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This is a discussion on "Top 20 muds" in the Top Mud Sites Tavern of the Blue Hand forum : I'm just curious how many people feel the muds in the top 20 deserve to be there, ie; haven't cheated in one manner or another. If muds shouldn't be there which ones, and if your favorite mud isn't in the top 20 why not? ~cayn~... |
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#1 |
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New Member
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I'm just curious how many people feel the muds in the top 20 deserve to be there, ie; haven't cheated in one manner or another.
If muds shouldn't be there which ones, and if your favorite mud isn't in the top 20 why not? ~cayn~ |
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#2 |
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New Member
Join Date: Jan 2003
Posts: 10
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Im glad to consistently see my mud (Avatar MUD) in the top 20's, although I would like to see it rated higher. IMO, the big pay-for-play MUDs should be on a separate list, however. Obviously their size and volume give them a huge advantage over small, homegrown muds. I don't have anything against P2P MUDs, I just think that for the purposes of a rating scheme, they have a bit of an unfair advantage. Just my two cents.
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#3 |
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New Member
Join Date: Oct 2002
Posts: 3
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I'm pleased to note that the mud I IMM on (Shattered Kingdoms) has been in the top 20 since we joined TMS in the spring of 2002. Those votes are entirely player motivated and I am proud of that.
I do agree that I'm a bit irked when it comes to muds compensating players for voting. Still, there isn't a way to really enforce a separation between compensating and non-compensating type muds. In the long run, I guess it doesn't really matter. Muds that compensate for votes will eventually not be able to afford that compensation to keep their playerbase happy. If EVERYONE gets the goodie, what value does it have? As for the pay-for-play muds, I don't have a problem with their being ranked within the same list. Their cliental enjoy their mud, think it is a good one, and vote for it just like those who vote for a non-PFP mud. It would be nice, however, to see some sort of flag by the mud name or description if they are a PFP mud, just to give those who check the rankings looking for a mud a choice before they log on. |
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#4 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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My personal opinion is, that muds that blatantly cheat with the votes by abusing jumping isps, or pay their players in-game benefits for voting, do not belong on any top list. I also think that muds that use cheesy and intentionally misleading advertising tricks, (like claiming non-existing awards on their banners and WebPages, or pretending to be non P2P when it is obvious that their main goal is to squeeze as much cash as possible out of their players) do not belong on any top list either.
And yes, I refer to the same mud in both cases. I think most of us know which one that is. I have discussed this problem with Synozeer, and accept his explanation that it would be impossible for him to 'police' this sort of actions. He has no realistic way of enforcing a rule against it, so therefor he prefers not to set one up. I accept that. However, it doesn't change my opinion that the behavior is extremely tacky and unethical, and should not be rewarded by a top position on any list. |
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#5 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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In particular, the tactic used to generate the obscene amount of votes is particularly sleazy. It seems to combine "nagware" (forcing you to comply by nagging you until you submit) with "crippleware" (cripple the "product" in such a manner that it is effectively unuseable if you do not comply). Sometimes I get annoyed by it, and often my players will even complain about it. But the way I look at it is in the long run it doesn't really matter all that much. I highly doubt there are many people who come to Top Mud Sites and *only* try out the #1 mud on the list. I expect that most, if not all, folks who come to TMS to find a mud to play try a number of muds before deciding on one they like. So ultimately, all that cheating probably alienates more people that it actually attracts. I know if I played on a game that used such tactics, I'd be out of there in a heartbeat. |
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#6 |
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New Member
Join Date: Oct 2002
Posts: 15
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Perhaps there isn't any way to police voting tactics, but little icons could be put up on the list displays to provide certain information to board readers. A little $ could be put up for pay to play muds, and a little donkey could be put in for muds that 'buy votes', for example.
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#7 |
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Member
Join Date: Jun 2002
Posts: 55
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For anyone who hadnt noticed, the Top 20 list has been cleaned up considerably of people that 'shouldnt' be there.
Those two 1000+ character ones... Gemstone, and DragonRealms (owned by the same company) were finally removed because I think they realized they didnt NEED the exposure from a small, free site of more grassroots players. I could understand them vying for spots on the Mudconnector, but here, it was just like stomping down people's confidence. So I think the top 20 now is pretty fair. Achaea, the other big pay-to-play, is actually only optional. You can play the game fine for free. But many of the characters take pride in spending their cash on OPTIONAL things to benefit their characters, like training sessions, items, houses, etc. Now this does add a realm of seeming unfairness. -But here's the kicker, unless your a big bad powergamer and have this urge to be stronger and better then everyone so you can eventually kill them all, you will really have no need more then the skills you can get for free. It makes a perfectly strong character.- Even Dragon's Gate looked to be off the list. It was a smaller pay-to-play, but still didnt belong here. If your going to charge people to play, then advertise on something that charges you. Thats my opinion anyways. And yes there are a few in the Top 20 that still dont belong. I saw that the Mudconnector website was actually in the MUD listing top 20 last week. Thought that was kinda silly. thats all jenred |
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#8 |
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Member
Join Date: Apr 2002
Posts: 122
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Achaea gives players who vote a 10% increase in the exp earned, and 10% decrease in exp lost if you die (their voting gateway logs your IP, and gives the bonus to the associated character). The issue of whether or not Achaea should be classified as P2P aside, I feel that this type of behavior negatively impacts whatever integrity and validity the ranking system here might have.
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#9 |
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Senior Member
Join Date: Oct 2002
Posts: 310
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I think it is a catch-22. Most of the people that play on Ages of Despair are so busy playing they forget to vote. Add to that a player base that is probably 50% below many other muds and even when they try to bribe us with something less than 20% of total players actually do vote. Right now we are in the Top 10 and have staid within the top 12 for over a month. We have yet to see any direct benefit from it, but even if we where 100% certain to get something half the people that would vote end up forgeting unless a wiz or player throws out a 'Go vote!' message over channels. Then there are the 'things get crowded already, if I vote then it will be even harder to find things to kill' group as well.
I don't really think that the votes are entirely accurate due to these issues, even when muds leave it to the players to do all the voting without incentive. That said.. I have heard of tactics by some of the ones, that usually get 4-5 times the votes of anyone else, that go way beyond an occational bit of bribery during a period when the admin want to increase the muds profile a bit. Then again, they are only rumors. |
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#10 |
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Senior Member
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
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Realms of Despair doesn't give bonuses or penalties for those who vote on TMS, but there is a counter on the website saying "We're number #, we need # votes to be number 1!" (At least it did before the shattering- now it says something like "we're number 24!
Personally I pay very little attention to the ranking list because frankly most of the top MUDs don't have what I'm looking for. Also if I want public opinion on a MUD, i can check the player reviews (OK, so 90% of them are biased adverts, but at least they're opinions). |
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#11 | ||
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Member
Join Date: Apr 2002
Posts: 122
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#12 | |
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IMO the list still does exactly what it was set out to do. The more people you send to TMS, the more exposure for your mud. |
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#13 | |
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Member
Join Date: Apr 2002
Posts: 122
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When you begin to offer in-game incentives, however, the number of votes will correlate more closely to the total number of players on your MUD. The effect that this has on the ranking system is that some MUDs' vote counts reflect their size of their pbase, while others reflect only the number of players who like the MUD (and want more people to play the MUD) enough to go through the trouble of voting consistently without any direct personal benefit. As there is no immediately apparent indication as to whether or not a given MUD offers in-game compensation for voting, the usefulness of the list for any purpose is compromised. |
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#14 | |
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Join Date: Apr 2002
Posts: 50
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#15 | ||
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DartMUD lists themselves in the 26 - 35 range of players which I will use as the "standard" base. There are 20 muds that use the list at least somewhat casually which have a larger pbase than 26-35, of those 20, 16 are in the top 25. 8 of the top 10 spots are held by these muds. As for Muds that list themselves as lower than 26-35, there are 2 in the top 25 and 0 in the top 10. I am not claiming that the order is simply a list of which mud is the largest, if that were the case votes irrelevant and the list would basically e set in stone. The actual order is set by either the players of those muds desiring to promote the game they play, or the desire of the admins of those muds to use the listing as a place for free advertisment. That is the list doing it's job. Muds that see the listing as a great oppurtnity for free exposure use it, those that don't really feel the need to advertise for more players or see the listing as a waste, simply don't. Quote:
added - It is still somewhat early in the voting routine so of course the numbers will change, but it still gives a good overall view. |
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#16 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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I'd personally be much happier if the TMS administration said "It is not legal to bribe players for voting, whether through in-game (XP bonuses, free stuff, etc.) or out-of-game methods. MUDs who are discovered doing this will be removed from the poll for N weeks. This policy is to ensure the integrity of the voting process."
It should be about which MUDs have players who are sufficiently happy with how the game is run that they want to recommend it to others. Not who thought up the most clever bribe scheme. |
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#17 |
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New Member
Join Date: Dec 2002
Posts: 22
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I would have to say that giving all players within your mud a general benefit, such as 'double xp days' is by no means a negative to your mud or this site. However, a personal benefit to a specific player as a result of voting is perhaps somewhat like bribery.
We all know that the Top 100 is not a realistic listing of the truly best muds. It does however present muds which are active with goal oriented players. I would certainly be willing to offer up some minor in game benefit if I thought its outcome would generate more traffic to our mud. Webpages and TMS listings do not a great mud make. They do however get folks interested. We all depend to an extent on word of mouth, which to me is the best form of advertisment. I would suggest that the Top 100 is simply a means to this end. Its your players voting (speaking) about your mud. If your mud is listed in the Top portion of this list it suggests to me that your players are motivated and unified in at least some way. This is a good thing. |
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#18 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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The whole bribery process that some muds engage in is really in poor taste and risks a "race to the bottom" where muds think of increasingly more sleazy and annoying ways to force their players to vote. On the flipside, I think a mud ultimately hurts itself by using such tactics on their players. People don't like being forced to do things, and in the long run I think those kinds of tactics make players of a game feel like the admins are manipulating them. This is especially true for commercial games (by that I mean any game that has a payment structure designed to turn a profit in any way). If people are paying for a game they expect to not have to deal with such things. They are already demonstrating their loyalty by forking over their hard earned dollars. One thing to keep in mind is that there's no way TMS generates enough income to justify Synozeer spending numerous hours every week tracking down and investigating accusations of "bribery" by muds on the lists. As a mud administrator, I am pretty grateful for the work he does here already, and I say that as someone who does pay to support TMS (through advertising), and have done so for at least 2+ years now. I can understand Synozeer not wanting to start down a path of potentially painful "policing" of muds. I am not saying that I don't think such a policy as mentioned above would be a bad idea. I think it would be a really GOOD thing. I am just saying we certainly could not expect Synozeer to devote a significant amount of time to enforcing it. It is good, however, that we continue to put PR pressure on the muds that DO use sleazy bribery tactics to bloat their vote numbers. As those players visit this site perhaps they will read about it, see that such tactics are NOT common practice, and re-evaluate their choice of mud. |
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#19 |
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Member
Join Date: Oct 2002
Posts: 48
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Every so often I like to try out different muds, just to see what else is out there. Several weeks ago, I decided to try one of the "Top Muds." I wanted to know if there really was very much difference in quality. I browsed through the top 20, and picked one that I wouldn't have to pay for. I won't tell which.
I actually played it for several days. First, because I wanted to know why a fairly small mud would get so many votes. Then later, because I wanted to know why a fairly lame mud would get so many votes. It was pretty mediocre in quality. Nothing too horrible to make me run away screaming, but really nothing to make me want to stay. And people didn't even rp much. THEN I looked through more of the reviews, and learned that it got votesbecause of incentives. So I did feel a little mislead. I'm not inclined to think the rankings mean much now. There are some basic problems with ranking muds. I don't know the statistics, but I think most people only regulrly play one mud, often the first mud they ever tried. This is perfectly understandable. You go from being a big shot and knowing everyone and everything on your old mud, to being lost and confused and beaten up by newbiekillers on a new mud; it's hard and most people will just go back to what they know. They are happy there, they like the mud, they vote for it. Then what you have is people voting when they don't really know the competition, and it pretty much boils down to they are voting for the mud where their friends are. So when I'm looking for a mud, do I care where your friends play? Noooo. I think it would be very useful to have a way to rate your mud in different categories, such as game stability, quality of roleplaying, quality of playerkilling, friendliness of staff, friendliness of players, complexity, interactiveness, exploration, whatever else people look for in games. It would be something you could only do once per isp per mud, perhaps with occassional clearing if the mud went through a major overhaul. All the results for each mud would be compiled and averaged. So then, instead of judging by the rank, or reading through numerous sycophantic reviews, you could just look at the ratings and see oh players of this mud rated it 8.7/10 in pk but 3.5/10 in rp, and then decide if that is what you want. In addition, breaking the ratings into such categories may get people thinking more about what a quality mud is. |
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#20 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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To summarize: A banner exchange is an arrangement whereby a bunch of websites get together and display each other's banners on their site. The more impressions (ie a single viewing of a banner) that you deliver to the exchange, the more often your banner will be displayed by other members of the exchange. That is exactly what TMS is. The more traffic you send here, the more you get back. Some of you seem unable or unwilling to get past the name of the site and your own interpretation of what Top Mud Sites means. In this case, top mud sites means: the top mud-related sites measured by how much traffic they send to TMS. Once you get that through your head, you'll quickly realize that it is beneficial to everyone concerned (Synozeer and every MUD on the list) if every MUD would reward their players to vote. I know I'd certainly like to see other MUDs throwing up better numbers than ours, as it means that that many more new players are likely to check out Achaea. It's also the thing to do if you give a **** about Synozeer's work on the site. The more traffic that comes here, the more advertising he can sell. I'm sure the amount of work he puts into this site is not adequately compensated, and it's a bit poor of some of you to want to decrease the amount of traffic his site receives by placing inane rules on how traffic may be sent to what is a modified banner exchange. My first concern is certainly not Synozeer, but sheesh, the guy does run the site for next to nothing. Give him a break and get mud-related traffic here anyway you can. (Again, I'm not claiming that helping Synozeer is my primary motivation, but if I can help myself and help him at the same time, great.) --matt |
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#21 | |
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People seem to be under the romantic notion that, before it was common knowledge that people used incentives to garner votes, the listing allowed small muds to get the same attention that the larger muds did, through dedication and the will of the players. It is somewhat true, but the uprising of muds using incentives has done nothing to change it. It is the case that more larger pbased muds are using the list now which leaves fewer spots that the small muds can sneak into. Things that would really skew the results would be when A) players found ways around the 1 vote per 12 hours or B) if the mud recruited votes from outside of the playerbase. |
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#22 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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The inherent problem with classifying this site as a device for determining what websites direct the most traffic here is that such a site isn't useful to anyone. For TMS to thrive and expand its reach, it has to fulfill a purpose. A site that has a useful ranking system has more content to deliver- people would come here when they want to find a new place to play, and TMS could build a reputation for being the best place to find such recommendations. On the other hand, if TMS's reputation becomes "a list of MUDs with the most aggressive botting/bribing schemes", then the ranking list is not a draw. You can whore the rankings out to the best briber for a short term increase in quantity, but you can't let that be your bread and butter, or it will eventually poison you.
(Disclaimer: I think the forums here are an equally important draw, but they're a separate topic, independent from how the ranking list's policies effect site quality.) As an analogy, think of how search engines like Google have climbed to the top and thrived. Google isn't kickass because it gets you the most links. Google is kickass because it is reasonably good at finding the links you want most. |
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#23 | ||||
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Players looking for muds get a diverse listing of some of the most popular muds out. Admins receive a free avenue to advertise their mud. Players can boast about their favorite mud and increase it's ranking. Synozeer has an excellent way to draw new people to the website. Quote:
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#24 | |
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Join Date: Apr 2002
Posts: 122
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[snip straw man/troll] Please try to stay on-topic. And no, TMS is not a banner exchange, as I pointed out at length in another post that I'm not about to dig up. In summary, a banner exchange can only occur between sites where shared traffic is beneficial to all. A banner exchange can occur between TMS, TMC, and Kyndig, for instance, but not between TMS and many MUDs, because MUDs supply a service that is not compatible with a banner exchange. MUDs gain the most by monopolizing a person's attention, and nothing by sharing a person's attention with another MUD. |
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#25 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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#26 | |
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I guess a lot of people, players and admins alike, think that if someone knows of one MUD, they know there's a large choice of them out there. That wasn't true in my case. In previous periods of passing boredom with my old game, I searched for others, but never found anything I liked (or even a site like this) in my web searches. My point is, don't discount the demographic of voters coming to this site and ending up somewhere else after looking around. |
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#27 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 518
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#28 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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This keeps getting discussed, and I think almost all of us dislike the whole concept of rewarding voters - but the unfortunate fact is, as Synozeer has said in the past, it is very difficult to actually try and prevent such activity.
The reason I object to such tactics is because they severely unbalance the results (by dramatically increasing the percentage of the playerbase who will vote). However my personal concern at this point is the venom of all the other posters towards this approach - because it's obviously not going to sway Achaea in the slightest, but it is going to discourage other people from following suit. While I would love to see voting rewards banned, the result of the many length debates on TMS (and my own discussions with Synozeer) has shown that it's simply not feasible. But I would rather at least see the other muds use the same approach - and thus put them on the same playing field - than let Achaea monopolise such an unfair advantage and make itself look much more popular than it really is in relation to the other muds in the rankings. |
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#29 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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As for your claims, I'd be curious to know where you get those statistics from. Are they facts, or conclusions derived from anecdotal evidence? --matt |
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#30 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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--matt |
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