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#1 |
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New Member
Join Date: Dec 2005
Posts: 8
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Just in case anyone's keeping up with Medievia's latest change to force players to vote, here's a direct threat from the owner of the MUD:
[Mon Dec 12 06:10] Vryce(148):: if we dont STAY in the top 5 on that vote list I will shut down medievia I've been playing Medievia for 6 years, and will never play it again after Vryce and Soleil broke TMS rules, and pushed yet another threat down his players' throats. |
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#2 |
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Member
Join Date: May 2005
Posts: 49
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Complainers, whiners, moaners, and groaners are always the ones who are most vocal but are not in the majority. I talk to people nearly every day who are pleased and excited about the new and amazing innovations that are going on in medievia almost weekly.
Serpents, ships, terraforming, and other new features make this game a growing, evolving vibrant place, and despite the few vocal naysayers, it is in fact an wonderful world to be a part of. But here's the other thing to keep clearly in mind. Change is hard for some people. There are people out there who prefer to know something inside and out, they want no challenge, they want all things predictable. You can't use Gamerevolution to win this game. Med is not that place. Today on Med will not be the same as tomorrow on Med. Something you try now, mayl be harder or easier tomorrow. Some people can't handle that. But if you want a challenge, if you really want to feel good about what you've accomplished, Med is the place for you. If you want easy and predictable, I recommend Tetris. In order to compete with muds that have FAR FAR FEWER players, Medievia must employ the same tactics that they are allowed to use. This is only fair. |
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#3 |
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New Member
Join Date: Dec 2005
Posts: 8
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Their change is illegal. Read the rules of this website.
If they "have to" resort to cheating to get people to play the game, chances are there's either a problem with their content (unlikely, since the depth of gameplay is amazing), or with their management. I'd say management has been slowly killing the game for years. Luckily, this will probably give it the shot it needs to put it out of its misery. |
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#4 |
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Member
Join Date: Apr 2002
Posts: 147
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As I see it, no rules were broken. We've just researched what the other top muds do to help get their players to vote and have adopted a similar strategy that the usual #1 MUD (Aardwolf) uses. If Medievia is at fault, then they are too. (I know, sounds soooo petty...)
Mr. Gameover, I'm sorry you are disappointed by our actions today, but I'm probably about 99% sure that you are not leaving Medievia because of this issue here on TMS. If you are, then so be it. However, I urge you to leave Medievia if you don't like it there. Go find another game that suits your needs better. After all, games are for entertainment, right? You SHOULD leave a game that is no longer fun for you. Since playing a game like a MUD takes a lot of time, that time should be spent somewhere you have fun. It's always a shame to lose a player, but we don't want to keep players around who don't enjoy their experience. I wish you the best at your new MUD home and hope that you enjoy it as much as you enjoyed your time on Medievia. Good Luck finding that game! |
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#5 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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I can't say I'm happy about it, but they do have a point in that Aardwolf seems to have the same system and nobody is complaining about them (although I am about to, privately, to Synozeer).
--matt |
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#6 |
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New Member
Join Date: Dec 2005
Posts: 8
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Aardwolf's reminder is OPTIONAL, which is the key here. Medievia hinders gameplay by breaking people's prompts, and then threatens them if they use a script to turn it off. Aardwolf offers the option of having a reminder, and the ability to easily turn it off.
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#7 | |
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Member
Join Date: Apr 2002
Posts: 147
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Quote:
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
"You cannot display different messages based on whether someone voted or not, or reward a player for voting by not showing messages." It doesn't distinguish between systems that are opt-out and systems that aren't. You can argue about one being more intrusive, and you'd be correct, but the rules don't take that into account. I would certainly back a change that allowed for players to opt-in to that kind of prompt notification system, but the rules currently don't permit it as far as I can tell. --matt |
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#9 |
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Member
Join Date: May 2005
Posts: 49
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I second Soleil's post. It is obvious that "Gameover" has not been happy in Med for sometime and is now taking his/her parting dig at the game.
This does not negate some basic truths about Medievia.... The Challenge The Companionship The Fun The Evolution The Variety Sadly, too many people aren't aware of the wonders of Medievia, by employing the same tactics used by other Muds on TMS Medievia is leveling the playing field with the competition and helping to make more people aware of the possibilities. |
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#10 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#11 | |
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New Member
Join Date: Dec 2005
Posts: 8
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Quote:
Live and learn... By the way, you're a great mouthpiece for the game, and so able to ignore anything but happily-spun propaganda. Soleil should pay you, if she isn't already. |
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#12 | |
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New Member
Join Date: Dec 2005
Posts: 8
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Quote:
Live and learn... By the way, you're a great mouthpiece for the game, and so able to ignore anything but happily-spun propaganda. Soleil should pay you, if she isn't already. |
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#13 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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I wish you guys would reconsider. --matt |
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#14 | |
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Member
Join Date: Apr 2002
Posts: 147
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Quote:
This brings about this question... Just exactly how far does Synozeer go to prove that games aren't cheating? Does a representative of this site EVER log into MUDs to make sure they are following the rules? If so, why didn't Aardwolf's system come out before? Why now, when Medievia does it, does it come out as illegal? |
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#15 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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So I mean, the answer to your question is probably just, "Nobody complained." (Until now.) Incidentally, I'm proposing to Adam that he consider changing the rule to allow for vote reminding systems that allow players to opt-out if they want. That way Aardwolf could just keep their current system (which seems perfectly fine to me as long as the rules permit it) and you could modify yours to allow players to opt-out of the vote-status-on-prompt. I think that the reason for the rules is that Adam doesn't wish players to be selectively nagged based on whether they've voted or not. Currently the options are then either to nag everybody or not to nag. If the rule change were permitted, there'd be a third option, "Only 'nag' those who are ok with being 'nagged.'" --matt |
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#16 | ||
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Member
Join Date: May 2005
Posts: 49
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Quote:
I think it's time people who support med are as vocal as the minority who bash it. I mean, for godsakes if it sucks so bad why do people stay and why do they come back? Because frankly it doesn't suck. It's awesome. But no matter what is going on there's always a few who stand back with nothing better to do than to knock someone down. So, do I support Medievia. Yes I do. I show my support by playing, by donating, and by doing my best to be as vocal as the naysayers. You complain, I support. See how it works? |
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#17 |
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New Member
Join Date: Dec 2005
Posts: 13
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You know, I wouldn't even have a problem with the game except for this one paragraph
"Once you vote do a VOTE IVOTED and your prompt will clear until tomorrow. Do not run a script to clear the prompt as the game detects this and marks your history. That is fine but if you ever want our help, or our support in your problems, or to become an avatar or god, you do not want this kind of history." Sounds like an implied threat to me, and makes me wonder why I'm playing a MUD where the gods can be so callous about the playerbase |
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#18 |
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Senior Member
Join Date: Dec 2004
Name: Lamont
Location: Tallahassee, Florida
Posts: 436
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If a vote button comes up after a certain period of time in the client, is that alright? If it doesn't turn off if you vote, that is. Is that legal in the voting rules system?
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#19 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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I just heard from Adam regarding this whole issue. Here is the general gist of his feeling:
Displaying different messages based on whether someone has voted or not is fine IF those people have opted-in to that scheme. So, if it's on by default when you create, or is turned on by default for you, that's illegal (so no opt-out schemes, only opt-in schemes). So, if Aardwolf's is on by default, Adam says it's illegal, but if people have to opt-in to it then he says it's fine. Medievia's sounds like it is still against his intent though, as it seems like it's forced on players. He says he'll try to take some time tonight to consider altering the rules to clarify his intent. --matt |
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#20 |
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New Member
Join Date: Dec 2005
Posts: 11
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Here, let's discuss further shall we?
There's a saying: "If everyone else was jumping off the Brooklyn Bridge, would you?" Obviously, Medievia would. But that's not really the point is it. I'd like to point out that Medievia has made a significant jump on the list by forcing people to vote. Yes, that's "forcing", as in, no choice, or we break your prompt, and also, think about the implied threat: "We won't support you." Ok, so for instance, if a player does something illegal by Medievia's rules to another player. Let's say the discipline gods now have to check the records to see if someone's voting for Medievia or not. Let's say here that the victim is not voting, and has subbed or somehow blocked the ugly IVOTE yellow tag so their prompt will work right. That person isn't voting, therefore gets no help? Doesn't that sound like an utter crock? That's like saying "Oh here, go vote and you can do whatever you want." Golly gee whiz! If only the money I've sunk into Medievia for donation equipment would buy me the same privileges!! But it doesn't. All I have to do now to get away with things is go vote for a game. And I don't have to hand over any of my hard-earned money! That'll raise revenue won't it? But the above scenario is merely supposition. What's the real deal? And Jeena, you're not fooling anyone with your name on here. I know who you are, and so does anyone else who's played Medievia. Your condescending "holier-than-thou" attitude can't be mistaken, and you are one of Medievia's gods, so of course you're going to defend the game. The sad thing is, there are players who haven't been screwed by Medievia yet who will come and defend it too. I can name off the top of my head quite a few bigtime players/donaters who got nailed. No reimbursements, not even a note saying "Hey, sorry about your loss", no nothing. Just a bunch of excuses and no facts. You all can lie until it flows our your ears. Too bad V has a big mouth, and loves gloating over how "smart" he is over the IMM channel. You all say one thing, and then turn right around and do another. |
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#21 |
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Member
Join Date: Apr 2002
Posts: 147
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Sorry about the repeat post
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#22 |
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Member
Join Date: Apr 2002
Posts: 147
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There simply is no forcing being done. Simply type vote ivoted and the text goes away. Plain and simple. Read into the 'implied threat' all you want, but if you have played Medievia as long as you are claiming you have, you know that's just Vryce's 'way'. The rest of your post is just crap.. we won't be treating voters any differently than every other player on Medievia. If you break the rules, you get punished, whether you vote or donate or whatever. Enough of the purged players can tell you that. Bottom line is, if you don't like the game and the way it is managed, don't log in
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#23 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Voting isn't what is giving different messages. It's whether you typed 'ivoted' or not. That's not against the rules at all as far as I can tell, as it's not basing anything on whether someone's voted or not, just on whether they typed 'ivoted', which doesn't have to have anything to do with voting. My apologies. I just misunderstood how you and Aardwolf were doing things with the voting prompt. --matt |
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#24 |
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New Member
Join Date: Dec 2005
Posts: 11
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To those of us who know better, Soleil's post is utter crap.
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#25 |
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New Member
Join Date: Dec 2005
Posts: 13
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Ok, so the new helpfile on Medievia says,
"Once you vote do a VOTE IVOTED and your prompt will clear until tomorrow. Do not run a script to clear the prompt as the game detects this and marks your history. That is fine but if you ever want our help, or our support in your problems, or to become an avatar or god, you do not want this kind of history." Which seems to be at odds with your bit about how voters won't be treated any differently. And as to asking purged players about breaking the rules, I can think of a handful that were purged due to mistakes Med gods never admitted to. |
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#26 |
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Member
Join Date: Apr 2002
Posts: 147
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Mild Mudder- Well, we both think what each other is writing is crap, we agree to disagree?
And Matt- yes we don't link voting to people's ips or anything like that. We give them the prompt to remind them to vote. They can type vote ivote for the prompt to go away, whether they vote or not. We have no way to prove if the person actually went and voted. So, are you now saying that we are NOT doing anything against the rules? |
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#27 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
They can't tell if you've voted unless you tell them you do, and there's no way for them to verify it. You'll know this has changed if you mouse-over the vote link and see that you're going through a redirector rather than straight to part of the Topmudsites site. --matt |
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#28 |
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New Member
Join Date: Dec 2005
Posts: 13
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an except from the imm channel on medievia:
--------------------------------------------------- [Mon Dec 12 17:53] Vryce(148):: it wont be there for long [Mon Dec 12 17:53] Vryce(148):: now that we are doing what others are doing with the vote prompt and are winning, they wan t a new rule [Mon Dec 12 17:53] Vryce(148):: they say they soon wont allow it [Mon Dec 12 17:54] Vryce(148):: anything they can do so med cant win [Mon Dec 12 17:54] Vryce(148):: my suggestion is to vote like crazy this week, we called their bluff and it worked [Mon Dec 12 17:54] Dirocus:: you think its a conspiracy against you v [Mon Dec 12 17:54] Vryce(148):: I dont think, they say it is [Mon Dec 12 17:54] Vryce(148):: they even admit it is [Mon Dec 12 17:55] Vryce(148):: go on the forums and post how much med is better than the other muds if you get a chance |
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#29 |
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New Member
Join Date: Dec 2005
Posts: 11
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So bottom line, rather than admit he might have been wrong, it's now a conspiracy.
Gets better and better! |
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#30 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
"You cannot display different messages based on whether someone voted or not, or reward a player for voting by not showing messages." You guys aren't doing that (again, my apologies, I misunderstood how you and Aardwolf were doing things). You're displaying different messages based on whether someone has typed 'ivoted' or not, and there's nothing stopping anyone from typing 'ivoted' regardless of whether they've voted. --matt |
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