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This is a discussion on "The meaning of 'free.'" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (Crystal @ Jan. 10 2006,08:03) Matt, I'm curious what your explanation is between say......a generic free MUD where no money is involved at all, compared to one of your MUDs. They are obviously not the same, and the former is considered by the majority as a "Free MUD." So what exactly would you call a play-to-play or play-for-perk MUD? Are you saying that you'd still consider it......."Free?" You're setting up a false assumption. It is a few forum posters who want to use ... |
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#31 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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I'd say that if you can play without paying money, you can play for free. The option to buy other things is just that: an option. It doesn't affect one's ability to play for free. It may affect one's ability to be competitive, or it may not if the game in question allows one to simply invest time instead of money to be competitive. In any case, the issue of competition is not relevant to free or not free and MUDs are not inherently competitive things. They are for some people. They aren't for some people. --matt |
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#32 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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IRE games, for instance, would be the former. Carrion Fields' would be the latter. I'm as sure players would like to know whether they're getting a professional or amateur experience as other people are apparently sure that players want to know, on the front page, whether there are pay for perks or whatever. In other words, neither of us are sure at all, and neither of us have a whit of evidence to support that. Further, while it is strictly true that, for instance, IRE is run by professionals and Carrion Fields is run by amateurs, is this what you want to see on the front? It's undeniably true according to at least one meaning of the word, but it also serves to force games to market themselves in certain ways. Carrion Fields may very well choose not to advertise that it's run by amateurs, and I couldn't blame them. Without the opportunity to explain to the prospective player what exactly the consequences of that are, you're kind of hamstrung. Amateur vs. Professional carries, in some people's minds, other consequences. For instance, that Professional is better than Amateur. This is not true, as we know. It's merely different. I have the same objection to forcing us to label ourselves as having a pay-for-perks option on the front page as Carrion Fields (or another hobbyist MUD) might have to forcing them to label themselves as "run by amateurs." I'm going to cram another idea into this post too, as I'm out of town and in a hurry: I don't actually have an objection to labeling ourselves as "has the option of paying to shorten time investment", but I do have an objection to "pay-for-perks." I feel the latter comes with loaded assumptions about the nature of the game, in the same way that labeling a MUD as "run by amateurs" does, even if they are both strictly true. I also have a problem with labeling just as "pay-for-perks" unless it includes more detail. For instance, to more completely (but still not completely) describe our revenue model, I believe the following information would need to be included: 1. Free to play. 2. Option of paying to gain in-game things. 3. All things that may be paid for may be instead obtained via either skill, luck, or greater time investment. I have no problem to categorizing ourselves as the above. That's what we are. If that selection of options were available in the database, I'm totally fine with that. I'm not fine, regardless, with being asked to market any specific feature of our game on the front page, as I don't believe that the option of pay-for-perks is proveable, at all, as being more important to players than a host of other options (such as the level of customer service, whether it's a PK mud, whether it's an RP enforced mud, etc etc etc) --matt |
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#33 | |
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Member
Join Date: Sep 2002
Posts: 113
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I'd also be in favor of flagging RP into one of a few categories and PK into one of a few categories as well, although that's not what we're discussing here. It's as true that many players know what they want in those categories as well, and these would also be ways the site could be improved. (Level of customer service is too hard to objectively quantify, especially if games have to self-rate. It's in a game's best interest to rate things like RP level and PK level accurately, on the other hand.) |
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#34 |
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New Member
Join Date: May 2004
Posts: 18
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The mudding world comes in a whole rainbow of colours. We celebrate the unique nature of the many different text based worlds we occupy, yet we insist on using such black and white terms to describe them. Pay or free... Hack n slash, or rpi... pk bloodfest, or pk free. There sees to be little concession to the fact that the muds listed here cover a far broader spectrum.
My mud offers a small thank you for donations, it's small, really it is because if it was actually worth having and gave an advantage to players we'd have more of them donating! yet I've been scolded in the past for calling our mud free. My mud dosn't have perma death so it's been called hack n slash as it doesn't tick all the 'RPI' boxes. I could list alot of things that my mud supposedly is or isn't according to those who see the world in only two shades. I do have to wonder if all the nitpicking and pedantics is really about wanting to provide the right information for prospective players, or just yet another attempt to discredit certain muds in order to make your own realm look better. I'm not a fan of IRE games, but these constant chest beating matches that crop up every time Matt posts have got me wondering just what the motives are for arguing these points. I'm all for having a wider range of options as far as the pay or free situation goes, because I do not see how any mud that has ever accepted a donation from a player to help cover server costs can be slotted into the same category as a mud that can be played by subscription only |
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#35 |
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New Member
Join Date: Nov 2005
Posts: 27
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Allow me to preface my remarks by saying I am in no way attempting to advertise our MUD any more than the rest of you. Also, I'm in no way giving credit, nor discrediting, either side in this debate as there have been amiable and not so amiable posts on both sides.
That said, I'd have to agree with Kaleisha's point. What does any of this matter? I'm sorry to say this, but with respect to you all, this smacks of sour grapes. No matter how logical or ethical a spin is put on these posts against the "pay for perks" crowd, it sounds like the freebie MUDs are upset that the perennial top 3 on TMS are "quasi-free" (my new term, dig it The question is why are they so successful if they are being as "deceitful" as some posters have claimed? I believe it's a fact of our fast food, microwavable, gottahaveityesterday, world. More players would rather "buy it" than "earn" it. Now that's not to say people don't earn rank and noteriety in the quasi-free MUDs, but I think it's more palatable to some to advance to the top in record speed with the spending of some extraneous dough. Personally, if there are those turned off by it or who feel "screwed" after investing time and effort into a character and then finds themselves on an uneven playing field with the "perked out" crowd, all the better for us totally free MUDs. My point is: either way, both types of MUDs provide a service to their type of player. They are responsible for their own consciences, not me. If they feel they have adequately informed their players beforehand, that's between them and their players. But I'm not going to ask them to be cast into outer darkness so I can get my MUD's rank higher, which is what these posts start to sound like after awhile. Again, not trying to insult any of you, just one guy's opinion. |
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#36 |
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Member
Join Date: Jan 2006
Posts: 78
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I debated getting back into this argument, because I think I've already said my piece, and I doubt I'll change any minds. But oh well.... Believe it or not, I'm trying to be reasonable here....
I get, every year, enough frequent flyer miles through "free perks" from credit card companies, rental car agencies, and hotels to take at least 2 trips free. Yet we'd sue the airlines in a heartbeat if they started advertising themselves as "free to fly". In advertising, it is not sufficient to make a completely true statement--it also has to be a not-misleading statement. For example, in the recent past, I believe the government has started to regulate the advertising terms "low-fat" and "light cigarettes" not because the claims were false (and they were not), but because they were misleading. The fact that they were universally used in the industries they pertained to before the gov't changed the rules did not matter. Let's face it, advertising is basically taking stretching truth to an art form, no matter what the product or service. The line between ethical and unethical is in the eye of the beholder, and the government. OK, if someone wants my definition of what makes a game, or anything else "free" that is not misleading, here it is: that a sizeable portion of the customer base uses it freely. This makes it a rather functional definition: It's usable/fun/etc. enough for a large enough group of people to see it that way. Otherwise, the "free" label is mostly a bait-and-switch ploy. I'd say that fraction should be somewhere around 20-25%. But again, here we'd argue as to the number. The #1 thing that puts the "free" label on the IRE games on very shaky ethical grounds for me is the lack of documentation about the number of lessons it takes to level your skills. Without this vital piece of information, a prospective player can't evaluate the economics of the credit system for themselves. Oh, and by the way, the numbers attributed to me in an earlier post probably overstate it a little, because rereading the docs, I found that mini-skills take less lessons. How many less? I have no idea--it's not documented, and even my guild doesn't have those numbers posted. I also cannot inquire using a command in the game as to how many lessons I've spent on my skills, so at this point, I still have no clue. And by the way, being one of those players in games that use spreadsheets and databases to understand games down to their basics, the above, and the implication it had on my RL costs was not apparent to me for at least a couple of months. The credits I bought using the 21-day novice bonus were plenty to handle skills at the beginning. I was just beginning to burn them up pretty quick near the end as I started getting to higher levels. If I had continued, I no doubt would have been spending at probably a rate 3x or more what I spend on a graphical "commercial" MMORPG, which I found astonishing. And that's without a single artifact... But that would have been my choice had I done that. Luckily, I decided to walk away... I'd also question the ability of the credit market to support free players with enough credits at reasonable prices, but that's really hard to predict. It looks like there about 434 credits for sale right now (at about an avg of 3k/credit). But last summer, the number took a big dip, and prices almost doubled. Without following the market daily, it's hard to say whether there's enough there to support say, 5 or 10 players getting gold and buying them up to play free. It might be an interesting test, but I have no time for it, and no inclination to grief existing players if it does send prices through the roof. |
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#37 | |||||||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Is that the best counter you can come up with? To deliberately quote me out of context in an attempt to make it look as if I'm saying something I'm not? You really are pathetic... Quote:
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It makes little difference to me personally, as I specifically choose not to list my mud on TMS. However I still dislike the idea of players being mislead, and have been flaming such adverts long before TMS or IRE existed. |
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#38 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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I've said it before and I'll say it again: It shouldn't be a question of "free" vs. "anything else." It should be a matter of "commercial" and "non-commercial."
IRE runs a business. One of the aspects of its business is to make a profit (whether it does or not is irrelevent, though I believe it does). It is a commercial venture, and it gains its revenue in part from money paid by players for in-game benefits. It doesn't matter that those players can play without paying. It -does- matter that they can get benefits for money, and that some of them do. The moment in-game benefits become payable via out of game currency, that game ceases to be "completely free to everyone." Because the moment ONE person does pay for an in-game benefit, it is no longer free for that one person. And so - "free" no longer applies to that player, and by extension, no longer applies to that game. Either it's a commercial game or a non-commercial game. Non-commercial games don't accept money for any in-game benefits. Notice, I didn't say "don't require money." I said "don't accept money." You don't have to "require" money to be a commercial venture. You can merely "allow" it, and you no longer qualify as a non-commercial venue. So I say, get rid of the whole "free" vs "pay-for-whatever" crap, change the wording to "commercial" vs. "non-commercial," and you've got everything tied up nice and neat in their own appropriate packages. |
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#39 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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2) Does "Players may pay for perks" suffice to describe your model? Maybe the icon links to a definition of the term. An example: "Players can contribute money for in-game advantages. Unlike a pay-to-play model, such contributions are optional. These advantages may or may not be exclusively available to paying customers-- see the game's website for further information." 3) I think it would be useful to have similar icons for PK (all characters, optional, no characters), and RP (required, encouraged, optional), for what it's worth. Players often have strong opinions there as well. |
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#40 | ||||||
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Join Date: Feb 2005
Posts: 25
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The whole issue of the database listing could be solved by changing "Pay per play" to the catch-all "Commercial." I think that would be totally reasonable. Again, though, that is up to TMS, not you or me or even Matt. FWIW, I think that even if IRE didn't allow you to access all content for free, they'd have a reasonable shot at claiming "free to play." Quote:
As for other games which do not list themselves as Pay-per-play but take your money... again, do you have to pay to play? If not, saying nothing is less misleading. |
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#41 | |
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Senior Member
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You can advertise yourself as whatever you want, misleadingly, or not; You can actually do whatever you want, technically, none of us can really stop you. However, your attitude is sickening sometimes, Matt. You claim to represent the ENTIRE world(outside of a few forum posters), when I would stake money on the fact that most MUDers would agree with our definition of free as opposed to IRE's. Beyond that, you try to use an offensive analogy, calling Carrion Fields an amateur run MUD. What makes IRE professional, versus a MUD like Carrion Fields? Is it your business model? Is it because you, personally, make a profit? Do most of your staff members make profit? Are the ones who do not amateur volunteer staff? Does that make you partially professional? No matter, I'm sure you will find some very narcissistic way to answer these questions without answering the spirit behind them. IRE is "free-to-play, pay-for-perks". That is what it is. There are not enough contests to keep the credit market alive, therefor bought credits are necessary for character developement. Trying to hide or under-emphasize the importance of the pay-for-perks/credit section of the game is misleading. However, none of this argues anything more than your more-than-questionable economical-ethicality and condescending attitude towards other MUDs. All I've seen in these forums are posters from a variety of MUDs arguing void of any give-or-take with players/mostly-admins of IRE games. All I've seen is Matt acting like IRE owns this website, and that protecting IRE's right(and they do have a right) to vague and misleading advertising is more important than the rights of the players to be able to clearly see on this resource website what level of economics will be involved with MUDs in the listings. Is there anyone who isn't from IRE/Threshold who thinks that it would be a -bad- thing to have this website color code MUDs by "100% Free", "Free-to-Play, Pay-for-Perks", and "Pay-to-Play"? The meaniong of 'free' is not an improvement of subject-name, really, in this now multi-thread discussion. The discussion, for me, goes even further beyond ethics, to a simple inquiry about why TMS can't add some kind of icon or color-code to aid its players. So far, I haven't gotten a chance to really hear from Syno or non-IRE/Threshold players. |
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#42 | |
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New Member
Join Date: Feb 2005
Posts: 25
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My personal proposal is that we color code MUDs as "somewhat time consuming," "extremely time consuming," and "full time job." This is way more important to me than money. |
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#43 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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I'm not sure how we got lumped into this.
Threshold is not listed as a "free" mud. We are listed as a pay-for-perks mud and have been ever since the option to list that way has been available on TMS. We are not accurately pay-to-play since that's not how our payment system works, but we definitely are not listed as free. Just wanted to clear up the misconception! -Dalaena www.thresholdrpg.com |
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#44 | ||
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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You must have purchased a subscription to Skotos in order to play The Eternal City, it is part of the Skotos package. The Eternal City is not free. You HAVE to pay the $50 registration fee to play Threshold beyond an initial grace period. Threshold could probably market itself as having a free trial period, but it is a pay-to-play game with purchaseable perks. The individual IRE games do not require the purchase of an overall subscription to IRE in order to play them. The IRE games do not delete your character if you play too long without paying a registration fee. I can understand people wanting to assert a distinction between hobbyist games in which no money is accepted for anything and commercial games which do accept money for in-game benefits. I can understand people wanting an entry on the information page that would document this distinction. But neither of those positions requires one to make the absolutely laughable argument that a game which can be played free of charge cannot honestly advertise itself as "free to play" simply because one, for some unknown reason, has chosen to interpret "free to play" as meaning "non-paying players will have exactly the same playing experience as players who spend their inheritance on in-game perks." |
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