08:19 PM   #8
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Originally Posted by (Jazuela @ May 09 2007,6:17)
Nice looking site, nice skin they have on the forum too!
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Old 05-10-2007, 12:18 AM   #9
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<Snip. No real need for that kind of response - Xerihae>

Last edited by Xerihae : 08-15-2007 at 07:38 PM.
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Old 05-10-2007, 10:24 PM   #10
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Thank you for your replies guys
I have decided and became involved in three Muds: Achaea, Aetolia and Carrion Fields. I have to say that so far I am having fun

I tried Materia,but I have to say that it wasn't as interesting as the three above. The only good thing I found in Materia is their client.

I have also just found that that it is somewhat tough to play more than 1 Mud at a time. Tough because of all the story and roleplay.
Any of you has tried playing more than 1 mud at a time?Opinions

Heritsunm,which MMO are you working for?
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Old 05-11-2007, 06:54 AM   #11
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Greetings,

I have indeed tried playing 1 MUD at a time. It didn't work very well for me. Then again, I never really played more then 1 game at a time. I enjoy sticking to one, and when the time comes, move on to another. I did, however, work in more then 1 MUD at a time. Usually would program in one, PR another, etc.

As for what MMO I work for, I'll send you a PM.

Regards.
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