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Old 10-27-2010, 07:20 PM   #1
plamzi
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Thumbs up New Bedlam Quest System: Everyone Can Create!

Bedlam (bedlam.gotdns.com:9000, free to play via telnet) has already revolutionized the world of mobile gaming by being the first to offer a fully graphical MUD client for the iPhone/iPad. Now we are proud to bring you a unique quest system. We have already started releasing a variety of quests, including timed races, chain quests that transform 'trash' into useful things, quests that reward exploration, etc.

In addition, our new system allows any player to submit quest ideas using the simple web form shown below. While these are subject to approval and revision by staff, very soon level 60's will be able to launch their own quests instantly if they provide their own reward. Top-level players will not only be able to reward others for exploration, but will also be able to create 'race to find me' and 'try to kill me' challenges!

Come and see how and why Bedlam is a truly unparalleled experience:








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Old 10-31-2010, 08:53 PM   #2
silvarilon
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Re: New Bedlam Quest System: Everyone Can Create!

Nice!

How do the players get the mob #s?
And what quest types did you put in?
And how do group quests work?

Very interesting
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Old 10-31-2010, 11:55 PM   #3
plamzi
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Re: New Bedlam Quest System: Everyone Can Create!

Quote:
Originally Posted by silvarilon View Post
Nice!

How do the players get the mob #s?
And what quest types did you put in?
And how do group quests work?

Very interesting
There's a lookup tool at the bottom of the form that allows you to get the unique number of a room, mob, object, or a quest. Some high-end areas are hidden from lookup but people can still submit ideas and let the staff fill in a big boss, or an artifact.

Quest types are pretty conventional but what we're finding is that in combination with all other quest properties, they are more than enough to begin with. Here's the initial list:

Find a room
Clear a room (from mobiles)
Find a mobile
Kill a mobile
Find an object
Return an object
Drop an object (in a certain place)
Find a player (hide & seek)
Kill a player (only the player him/herself can create this one)

Group quests will be a lot more challenging (both in terms of constraints and goals), and the reward will be split among all group members who possess the appropriate quest scroll. Any items would go to the group leader. If a group quest is completed by a single person, they would reap all the rewards, but the idea is for that to almost never happen.
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