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Old 05-10-2005, 12:39 PM   #1
Brody
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Got a favorite dramatic moment from a text-based online roleplaying game? Post it here. Be sure to give us a context for the action and feel free to post a link to the game where it takes place.
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Old 05-10-2005, 02:56 PM   #2
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This is an unedited log from 04-06-02 Quest that took place on Armageddon MUD, I'm sure they don't mind me posting, and if they do, oh well.

I broke it up into sections.

....
Before the battle, our mercenary hero begins preparations in Allanak for the hunt, but what he finds is something he didn't bargain for..
....

23/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man looks up at you.

123/123hp 88m 119mv 118st walkingemote frowns as he glances down the road.
The grisly, brownish-skinned man frowns as he glances down the road.

123/123hp 88m 119mv 118st walkingtell cadaverous I ain' gettin' paid fer dis
n
You say to the cadaverous, dark-skinned man, in sirihish:
"I ain' gettin' paid fer dis"

123/123hp 88m 119mv 118st walkingInside the Main Gate [NESW]
The main gate of the city-state of Allanak towers high here, its
twin obsidian towers separating the life-threatening perils of the
desert from the life-threatening perils of the city. Outside of the
gate, a wide road stretches outwards before circling around the city,
side roads branching in all directions: the boulder wastelands to the
west, the flat, empty plains to the south, and the endless, infernal
desert to the infinite north.
Inside the gate, Caravan Road plunges eastward into the heart of
the city, passing by the elemental temples and three Quarters before
reaching its end. Wall Road leads north and south, creeping along
the inside of the high city walls.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.

123/123hp 88m 119mv 118st walkinge
The human soldier briefly inspects your belongings before allowing you to pass.
Caravan Road [EW]
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
Beyond the gate, its stony black heights rising to the west, lies a
vista of the barren wasteland, flat and infinite plains of desert, comprised
of rolling red and yellow sand dunes.
A half-giant soldier of Tektolnes stands here impassively.
A half-giant soldier of Tektolnes stands here impassively.
A human soldier of Tektolnes stands here vigilantly.

123/123hp 88m 119mv 118st walkingl e
eq
East of here is Caravan Road.
[Very far]
The compact, olive eyed man is standing here.
The soft-featured woman is standing here.
A grey kank stands here, carrying the large, slant-eyed human on his back.
The lissome, tawny-skinned man is standing here.
[Far]
Nothing.
[Near]
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.

123/123hp 88m 119mv 118st walkingYou are using:
<worn on head> a new spiky helmet
<worn around neck> a new duskhorn leather collar
<worn across back> a sizeable leather backpack
<worn on torso> a new braxat-hide jacket
<worn on arms> a new pair of leather arm bands
<worn around wrist> a new oil-darkened leather bracer
<worn around wrist> a new oil-darkened leather bracer
<worn as belt> a leather swordbelt
<hung from belt> a black mandible-bladed scimitar
<hung from belt> a bone bastard sword
<worn around body> a hooded brown sandcloth cloak
<worn on legs> a new pair of gwoshi-hide pants
<worn on feet> a new pair of spiky boots

123/123hp 88m 119mv 118st walkingl w
To the west is Inside the Main Gate.
[Near]
The cadaverous, dark-skinned man is standing here.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.

123/123hp 88m 119mv 118st walkingl w
e
To the west is Inside the Main Gate.
[Near]
The cadaverous, dark-skinned man is standing here.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.

123/123hp 88m 119mv 118st walkingCaravan Road [NEW]
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
Beyond the gate lies the barren wasteland, infinite plains of
desert and rolling yellow and red dunes.
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.

123/123hp 88m 119mv 118st walkingl w
l n

The human soldier walks west.

123/123hp 88m 119mv 118st walkingTo the west is Caravan Road.
[Far]
The cadaverous, dark-skinned man is standing here.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.
[Near]
A human soldier of Tektolnes walks along here.
A half-giant soldier of Tektolnes stands here impassively.
A half-giant soldier of Tektolnes stands here impassively.
A human soldier of Tektolnes stands here vigilantly.

123/123hp 88m 119mv 118st walkingNorth of here are Allanak Stables.
[Near]
The clumsy, squat dwarf waddles along trying to hold some large rocks.
The stablemaster, a brutish half-giant, is standing here giving orders.

123/123hp 88m 119mv 118st walkingl w
To the west is Caravan Road.
[Far]
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.
[Near]
A human soldier of Tektolnes walks along here.
A half-giant soldier of Tektolnes stands here impassively.
A half-giant soldier of Tektolnes stands here impassively.
A human soldier of Tektolnes stands here vigilantly.

123/123hp 88m 119mv 118st walkingl e
To the east is Caravan Road.
[Very far]
The short figure in a dusty dark, hooded cloak is standing here.
The tall figure in a dark, hooded cloak languidly leans up against the wall here.
The disfigured, eyeless elf fumbles along here, loudly begging for food.
[Far]
A grey kank stands here, carrying the large, slant-eyed human on his back.
The lissome, tawny-skinned man is standing here.
[Near]
Nothing.

123/123hp 88m 119mv 118st walkingn
Allanak Stables [S]
The earthy smell of animals fill this building which houses mounts of
all sorts, from erdlu to kanks. Stalls form intricate pathways around
wooden support pillars, and stablehands move about caring for the beasts.
(OOC: There is a SIGN on the wall which you could stand to read.)
Through a large gate to the south can be seen Caravan Way.
The clumsy, squat dwarf waddles along trying to hold some large rocks.
The stablemaster, a brutish half-giant, is standing here giving orders.

123/123hp 88m 119mv 118st walkingeq
save
who
You are using:
<worn on head> a new spiky helmet
<worn around neck> a new duskhorn leather collar
<worn across back> a sizeable leather backpack
<worn on torso> a new braxat-hide jacket
<worn on arms> a new pair of leather arm bands
<worn around wrist> a new oil-darkened leather bracer
<worn around wrist> a new oil-darkened leather bracer
<worn as belt> a leather swordbelt
<hung from belt> a black mandible-bladed scimitar
<hung from belt> a bone bastard sword
<worn around body> a hooded brown sandcloth cloak
<worn on legs> a new pair of gwoshi-hide pants
<worn on feet> a new pair of spiky boots

123/123hp 88m 119mv 118st walkingSaving Kaeru.

123/123hp 88m 119mv 118st walkingImmortals
---------

There are 0 Immortals currently in the world.

There are 106 players currently in the world, other than yourself.

123/123hp 88m 119mv 118st walkingemote looks around, grunting.
The grisly, brownish-skinned man looks around, grunting.

123/123hp 88m 119mv 118st walkingl in belt
l in cloak
In a leather swordbelt (used) :
a bone-headed tomahawk
a few stitched, obsidian-dyed tickets

123/123hp 88m 119mv 118st walkingIn a hooded brown sandcloth cloak (used) :
a chitin-handled, agate dagger
a pile of allanaki coins

123/123hp 88m 119mv 118st walkingdraw bastard
You draw a bone bastard sword.

123/123hp 88m 119mv 118st walkingdraw scimitar
You draw a black mandible-bladed scimitar.

123/123hp 88m 119mv 118st walkings
Caravan Road [NEW]
e
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
Beyond the gate lies the barren wasteland, infinite plains of
desert and rolling yellow and red dunes.
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.

123/123hp 88m 119mv 118st walkingCaravan Road [ESW]
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
Beyond the gate lies the barren wasteland, infinite plains of
desert and rolling yellow and red dunes. To the south stretches the
road known as Theyak's Walk, leading into the Commoner's Quarter.

123/123hp 88m 119mv 118st walking
The large, slant-eyed human has arrived from the east, riding a grey kank.

123/123hp 88m 119mv 118st walkingthink Well, if'n **** does happen I'm gonna be ready
You think:
"Well, if'n **** does happen I'm gonna be ready"

123/123hp 88m 119mv 118st walking
A grey kank walks west, carrying the large, slant-eyed human on his back.

123/123hp 88m 119mv 118st walkingl s
To the south is Theyak's Walk.
[Very far]
Nothing.
[Far]
A lean elf, hair the color of bleached bone, stalks along the street.
A human soldier of Tektolnes walks along here.
The lean, dark-eyed man is standing here.
The dusty man stalks around, a worried expression on his face.
[Near]
Nothing.

123/123hp 88m 119mv 118st walkingl e
East of here is Caravan Road.
[Very far]
The dust-covered, freckled elf is here, crying out for sids.
The scarred, sunken-eyed beggar grovels for coins here piteously.
[Far]
The short figure in a dusty inky-black, hooded sandcloth greatcloak is standing here.
The very short figure in a hooded, red-silk cloak wearing a lacey black veil is standing here.
The short figure in a dusty dark, hooded cloak is standing here.
The tall figure in a dark, hooded cloak languidly leans up against the wall here.
The disfigured, eyeless elf fumbles along here, loudly begging for food.
[Near]
Nothing.

123/123hp 88m 119mv 118st walkingl w
To the west is Caravan Road.
[Very far]
A human soldier of Tektolnes walks along here.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.
[Far]
A human soldier of Tektolnes walks along here.
A half-giant soldier of Tektolnes stands here impassively.
A half-giant soldier of Tektolnes stands here impassively.
A human soldier of Tektolnes stands here vigilantly.
[Near]
A grey kank stands here, carrying the large, slant-eyed human on his back.
A human soldier of Tektolnes walks along here.
A human soldier of Tektolnes walks along here.

123/123hp 88m 119mv 118st walkinge
Caravan Road [EW]
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
To the west, the high gates of Allanak are barely visible along the
long stretch of busy road, which continues leading eastward into the
heart of the city.

123/123hp 88m 119mv 118st walkinge
Caravan Road [ESW]
Stretching itself out here is a long road, paved in rough yellowy
brown sandstone, covered with reddish dust and sand, and wide enough that at
least four caravans could pass through. The sun-browned backs of slaves
march along, carrying goods. The sky's blood-red glory shines from above
the main gate, highlighting its ominously smooth stones.
To the south, the raucous sounds of carousing belch forth from
a large building, mixed with the scents of grilling meat and alcohol.
The short figure in a dusty inky-black, hooded sandcloth greatcloak is standing here.
The very short figure in a hooded, red-silk cloak wearing a lacey black veil is standing here.
The short figure in a dusty dark, hooded cloak is standing here.
The tall figure in a dark, hooded cloak languidly leans up against the wall here.
The disfigured, eyeless elf fumbles along here, loudly begging for food.


....
Later on in the day our greedy mercenary gets asked to volunteer and he doesn't work for free.
....


Rubbing his neck slowly, you say, in sirihish:
"Hm..battle"

123/123hp 88m 119mv 118st walkingl
Inside the Main Gate [NESW]
The main gate of the city-state of Allanak towers high here, its
twin obsidian towers separating the life-threatening perils of the
desert from the life-threatening perils of the city. Outside of the
gate, a wide road stretches outwards before circling around the city,
side roads branching in all directions: the boulder wastelands to the
west, the flat, empty plains to the south, and the endless, infernal
desert to the infinite north.
Inside the gate, Caravan Road plunges eastward into the heart of
the city, passing by the elemental temples and three Quarters before
reaching its end. Wall Road leads north and south, creeping along
the inside of the high city walls.
The cadaverous, dark-skinned man is standing here.
The statuesque, raven-haired soldier stands here, arms folded sternly.
The thick-bearded, half giant soldier stands here.
The rotund, half-giant soldier stands here.
The slope-shouldered, half-giant soldier stands here on guard.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A grey kank stands here, carrying the large, slant-eyed human on his back.
A brown inix stands here, carrying the sinewy, braided young templar on his back.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.

123/123hp 88m 119mv 118st walking
The short figure in a dusty dark, hooded cloak has arrived from the east.

123/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man bows to the sinewy, braided young templar.

123/123hp 88m 119mv 118st walking
The sinewy, braided young templar looks at the short figure in a dusty dark, hooded cloak.
The large, slant-eyed human has lost link.

123/123hp 88m 119mv 118st walkingl short glancing over his shoulder.
Long strands of wispy blonde hair drape across this husky, human
woman's face and shoulders, clumped together with a wide assortment of filth
and miscellaneous debris. Her face is well rounded at the cheeks and chin,
the faded brown hue of her eyes apearing darker by their sunken-looking
depth and the dark red shade which encases them. Her frame is thick,
showing signs of muscle beneath a significant layer of fat, bulging out
visibily at her waist, thighs, and shoulders. When visible, numerous teeth
seem to be missing from her lower jaw, and the forefinger of her left hand is
a mere jagged stump past the first knuckle.
The short figure in a dusty dark, hooded cloak is in excellent condition.

The short figure in a dusty dark, hooded cloak is using:
<face> a red teardrop tattoo
<worn across back> a dusty shabby basket
<hands> a tattoo of several coins
<worn around body> a dusty dark, hooded cloak
<worn on legs> a sweat-stained pair of grimy linen trousers
<worn on feet> a dusty pair of cracked-leather boots

123/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man says to the sinewy, braided young templar, in sirihish:
"Yes, M'Lady."

123/123hp 88m 119mv 118st walkingl s
To the south is Wall Road.
[Very far]
Nothing.
[Far]
Nothing.
[Near]
A human soldier of Tektolnes stands here vigilantly.

123/123hp 88m 119mv 118st walking
The sinewy, braided young templar says to the cadaverous, dark-skinned man, in sirihish:
"Be quicky about it."

123/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man walks south.

123/123hp 88m 119mv 118st walkingemote watches ~short.
The grisly, brownish-skinned man watches the short figure in a dusty dark, hooded cloak.

123/123hp 88m 119mv 118st walkingl
Inside the Main Gate [NESW]
The main gate of the city-state of Allanak towers high here, its
twin obsidian towers separating the life-threatening perils of the
desert from the life-threatening perils of the city. Outside of the
gate, a wide road stretches outwards before circling around the city,
side roads branching in all directions: the boulder wastelands to the
west, the flat, empty plains to the south, and the endless, infernal
desert to the infinite north.
Inside the gate, Caravan Road plunges eastward into the heart of
the city, passing by the elemental temples and three Quarters before
reaching its end. Wall Road leads north and south, creeping along
the inside of the high city walls.
The short figure in a dusty dark, hooded cloak is standing here.
The statuesque, raven-haired soldier stands here, arms folded sternly.
The thick-bearded, half giant soldier stands here.
The rotund, half-giant soldier stands here.
The slope-shouldered, half-giant soldier stands here on guard.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A human soldier of Tektolnes stands here vigilantly.
A grey kank stands here, carrying the large, slant-eyed human on his back.
A brown inix stands here, carrying the sinewy, braided young templar on his back.
The dark brown elf is standing here.
A half-giant of Tektolnes stands here, watching the city gate.
A half-giant of Tektolnes stands here, watching the city gate.
The bald, harshly-tanned soldier is standing here.
A human soldier of Tektolnes stands here, warily guarding the city gate.

123/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man has arrived from the south.

123/123hp 88m 119mv 118st walking
The sinewy, braided young templar's eyes settle on you.

123/123hp 88m 119mv 118st walking
The cadaverous, dark-skinned man walks east.

123/123hp 88m 119mv 118st walkingeq
You are using:
<worn on head> a new spiky helmet
<worn around neck> a new duskhorn leather collar
<worn across back> a sizeable leather backpack
<worn on torso> a new braxat-hide jacket
<worn on arms> a new pair of leather arm bands
<worn around wrist> a new oil-darkened leather bracer
<worn around wrist> a new oil-darkened leather bracer
<worn as belt> a leather swordbelt
<hung from belt> a black mandible-bladed scimitar
<hung from belt> a bone bastard sword
<worn around body> a hooded brown sandcloth cloak
<worn on legs> a new pair of gwoshi-hide pants
<worn on feet> a new pair of spiky boots

123/123hp 88m 119mv 118st walking
The sinewy, braided young templar asks you, in sirihish:
"You want to kill some northerners, Kaeru?"

123/123hp 88m 119mv 118st walking
The short figure in a dusty dark, hooded cloak approaches amidst a large crowd, watching curiously from a distance.

123/123hp 88m 119mv 118st walkingemote looks up at %sinewy mounted form.
The grisly, brownish-skinned man looks up at the sinewy, braided young templar's mounted form.

123/123hp 88m 119mv 118st walkingtell sinewy Ah-m..Hm..
You say to the sinewy, braided young templar, in sirihish:
"Ah-m..Hm.."

123/123hp 88m 119mv 118st walking
The dark brown elf walks north.

123/123hp 88m 119mv 118st walkingtell sinewy And what do I get if'n I come wit the Lady Templar?
You ask the sinewy, braided young templar, in sirihish:
"And what do I get if'n I come wit the Lady Templar?"

123/123hp 88m 119mv 118st walkingl templar as he loosens a bastard sword on his belt.
Long, blue-black hair which is kept in a tight braid, trails
down the back of this tall woman to her slender waist. Several small
ringlets of shiny dark frame a fair face of delicate features. A
small, well formed mouth with lips stained a dark red is topped by a
pert nose. Her eyes are a deep shade of verdigris green, with tiny
flecks of gold and blue visible within and are fitted with thick
curled eyelashes and carefully sculpted eyebrows. Her lean frame
sports an athletic musculature, and is covered with golden brown
skin which bares a few scars, the largest of which being a jagged
slash across her forearm. Subtle, graceful curves make up her
feminine form which extends out to long limbs ending in strong hands
and slender feet.
The sinewy, braided young templar is in excellent condition.

The sinewy, braided young templar is using:
<worn on head> a new sturdy inix-hide helmet
<floating about head> a glowing ball of green light
<worn in hair> a cord of thin black leather
<worn in left ear> a dragon-shaped jade and black earring
<worn in right ear> a dragon-shaped jade and black earring
<worn around neck> a new fanged, inix-shell gorget
<worn about throat> a medallion of Tektolnes
<worn across back> a serpent-carved, bone-hilted broadsword
<worn on right shoulder> a shield-shaped, black cloth patch
<worn on arms> a new set of tight-fitting, black leather armbands
<worn around wrist> a new black-leather, crimson-razored wrist-wrap
<worn around wrist> a new black-leather, crimson-razored wrist-wrap
<worn on hands> a new pair of anakore-claw gloves
<worn on forearms> a small black leather armsheath
<worn around body> a blue, hooded templar's robe
<worn on legs> a new pair of snug-fitting, black leather pants
<worn on right ankle> a leather and chitin strap-sheath
<worn on feet> a pair of knee-high dark leather boots

123/123hp 88m 119mv 118st walking
The sinewy, braided young templar says to you, in sirihish:
"I'm not going anywhere, we're assigning volunteers to watch the city."

123/123hp 88m 119mv 118st walkingtell sinewy (scratching behind his neck at his sweaty skin) Ahm not really a volunteer, if I see someone makin' trouble I'll put 'em down though
Scratching behind his neck at his sweaty skin, you say to the sinewy, braided young templar, in sirihish:
"Ahm not really a volunteer, if I see someone makin' trouble I'll put 'em down though"

123/123hp 88m 119mv 118st walkingemote hooks a thumb into ~bastard's hilt.
The grisly, brownish-skinned man hooks a thumb into your bone bastard sword's hilt.

Many hours pass and nothing.. the mercenary becomes restless and notices an Army forming up on the streets, he goes to find out what is truly happening...


t the top of her lungs, the short templar wearing a laughing-demon mask shouts, in sirihish:
"Citizens of the Empire! Today is a day that will forever gown down into the anels of history. Today is the day that we shall once and for all destroy the forces of the bastard utep!"

123/123hp 88m 119mv 118st walking
The sun rises over the spires of Allanak's east wall.
The human soldier groans and rises from his position.
The human soldier shouts, in sirihish:
"Open the gates!"
The human soldier sends up a call to the tower to open the gates.
The human soldier opens the gates.

123/123hp 88m 119mv 118st walking
The brutally scarred, sun-bronzed man gets up and stands to his feet.

123/123hp 88m 119mv 118st walkingl w
A large gateway is set into the thick stone wall to the west.
save
The gates are open.
[Very far]
Nothing.
[Far]
Nothing.
[Near]
The figure in a hooded brown sandcloth cloak stands off to the side of the gateway.

123/123hp 88m 119mv 118st walkingSaving Kaeru.

123/123hp 88m 119mv 118st walking
The petite, honey-haired young woman glances to the templar wearing an embroidered, black silk mask and inclines her head as she tightens the straps of her bag.
The cadaverous, dark-skinned man shouts, in sirihish:
"Glory to the Highlord!"

123/123hp 88m 119mv 118st walking
A glossy green inix yawns, opening its gaping mouth.
At the top of her lungs, the short templar wearing a laughing-demon mask shouts, in sirihish:
"DEATH TO UTEP! GLORY TO THE HIGHLORD!!"

123/123hp 88m 119mv 118st walking
The stalwart, black-runed man closes a black, azure-embroidered backpack.

123/123hp 88m 119mv 118st walkingThe grisly, brownish-skinned man watches the short templar wearing a laughing-demon mask silently.

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask says to the petite, honey-haired young woman, in sirihish:
"Where you can.."

123/123hp 88m 119mv 118st walking
The tall, pale-eyed woman shouts, in sirihish:
"Praise the Highlord!"

123/123hp 88m 119mv 118st walking
The grizzled, slouched man shouts, in sirihish:
"Long live Allanak!"

123/123hp 88m 119mv 118st walking
The emerald-eyed, richly tanned man shouts, in sirihish:
"Glory to the Highlord!"

123/123hp 88m 119mv 118st walking
The crown braided, one-eyed man shouts, in sirihish:
"Lets teach them tree huggin rebels somthin'!"

123/123hp 88m 119mv 118st walking
The clumsy-looking, squat dwarf has arrived from the north.

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask shouts, in sirihish:
"Hail Tektolnes! Hail the Dragon!"

123/123hp 88m 119mv 118st walking
The lithe, black-maned man shouts, in sirihish:
"For the Highlord and our families!"

123/123hp 88m 119mv 118st walking
The petite, honey-haired young woman inclines her head to the templar wearing an embroidered, black silk mask.

123/123hp 88m 119mv 118st walking
Raising his fist skyward, the lissome, tawny-skinned man shouts, in sirihish:
"Praise the Highlord!"

123/123hp 88m 119mv 118st walking
The strapping, blue-eyed man shouts, in sirihish:
"Long live the Highlord!"

123/123hp 88m 119mv 118st walking
The rock-like dwarf raises a hand and yells.

123/123hp 88m 119mv 118st walking
The short templar wearing a laughing-demon mask raises her other hand up as hundreds of soldiers, and hundreds of others take up the cry.

123/123hp 88m 119mv 118st walking
A brown inix opens its jaws, letting its tongue dart out to lick its nostrils.

123/123hp 88m 119mv 118st walking
The strapping, blue-eyed man draws a bone longsword.

123/123hp 88m 119mv 118st walking
The strapping, blue-eyed man draws a bone longsword.

123/123hp 88m 119mv 118st walking
The soft-featured woman shouts, in sirihish:
"DEATH TO THE REBELS!"

123/123hp 88m 119mv 118st walking
The tan, black-haired man shouts, in sirihish:
"Glory for the Highlord! Mighty be those that serve His Gloriousness!"
The strapping, blue-eyed man raises his weapons as he shouts.

123/123hp 88m 119mv 118st walking
The brutally scarred, sun-bronzed man shouts, in sirihish:
"Glory to the Highlord! Death to the traitors!]"

123/123hp 88m 119mv 118st walking
The massive, crimson-eyed man whispers something to the large, slant-eyed human.

123/123hp 88m 119mv 118st walking
The strapping, blue-eyed man sheathes a bone longsword.

123/123hp 88m 119mv 118st walking
The weighty, horta-haired young man shouts, in sirihish:
"Butcher the bastard Rebels!"

123/123hp 88m 119mv 118st walking
The grey-skinned half-giant draws a dusty studded wooden cudgel.

123/123hp 88m 119mv 118st walking
The large, slant-eyed human shakes his head.

123/123hp 88m 119mv 118st walking
The short templar wearing a laughing-demon mask turns and drops her legs, landing back in her saddle.

123/123hp 88m 119mv 118st walking
A breeze stirs around the tan, black-haired man in the otherwise still air.

123/123hp 88m 119mv 118st walking
The granite-skinned, half-elven man shouts, in sirihish:
"Glory to the Highlord!!"

123/123hp 88m 119mv 118st walking
The statuesque, top-knotted man shakes his head slowly.

123/123hp 88m 119mv 118st walking
Raising his dusty studded wooden cudgel above his head, the grey-skinned half-giant shouts, in sirihish:
"Glory to the Highlord!"

123/123hp 88m 119mv 118st walking
The compact, olive eyed man swallows nervously, and grips his weapons tight.

123/123hp 88m 119mv 118st walking
With raised swords, the dark, granite-skinned dwarf shouts, in sirihish:
"HaaZaa!"

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask calls out the name of the Highlord.

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask utters an incantation.

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask calls out the name of the Highlord.

123/123hp 88m 119mv 118st walking
The dark, granite-skinned dwarf looks up at the tall, pale-eyed woman.

123/123hp 88m 119mv 118st walking
The templar wearing an embroidered, black silk mask utters an incantation.
An obsidian, jade-eyed ratlon forms from bits of obsidian falling from the templar wearing an embroidered, black silk mask's hands.

123/123hp 88m 119mv 118st walking
The clumsy-looking, squat dwarf walks east.

123/123hp 88m 119mv 118st walking
The dark, granite-skinned dwarf looks up at the weighty, horta-haired young man.

....
Our mercenary hero is amused by the spectacle, he decides he will accompany the Army for now, if not for the sheer lack of bordom, for the loot that awaits after such a battle.
.....


You know what this is a lot bigger then I thought, I'll just end it here, anyway the character lived through the whole war and battles and everything and ended up dying to an elven raider and a poisoned arrow.. it was really fun though the whole ordeal spanned about eight hours if not more if I recall correctly, I'm sure others have their own logs of this HRPT.

-Del
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Old 05-11-2005, 10:05 AM   #3
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Yikes, that's an awfully long "moment" - and tough to wade through all the stats and inventories to get to the drama! What worked about this for you to make it so dramatic and memorable?
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Old 05-11-2005, 11:19 AM   #4
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So here's my first character ever in Armageddon...around 3/4 through her life as a PC.

She's hanging out in the bar, and something's going on. Can't remember what (this was over 2 years ago). Then this mean nasty ugly putrid purulent carcass of a creature that looks like it *might* have once been an elf shows up, and points at her.

"You have the scepter, give it to me!" it hisses.

I think, "Uh, no I don't. WTF's he talking about?"

I cower back against the wall and curl up in a fetal position because this dood has in his hands the biggest nastiest deadliest looking club I've ever seen in my life. And he's starting to raise it over his head.

People in the bar are all staring, some are calling for a Templar or a soldier to come..I mean this guy is NASTY, with a capital UGLY. And he smells, and he has a hole in his nostril and you can see the snot and his skull bones in there.

Then this ancient old blind guy, someone who talks to me often, hobbles up with his cane and gives the evil nasty ugly guy SUCH a scolding...

"Get away from her!" he shouts, "She has nothing for you!" and bumps the club with his cane so the evil nasty guy doesn't get to swing at me.

I'm practically peeing down my pretty silk skirt during all this, telling the guy I don't have his stinkin scepter and to leave me alone...

And don'tcha know, I don't remember what happened to make this guy go away, or if he was killed..but a few very scary minutes later I was up again and being calmed by some of the folks at the bar.

I wish I still had the log of that, but unfortunately my old computer died to "the corrupted datafile" disease during a power outage in my house and I lost everything.

Awesome RP moment in my life though. Since Brody encouraged us to link the game, here 'tis:

www.armageddon.org
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Old 05-11-2005, 03:10 PM   #5
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Quote:
Originally Posted by (Brody @ May 11 2005,10:05)
Yikes, that's an awfully long "moment" - and tough to wade through all the stats and inventories to get to the drama! What worked about this for you to make it so dramatic and memorable?
That wasn't the dramatic and memorable part, I never even posted the battles and betrayels we encountered along the way. That there is about 1/20th of the entire log, that's what made it so memorable it may have took a long time but I like that, I got a chance to really get into my character's head and say 'okay what would he do in this situation' and I ended up betraying all those people and going to the northlands side at the last moment, I have other logs too that are very dramatic and memorable, but they can't compare to this because it had so many players/staff involved all at once.
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Old 05-11-2005, 06:24 PM   #6
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From Armageddon.

So I had 34 day warrior. I played him for 816 Real Life Hours.
This guy was badass, one of the best warrior I have ever seen. Killed Gith with a couple hits each. And gith can kill most everyone.

He was in the T'zai Byn Mercenary Company and he was hired to help destroy an army of these so called gith with an escort from House Borsail and the Templarate.
Now, we get into the battle and the spam of the attacking and missing against him fills up the screen I move all of them to every second. He kills 3 after a minute in the battle, on his way to killing a couple more when this Evil Gith Magicker Paralyzed My warriors Badself. So, for the next five minutes, my guy was stunned and these gith were still missing him or hitting his armor, either way he didn't die.

So this magicker came back and attacked him and then five gith turned on his paralyzed self. And I died.
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Old 05-11-2005, 07:32 PM   #7
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Two rather intense bits of roleplaying come to mind.

The first was on the now-dead Age of Reptiles MUD, on my character 'Razer'. I was the leader of the Duskfall Pack, which could sort of be considered the 'bad guys' of the game. One of the most disputed pieces of territory in the game was the oasis in the Savannah, which had lots of food and water. The Duskfall and Red Claw packs often got into scuffles over ownership of it.

Razer led several large attacks against the Red Claw to reclaim the oasis, and was generally very successful. However, after a couple of bad beatings, Razer's hatred and disgust for the Red Claw had reached a boiling point.

Note that death in Age of Reptiles was permanent; upon defeating an opponent they would become 'stunned' at 0 hp for a period of time, and if you wished to kill them for good you would at this point perform a deathblow.

Razer attacked several Red Claw at the oasis, but after a tough battle he was eventually beaten. Upon regaining consiousness he simply attacked again, and again, and again, each time coming back at near death. Lots of roaring, stomping, ect. They were quite reluctant to kill me off, apparently, but after awhile of this they slew him in a rather dramatic fashion. Was quite a night.

The second, one of my personal favorites, occured in Lusternia on my now-dead/banned character Guido. Guido had a very long and odd history in Lusternia that I won't explain here. Basically, at the time he was a citizen of the tainted city of Magnagora, and at the same time leading a top-secret group of Serenwilders and Magnagorans who were intent on reviving the Glomdoring commune (Which has since come into existence). One of Magnagora's more prominant citizens, Bricriu, knew of this and was strictly opposed to members of her guild and city giving away any secrets to assist the group.

So Guido kicked Bricriu out of the group (Another of the group's leaders had let her in, apparently for political reasons), which led her to recruiting the assistence of the leader of the Demon Lords, Luciphage, to stop the group from progressing.

When Guido learned this he set off to the Demon Lord Ashtorath, who hates Luciphage and wishes to lead the Demon Lords himself. Guido begged Ashtorath to delay Luciphage in any way he could, making many promises to him, but Bricriu soon found out. Guido was immediatly outcast from Magnagora and his guild. He was then brought to the Megalith of Doom, the nexus of Magnagora, for a public execution, with most of the citizens on hand to witness it.

With his once-fellow citizens cursing him from all sides he was charged with treason, crucified for awhile, and then sacrificed to the Demon Lords. Afterwords the Glomdoring group broke apart, with most of the members leaving and Guido disbanding the clan. He commited suicide shortly after.
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Old 05-12-2005, 11:47 AM   #8
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Sounds like dramatic stuff. Anyone else?
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Old 05-12-2005, 01:46 PM   #9
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In Aetolia, I was one of the more prominent Consanguine (vampire) among the population. A Prince, superceded only by our Queen and Emperor, I was the leader of the most dominant Consanguic House. One of the laws of our House was that Consanguine, being above the lesser mortal population, were forbidden from procreating with the mortals.

One of my progeny, or more specifically one of my grandchildre, inevitably fell deeply in love with a mortal of the Syssin guild (though I don't believe they were Syssin at the time, still Shadowsnakes). After a long, turbulent, and emotional series of events wherein I showed my bitter disappointment, I eventually conceded to my grandchildre's request to be permitted to wed the mortal. On a particular condition.

Taking the childe unto my home, I brought a cadre of my progeny to observe as I surgically removed the organs of sexual stimulus and reproductive capacity from her, using instruments of enchanted silver to prevent their regeneration. My associate, within a large pot, slowly simmered a mixture of molten lead and silver. When the surgeries were complete and the wounds healed, the now sterile orifice was slowly filled with the molten mixture as my screaming childe was held down. Her screams and whimpers echoing through the tower as the mixture cooled and solidified within, I discussed the difficulty of dealing with such insubordination within my House with those of my progeny assembled.

We had little concern over enforcing the marriage policy in future decades.
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Old 05-24-2005, 12:01 PM   #10
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Bumped to give more people a chance to participate in the discussion!
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Old 05-24-2005, 01:54 PM   #11
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There was a time when I was playing a very lovely and very deadly woman who worked for a crime boss on Otherspace. A bunch of the members of his organisation were sitting there, and an assassination attempt was made. She got up from her seat and jumped across the room to protect him-- and froze there, midair, unable to move, while her boss was assassinated and she was very obviously trying to save him.

She didn't get killed that day -- the new boss was in no way threatened by the fact she'd tried to save the old one, and she went on back to her job as a pretty insignificant cog in the wheels of mob machinery.

I also remember, on Chiaroscuro, a time where the Emperor had just made a contract with the traditional enemies of the realm. His chancellor tried to stage a revolt, speaking first at a private auditorium-type place rather far from the palace. I played the chancellor's wife Merielle; Merielle's daughter was there too. As the chancellor spoke, one of the Emperor's trusted officials showed up with a small army, and chaos broke out. I remember my char trying desperately to scream sense into her husband over the crowd, protect her daughter, and keep from being trampled in this absolute sea of fighting and running. that definitely kept me on the edge of my seat.
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Old 05-26-2005, 05:57 PM   #12
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Wow, okay, I'm going to be horrible, and give three examples from logs--  one for Jordan, one for Katriel, and one for the mini-plot I am running right now.

For Jordan, this happened in what remains to be one of my favorite plots:  The Athena and its crew are trapped on this asteroid of nightmares, and had to solve a series of puzzles to get themselves free.  This happens in the second puzzle--  Jordan has just picked up a sword that magically appears when some trees seem to develop more carnivorous and energetic habits than normally expected:

Jordan strikes to sever the branches threatening Volidana and Archilasalas, her movements oddly sure. Her face is one of grim determination and concentration, trying to keep everyone free of the things.

whatever Volidana has vowed not to do she has no reservations about trying to stop the branch from ensnaring her ankle trying to use telekinesis to force it back hoping to have better luck with it than with empathy

Volidana's telekinetic power pushes the branch back, but it does not stop it from trying again. Before it has a chance to reach the Light Singer once more, however, Jordan's attack cuts it off, eliciting yet another scream that seems to come from all around. The branches seeking out Archilasalas stretch at their limit, wiggling in desperation, but limited by the tree they belong to one the Centauran floats beyond reach. Those too fall prey to the female human's skill with the sword. Meanwhile, the main tree, the one currently on the road and able to move, swings itself against Cavanaugh, knocking off the path. Now it turns to Mazzonnoz.

~Strange bevhaviour,~ is all the Archi seems to note as the trees snap below him.

Newt's silent, though wide-eyed as he tries to keep track of every single branch that happens to be behaving in a non-branchlike manner. IF any come near him he tries to dodge them.

Mazzonnoz's eyes widen, and he ducks back towards the rear of the group. "Jordan!" He calls sharply, calling her attention to the tree attacking him. If he has any problems with hiding behind the woman with a sword, he does not reveal them.

Jordan swings back around to the main tree, slashing at it. Her hair is damp with sweat, but her movements remain sure and deft, as she searches for a way to stop the tree's attack. "Why- don't- you- pick- on someone- your own- size!" she tells it, eyes flashing angrily.

As her other senses continue to belie her psionic ones suggesting something every bit sentient, Volidana to tries communication "What angers you? Why do you force this fight upon us? We've no wish to harm you"

For a moment, as Jordan struggles to defeat the tree, everyone else may notice that she seems to change. At first, her images becomes that of a raven, striking at a lion.
Eventually, the young woman's insistence pays off. A single slash manages to cut through the wooden enemy, leaving a gash of light that soon enough expands in an explosion that destroys the foe. The sword also disappears. "Run! Start running!" Cavanaugh yells as he gets back on the path. The tree may be gone, but branches still try to assail the group. "RUN!"
                                 **************

The second is for Katriel, during the second half of the Arc I finale for OS:  New Journey's.  A small scoutship is trying to monitor a situation where a number of hostages may be executed--  Katriel is trying to keep track of the level of volatility from moment to moment:

A pull of the joystick backwards and the forward fairings part, allowing the ship's braking thrusters to blast forward, bringing the sip to a slow halt. banking, its turn tightens, until it holds for a moment above the crowd and their over seers. "Hov angry are z'ey nov, Katriel?" She takes a moment, to catch her breath, and hitting the holographic projection controls, tries to et a closer look at the Nall. She seeks their talons and their weapons. Are they drawn to fire, or to just be at the ready?"

They're really mad. They're especially mad now that the Gray Horse has arrived. Their guns - plasma rifles - were drawn and aimed at the crowd, ready to gun them down. But now an order is given: The rifles are angled up toward the Gray Horse.
Katriel freezes, the little mouse staring down at the cobra, and then says in a dry voice made whispery by fear, "They're really, really mad now-- they were gonna shoot them I think, but now, they're pointing those guns at us."

"Instructions?" Kit asks, her voice quieter though no less controlled than before, her eyes fixed upon the screens but her hands poised over the instrumentation, ready.
"Zey ruin my speshal paint job an I shall be angry ..." Innokentevna looks quickly back to Katriel. "Can you identeefy zee leater? Like rite nov?"

Katriel swallows, forehead wrinkling as she frowns and closes her eyes. You practically lose yourself in the dozens of Nall minds - alien minds. Cold minds. Angry minds. Calculating and vicious. So angry at the people in the Gray Horse. So furious. They are ruining everything. You must lunge at Kit.  There's a pause, a beat, and then her eyes fly open wide, and she lunges at Kit, a feral snarl on her lips, jerked back by the restraints of the acceleration couch.

This time, Kit's composure cracks quite visibly, her surprise complete as she reflexively tries to dive aside - only to be held back by her own restraints. Even before she registers what must have happened, her near hand is grasping at the knife stowed at the small of her back, position made awkward by her seated position, before realization steals over her features and she takes a deep breath, eyes wide. "Katriel!" she says sharply toward the Mystic as she quickly unsnaps her restraints.

"Oh hoop ... z'at deedn't vork." Innokentevna then decides, and drops the Gray Horse down, the landing gear snapping down and clattering into place just as the ship touches the commons ground, her landing jets shunting up a cloud of dust. She places the ship, as best she can, between the biggest knot of Nall and the Sivadian workers. She sets her teeth on her lower lip, keeping the outside still in the corner of her eye as she looks to the back of the cockpit. 'Kitt .. you okay? An ... hoop ... can you clear her mint?"

Katriel lunges again at Kit, face twisting in a feral grimace, a wordless scream tearing from her throat. And then she falls back, shuddering and shaking, and covers her face with her hands, broken sobbing the only sounds coming from her now.
                      **************

And finally, my villian and one of the PC's in the mini-plot get to have a conversation.  Of course, the PC is at a disadvantage, having just woken up from being drugged AND smacked on the back of the head, and currently tied to a hospital bed:  

There seem to be two entrances/exits, one at either end of the room. Mazz would appear to be right smack in the middle, and therefore the farthest possible from either one. All of his moving and muttering must've gotten someone's attention, because a cool male voice announces, "So, you are awake then. That's good-- we were a bit concerned for a time." The click of hard-soled shoes marks the even passage of the voice's owner, until a grey-haired man is standing over Noz, looking down at him. His expression is kindly, and there are laugh lines around his mouth and eyes. But gazing up at them, those eyes seem as cold and chill as the first frost of winter.

"I'm as surprised as you are," Noz says. "If ****ing up the dosage on your tranq darts by giving a Timonae a human dose wasn't enough, your agent insisted on pressing the issue even after I deleted her partner. That makes you one for three and we've just started playing you pain-in-my-ass." The Timonae cranes his neck to get a look at his captor. "I assume you kept me alive for more than just your own sexual perversions. If not, I hate to tell you most of the rumors you've heard about my kind are broad generalizations and largely false."

The kindly expression fades a bit, becoming decidedly unfriendly when Maz mentions 'deleting' the other agent, and then the man sighs. "Yes, well, she has been counseled on proper sedation techniques," he replies, with a quirk of his lips. "The loss of our second success is... Unfortunate, to say the least," he notes, measured voice staying emotionless. "You, however have had some experience with our work-- and made interesting use of it," he states, regaining his paternal countenance from the beginning of the conversation.

"If that's a success, you, sir, have low standards," Noz continues. "A two-bit stalker who did next to nothing to save his partner? Your other 'success,' as you put it, was lucky I didn't shoot -her- first. You do realize, of course, that you surprised a one-armed man on what I presume is your own home turf and had him kill one agent and nearly subdue the other - all under the influence of a heavy sedative?"

The man smiles, baring even white teeth. "Yes, I do realize that," he answers, pulling up a rolling stool and taking a seat. "You are a very resourceful man, Mr. Tylrannos. I'd like to put those resources to good use."

"I'm already gainfully employed, I'm afraid, and unable to switch jobs. Violation of my parole, you see." Noz shrugs as best he can. "I believe I'm up for appeal in a year or so, why don't we talk then. By then maybe your department will have a budget big enough to hire me?"

The man chuckles. "Yes, we are aware of your current legal status," he responds. "That is not particularly troublesome. In fact, it may be to our benefit. Ms. Roth was not exactly law abiding herself," he relates thoughtfully. "I know you are already familiar with our program here, Mazzonnoz, so I will not attempt to sugar coat things for you. If we want you, we will have you," he states, those last words finally taking on something other than pleasant blandness, in harshly pronounced steel.
     
Mazzonnoz looks squarely at the man, blinks, then bursts out laughing. "You? Listen, you prehistoric ape-descendant. From what I gather you've managed to overcomplicate a simple datajack operation on members of your own species into a procedure with a mortality rate so high it will forever remain a black op. And you expect me to believe you could 'have' me, in what I presume are other than carnal terms? Me, a physiology your doctors are completely unfamiliar with?" He chuckles again. "Listen. Why don't you can the threats until you've gone beyond banging rocks together. If you know as much about me as you think you know," Noz meets the man's eyes, "then you know that no matter how big a wall you build, no matter where you build it, I will find a way around. So far we've been fighting in your territory and I've been winning. Do you really want to bring the battle to my head?"

The man stares at Noz for a moment, and then grins. "Ah, but we have to branch out sometime-- and what better time than when it makes no difference whatsoever whether the patient lives or dies? Perhaps we are banging rocks together, as you so eloquently put it. But we will be banging them around your head," he notes cheerfully, and it is quite easy to see where all those smile and laugh lines have come from. "So, it behooves you to hope we have made improvements," he admonishes, wagging a finger back and forth in the Timonae's view. "In any case, sleep well tonight-- you'll have a very interesting day tomorrow, I am sure," he declares, pulling out a sealed sterile packet and opening it to reveal the components to put in an IV.

"Convict or not, my friend, my disappearance would anger several people you will definitely not want to meet. And they will give you lessons in your -own- anatomy." Noz smiles thinly. "Tell me, do you know what a Grimlahdi is?"

The man peers at Noz absently over the needle and tubing, swabbing his arm and then smoothly inserting the catheter. "Oh yes, I am quite familiar," he responds, pulling over an IV stand from near by and connecting it. "Where do you think Jordan learned all about the big wide universe out there, hmm?"

"I wonder if you've ever seen their claws up close," Noz says. "Or their teeth." He chuckles. "The price you will pay for your hubris ... mm. I have tolerated a great deal of human ignorance, and I will enjoy taking it out on you."

Noz’s comment is met with silence, as the man reaches into a nearby drawer and pulls something out.  His actions are hidden from the Timonae’s view for a moment or two, before he turns back around with a syringe in hand.  Popping off the cap casually, he injects something into the port on the IV line, and then discards the needle.  “Good night, Mr. Tylrannos,” he bids, before walking briskly out, not taking another glance back at his captive.


These are all, of course, from OS: http://www.jointhesaga.com
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