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Old 02-15-2006, 03:51 PM   #61
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To quote the_logos
Quote:
Originally Posted by
A player just has to buy something from another player for optional payments to have an impact on gameplay. There's nothing you, as the mud admin, can really do to stop that as long as anything of value is transferrable between characters.
The second sentance of your statement there is, quite frankly, completely and utterly false. I can only assume you don't have much practice catching cheaters on your MUDs. I only rank in the middle of the CF-Immortal-Totem-Pole, and I have several tools that would allow me to catch this, most times easily. And the imms ranked higher then me have quite a few more.

These are a big part of the reasons we can say with confidence that money doesn't have an affect on gameplay in CF.
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Old 02-15-2006, 03:51 PM   #62
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We don't all run the same kind of game. However, optional payments can affect gameplay in Carrion Fields, and you DID change your reasoning behind that only upon it being pointed out that they can.

--matt
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Old 02-15-2006, 03:56 PM   #63
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Quote:
Originally Posted by (Aarn @ Feb. 15 2006,16:43)
But please, prove me wrong.  Post the list of checkboxes YOU think MUDs should use when listing on TMS, if the existing proposal isn't good enough for you.
Quote:
Originally Posted by
Personally, I would be fine with adding a checkbox for "Game is run by paid professional staff." and "Game is run by volunteer staff." Would that make you happy enough to deal with detailed checkboxes on whether people pay to play your game or not?
No, and in fact, I'd be quite opposed to those, even though it probably makes my games look better. I think that sort of thing is unfairly stigmatizing due to preconceived notions that potential players will have about their meaning.

Quote:
Originally Posted by
I don't think it would. If you really were cool with "full disclosure" on the listings, you would have just proposed the other check boxes you wanted to see to go along with the "pay to play" stuff. Instead you're just grasping at whatever you can to keep from having to properly label yourself.
I am cool with full disclosure, but I'm also not the one on a crusade here. A list of checkboxes is going to require a lot of thinking to cover all the relevant intricacies. If Synozeer wanted this and wanted help, I'd help him. I'm certainly not interested in helping people who are expressly on a crusade "against" me though, lame though that crusade be.

--matt
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Old 02-15-2006, 04:03 PM   #64
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Quote:
Originally Posted by (Aarn @ Feb. 15 2006,16:51)
The second sentance of your statement there is, quite frankly, completely and utterly false.  I can only assume you don't have much practice catching cheaters on your MUDs.  I only rank in the middle of the CF-Immortal-Totem-Pole, and I have several tools that would allow me to catch this, most times easily.  And the imms ranked higher then me have quite a few more.

These are a big part of the reasons we can say with confidence that money doesn't have an affect on gameplay in CF.
Actually, no, you can't, and the reasons why are well-understood in the developer community. There has been one design that's been proposed by Randy Farmer (who did the Lucasarts Habitat virtual world back in the late 80s) that makes Ebaying/selling items for money very difficult, but it's not been implemented as it doesn't appear to make for a very fun game.

I can prove money can have an affect on gameplay in Carrion Fields, but it takes some effort on my part. I'm willing to do it if you're willing to sign a contract obligating you to pay my costs after I succeed. Here is what I'd do:

1. Either post here or use our adspace here or on Mudconnector to advertise that I'm looking for Carrion Players, and will pay someone $100 for some item of trivial value. If that gets no responses, I'll just increase the amount. I don't know what game currency you guys use, but I'd think that there are a lot of kids who would happily sell me 1 of the smallest denomination of currency for $100.

2. Sign a contract with the person obligating me to pay them and them to give me the item.

3. Screenshot the transfer of the item specified in the contract.

I mean, trivially, all I have to do is have a friend create a character in CF, pay him $20, and have him give me a gold piece. There, gameplay has been affected, and all you guys know is that a gold piece (or whatever) changed hands, since it looks absolutely no different from any other transfer.

Btw, if you're interested, here's Randy's article: http://www.fudco.com/habitat/archives/000023.html

And the resulting Terranova discussion: http://terranova.blogs.com/terra_nov..._virtual_.html

You might also check out http://www.gsauctions.com/ which is auctions for stuff on another text MUD (Gemstone).

--matt
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Old 02-15-2006, 04:19 PM   #65
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Quote:
Originally Posted by (the_logos @ Feb. 15 2006,16:51)
We don't all run the same kind of game. However, optional payments can affect gameplay in Carrion Fields
Carrion Fields, LLC hasn't pocketed a penny like this. Sorry. If you insist on the hypothetical bribery angle (not that I'd consider those "fees", but whatever), we can add text at some point that we're discussing payments to the ownership/company.

I'll second Disciple's thought: If "optional fees impact gameplay" is conceptually too complicated for you, even though everyone else seems to get it, and you agree we run very different kinds of games (as you just stated), feel free to suggest a checkbox that differentiates between the two.

I've deliberately posed language that is as neutral as I could think of. I'm not asking for a checkbox that says "WvW (*), or PvP?" That would be too pointed.

We use very different business models. How would you describe that difference?

(*): The "Wallet vs. Wallet" gameplay model, where two players square off in a competition of who bought the most credits. Exciting!
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Old 02-15-2006, 04:30 PM   #66
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I suspect Matt could really give a damn about the business model of Carrion Fields. His entire line of discussion and list of links/sites is probably just an attempt to divert the conversation.

The point remains that TMS bills itself as a 'One Stop Mud Resource'. Individual MUDs harbor no responsibility to provide information of any kind on their home pages. Their listings on TMS however should provide as much information as possible because it would be beneficial to players and conform to the way in which TMS labels itself.
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Old 02-15-2006, 04:43 PM   #67
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Really, your response stands to reason, based on what I said earlier. You aren't interested in full disclosure of any sort. You could just say that and be clear with us all, rather then beating around the bush.

Also, thank you for offering to come cheat on our MUD. I think I can speak for the entire staff when I say "No thanks." I trust as a professional MUD developer you would find that, well, unprofessional.
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Old 02-15-2006, 05:24 PM   #68
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The only thing I can really say as to the "optional payments affect gameplay," is that, it could "theoretically" happen in any game on the list. Now, if it applies to all of them, it doesn't really matter enough to even bother with in my opinion.

And it could "theoretically" happen in any mud, however hard it may actually be is up to the individual game.

Let's take Armageddon, I "could" tell them I will donate $20,000 if they will improve the crim code and fix the brew code.

Would they turn it down? Maybe. Would it effect gameplay if they do accept 20k in exchange of code revamp? Uh.. Yea.

Sooooo. If it applies to everything, it doesn't matter.
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Old 02-15-2006, 05:27 PM   #69
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Quote:
Originally Posted by (Aarn @ Feb. 15 2006,17:43)
Also, thank you for offering to come cheat on our MUD.  I think I can speak for the entire staff when I say "No thanks."  I trust as a professional MUD developer you would find that, well, unprofessional.
At least you recognize it CAN happen, and that's kind of the point, isn't it?

--matt
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Old 02-15-2006, 05:33 PM   #70
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Quote:
Originally Posted by
We use very different business models. How would you describe that difference?
I don't see them as being fundamentally different, just different in scale. You sell things that can affect gameplay, so do we. In both cases, money can directly affect gameplay, though certainly in our case it affects it more than in yours.

Frankly, this really shows your real motivations, which don't involve disclosure, but promoting your MUD instead. The important thing to you here isn't disclosure, but finding a way to separate your MUD from our MUDs in any way you can.

--matt
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Old 02-15-2006, 06:18 PM   #71
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Quote:
Originally Posted by (the_logos @ Feb. 15 2006,18:33)
I don't see them as being fundamentally different, just different in scale. You sell things that can affect gameplay, so do we. In both cases, money can directly affect gameplay, though certainly in our case it affects it more than in yours.

Frankly, this really shows your real motivations, which don't involve disclosure, but promoting your MUD instead. The important thing to you here isn't disclosure, but finding a way to separate your MUD from our MUDs in any way you can.
Sorry, but we don't sell influence. Neither does the American Cancer Society, even though you could theoretically bribe officials. I have access to our bank records, and nothing in there is in exchange for anything related to gameplay. We'd pass any audit of our finances.

We're not interested in separating our game from yours in any way we can. We're interested in honestly disclosing an important and crucial difference. Why are you so interested in concealing it?

You've previously stated that we run fundamentally different models. I'm sorry to see that you're backtracking to continue your charade, but I'm not surprised. Good luck getting anyone to buy it.
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Old 02-15-2006, 06:39 PM   #72
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These new check boxes sound ok to me. The more useful advanced search filters are, the easier the experience for the players using them, and the happier they'll be with their results.

Being able to search for "free" is a no-brainer for a search field .... "purchaseable perks" or something to describe the achaea option also seems reasonable to me. I have a good feeling that there's people who'd want to search that, and I'm sure it isn't undesirable to list it clearly on TMS, if its already listed clearly on the game's website. Seems like just a matter of getting the wording right.

Other suggestions I've longed for, for several years:
* search results default as random picks (limits alphabetical advantage on mud lists, which is lame in my opinion)
* searches may be ordered by most popular voted
* searches may be ordered alphabetically if you want.
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Old 02-15-2006, 08:43 PM   #73
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Earlier today, at a Red Cross office:

Matt: Hi.  I understand the Red Cross hates Japanese-Americans.
Employee: I have no idea what you're talking about.  Federal law prohibits such a thing, it's incompatible with our mission, and there are countless examples showing that we treat Japanese-Americans like we treat all Americans.  Could you explain?
Matt: Well, I bribed one of your employees to say something negative about them out loud.  It's right here on this tape.
Employee: Well, that would be against our rules, and that employee would be fired if they did say that while on the job.  It certainly wouldn't reflect on the Red Cross.  May I see the tape?
Matt: Sure.  (*Hands it over.*)
Employee: Sir, this is a cassette of Weird Al Yankovic's "In 3-D" album, with "I heart A.Y." scrawled in crayon on one side, and "Red Cross Evidence" scrawled on the other.  I just played a piece, and it's just polka medleys.
Matt: Well, I don't have an actual proof it happened.  But it theoretically could happen, and I could theoretically bribe an employee to say that on behalf of the organization, and that's what's important.  It's how I came to the conclusion that the Red Cross is a commercial enterprise that hates Japanese-Americans.
Employee: Might I interest you in one of our mental health brochures?
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Old 02-15-2006, 09:05 PM   #74
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Quote:
Originally Posted by (Valg @ Feb. 15 2006,12:41)
I'll look you straight in the face and tell you that players with a carrionfields.com address don't have any more respect or influence within the game.

This is because characters don't have email accounts associated with them. We don't use a registration process, and we don't collect personal information. In short, the staff can't even tell if a character has one of our email addresses.
I'm amazed you're trying to say this information doesn't get out. What do your players do with those email addresses? Do they not send mail to each other, about the game? I think this is a pretty safe assumption. Of course, its only an assumption.

The point I was trying to get at is that your proposal is ambiguous. Obviously, if I can use it to link your game and IRE games into the same group without any great leap of logic, the terms are not very clear. And really, Valg, its not illogical to suppose a carrionfields.com email address isn't going to give someone at least a certain air of authority while playing carrion fields.

- Ryan
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Old 02-15-2006, 11:31 PM   #75
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To quote malaclypse:
Quote:
Originally Posted by
I'm amazed you're trying to say this information doesn't get out. What do your players do with those email addresses? Do they not send mail to each other, about the game? I think this is a pretty safe assumption. Of course, its only an assumption.
If you're used to the non-mandatory roleplay model, I can see where maybe this would be hard to believe. Personally, the character Aarn has been around for more then a year. I've had email contact with perhaps six mortal players in that whole time. Four that I can think of were people emailing me after their character was gone to ask about something directly, or to get clarification on something that happened to them in the game. The other two were anonymous emails from non-CF addresses from people who wanted help finding roughly what times I was playing at because they were having lots of trouble reaching me in the game.

There are several factors that go into making @cf email addresses irrelevant when dealing with the players:

1. Like Valg said, there isn't any way for the immortals to connect a given character to an @cf email address. Of course some of the higher-ranked immortals can check the IP addresses of characters, but again, the IP addresses are not connected to the email addresses, so it's irrelevant.

2. If you're talking about who your current character is in an out-of-game setting, and the information gets back to the immortals that you're advertising it, there will be consequences. At the least everyone will frown on you for mixing your character with your out-of-game persona while the character is still active. At worst, you'll be denied for breaking the rules.

3. There is no OOC talk allowed on CF (newbie channel aside, and that is closely monitered). I think this one is key to understanding what we're saying. If your character is running around talking about email addresses or telling people who the player is, or any number of OOC things, you're eventually going to be caught. Our players are used to - indeed they demand - this level of IC-control, and the few times it does happen it is often reported to us by the other mortals who hear it long before we catch it ourselves.

Like all players, ours communicate through official forums, un-official forums, chat rooms, instant-messaging, and whatever else you can think of. Of course some of them know who others are playing, we're not naive. But if it comes out in the game, like I said, there are consequences. We put a lot of effort into keeping track of these things. In part it's just the way the culture of CF works. Our players WANT things to be in-character, all the time, and that's the way we enforce it.

If you played CF for any decent length of time, you would completely understand how someones email address could have zero affect in the game. If it still seems unclear or doubtful, let me know what part you're hung up on, and I'll see if I can explain it better.
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Old 02-16-2006, 01:09 AM   #76
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While the theme of this thread seems to be, yet again, attack IRE and the Pay-for-perks model they use, I'm not going to jump on either side. I just have a simple question:

How many of you, that speak so strongly about how much money does or does not effect the game play, have actually played those games for any extended period of time? How many of you have taken the time to see(in the case of IRE games) how hard it really is to get those credits without money? I have a strange feeling, none.

If you haven't played the games, you can't claim to know how much these things effect game play. Therefore how can you claim to be speaking with players in mind, when you don't know how they feel? The only person in here that has said they are a player, didn't have a problem with the way things are... What are your real motives?
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Old 02-16-2006, 01:45 AM   #77
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Quote:
Originally Posted by (Baram @ Feb. 16 2006,02:09)
While the theme of this thread seems to be, yet again, attack IRE and the Pay-for-perks model they use, I'm not going to jump on either side...
Baram, you're a customer of Matt's, licensing the Rapture engine from IRE. (As is Malaclypse, your business partner.)What's your motive for leaping to their defense trying to frame everything as "an attack on IRE"? Or are you motive-free?

How is asking TMS to accurately label games by their business model an attack on anyone? I'd prefer accurate labeling because I'd like browsing players to know we're completely free, unlike a lot of other games. I've stated this multiple times, so you can stop asking now.
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Old 02-16-2006, 02:03 AM   #78
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The question posed by this thread was "Any news about the search engine for commerical/no?". I think that after reading this thread thorougly I can safely come to the conclusion that Carrion Fields accepts donations and money influences gameplay in IRE games.

If I am wrong please correct me.
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Old 02-16-2006, 04:02 AM   #79
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Quote:
Originally Posted by (Estarra @ Feb. 15 2006,19:58)
It honestly bothers me very little if a MUD describes itself however it wants. If someone wants to say that the "mob factory" is their claim to fame original concept, more power to them!
However that would render the listings useless for players. A player who wants to find a mud with original races or an original world would have to actually log on to each mud to find out. Worse still, imagine the player who wants 100 levels or a remort system, but only finds out the mud was lying after they've put dozens of hours into the game and reached the maximum level of 50.

Some people do not want to advertise certain features of their mud, and the fact that we've had this discussion so many times goes to show that - as a result - options such as 'pay-for-perks' will never be added. However there may be some value in having an optional box where each mud owner may choose to write a couple of sentences about their payment model.

But regardless of whether that option is added or not, I strongly believe that the listing data should be accurate. That is why I would rather see the 'pay-for-play' entry removed entirely if no alternative is found - because at least that way it can be made clear to the player that it's up to them to find out such information themselves. Misleading information - or worse still, false information - undermines the value of the listings, and will result in players going elsewhere for their searches.

Quote:
Originally Posted by
Regarding TMC, you may be right but I only ever recall their 'audit' being they checked that the MUD exists and that it is somewhat accurate with regard to players online. I'd be very surprised if they audited things like "extended race select", "multi-classing allowed", "newbie friendly", etc. Do they really count the number of rooms in every MUD listed to audit the world size?
Things like "extended race selection" and "multi-classing" are indeed audited, although "newbie friendly" is not. The world size can be very hard to prove, but if it looks wrong from the area list the mud owner may be asked to double-check their room count.
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Old 02-16-2006, 05:49 AM   #80
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Baram Posted on Feb. 16 2006,029
Quote:
Originally Posted by
While the theme of this thread seems to be, yet again, attack IRE and the Pay-for-perks model they use, I'm not going to jump on either side.  I just have a simple question:

How many of you, that speak so strongly about how much money does or does not effect the game play, have actually played those games for any extended period of time?  How many of you have taken the time to see(in the case of IRE games) how hard it really is to get those credits without money?  I have a strange feeling, none.
If you had read the earlier threads on the subject, (and there are several of them, usually very long), you'd know that there is plenty of evidence, provided by several longtime players.

This thread was not started as an attack on the IRE games, although it is true that the owner of these games, by his own actions in opposition to a perfectly sensible request, has laid himself open to attacks. If you read the thread from the start, you'll probably also see who started the 'attacks'

It is interesting, but hardly uplifting, to watch the_logos  and his associates trying to muddy the water by throwing unfounded allegation at Valg, in an attempt to insinuate that the donation system in Carrion Fields is in any way similar to IRE’s purchase system.

The main problem here seems to be not only semantics, but also have a difference in ‘culture’ and ethics.

First, the IRE supporters seem unable to differ between a donation and a purchase, so let me again explain the difference.
- A donation is by nature unselfish, you donate money to a cause and don’t expect any reward in return, apart from a simple thank you.
- A purchase is a transaction, where you pay a price to get a product in return.
One of the reasons why this difference has become somewhat muddled in some parts of the mud community, is the misuse of the ‘donation’ concept that certain mud administrators have initiated, in an attempt to circumvent the DIKU licence. These DIKU based muds accept money for in game benefits, but since this is forbidden in the licence, they call it ‘donations’, to conceal what is really going on.

To avoid any misunderstandings here, let me state once and for all that neither the_logos nor Valg fall under the category of these shady characters, lead by Vryce and Medievia. The IRE Muds are based on a custom codebase, so the DIKU license does not apply to them. Valg’s mud is a DIKU derivate, but the CF system follows the DIKU license strictly, i.e. you cannot purchase anything that will in any way affect the gameplay. Nobody has ever shown any kind of evidence that even remotely points in another direction.

The repeated allegations to the contrary, made by the_logos and co, seem to be based on the earlier mentioned difference in culture and ethics. People seem to judge others from themselves. To someone, who wouldn’t hesitate to break a rule, cheat, bribe or do some other unethical thing to achieve a personal gain, it is natural to assume that everyone else in the world would be similarly lacking in ethics. They simply cannot understand that honour, honesty and integrity would prevent other persons from doing the same, since they judge others from their own standards.

This statement, harsh as it may seem, is based on evidence provided by the_logos himself on this very board. When you read some of his posts, you get an insight in his way of thinking that is amazing, at least to me.

One example is the thread where the_logos actively encouraged all DIKU muds to go ahead and follow Medievia’s example of breaking the license, based on the statement that the wording of the license was not strong enough to stand up in a modern court, and that the INTENT of the licence, (which nobody, not even himself has ever disputed) was nothing that needed to be taken into consideration. In short, if something is ‘legal’ or even if it is illegal but you run no risk of getting caught; go ahead and do it, ant to hell with ethics and moral.

Another example, also provided by the_logos himself, is an incident in his past as a player, when he bought a beefed-up sword from a dishonest mudowner for the sum of 1000$. Based on this transaction, between a dishonest player and a dishonest mudowner, he draws the conclusion that ALL mudowners are dishonest. And yes, this is something that he has openly stated on these boards; that he could basically go to any mudowner and offer them bribes, and that they would all respond to this by accepting the bribe and providing him with the wanted cheat object. To most mud owners who are honest persons with integrity and abhor cheating in any form, an allegation like this is deeply offensive and insulting. To the_logos himself it is a natural conclusion. He would do it himself, hence everybody else would also do it.
Discussing questions of ethics and moral with a person like this is about as productive as discussing music with a tone deaf person.

To a person like this, any attempt to divert the attention from the basic issue would be justified, because he is doing it to protect his own business against a measure that he perceives as damaging for said business. It could be interesting to discuss exactly why it would be damaging, but I’ll leave that aspect for now.
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Old 02-16-2006, 05:58 AM   #81
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In retrospect:

I just want to repeat the motive for starting this new thread about a question that had already been beaten to death in several other threads.
After 8 new pages of more or less off-topic arguments, there has still been no reaction, neither positive nor negative, from the list owner, Synozeer, to this proposition.

My above post has really nothing to do with the basic and initial question about a search engine for commercial versus non-commercial muds. It was just an attempt to explain the motives and mechanisms behind the wilful diversion of the discussion from the actual issue, by certain interest.

And the basic issue still is this:
There is a concrete demand for a function in the search engine to discern whether a mud on the list is commercial or non-commercial, and in the extension, in what form the business idea is implemented. The basis for the demand is a feeling that such a function would improve the quality of the listing and the Website.

So far most posts seem to confirm that such a function would provide a valid and appreciated information to the customers, (which in the case of the list functions would rather be players in search of a new mud to play than the owners of said muds). To a great majority of these players, information like this would be interesting, valid and wanted.

In regard to the mud owners, a majority of the muds in the list are DIKU based, and as such bound by the licence. (I think in this context we can disregard the few rogue muds that wilfully break the licence). Consequently it would be safe to assume that a majority of the listed muds would like the search engine to contain this information.

The decision about implementing or not implementing such a system can only be taken by the list owner, and it should be based on an unbiased evaluation of the pros and cons. If, as has been hinted, the decision would be in any way be influenced by the opinion of certain mudowners, based on whether they pay or not pay for advertisements on the Website, this would be regrettable, to say the least, and also in a sad way reflect on the issue itself, whether or not money can buy you advantages in treatment.
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Old 02-16-2006, 11:15 AM   #82
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If you're used to the non-mandatory roleplay model, I can see where maybe this would be hard to believe.  Personally, the character Aarn has been around for more then a year.  I've had email contact with perhaps six mortal players in that whole time.  Four that I can think of were people emailing me after their character was gone to ask about something directly, or to get clarification on something that happened to them in the game.  The other two were anonymous emails from non-CF addresses from people who wanted help finding roughly what times I was playing at because they were having lots of trouble reaching me in the game.
It takes exactly one instance to establish that what you're selling can affect gameplay. There are dozens of people playing Carrion Fields. The idea that none of them have ever, even in the slightest, been affected in-game by what you guys sell is naive, at best, and severely misunderstands the pervasiveness of inter-player communication (which you cannot monitor since they can just do it off-game).


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2. If you're talking about who your current character is in an out-of-game setting, and the information gets back to the immortals that you're advertising it, there will be consequences.  At the least everyone will frown on you for mixing your character with your out-of-game persona while the character is still active.  At worst, you'll be denied for breaking the rules.
If there are consequences, gameplay has been affected. The consequences themselves are evidence of that. Punishing someone after the fact doesn't remove the influence. Claiming that because it's punished afterwards it has no effect is like saying Blizzard isn't affected by gold-farming because it's against their policy.

Keep in mind that nobody is saying this has a huge impact on Carrion Fields. My guess is that the impact is quite small, but you can't really have a check box that says, "Optional payments may have an effect...but it's small" without a way to tangibly measure that effect, and someplace to draw a line along the continuum from small effect to much larger effect.

--matt
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Old 02-16-2006, 11:16 AM   #83
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How is asking TMS to accurately label games by their business model an attack on anyone? I'd prefer accurate labeling because I'd like browsing players to know we're completely free, unlike a lot of other games. I've stated this multiple times, so you can stop asking now.
You're not asking for accurate labeling. You're asking for selective labeling designed to attack other MUDs.

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Old 02-16-2006, 12:10 PM   #84
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Originally Posted by (the_logos @ Feb. 16 2006,12:16)
You're not asking for accurate labeling. You're asking for selective labeling designed to attack other MUDs.
The problem is, if it's purely an attack, it's an ill-considered one.

MUDs draw different kinds of players.

Some will prefer the things that come with a commercial MUD and have no problem with the idea that some players will be paying for perks so that others can play a MUD with a paid staff for free.

Others prefer the good and bad that comes with a purely free game. Others still prefer a game with up-front or monthly fees to play but no other exchange of money.

Come up with verbage that casts each in a favorable light, but let players find the kind of game they want to play. None of these models is inherently better for all players, just as differing stances on RP or PK are better for all players.

For five minutes, let's assume that the_logos isn't trying to weasel around anything and that Valg is not attempting to kick him in the crotch. Drop all the animosity just long enough to ask yourself: What benefits players the most? What would best help me insure that the people who find my game really want to play this kind of game?
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Old 02-16-2006, 12:58 PM   #85
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To quote the_logos
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If there are consequences, gameplay has been affected. The consequences themselves are evidence of that. Punishing someone after the fact doesn't remove the influence. Claiming that because it's punished afterwards it has no effect is like saying Blizzard isn't affected by gold-farming because it's against their policy.
Geez logos, I can't tell if you're being deliberately obtuse, or if it's something worse. I'll tell you what, you come play CF for a while, and try to claim you're some kind of VIP because of an email address. I promise our players will laugh at you, if they don't ignore you outright. I can say with 100% certainty that your email address is irrelevant when playing CF.

Our players OOC personas certainly do develop reputations, but it has nothing at all to do with money, donations or email addresses. They'll generally develop over time from playing a good list of characters and being known for making intelligent posts on our forums. In fact it's kind of a ritual on CF, when a reknowned character dies off everyone wants to know who played him or her, and much discussion ensues. It would be a small effort to read our battlefield posts to understand.

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You're not asking for accurate labeling. You're asking for selective labeling designed to attack other MUDs.
Dude, several of us even asked YOU to post the fair list of labels you would like to see. How is THAT selective labeling?! But naturally, you refused. The bottom line is that it would be much better for the players who come to TMS to have an accurate list of information about each MUD listed here. The only people who don't seem to be in favor of it are you, the people that work with you, and the people that buy their code base from you.

One might start to think you were trying to decieve us!
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Old 02-16-2006, 01:18 PM   #86
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A few other thoughts. I'd like to see more entries added to the category search listing in the drop down box on the main page. Ex: RP Required, RP Encouraged, RP Accepted, Open PK, PK Restricted, No PK, World Size. I also think it would be beneficial to players to have the top list on the main page cycle through the categories at regular intervals instead of only showing the total votes list.
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Old 02-16-2006, 01:49 PM   #87
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Originally Posted by (Traveler @ Feb. 16 2006,14:18)
I'd like to see more entries added to the category search listing in the drop down box on the main page. Ex: RP Required, RP Encouraged, RP Accepted, Open PK, PK Restricted, No PK, World Size.

....

I also think it would be beneficial to players to have the top list on the main page cycle through the categories at regular intervals instead of only showing the total votes list.
(I added the break into the paragraph I'm quoting for clarity.)

I agree with the first part. The site gains utility if it can quickly guide players to the kind of game they're looking for. If they don't want to play a roleplaying-required game, they won't be happy on our game! Send them elsewhere! Drop-down menus would accelerate that process.

I disagree with the second part, at least in the sense of an arbitrary rotation. The present system rewards games for sending a lot of traffic here, and diluting that could hurt the incentives which drive that traffic and keep the site active. A couple of sortable categories might be a nice alternative though, so the player could just see a list of the games they'd want to play.
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