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#61 | |
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Member
Join Date: Feb 2006
Posts: 44
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To quote the_logos
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These are a big part of the reasons we can say with confidence that money doesn't have an affect on gameplay in CF. |
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#62 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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We don't all run the same kind of game. However, optional payments can affect gameplay in Carrion Fields, and you DID change your reasoning behind that only upon it being pointed out that they can.
--matt |
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#63 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Quote:
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--matt |
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#64 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
I can prove money can have an affect on gameplay in Carrion Fields, but it takes some effort on my part. I'm willing to do it if you're willing to sign a contract obligating you to pay my costs after I succeed. Here is what I'd do: 1. Either post here or use our adspace here or on Mudconnector to advertise that I'm looking for Carrion Players, and will pay someone $100 for some item of trivial value. If that gets no responses, I'll just increase the amount. I don't know what game currency you guys use, but I'd think that there are a lot of kids who would happily sell me 1 of the smallest denomination of currency for $100. 2. Sign a contract with the person obligating me to pay them and them to give me the item. 3. Screenshot the transfer of the item specified in the contract. I mean, trivially, all I have to do is have a friend create a character in CF, pay him $20, and have him give me a gold piece. There, gameplay has been affected, and all you guys know is that a gold piece (or whatever) changed hands, since it looks absolutely no different from any other transfer. Btw, if you're interested, here's Randy's article: http://www.fudco.com/habitat/archives/000023.html And the resulting Terranova discussion: http://terranova.blogs.com/terra_nov..._virtual_.html You might also check out http://www.gsauctions.com/ which is auctions for stuff on another text MUD (Gemstone). --matt |
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#65 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
I'll second Disciple's thought: If "optional fees impact gameplay" is conceptually too complicated for you, even though everyone else seems to get it, and you agree we run very different kinds of games (as you just stated), feel free to suggest a checkbox that differentiates between the two. I've deliberately posed language that is as neutral as I could think of. I'm not asking for a checkbox that says "WvW (*), or PvP?" That would be too pointed. We use very different business models. How would you describe that difference? (*): The "Wallet vs. Wallet" gameplay model, where two players square off in a competition of who bought the most credits. Exciting! |
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#66 |
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Member
Join Date: Nov 2005
Posts: 50
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I suspect Matt could really give a damn about the business model of Carrion Fields. His entire line of discussion and list of links/sites is probably just an attempt to divert the conversation.
The point remains that TMS bills itself as a 'One Stop Mud Resource'. Individual MUDs harbor no responsibility to provide information of any kind on their home pages. Their listings on TMS however should provide as much information as possible because it would be beneficial to players and conform to the way in which TMS labels itself. |
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#67 |
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Member
Join Date: Feb 2006
Posts: 44
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Really, your response stands to reason, based on what I said earlier. You aren't interested in full disclosure of any sort. You could just say that and be clear with us all, rather then beating around the bush.
Also, thank you for offering to come cheat on our MUD. I think I can speak for the entire staff when I say "No thanks." I trust as a professional MUD developer you would find that, well, unprofessional. |
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#68 |
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New Member
Join Date: Apr 2004
Posts: 23
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The only thing I can really say as to the "optional payments affect gameplay," is that, it could "theoretically" happen in any game on the list. Now, if it applies to all of them, it doesn't really matter enough to even bother with in my opinion.
And it could "theoretically" happen in any mud, however hard it may actually be is up to the individual game. Let's take Armageddon, I "could" tell them I will donate $20,000 if they will improve the crim code and fix the brew code. Would they turn it down? Maybe. Would it effect gameplay if they do accept 20k in exchange of code revamp? Uh.. Yea. Sooooo. If it applies to everything, it doesn't matter. |
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#69 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#70 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Frankly, this really shows your real motivations, which don't involve disclosure, but promoting your MUD instead. The important thing to you here isn't disclosure, but finding a way to separate your MUD from our MUDs in any way you can. --matt |
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#71 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
We're not interested in separating our game from yours in any way we can. We're interested in honestly disclosing an important and crucial difference. Why are you so interested in concealing it? You've previously stated that we run fundamentally different models. I'm sorry to see that you're backtracking to continue your charade, but I'm not surprised. Good luck getting anyone to buy it. |
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#72 |
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Member
Join Date: Jun 2002
Posts: 146
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These new check boxes sound ok to me. The more useful advanced search filters are, the easier the experience for the players using them, and the happier they'll be with their results.
Being able to search for "free" is a no-brainer for a search field .... "purchaseable perks" or something to describe the achaea option also seems reasonable to me. I have a good feeling that there's people who'd want to search that, and I'm sure it isn't undesirable to list it clearly on TMS, if its already listed clearly on the game's website. Seems like just a matter of getting the wording right. Other suggestions I've longed for, for several years: * search results default as random picks (limits alphabetical advantage on mud lists, which is lame in my opinion) * searches may be ordered by most popular voted * searches may be ordered alphabetically if you want. |
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#73 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Earlier today, at a Red Cross office:
Matt: Hi. I understand the Red Cross hates Japanese-Americans. Employee: I have no idea what you're talking about. Federal law prohibits such a thing, it's incompatible with our mission, and there are countless examples showing that we treat Japanese-Americans like we treat all Americans. Could you explain? Matt: Well, I bribed one of your employees to say something negative about them out loud. It's right here on this tape. Employee: Well, that would be against our rules, and that employee would be fired if they did say that while on the job. It certainly wouldn't reflect on the Red Cross. May I see the tape? Matt: Sure. (*Hands it over.*) Employee: Sir, this is a cassette of Weird Al Yankovic's "In 3-D" album, with "I heart A.Y." scrawled in crayon on one side, and "Red Cross Evidence" scrawled on the other. I just played a piece, and it's just polka medleys. Matt: Well, I don't have an actual proof it happened. But it theoretically could happen, and I could theoretically bribe an employee to say that on behalf of the organization, and that's what's important. It's how I came to the conclusion that the Red Cross is a commercial enterprise that hates Japanese-Americans. Employee: Might I interest you in one of our mental health brochures? |
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#74 | |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Quote:
The point I was trying to get at is that your proposal is ambiguous. Obviously, if I can use it to link your game and IRE games into the same group without any great leap of logic, the terms are not very clear. And really, Valg, its not illogical to suppose a carrionfields.com email address isn't going to give someone at least a certain air of authority while playing carrion fields. - Ryan |
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#75 | |
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Member
Join Date: Feb 2006
Posts: 44
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To quote malaclypse:
Quote:
There are several factors that go into making @cf email addresses irrelevant when dealing with the players: 1. Like Valg said, there isn't any way for the immortals to connect a given character to an @cf email address. Of course some of the higher-ranked immortals can check the IP addresses of characters, but again, the IP addresses are not connected to the email addresses, so it's irrelevant. 2. If you're talking about who your current character is in an out-of-game setting, and the information gets back to the immortals that you're advertising it, there will be consequences. At the least everyone will frown on you for mixing your character with your out-of-game persona while the character is still active. At worst, you'll be denied for breaking the rules. 3. There is no OOC talk allowed on CF (newbie channel aside, and that is closely monitered). I think this one is key to understanding what we're saying. If your character is running around talking about email addresses or telling people who the player is, or any number of OOC things, you're eventually going to be caught. Our players are used to - indeed they demand - this level of IC-control, and the few times it does happen it is often reported to us by the other mortals who hear it long before we catch it ourselves. Like all players, ours communicate through official forums, un-official forums, chat rooms, instant-messaging, and whatever else you can think of. Of course some of them know who others are playing, we're not naive. But if it comes out in the game, like I said, there are consequences. We put a lot of effort into keeping track of these things. In part it's just the way the culture of CF works. Our players WANT things to be in-character, all the time, and that's the way we enforce it. If you played CF for any decent length of time, you would completely understand how someones email address could have zero affect in the game. If it still seems unclear or doubtful, let me know what part you're hung up on, and I'll see if I can explain it better. |
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#76 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
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While the theme of this thread seems to be, yet again, attack IRE and the Pay-for-perks model they use, I'm not going to jump on either side. I just have a simple question:
How many of you, that speak so strongly about how much money does or does not effect the game play, have actually played those games for any extended period of time? How many of you have taken the time to see(in the case of IRE games) how hard it really is to get those credits without money? I have a strange feeling, none. If you haven't played the games, you can't claim to know how much these things effect game play. Therefore how can you claim to be speaking with players in mind, when you don't know how they feel? The only person in here that has said they are a player, didn't have a problem with the way things are... What are your real motives? |
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#77 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
How is asking TMS to accurately label games by their business model an attack on anyone? I'd prefer accurate labeling because I'd like browsing players to know we're completely free, unlike a lot of other games. I've stated this multiple times, so you can stop asking now. |
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#78 |
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New Member
Join Date: Jan 2006
Posts: 18
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The question posed by this thread was "Any news about the search engine for commerical/no?". I think that after reading this thread thorougly I can safely come to the conclusion that Carrion Fields accepts donations and money influences gameplay in IRE games.
If I am wrong please correct me. |
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#79 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
Some people do not want to advertise certain features of their mud, and the fact that we've had this discussion so many times goes to show that - as a result - options such as 'pay-for-perks' will never be added. However there may be some value in having an optional box where each mud owner may choose to write a couple of sentences about their payment model. But regardless of whether that option is added or not, I strongly believe that the listing data should be accurate. That is why I would rather see the 'pay-for-play' entry removed entirely if no alternative is found - because at least that way it can be made clear to the player that it's up to them to find out such information themselves. Misleading information - or worse still, false information - undermines the value of the listings, and will result in players going elsewhere for their searches. Quote:
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#80 | |
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Member
Join Date: Nov 2003
Posts: 55
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Baram Posted on Feb. 16 2006,02
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This thread was not started as an attack on the IRE games, although it is true that the owner of these games, by his own actions in opposition to a perfectly sensible request, has laid himself open to attacks. If you read the thread from the start, you'll probably also see who started the 'attacks' It is interesting, but hardly uplifting, to watch the_logos and his associates trying to muddy the water by throwing unfounded allegation at Valg, in an attempt to insinuate that the donation system in Carrion Fields is in any way similar to IRE’s purchase system. The main problem here seems to be not only semantics, but also have a difference in ‘culture’ and ethics. First, the IRE supporters seem unable to differ between a donation and a purchase, so let me again explain the difference. - A donation is by nature unselfish, you donate money to a cause and don’t expect any reward in return, apart from a simple thank you. - A purchase is a transaction, where you pay a price to get a product in return. One of the reasons why this difference has become somewhat muddled in some parts of the mud community, is the misuse of the ‘donation’ concept that certain mud administrators have initiated, in an attempt to circumvent the DIKU licence. These DIKU based muds accept money for in game benefits, but since this is forbidden in the licence, they call it ‘donations’, to conceal what is really going on. To avoid any misunderstandings here, let me state once and for all that neither the_logos nor Valg fall under the category of these shady characters, lead by Vryce and Medievia. The IRE Muds are based on a custom codebase, so the DIKU license does not apply to them. Valg’s mud is a DIKU derivate, but the CF system follows the DIKU license strictly, i.e. you cannot purchase anything that will in any way affect the gameplay. Nobody has ever shown any kind of evidence that even remotely points in another direction. The repeated allegations to the contrary, made by the_logos and co, seem to be based on the earlier mentioned difference in culture and ethics. People seem to judge others from themselves. To someone, who wouldn’t hesitate to break a rule, cheat, bribe or do some other unethical thing to achieve a personal gain, it is natural to assume that everyone else in the world would be similarly lacking in ethics. They simply cannot understand that honour, honesty and integrity would prevent other persons from doing the same, since they judge others from their own standards. This statement, harsh as it may seem, is based on evidence provided by the_logos himself on this very board. When you read some of his posts, you get an insight in his way of thinking that is amazing, at least to me. One example is the thread where the_logos actively encouraged all DIKU muds to go ahead and follow Medievia’s example of breaking the license, based on the statement that the wording of the license was not strong enough to stand up in a modern court, and that the INTENT of the licence, (which nobody, not even himself has ever disputed) was nothing that needed to be taken into consideration. In short, if something is ‘legal’ or even if it is illegal but you run no risk of getting caught; go ahead and do it, ant to hell with ethics and moral. Another example, also provided by the_logos himself, is an incident in his past as a player, when he bought a beefed-up sword from a dishonest mudowner for the sum of 1000$. Based on this transaction, between a dishonest player and a dishonest mudowner, he draws the conclusion that ALL mudowners are dishonest. And yes, this is something that he has openly stated on these boards; that he could basically go to any mudowner and offer them bribes, and that they would all respond to this by accepting the bribe and providing him with the wanted cheat object. To most mud owners who are honest persons with integrity and abhor cheating in any form, an allegation like this is deeply offensive and insulting. To the_logos himself it is a natural conclusion. He would do it himself, hence everybody else would also do it. Discussing questions of ethics and moral with a person like this is about as productive as discussing music with a tone deaf person. To a person like this, any attempt to divert the attention from the basic issue would be justified, because he is doing it to protect his own business against a measure that he perceives as damaging for said business. It could be interesting to discuss exactly why it would be damaging, but I’ll leave that aspect for now. |
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#81 |
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Member
Join Date: Nov 2003
Posts: 55
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In retrospect:
I just want to repeat the motive for starting this new thread about a question that had already been beaten to death in several other threads. After 8 new pages of more or less off-topic arguments, there has still been no reaction, neither positive nor negative, from the list owner, Synozeer, to this proposition. My above post has really nothing to do with the basic and initial question about a search engine for commercial versus non-commercial muds. It was just an attempt to explain the motives and mechanisms behind the wilful diversion of the discussion from the actual issue, by certain interest. And the basic issue still is this: There is a concrete demand for a function in the search engine to discern whether a mud on the list is commercial or non-commercial, and in the extension, in what form the business idea is implemented. The basis for the demand is a feeling that such a function would improve the quality of the listing and the Website. So far most posts seem to confirm that such a function would provide a valid and appreciated information to the customers, (which in the case of the list functions would rather be players in search of a new mud to play than the owners of said muds). To a great majority of these players, information like this would be interesting, valid and wanted. In regard to the mud owners, a majority of the muds in the list are DIKU based, and as such bound by the licence. (I think in this context we can disregard the few rogue muds that wilfully break the licence). Consequently it would be safe to assume that a majority of the listed muds would like the search engine to contain this information. The decision about implementing or not implementing such a system can only be taken by the list owner, and it should be based on an unbiased evaluation of the pros and cons. If, as has been hinted, the decision would be in any way be influenced by the opinion of certain mudowners, based on whether they pay or not pay for advertisements on the Website, this would be regrettable, to say the least, and also in a sad way reflect on the issue itself, whether or not money can buy you advantages in treatment. |
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#82 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Quote:
Keep in mind that nobody is saying this has a huge impact on Carrion Fields. My guess is that the impact is quite small, but you can't really have a check box that says, "Optional payments may have an effect...but it's small" without a way to tangibly measure that effect, and someplace to draw a line along the continuum from small effect to much larger effect. --matt |
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#83 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#84 | |
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Member
Join Date: Sep 2002
Posts: 113
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Quote:
MUDs draw different kinds of players. Some will prefer the things that come with a commercial MUD and have no problem with the idea that some players will be paying for perks so that others can play a MUD with a paid staff for free. Others prefer the good and bad that comes with a purely free game. Others still prefer a game with up-front or monthly fees to play but no other exchange of money. Come up with verbage that casts each in a favorable light, but let players find the kind of game they want to play. None of these models is inherently better for all players, just as differing stances on RP or PK are better for all players. For five minutes, let's assume that the_logos isn't trying to weasel around anything and that Valg is not attempting to kick him in the crotch. Drop all the animosity just long enough to ask yourself: What benefits players the most? What would best help me insure that the people who find my game really want to play this kind of game? |
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#85 | ||
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Member
Join Date: Feb 2006
Posts: 44
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To quote the_logos
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Our players OOC personas certainly do develop reputations, but it has nothing at all to do with money, donations or email addresses. They'll generally develop over time from playing a good list of characters and being known for making intelligent posts on our forums. In fact it's kind of a ritual on CF, when a reknowned character dies off everyone wants to know who played him or her, and much discussion ensues. It would be a small effort to read our battlefield posts to understand. Quote:
One might start to think you were trying to decieve us! |
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#86 |
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Member
Join Date: Nov 2005
Posts: 50
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A few other thoughts. I'd like to see more entries added to the category search listing in the drop down box on the main page. Ex: RP Required, RP Encouraged, RP Accepted, Open PK, PK Restricted, No PK, World Size. I also think it would be beneficial to players to have the top list on the main page cycle through the categories at regular intervals instead of only showing the total votes list.
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#87 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
I agree with the first part. The site gains utility if it can quickly guide players to the kind of game they're looking for. If they don't want to play a roleplaying-required game, they won't be happy on our game! Send them elsewhere! Drop-down menus would accelerate that process. I disagree with the second part, at least in the sense of an arbitrary rotation. The present system rewards games for sending a lot of traffic here, and diluting that could hurt the incentives which drive that traffic and keep the site active. A couple of sortable categories might be a nice alternative though, so the player could just see a list of the games they'd want to play. |
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