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New Member
Join Date: Aug 2007
Home MUD: ThresholdRPG
Posts: 26
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Threshold: Player Owned Shops 2.0
An exciting revitalization of the player owned shop system has been implemented tonight.
The process is automated, removing the necessity for admin involvement AND allowing for player shops to rotate more consistently- a vast improvement over the old system. Players are encouraged to read: help player shops Here are some highlights! Code:
Player owned shops go through a cycle of bidding, open for business and
closed. The following are the cycles and the time spans they are governed by:
Bidding Phase 1 RL week
Open for Business 2 RL months
Closed 1 RL week
The shop phase cycle is entirely automatic and should not require any
admin intervention. Each shop has its own set of rules as to what can
and cannot be stocked. They are as follows:
Shop Type Stockable
Weapon Shop weapons (all kinds)
Armor Shop armor (all kinds)
Magic Shop wands, scrolls, potions, etc
Food/Drink Shop Food and drink, including fish, roasted foods
Components Shop Anything from reagents, components, resources,
etc, anything that can be used as a component
for spells (with a minor exception of a secret
item).
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