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Old 12-17-2004, 06:56 AM   #1
Almondine War
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Red face

I have been roleplaying for a full decade. Although this may not seem very impressive to some, that happens to account for over half my entire life. I have been playing MUDs for a slightly less amount of time, maybe somewhere between 7 and 9 years. I have hopped from hack-and-slash to RP to RPI, forever searching for that game that would fit my needs and wants.

As the years roll by I become more and more picky. I have tried all the great RPIs out there that I am aware of, and some which are less than great but RPI none-the-less. Harshlands, Accursed Lands, SOI, Armageddon...the list goes on.

Currently, I'm spending my time on Armageddon. It's a great game, the best I've seen, role-play wise. But I am still not satisfied.

On the other hand, I've been having my eye on running my own MUD for the past 5-7 years now (ever since I left my first-ever MUD). The only thing I've accomplished in my research of different codebases, programming languages, special terms, expenses, and required effort is the fact that I still havn't fully realized that dream yet.

So, the question is, to any readers who have stuck around this long, should I continue combing the internet for inexistent roleplaying games and tantalizing myself, throw my full weight towards putting together my own RPI even though I lack any confidance in my programming skills what-so-ever (and I don't have a job yet...), or throw in the towel and find a new hobby (easier said than done after a near decade)?

If you answered yes to the first, where would you suggest I look? Have any games in mind? I would say that I am slightly psychotic in my persistence in finding the "perfect" roleplaying game--one would have to surpass Armageddon's rich world and dedicated playerbase.

If you answered yes to the second, you wouldn't happen to know where I could find support for any projects I'd have in mind, would you? I have an almost fully realized theme for a game world--a story, history, races, cultures, geography. I even have quite a few ideas for some nice features (some of which I have yet to see on any game, possibly due to their difficulty to code) and an almost-solid idea for exactly what I want. Yet I feel very alone in this prospect, and, even though I've played around a bit with several codebases, I still have a GREAT deal to learn about computers and I am not confidant in my abilities. (I have about a semester and a half's worth of C++ knowledge, and half a semester of Java--beyond which, anything I know was purely stumbled apon) That, and I'm curious to if I'm just being uber-bitchy, and if any work I put into such a thing would bring someone else out there some enjoyment.

If you suggested the third, you should perhaps be hit with a flat plank of wood. Painted green. With spiraling designs of flowers on it. Or not.

It's five in the morning. I sprang awake this morning, and havn't been able to go back to sleep, no matter how tired and exhausted I feel right now. And this post is a result of it. Sorry if it long and drawn out, but if anyone made it this far, I would greatly, GREATLY, -GREATLY- appreciate any replies, emailing, or humoring.
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Old 12-17-2004, 07:49 AM   #2
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Quote:
Originally Posted by (Almondine War @ Dec. 17 2004,11:56)
So, the question is, to any readers who have stuck around this long, should I continue combing the internet for inexistent roleplaying games and tantalizing myself, throw my full weight towards putting together my own RPI even though I lack any confidance in my programming skills what-so-ever (and I don't have a job yet...), or throw in the towel and find a new hobby (easier said than done after a near decade)?
There's also a fourth option - speak to the admin the various existing RPI muds, see if your ideas are compatible with theirs, and if so join their staff. If you later decide you'd like to create your own mud after all, the experience you've gained will provide you with a big advantage.
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Old 12-17-2004, 08:52 AM   #3
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Well, as a long-time fan of RPI MUDs and a player of Harshlands, Shadows of Isildur, and Armageddon, I know that each has its strengths and weaknesses. I'm curious, though, what it is you're specifically looking for which is missing and the absence of would inspire you to give up MUDding altogether?

In other words, what is it that makes a MUD perfect in your eyes?

If you're intent on creating your own, SoI's RPI Engine has just been released and makes an excellent base to start from.

Take care,

Jason
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Old 12-17-2004, 10:07 AM   #4
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I have actually been giving that RPI engine a very serious look at, but its complexity and use of MySQL is daunting, in that I have never ever touched MySQL before.

As for the roleplaying games.. I'm not quite sure. It's a great variety of things. Sometimes it deals with how I feel about the people-side of the games--that is, how the playerbase behaves towards one another and how the admins handle things. Sometimes it deals with the code, like how I am so annoyed at the syntax I have to use with certain games or its inability to handle certain things. And sometimes it's just that the theme doesn't bode well with me.

It probably also has a great deal to do with my rather overly-rampant imagination, and my need to write things. I'm not very great at writing plots or stories, but I do visual stuff with a crystal clarity that sometimes gets annoying. I have all these (supposedly) "great" ideas, but nothing to do with them, and I just think they'd make an okay game.

As for the first advice given, I have tried looking around. Most of offers I'm given don't really match up well with what I'm looking for. I'd love to work at Armageddon, but I am newbie there and I don't think it would be very prudent (or nice) for me to ask around there. And I applied for a position at another RPI which I had played at for four years, but its taken over a year for anyone to even think about looking at my application, so I've just decided to say "Screw it," there. Not that I consider myself THAT impatient, but... well, you know.
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Old 12-17-2004, 06:33 PM   #5
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I'm working on an RPI mud called Darksun: Clash of Sorcerer-Kings. It's really just in the works, and my codebase is all original, mainly coming from an old Arm-player Rob Peckham. I got it here.
www.robpeckham.net
He called it SwordQuest, and it was pretty unstable but I got it up and running on my linux and I went ahead and got a shell account with genesismuds and so it sits online right now, maybe this will be the place for you once I'm done with it.

-Del
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Old 12-18-2004, 02:24 AM   #6
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It sounds to me like you are looking for an ideal more than what any one place out there can provide. It's tough to find exactly what you want. I'm firmly convinced that there's no MUD out there yet which has close to what I want. And...well to that extent I have a couple words of not quite wisdom to probably just bolster what's already in your heart.

Don't give up MUDding. You've put too much time, effort, money (most people at least pay for the internet connection), creativity, soul, etc into it (if you've been RPing anyway) to give up now.

I would preface the next with a question: How much administration experience do you have on MUDs? If you are thinking of running your own, that's something to consider. It's tough, ask anyone who's done it.

Getting a position at a place you like to play at can be a great way to
a) make that game into more of what you want as a player
b) give you valuable experience for when the time comes to start your own little haven in the midst of this vast internet.

Because I think that if you feel strongly about it, you should grasp that and make it a reality. Find yourself a couple good coders who you can sway over to your vision. Get them excited about what you are trying to build.

Trying to tackle the running of a whole MUD, from administration, to building, to coding, to quest running, to... all alone is near impossible, it's what I have to do on the MUD I'm at most of the time.

So really, go get some people, make sure to sell them real well on your vision, and start your own place. Just make sure to be aware that it probably won't be exactly your vision in the end (it's hard to control what type of pbase you end up with for example). And above all, good luck no matter what you go with.
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Old 12-18-2004, 06:05 AM   #7
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Atleast to my credit I can say that I got a version of Linux to run on one of my old, rather crappy computers, all by myself *proud*. I'm going to continue looking into different codebases and working on my programming until I can hopefully figure out what to do next.

Maybe make a dinky website explaining the type of ideas I have. If I can't present any code to anyone, I can atleast present that. It may get people interested. Who knows?

Delerek:
Thanks for the link. I'm going to go look at the site as soon as I finish posting this.
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Old 12-18-2004, 10:56 PM   #8
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It's a great start if you like Arm's codebase. Peckham started with scratch diku I believe and he put about 4 year's of coding into it, so it has potential to the right coder...

-Del
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