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This is a discussion on "Why so bitter?" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by Can I offer rewards for voting? You CANNOT offer incentives or rewards to players for voting. That means you cannot give players items, experience, or anything else in return for votes. You CAN offer a game-wide prize (e.g. for ALL players on your mud) for reaching a goal, such as getting your mud the top 20, finishing in the top 10, etc. So what is to stop a mud from giving a mud wide reward of (just for example) a full restore if the mud gets one more vote, nothing. The mud could also give ... |
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#61 | |
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Member
Join Date: Jun 2002
Posts: 68
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Just to be clear, my game does not offer rewards of any nature for voting here (although we do have some players who try to encourage it verbally from time to time). Ytrewtsu .02 cents of nothing |
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#62 | |
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New Member
Join Date: Oct 2002
Posts: 15
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However, whether or not voting incentives are officially allowed, they are obviously tacitly allowed as evidenced by the fact that at least one mud openly defies that rule and hasn't been kicked off the listings. |
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#63 | |
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Member
Join Date: Apr 2002
Location: United Socialist States of America
Home MUD: MudBytes
Posts: 177
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As for the whole debate about P2P, I personally don't like the idea of paying for a mud. Especially if they also charge for the software I need to collect AND assess a monthly subscription. If that makes me a software pirate, as was hinted at pages ago, so be it. I fail to see how that could be so though. I'd be all for P2P muds simply being open about it. Would solve everything. Stick a $ in the ranking list. |
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#64 | ||
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Member
Join Date: Apr 2002
Posts: 37
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I've always looked at TMS as more than a banner exchange, but I also acknowledge the fact that muds ARE exchanging users because of this site. There's no one thing that TMS is, and it's different things for different people. I don't reallly feel that it's necessary to try to make people feel completely unwelcomed simply because they don't run their mud the same way as others. |
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#65 |
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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Just a quick note - I'm still working on the rewards rules. I might not allow rewards, period. I've been getting some useful help from Matt @ Achaea.
-Synozeer |
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#66 | |||
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 752
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You will have to complain to Synozeer about that. I entered Threshold's information in exactly the method that the web site's form asks for it. I do not choose what order the web site scripts organize it in. You mentioned you do not have a mud listed here, perhaps that is why you are not familiar with how the forms work here for submitting mud information. The mud admins do NOT control how the information is sorted. Quote:
If so, thank you. |
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#67 | |
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Member
Join Date: May 2002
Posts: 49
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#68 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 752
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I think only the most naive sort of mud newbie thinks # of people online = quality of game. |
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#69 | |
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Member
Join Date: Apr 2002
Posts: 158
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#70 | |
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Threshold:
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The music industry provides a good analogy. The underground music scene is a very tight-knit community with dedicated followers. Whenever a band from within that scene signs a high profile record deal and their music begins to hit the mainstream, they are often stuck with the label of "selling-out". Somehow when money becomes involved the underground community believe the band loses their artistic soul and care more about the money than the music. Why so bitter? With it's grassroots in an underground enviornment, the mudding industry/hobby shares many of the same problems as the music industry. P2P games are viewed by the free games as those who decided to "sell out", making money off of what could be done for free. Often they take the groundwork that has been laid out by free games, put it in a prettier package and market it to the masses, forming their own communities and leaving the rest of the games to fend for themselves. This isn't to say that they do not make inovations in the games they produce, but within the "underground" mud community those advances are usually discussed and shared, while on the p2p games they are marketed. It doesn't mean that one game is better than another, one way is more noble than another, no more than a band is less artistic after signing a contract (some exceptions of course One man's opinion, I even made it through without using the naughty J word. |
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#71 |
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Senior Member
Join Date: Apr 2002
Posts: 346
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As for the location, you could include the information in your description and your ranking listing. You may have no control over the way the features are listed, but you do have control over the order the description is posted and your ranking listing.
As for the apology, apply it where you like... I don't really care. I'm not going to take a chance on climbing back into the middle of a flamewar, right now. I'm seeing more interesting discussion at the moment by just watching. |
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#72 | ||
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 491
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However, as long as those persons get exposed to public disgust and ridicule, I also believe that in the long run they hurt themselves as well as the Community. At least in the case of this list, people with some common sense will dissociate themselves from such sleazy tactics, and react by staying well away from the Mud in question. As for the Twinks, who obviously won’t care one way or another because they are Twinks, they won’t be any great loss to the Community anyhow. Few Mud administrators like Twinks as players. Quote:
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#73 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Which would you rather add - a groundbreaking technical feature which was unnoticable from a players perspective, or a new "ninja" class which would attract a few new players? The answer depends on your personal priorities. A commercial mud, by it's very nature, has to reorganise those priorities - it's no longer a hobby, but a business. It might be nice to add a "cool new feature", but if it doesn't add anything to the gameplay then (from a business point of view) it's probably not worth adding - particularly not when you could spend that time developing something which will improve your profits (and for a commericial mud, "players = profit"). Some free muds have a similar attitude, although this is not always the case - but there is certainly some disdain towards those who (as you put it) "sell out" by catering to the players at the expense of their original vision. I suppose you could compare that to the "ex-underground singer" who changes the words in his song to avoid offending people, or shortens the song to fit in a commercial break at the end, or changes his clothes to something more "socially acceptable", etc. For many of us developing muds as a hobby, the fun comes from pushing the boundries of what has been done before. Innovation is the goal, and the playerbase is just something that happens on the way. For a commercial mud (unless it has very poor business management) the goal is to get a large playerbase, and any innovations are just stepping stones to get there. |
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#74 | ||
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Super Administrators
Join Date: Dec 2002
Location: Florida
Posts: 88
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-Synozeer |
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#75 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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Honestly, just don't allow rewards period, let sites stand on their own merit, not the merit of their rewards system. And yes, before anyone even says anything, I will happily stop giving out anything for getting to certain voting ranks or any such reward of any sort myself on my own mud...
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#76 | |
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New Member
Join Date: Apr 2002
Posts: 11
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#77 | |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 491
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Too longwinded and complicated rules, and nobody is going to read them. And there always will be unscrupulous people who’ll use loopholes to abuse the system, you can never make anything 100% foolproof against people like that. |
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#78 |
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