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This is a discussion on "Any news about the search engine for commercial/no" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by I guess you missed the latter half of Draeloth's post. In it he correctly states that the business model I intend to use (every business model, for that matter) relies on people knowing that it exists. I wasn't going to post off-topic and talk about how my project is related, but thanks for turning the spotlight. I missed nothing. I merely made a statement in the same condescending immature manner utilized by yourself. Your 'spotlight' statement is further evidence that you have no use for the MUD playing community beyond the ability to line ... |
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#31 | |
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Member
Join Date: Nov 2005
Posts: 50
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On another note. I am not a MUD admin I am only a player. I support this system because I believe it is imperative to have as much information as possible when making a decision. IRE is notorious for restricting the flow of information to players. EX: Not allowing the posting of reviews, discouraging the posting of required lessons for learning charts, avoiding disclosure that it is a pay for perk system until in game. The more information the better. |
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#32 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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We really are free. I can't emphasize that enough. There are no "Mandatory money donations" or "Requirements to buy". |
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#33 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Quest Points get you more access to all of this fancy in-game equipment, and that equipment "is very powerful and often contains special powers such as permanent haste or sanctuary." Trivia Points can get you custom favors other than equipment. Thus, if the_logos's data is correct (I have not independently confirmed this.. if someone from Aardwolf is around, I'd appreciate it), Aardwolf is pay-for-perks, just like IRE, and would check "optional fees". 2) IRE would check only the "optional fees" box. Threshold has a mandatory one-time fee, and is pay-for-perks afterwards. MUD2 has a recurring fee. So far, all of those fit neatly into one of the four boxes I've proposed. |
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#34 | |
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Member
Join Date: Sep 2003
Posts: 84
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There are a few differing motivations here. Valg wants to get further up the charts, and thus get more referals. KaVir is spiteful and wants to hurt Matt in any way he can manage. Sinuhe seems to have anger management issues. On this issue, they don't actually care about players being supposedly mislead at all, or the health of the community, or anything else that is being churned out by their bleeding hearts. The arguments are obviously fueled by their own motives. -H |
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#35 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Of course, the only way we'd move up the charts by such a change is if new people come to the site and see "Oh. This other game involves optional/mandatory fees. I'd rather check out this free one." Also, these people would have to outnumber the people who prefer a pay-for-perks scheme because it lets them exchange money they have for time they don't. I can't twist a player's arm and make them check out my site. But I can ask that the important information is made available up front. If accurate, honest disclosure of information moves more people to my site (and Armageddon's site, and piles of other free options...), what is bad about that? It's better than the current concealment of that information. (P.S.: Regarding your KaVir jab, you're aware that the_logos and KaVir agree on this issue, right?) |
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#36 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Quote:
Moron. |
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#37 |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Here's another spiteful suggestion: How about adding a text box called "payment model", which is completely optional. You can leave it blank, or fill it in, but if you fill it in it must be both truthful and complete - you can't say "completely free" if there's a registration fee, but you can say "one-off registration fee, then free to play". Other options might be "free to play, but you can buy out-of-game accessories such as t-shirts and mugs via the website" or "free to play, pay for perks, but perks can also be earned through non-payment activities".
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#38 | |
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Member
Join Date: Sep 2005
Posts: 121
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Hardestadt @ Feb. 15 2006,10:38
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The proposed information should be valid and desirable for a majority of players. Unfortunately the majority of players don't post to, or even read, discussion boards, so we won't hear from them here. From a player's point of view, the reasons for wanting this type of info are very clear and straightforward. Most of the posters on this board seem to get it. The ones that don't, or pretend that they don't, clearly have 'their own motives' too. Actually the violent opposition from certain mud owners against a system that to most people would seem logic, fair, correct and infomative makes me wonder what lies behind it. |
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#39 |
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Member
Join Date: Jun 2002
Posts: 68
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It strikes me that a solution was proposed on a previous thread might actually fit the TMS listings a little better. Instead of having 10 boxes each with their own twisted little meaning, it would be very simple to have two boxes
() Commercial () Noncommercial Now it may not be outwardly clear to players exactly what this means for each specific game BUT it does clarify who is running their game as a business and who is running it as a hobby (not making a living off of it). I personally don't think it needs to get any more complicated than that. The players can take whatever inference they want from the boxes and the information would be accurate. Ytrewtsu |
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#40 | |
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Member
Join Date: Feb 2006
Posts: 44
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To quote Anitra:
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Of course people like myself, Valg and every other administrator from a truly free MUD have slightly selfish reasons for wanting this pointed out. We want people to play our games, and we find it completely disingenuous that games that involve cash money get away with advertising themselves as free (or not telling people there is money involved until you're already immersed, which is nearly as bad). Likewise, of course administrators like logos will fight against having it pointed out, because giving all of the information up-front to people seeking MUDS to play would be bad for their business. There's a vast difference between pointing out that you can buy things with cash once you're already in the game or captivated by their website, and pointing it out when you're looking at a list of all the muds available to play. Oh, and Claiming that Carrion Fields counts as a "pay for perks" MUD because someone could potentially cheat AND potentially not get caught and denied by the staff is one of the most ludicrous things I've read here. |
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#41 |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 151
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Doesn’t something stick in your craw at the thought of others deciding how to label your MUD? Can you imagine MUD police visiting your game and deciding your world is “Mostly Stock” instead of “Mostly Original”? Or that roleplay is not “Mandatory” but only “Encouraged”? Or deciding that your category should be “Dungeons and Dragons” and not “Forgotten Realms”? How about if someone decides to describe your MUD for you? Wouldn’t you be outraged? I sure would.
And that’s what bothers me whenever this discussion about how to label MUDs comes up. People decide to make up all sorts of labels: pay to pay, pay for perks, optional pay for perks, donations accepted, donations sometimes accepted, optional donation with optional perks that may or may not have an impact on gameplay, mostly free, free but really greedy capitalist pigs in disguise, absolutely free, really really (and I mean REALLY) free, 100% super duper A++ freer-than-you-can-possibly-imagine-in-a-zillion-years FREEEE. And after making up these labels, some of which are confusing and not obvious, there is an attitude that, “Well, you MUST accept the labels that I in my wisdom have ruled will cover all MUDs. No, I don’t care how you want to describe your MUD. You must use MY labels. And if you don’t use them, then you are a big poopie faced liar who won’t play by my rules which obviously makes you a BIG evil meanie who should be shunned!” For those who are pushing for these labels, you have to eventually ask yourself, are you or aren’t you asking for the MUD police to enforce your label system? If so, will the MUD police also enforce other labels regarding RP, PK, genre, etc.? If not, then the labels you make up must be embraced by those whom you want to label or else they will decide not to use those labels. And if you know the games your labels are targeting dislike the labels, isn’t it a losing battle? Just some rambling thoughts. |
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#42 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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How would you feel if every stock mud out there listed itself as having a custom codebase with a completely original world, unrivelled gameplay, etc, etc, etc? |
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#43 | |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 151
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Quote:
Regarding TMC, you may be right but I only ever recall their 'audit' being they checked that the MUD exists and that it is somewhat accurate with regard to players online. I'd be very surprised if they audited things like "extended race select", "multi-classing allowed", "newbie friendly", etc. Do they really count the number of rooms in every MUD listed to audit the world size? |
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#44 | |
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Member
Join Date: Sep 2002
Posts: 113
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It's a serious question. I'd be outraged, but I'm not exactly Gandhi. |
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#45 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Quote:
A number of years ago, we had to list our game as "Mostly original" areas, because we had a few stock leftovers. Instead of lying about it, we took the time to cut or replace all of those areas so that we had a world where every area was written for CF. Then, after it was done, we changed out setting so that the listing stayed accurate. If someone claims "Our MUD is the greatest!", that's clearly a subjective statement, and you're free to make that judgement for yourself. But "IRE games accept optional fees which impact gameplay" is not a subjective statement. TMS bills itself as a "one stop MUD resource". Why not allow a browsing player to know what kind of commercial model your game uses? |
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#46 | |
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Member
Join Date: Feb 2006
Posts: 44
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Quote:
Also, labeling a mud as "free" or "involves money" is hardly some abstract label the communists came up with. The only reason all those labels exist that you brought up, is because muds that aren't really free keep trying to pass themselves off as free. That makes the muds that are free for real try to make their label stand out so people understand that, hey, we're really free. Unlike those people who advertise themselves on the surface as free to get you to come check them out but aren't. And finally, there are no "mud police". When it comes to your own literature, you can label yourself however you like. If someone goes straight to your website and you write "Free!" all over it when it's really not, that's your business. What's at stake here is how TMS lets you be labeled on their site. I would argue that it's vital to the integrity of TMS as a whole that they label muds correctly, even if the mud staff is trying to pass themselves off as something they aren't. |
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#47 | ||
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Quote:
That being said, I'm wondering if the Carrion Fields boys will be labelling their mud as "Optional payments may influence gameplay.", since it appears they're using a business model of their own. From their site: Quote:
Now obviously the IRE and Carrion Fields business models -are- different, but its mostly a question of scale. The problem I have with |