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This is a discussion on "The meaning of 'free.'" in the Top Mud Sites Tavern of the Blue Hand forum : Which is why I've stated, Atryeus, that I'd be all for even further specifying the categories, so long as it does not become completely ridiculous(most likely on purpose, to ruin the positively proactive proposal), or so long as it allows all parties to come to an agreement on it being fair termanology, and there is a link on the website describing exactly what that termonology means.... |
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#181 |
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Senior Member
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Which is why I've stated, Atryeus, that I'd be all for even further specifying the categories, so long as it does not become completely ridiculous(most likely on purpose, to ruin the positively proactive proposal), or so long as it allows all parties to come to an agreement on it being fair termanology, and there is a link on the website describing exactly what that termonology means.
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#182 | |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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#183 | ||
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New Member
Join Date: Apr 2002
Posts: 26
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[quote= (the_logos @ Jan. 19 2006,15:54)]
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If you go take a look at armageddon.org's website, community resources -> online stores you'll see that there are links to sites not affiliated with Armageddon, which carry Armageddon related products. I believe this is what Almondine War was saying. You might want to read and look before you say things are Absurd. Now... don't make me start up another thread entitled " The meaning of 'affiliated' " Heh, all in good fun Matt. You have to expect to receive some attacks being in the number 1 position on TMS. A toast to your success, and here's to hoping you lighten up a bit. Xotl |
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#184 | |
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Member
Join Date: Sep 2005
Posts: 121
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Threshold @ Jan. 19 2006,17:55
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Honestly, the degree to which people think knowledge like that can be bought for money always confuses me. |
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#185 | ||
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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In IRE games, credits lets you learn skills faster, that doesn't mean you still don't have to learn how to USE those skills. Many of the best fighters are people that have grown gradually, because they learned how to use each skill more effectively than someone that just maxed out all skills in a day(which isn't possible, due to limits on how many credits you can convert per day). I'm sure there are some pay-for-perks games that are as you say, and I agree that those games are not worth playing. In this case, IRE doesn't fit the mold. |
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#186 |
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Senior Member
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What P4P games are worth playing? It's different different depending on what playing is worth to each individual player. For me, I don't enjoy any PvP where some people have spent IRL money to buy a better player-file. I understand that in, basically, MOST semi-balanced games, a skilled PvPer will be able to run circles around a super-powerful newbie character. That's not the issue. The issue is the advantage skilled PvPers who have the ability to buy character enhancements have against other skilled PvPers who do not have the same access to credits, for whatever reason.
That's just for me, personally, though - in the end, it has nothing to do with the goal of this thread(or at least, -my- goal in this thread), and that's to get some color coding into the TMS website so that searching players have more information on the style of MUD they choose before they start playing. |
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#187 | |
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Member
Join Date: Sep 2003
Posts: 84
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Ultimately, virtually everyone who is blathering on about the disadvantages of a pay for perks hasn't played and of the IRE games in question enough to get into the combat system. Their views are being based on what they know of mud combat, which they've learnt from a style of mud combat originally conceived over 15 years ago. Can someone point out this supposed horde of woefully done by players, who have cried foul over missing an advantage.. that they can get through just playing normally anyway? -H |
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#188 | |
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Member
Join Date: Nov 2005
Posts: 50
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#189 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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#190 | ||
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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As has been proven time and again, just buying a good system doesn't make you a good fighter, but it can make someone better than they were without it. Play one of the games for a while, or even read the combat section of the forums to see the level of skill needed in actually mounting an offence, systems are used only for defence and are never perfect. A skillful player knows how to attack, when to attack and what to attack with. They will also know the times a system cannot handle it, and how to cure themselves manually to get the system back on track. In 6+ years of playing IRE games, I have not once seen a perfect system. I've seen plenty of near perfect systems, but they are not perfect and still need player input at times to get the curing correct. As most good fighters will tell you, it's better to build your own than buy it, then you know the quirks of the system far better. |
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#191 | |
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Member
Join Date: Sep 2002
Posts: 113
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Buying a gun won't make me the top deer hunter around. In my case, it wouldn't even make me competent. However, not buying a gun (or bow, or big-ass steel-jawed deer traps or whatever) will ensure that I am never competitive with those who do make that purchase, assuming a minimal level of competence on their part. |
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#192 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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This is, of course, the goal. If spending money didn't strongly influence how often you win, few people would spend the money. Purely cosmetic perks wouldn't sell at nearly the same rate. Back to the checkboxes sub-discussion, would this cover all games? ( ) Optional payments can influence gameplay. ( ) Optional payments access otherwise unavailable gameplay. ( ) A one-time payment is required to continuously play. ( ) Recurring payments are required to continuously play. Examples: Carrion Fields: n/n/n/n IRE: y/n/n/n Threshold: y/?/y/n (I don't fully know how their perks system works.) Gemstone: y/y/y/y. I think this covers what the_logos wanted, based on earlier posts. |
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#193 | |
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Member
Join Date: Nov 2005
Posts: 50
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#194 | ||
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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Just like IRL fighters, many of the best fighters only really use a few basic moves that they can execute perfectly. That's what it takes to be a good fighter in IRE games, knowing how to defend(curing anything requires nothing but IG gold to buy the herbs/exliers/salves/etc) and knowing exactly how to use a few of your skills. Many of the trans skills are fairly useless for combat anyway. |
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#195 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Unless there's an objection to the proposed "four checkbox" system, I'll try to run it by Synozeer at the end of the weekend or so.
In the meantime: Taken from this link: From : Matthew Mihaly Subject : Re: (MUD-Dev]) Pay Muds & Free Muds - working together, or against each other? First, I run a pay mud, not a free mud. It doesn't charge (yet) for on-line time, but to advance the strenght and variety of your abilities very far upwards takes money. Players buy credits to raise their skills (as a particular skill goes up, they gain more abilities that are contained within that skill). Maxxing out all your skills isn't something most people do, but to get, for instance, all three of your class-related skills to Transcendent (the max), would cost, if you bought the largest amount of credits at once that you could, about, $330. Maxxing out your character takes about $1200. This checks out with the cost estimates posted, as far as the pure-cash route. The first sentence sure is interesting, though. Questions for IRE players: How long (time-wise) would it take you to start with a new account, and get all three of your guild's skills to transcendant? I continue to be curious about what the trade-off is. |
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#196 |
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Member
Join Date: Sep 2005
Posts: 121
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Interesting link.
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#197 | |
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New Member
Join Date: Jan 2006
Posts: 6
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Hi everyone.
I am one of those thousands of silent voices. I read these forums, get frustrated by some posts and posters, but generally choose to stay out of the discussion. Now, however, I noticed Valg's link and quote. What he failed to mention was the date on that site: Quote:
As for the question itself, I really wouldn't know, Valg, sorry. |
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