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Old 12-12-2010, 05:32 PM   #1
Rene000
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Experimental MUDS

I'm not interested in a pbase, or thousands of rooms, or placing in the top 10/50/100/1000, I simply want to make a few tiny MUDs to get the hang of creating individual worlds and stories.

I would want it to be functional, so I could possibly show it to some friends, etc and let them try it out, but I'm not trying for The Next Best MUD.

Any tips on how to begin? I would appreciate a suggestion for a ready to use codebase. I am willing to learn coding in order to maintain/edit the base, though.


Note- I'm planning to do this all on a mac, though I am saving up for a windows computer.
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Old 12-12-2010, 07:20 PM   #2
Newworlds
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Re: Experimental MUDS

Quote:
Originally Posted by Rene000 View Post
I'm not interested in a pbase, or thousands of rooms, or placing in the top 10/50/100/1000, I simply want to make a few tiny MUDs to get the hang of creating individual worlds and stories.

I would want it to be functional, so I could possibly show it to some friends, etc and let them try it out, but I'm not trying for The Next Best MUD.

Any tips on how to begin? I would appreciate a suggestion for a ready to use codebase. I am willing to learn coding in order to maintain/edit the base, though.


Note- I'm planning to do this all on a mac, though I am saving up for a windows computer.
I would say the circlemud would be easiest but most mud packages run on Linux. So you would do your modifications in some mac editor and run it from a linux site.

Here's the site: CircleMUD
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Old 12-13-2010, 10:53 AM   #3
plamzi
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Re: Experimental MUDS

It's fairly easy to compile CircleMUD and run it under OSX (freeBSD). TbaMUD's Linux makefile requires minor modifications. For coding, I use XCode's editor.

That's if you believe all this world needs is another half dozen MUD servers...
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