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This is a discussion on "The meaning of 'free.'" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (Galleus @ Jan. 17 2006,17:31) The point, I think, is that numerous such examples can be made, further splitting the hairs of the system until you're rivaling hex code for letter/number combinations. The proposed "improvements" have been little more than attempts to redefine things in a way that best serves a vocal minority. There's that "vocal minority" marginalization attempt again. I don't think "numerous" examples can be made. I proposed two checkboxes, and I haven't seen a counterexample that doesn't fit into that scheme. ... |
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#121 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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I don't think "numerous" examples can be made. I proposed two checkboxes, and I haven't seen a counterexample that doesn't fit into that scheme. Please provide one if you're aware of one. ( ) Optional payments may alter gameplay. ( ) One or more mandatory payments are required for continuous gameplay. Carrion fields, Armageddon, etc.: n/n. IRE: y/n. Threshold: y/y. If you want to get really fancy, it goes all the way up to three checkboxes: ( ) A recurring fee is required for gameplay. IRE: n. Threshold: n. Gemstone: y. |
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#122 |
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Join Date: Apr 2004
Posts: 40
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Heh I have a great idea for a mud.
You start in one room which you can't leave until you have 10 credits. Every credit costs 5 bucks but you can recieve them from other players! FOR FREE You can do so by whining and begging! Once you get your 10 credits you can play THE REST of the game. However things like fighting a mob, drinking from a pool etc.. will be featured in the first room and it's free to play there as much as you like. And really it's not too hard to whine untill someone fetches their daddy's credit card because they're sick and tired of your bitchin', allowing you to play the rest of the game. (We do not condone mudsex for credits but niether do we condemn it). |
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#123 | ||
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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() Command & control ultimately by a hobbyist mud admin. () Command & control ultimately by a professional mud admin. Are you ok with this as well? --matt |
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#124 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Oh noes! Valg can play the "invisible masses all agree with me by their silence" card too. You might recall that you recently suggested a change to Adam about the voting rules. People discuss things. That's why the website has a forum. I'm sorry that you feel it necessary to cloak your business model, but I don't have to sit quietly in the corner because you told me to. Come back when you have a more substantial reason why users of this resource shouldn't be able to see your business model up front. Invisible friends don't count. |
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#125 | ||||
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Location: Mill Valley, California
Posts: 2,119
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(Note: I think both of those suggestions have equal value, which is to say, a lot or none depending on your point of view. Very little in mine.) --matt |
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#126 | |
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Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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However, there is an a priori reason to know the business model-- everyone has a budget (even if it is thousands of dollars), and if you can't afford a game where money matters, you won't be able to play it. Everyone knows their budget, and a good MUD resource would let them know what they are in for. Conversely, you've argued that some players prefer a pay-for-perks model because it allows them to make a trade (RL money for in-game time) that another game might offer. They might actively search out a game with that criteria. More power to them. I just don't like hiding the information from them. |
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#127 | |||
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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I have no problem with listing our business model, as long as it is described in full and as long as nobody is being forced to advertise certain features on the front page. See other recent posts for what acceptably in full means. --matt |
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#128 | |
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Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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#129 | |
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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--matt |
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#130 | |
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Member
Join Date: Apr 2002
Location: Brisbane Australia
Posts: 74
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Your proposal DOES imply that the professional muds are somehow better, and it DOES come across as insulting if you are an admin on a "hobbyist mud". The initial 2 suggestions from valg do not come across the same way. They do cover the various payment models. After the first time I looked for a mud on here and tried some of the top ranking muds, I stopped mudding for quite a while (in ignorance, thinking that it seemed muds were based on the dodgy pron site model of claiming to be free but needing money), being able to see the type of payment model would have meant I probably would have gone to my current MUD first off. And as for the "silent masses" some will be silent because they feel that it is pointless to try and make a comment that will be taken with any weight, unless you somehow have lots of posts in hour history. I myself, frequently swallow my comments because they have already been voiced by others (KaVir, Valg, Molly at times), and the last thing I want to do is increase the noise to signal ratio of these forums. |
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#131 | |||||
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Location: Mill Valley, California
Posts: 2,119
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--matt |
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#132 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Again, remind me how you know the proposed labeling is supported by only a "small minority" of TMS users? By my rough count, more people have posted in support of it in the two threads than against it(*). How are you able to speak for all of the people who haven't posted? You might be right for all I know. But you might also be wrong.... and you're definitely wrong to presume you can speak for those people. (*): A number of the antis are IRE employees... and a little birdie told me you've made it clear to your staff in the past about how you feel about being contradicted here. That's understandable, as your position allows you to speak for your company as a whole, but their positions are hardly independent of what you are writing. I wouldn't publically contradict my day-job boss either, but it wouldn't be meaningful for him to say "And Valg agrees with me 100%!" given that. |
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#133 |
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Senior Member
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Matt - there haven't been any threads, or even any posts supporting your Professional versus Hobbyist counter-suggestion.
Matt - the majority of the posters in these threads come from a wide variety of MUDs and have very little relation to each other(and no contact, mostly), and are here doing what forums are meant to do... bring lots of voices together to discuss a single topic. Matt - the minority of the posters in these threads who argue against these suggestions come from IRE MUDs. As a matter of fact, I've asked for non-IRE counter-arguments several times and I've only received the response of one person(Spoke). And Spoke didn't suggest a Professional vs. Hobbyist MUD either. Also of note is that most of the arguers(most, not all) seem to have very few posts, inferring that they are relatively new posters. Lots of relatively new posters that are either IRE Staff(and a few players)... hmm - I'm not against hearing new forum-users voices at all(I'm new myself), but I didn't come here just to go punch-to-earbite with you on this subject. You are not the voice of the majority of MUDers, Matt. Neither am I. However, the group of MUDers who are vocal about this topic come from a variety of MUDs(and yes, combining the "hobbyist MUDs" together makes that group larger than the combined "professional MUD" group). The group of MUDers who are vocally against this topic all seem to be from Professional/Commercial(specifically, IRE) MUDs. Propagandic word-twisting rhetoric has been used in social communities for thousands of years. Being that most of us are at least semi-well educated and intelligent/intuitive, I'd hope that we'd be able to see that Matt is doing it now. Who benefits from keeping players in the dark about objective qualities of a MUD(especially ones that affect cost)? Well, I would too, and yet I still argue the other side of the fence. IRE is obviously tilted on this argument, and I've yet to see one counter-argument to my last suggest(made back on Page 9 of this thread) because the counters have fallen down to word-twisting, name-calling, and selective quote-arguing. Reader's Digest Version: Don't call us the minority - we come from a variety of games, and not all of them are "hobbyist" to use one of your propagandic terms. Don't call yourself majority - your supporters are almost entirely from YOUR MUD. I'm not negating anyone's point of view, but you are being ridiculous and I hope that the majority of the users here can see that. I'd be careful of the direction you're going in, Matt - more and more people are beginning to compare you to Vryce, and I'm sure that you(and IRE) won't like or benefit from that in the end. Take that or leave it, as you will. |
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#134 | ||
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Join Date: Apr 2002
Location: Brisbane Australia
Posts: 74
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I think you missed the point here, you or valg cannot assume that the lack of response from masses agrees or disagrees, but I have seen in a few threads, you and others assume that lack of comment == support |
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#135 | |||||||
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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--matt |
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