Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Roleplaying and Storytelling
Click here to Register

Reply
 
Thread Tools
Old 04-22-2002, 06:10 PM   #1
Brody
Moderator
 
Brody's Avatar
 
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Posts: 1,599
Brody will become famous soon enoughBrody will become famous soon enough
Send a message via Skype™ to Brody
Smile

How many of you prefer to wait for staffers on roleplaying MU*s to spark RP activities to keep you interested? And how many of you are self-starters who prefer to come up with ideas of your own to keep yourself and your friends entertained, occasionally seeking aid from staffers to help you make things happen? Why?

For staffers: Which of the above player types is preferable for your tastes, and why?
Brody is offline   Reply With Quote
Old 04-22-2002, 07:42 PM   #2
Grey
Member
 
Join Date: Apr 2002
Location: Stony Brook/Chestnut Ridge, NY
Posts: 68
Grey is on a distinguished road
Send a message via AIM to Grey Send a message via MSN to Grey
Cool

I think on any MUD that encourages rp or makes it mandatory, the mud should be structured accordingly. I like the staffers who code the mud with theme in mind and offer enough to keep players busy.
Grey is offline   Reply With Quote
Old 04-22-2002, 07:44 PM   #3
Albion
New Member
 
Join Date: Apr 2002
Posts: 5
Albion is on a distinguished road
I have been playing my MUD since '98 and have had exactly one incidence of Staffer interaction for RP for a 25 minute period of personal attention. That is not to say the staff isn't involved in RP - the convoluted plot consuming our "world" now is mind boggling in its scope and complexity - albeit leaving no room for sub plots and elder help for other projects at the moment. The staff do a fantastic job setting up this macro-RP opportunity. Again, they have little time it seems for anything else right now.

Sooo, I am a huge proponent of generating RP for my merry circle of friends. Based on my character's story-line, and using liberally worded emotes (what we call "smile magic") I generally make my own RP happen sans help from the staff. It isn't always epic - one fantastic example cited on our boards was an elf that RP'ed tracking a bear for over an hour in game to remove a splinter ("Look at the paw print - you can tell the creature favors that foot - and see? There is the mark of a splinter or something" etc etc.) More often than not, those "little incidents" are far more compelling than "my character has a rare disease or is possessed" ones. They average RPer won't hang onto a player generated plot that long. "Smile Magic" can sustain a plot only so long before it becomes contrived and boring.

Why? I have had little luck catching the staff's attention, and am at the point now where I'd rather not wait around for them. Often by the time they get a response out, the impetus of the request has become irrelevant. I've also set up meetings with the staff only to have them not show. This in reference to requests for direct intervention.

I will say the I generally consult the staff before I do anything too out of the norm to ensure I am conforming to the staff's idea of how things aught to run. Frees them up from having to interface with my char.

In closing ::snickers:: - If ya stick within the parameters set for your race and class, making up your own RP for the benefit of friends is very satisfying, especially if the target audience a) is new (which does wonders for retention) and b) is willing to play along.

I would say that when doing this, avoid high traffic areas. Nothing stomps yer RP more than several other chars chatting away amicably about what ever while you are in the middle of becoming possesed by that pesky sword of yours. LOL.

Cheers, and happy suspention of reality to you all.

Albion
Albion is offline   Reply With Quote
Old 04-23-2002, 10:16 AM   #4
Siobhan
New Member
 
Join Date: Apr 2002
Location: Somewhere in Canada
Posts: 21
Siobhan is on a distinguished road
Send a message via AIM to Siobhan Send a message via MSN to Siobhan Send a message via Yahoo to Siobhan
Coming from MU*s where the focus is strictly RP, I know that the staff can't always be around 24/7 and so if you rely on the staff, RP might become a bit scarce. And even when they are around, they can only be in one place at one time. I -never- expect personal attention from staff, unless I'm directly involved in a plot they are running. Otherwise, I go forward and generate my own RP and try to motivate others when I can.

Having also been a staffer on a couple of MU*s, I also prefer a self-motivating player because as a staffer, you can really only do so much. Self-motivating players are usually seen as a godsend (at least in the circle of online friends/acquaintences that I hang out with). So long as the self-motivated player is playing within the games' parameters, I'd say I'd always welcome such a player. I've seen some pretty neat, very large plots come out of RP that self-motivaters started.
Siobhan is offline   Reply With Quote
Old 04-23-2002, 11:16 AM   #5
Miyamoto
New Member
 
Join Date: Apr 2002
Location: Florida
Posts: 21
Miyamoto is on a distinguished road
As a player, I know that staff-sponsored or directed RP events are usually intimidating to new players, and I have usually generated what roleplay I could with those I met. I guess I don't have the mindset for the kind of roleplay required to chase a bear around and remove a splinter... I usually prefer more political rp, focused on one or several clans or guilds.

As a one-time staff member of a rp mud (who isn't?), I can say that a balance had to be struck between the two types. Staff-directed rp was too often directed at 'favorite' players. Player-generated rp sometimes created cliques in the mud, players who roleplayed with each other (and loudly, posting many, many long notes about it), but rarely interacted outside their own group. And always stuck up for each other IC, even if they should have been mortal enemies (due to race, alignment, creed, etc.).
Miyamoto is offline   Reply With Quote
Old 04-23-2002, 02:24 PM   #6
Albion
New Member
 
Join Date: Apr 2002
Posts: 5
Albion is on a distinguished road
Siob and Miya,

You both danced around a good point. I see where in fact I do generate my own RP within a small group of freinds. We don't post on it, so our RP is low visibility, but in retrospect it is rather self exclusionary.

A challenge for me from reading your posts. I'm going to go after some newer folks and try and draw them into some sort of madness.

Miya, I do concur with your thoughts on favoritism by the staff toward certain players to a *point*. Is it really that, or the perception of that? Just curious.

Thanks for makin' me think!

Cheers,

Albion
Albion is offline   Reply With Quote
Old 04-23-2002, 02:54 PM   #7
Brody
Moderator
 
Brody's Avatar
 
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Posts: 1,599
Brody will become famous soon enoughBrody will become famous soon enough
Send a message via Skype™ to Brody
Speaking from my own perspective, I'm a big fan of players who make their own fun within the parameters of the universe I've created. Why? Because I'm a lazy admin? No! Because back in the day when I was just a player on someone else's game, that's the way I was.

In my opinion, you get as much out of an experience as you put into it. That's one of the reasons we've required applications for characters on my game. You have to demonstrate a willingness to wrap yourself inside the theme, or you really don't have as much appreciation for your character's potential. Same thing holds true for roleplaying opportunities.

On the primary RP-oriented game I got my start at, TOS TrekMUSE, my partner in crime (Kalouri) and I were often stirring up activities for the crews of our ships in the Federation Merchant Marines and, later, in Starfleet aboard the USS Excelsior. Staffers are busy. They have plenty to do without having to spoon feed entertainment to players, and I've found that most players get much more out of their own plots than they necessarily get out of being run through a narrative maze by a staffer. By running activities on our own, we developed a reputation as an RP hotspot. Word of mouth spread. Where we were, people started to gravitate. Sure, we had a clique at first, but it grew. And when the staff finally did run large plots, we had an already experienced and unified cluster of RPers ready for the challenge.

As to comments about staffer-generated RP being directed at 'favorite' players, I'm sure that happens. But I think what happens more often - and certainly this is true on my game - the events tend to gravitate toward active, visible and good-sportsman-like players. As a staffer generating RP, I have often tried branching out to bring in fresh blood newbies and veteran players alike for larger events. It works, sometimes. But, just as often, I encounter players who don't trust the staff enough or aren't experienced with RP enough, and it can bring such events to a screeching halt.

So, when I run staff-generated RP events, while I will try to get new people involved, I certainly have a preference for people who won't run around OOCly crying "What's all this then?" when I'm trying to put on a show .
Brody is offline   Reply With Quote
Old 04-23-2002, 04:14 PM   #8
KeiLyn
New Member
 
Join Date: Apr 2002
Posts: 2
KeiLyn is on a distinguished road
I have two characters that I play very differently when it comes to staff-run scenarios vs. player-driven scenarios. The success of player-driven scenarios depends on the cooperation of the other players involved. And unfortunately, if you can't count on others to play along, you've got nothing!

My first character belongs to a group that is generally composed of very young players. Characters within this group tends to fall "victim" in many scenarios, and the level of creativity rarely goes beyond that (with a few exceptions.) This group also tends to have a large number of players that are focused on skills and acquiring money/items. Most attempts at player-driven scenarios are ignored. When the staff gets involved, however, players within this group can't seem to get involved fast enough. It's a very high-profile group and the staff tends to create A LOT of RP opportunities for us.

My second character belongs to a group that is made up of very mature and serious roleplayers. I've gone for weeks at a time without improving a single skill because I was having so much fun just interacting with some of these characters. The types of situations I've been involved in with this group are mostly day-to-day things. I've only just recently invented an illness for this character (which I swore I'd never do!. But while it's a nice temporary change of pace, I much prefer the normal, everyday conflicts with friends, foes, god and self that made me fall in love with this character in the first place. This is a very low-profile group, and staff involvement, from what I've seen, has been rare.

So the answer to your question is... it depends. I really enjoy a good staff-run scenario, but for me, the everyday experiences that help my characters grow are more satisfying to me.

Fun topic!
~K
KeiLyn is offline   Reply With Quote
Old 04-24-2002, 08:17 AM   #9
Pleos
Member
 
Join Date: Apr 2002
Posts: 36
Pleos is on a distinguished road
A balance between both is fine, and can be worthwhile for any MUD. To a large degree, I think players really enjoy getting involved in Imm-driven RP because it makes them feel like the Immstaff is staying in-touch with what's going on. It makes them feel like the Imms are active and aware of what's going on.

And I think Imms enjoy getting involved in the RP as well because it keeps them active, helps spark things for players, etc.

Ultimately however, the responsibility for a MUD's success RP-wise comes down to the players. Even if an Imm starts a storyline going, or just switches into a mob to start chatting, it's the players that have to respond and keep the action moving. I don't mind as an RP Imm starting something off, kickstarting a storyline, or steering people into some roleplaying activity with each other, but since I (nor anyone else) can be around 24/7 and we can't sit there and hold players' hands to "motivate them" to RP, it's up to the players.

I do think in some cases as well, players will start RP storylines and eventually require the assistance of the Imms. In my case, that often means taking over a mob of some kind and roleplaying that mob, or setting up a scene for the player's storyline.

One thing that really bugs me is when you have a group of people sitting in a common area and they're not doing anything. This drives me crazy. I see that and I want to do *something* to get people going - and I understand, sometimes it's not easy to kickstart conversations, kickstart RP sessions, but again, it comes down to the players' willingness to get themselves involved.

I think things would tend to fall apart if players started to *rely* on the Immstaff to generate RP, motivate RP, keep RP moving along, etc. That's just lazy and means that when an Imm isn't around or able to help, nothing is getting done.

Pleos.
Pleos is offline   Reply With Quote
Old 04-24-2002, 05:29 PM   #10
Maggie
Member
 
Join Date: Apr 2002
Posts: 64
Maggie is on a distinguished road
I think the staff is really in a no-win situation when it comes to this type of thing.  There are some players who won't get involved in anything unless they know it's `a real scenario', and others who feel that any attempt to get them involved in some small way is a 'scripting check.'

I usually tend to stay away from official RP events; I guess I'm better at soap operas than feature films. When I played ERCs in the past, it always bothered me that so many people would whisper to ask me if I was a `real character' before they decided how they wanted to respond.  My response was often that I had been told I was quite a character before, or I would basically just ignore the question.

I don't think that favorite players are chosen for RP events because they are `favorites,' I think it's more that the staff wants to get someone involved that they know will carry through. Often a less known person starts out with the ball, but rather than running with it, passes it to the star. The only time I really have a problem with that is if the stars in most events are alternate characters of staff members because they want to make sure things go as planned.
Maggie is offline   Reply With Quote
Old 04-24-2002, 09:17 PM   #11
Pleos
Member
 
Join Date: Apr 2002
Posts: 36
Pleos is on a distinguished road
After reading Maggie's post I remembered something...

Sometimes when I see an area in the MUD or a government or something that's lacking I will try and concoct even a small storyline to get that "thing" involved. I think up something that I think would be fun, interesting and worthwhile and then I go looking for people that might want to be involved.

For example, the MUD I'm an Imm on has a large Bazaar area in the Eastern Lands. Lots of shops, shopkeepers, etc. The government has been a bit lax in policing the area so I talked to a couple rogues about shaking down the shopkeepers to see if any were interested, if it fit their concepts, etc. I asked them to prepare some documentation on why it fit their concept and we discussed it.

Then I got a couple on the job, helped out in the RP, controlling shopkeepers, etc. and let it roll from there. It's moving (a bit slow for my tastes) but moving nonetheless.

So in this case, I dreamed up an idea that I thought people would enjoy, but it wasn't a major/global event. I then went looking for rogues that I thought would be suited for the job, good RPers that could use something interesting to do. Not to say that people can't come up with their own ideas, but since I have a larger perspective on the MUD and activity on a whole (as an Imm) I can see where things may need a little boost once in awhile.

And with this particular storyline, it stemmed from someone requesting a quest for something else - and it should tie in nicely.

Anyway, I am going to try this out a bit more in the future - come up with ideas and basically recruit players that I think would be suited to the task(s).

Pleos.
Pleos is offline   Reply With Quote
Old 04-25-2002, 05:38 PM   #12
DgateColin
New Member
 
Join Date: Apr 2002
Posts: 18
DgateColin is on a distinguished road
One of the biggest frustrations i've come across in my years of GM'ing, and at one time being the scenario coordinator for our game, is that it seems all players want everything all the time. The posts above characterize alot of the problems a game comes across, there always seems to be a distinct set of different groups of players who fall into different groups, some examples:

*Pure Roleplayers (A GM's fantasy), these folks are the ones who create, the characters are so in depth, and interaction between different pure roleplayers creates scenarios and events all their own. In truth, while many of them aren't staff members, I consider pure roleplayers to be akin to a member of a games staff, there roleplay is so intense, and their effect on the game world so profound that day in and day out they really shape the game world as much as any staff member i've seen. These are the folks who allow an immortal to watch and help, rather than making the immortal forced to guide and hand hold, personally, i'd trade 20 hand holders for one of these.

*The Tap Roleplayers, I call them this because these folks are always either on or off, the trend among them seems to be, when roleplaying with other players don't take it very seriously, when roleplaying with an immortal or an immortal run scenario, they suddenly break out the outstanding roleplaying skills. While these characters can be enjoyable at times, as a GM, I find them more frustrating than anything else. One of the biggest keys, in my mind, to taking the step from a good roleplayer in a MUD to an outstanding one is being able to treat staff run characters, and even scenarios, exactly the same as those run by other players. If you make no distinction between a character based on who is running it, you as a player have taken the next big step along the roleplaying ladder. One of the top 3 or so complaints about peoples RP I hear from my staff members is, when I watch them and they don't know I am there, they can't seem to stay in character and constantly refuse RP attempts from other players, but when they know I am there and watching they turn into the stars of the show, hell bent on making themselves look like the best roleplayers ever. Another huge down side to these types is they seem to want all actions to come out exactly as they planned, and as we all know, a big part of roleplaying is the unexpected.

*The content roleplayers, these seem to be folks forever convinced that their roleplaying skills aren't very good, stand no chance to improve, and so they sit content with the way the character acts and how they try and play them. Almost all of them have the potential to be good roleplayers, they just lack the motivation, or the understanding, to go about the paths to do so. These folks may be disheartened by trying to start up a scenario and having the tap roleplayers blow them off, or things simply not turning out exactly as they wanted, and they get frustrated and give up. Generally the majority of a games players seem to fall into this catagory, and while nothing is wrong what so ever with having a good solid base of people content to be alright roleplayers, as a GM these players can be frustrating because of their refusal to accept their potential.

*The powerplayer roleplayer (A GM's nightmare!, this group seems to be the type who take all their fancy levels and weapons and barge themselves into any RP situation they can, hell bent on proving their levels and gold can make them a good roleplayer. These folks I like to think of as scenario ruiners, often getting involved for the pure fun of killing everything they can and gathering all the loot without concern at all for the roleplay aspects of occuring. My general feeling is, until someone in this catagory makes a dedicated effort at improving their roleplaying, they are better off just not getting involved with their fellow characters.

I'm sure alot of sub groups, and maybe even whole other catagories are missing from this list as well. Thoughts?
Colin J.
Co-Lead GM
Dragon's Gate Staff
www.dragons-gate.com
DgateColin is offline   Reply With Quote
Old 04-27-2002, 12:49 AM   #13
Chapel
Member
 
Join Date: Apr 2002
Posts: 63
Chapel is on a distinguished road
Send a message via ICQ to Chapel Send a message via AIM to Chapel Send a message via MSN to Chapel
Angry

I am most definately a schitzofrenic (sp?). I have constant RP sessions with myself if there is no one around, and what is scary is that I answer myself back if needed. Eventually someone will join in with me, if not today then tomorrow.

Wishful thinking aye?

I've done entire scenes where I bought drinks for an entire room of NPCs, had some of them doing their own thing while I did my own thing. Crazy.

...
Chapel is offline   Reply With Quote
Reply


Thread Tools


Adventures in babysitting - Similar Threads
Thread Thread Starter Forum Replies Last Post
Adventures Unlimited Jirah Advertising for Players 0 10-09-2006 09:47 PM
Adventures Unlimited: Something for Everyone Ytrewtsu Advertising for Players 0 12-07-2003 12:30 AM
Adventures Unlimited Khadgar Advertising for Players 0 07-24-2003 11:52 PM
Adventures Unlimited Khadgar Advertising for Players 1 03-14-2003 08:27 AM
Adventures Unlimited Khadgar Advertising for Players 0 03-10-2003 03:53 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 06:48 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014