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This is a discussion on "Any news about the search engine for commercial/no" in the Top Mud Sites Tavern of the Blue Hand forum : I am starting a new thread for this, since the old one is 'overloaded' to say the least. (Hopefully the same arguments for and against will not be hashed and rehashed here again). Quite some time ago a request was made by several posters if a function for commercial resp. non-commercial games could be added to the TMS search engine. The question was discussed in detail for a very long time, and I was under the impression that some sort of consencus had been reached about the content for such a function. I believe Valg was going to mail ... |
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#1 |
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Member
Join Date: Nov 2003
Posts: 55
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I am starting a new thread for this, since the old one is 'overloaded' to say the least. (Hopefully the same arguments for and against will not be hashed and rehashed here again).
Quite some time ago a request was made by several posters if a function for commercial resp. non-commercial games could be added to the TMS search engine. The question was discussed in detail for a very long time, and I was under the impression that some sort of consencus had been reached about the content for such a function. I believe Valg was going to mail Synozeer about it, and since some weeks have passed now, I'd like to ask: Was there any reaction/decision from Synozeer, and if so, in what direction? |
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#2 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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I was going to let the threads go for a couple days to see if new input popped up, and then forgot about it until today. I sent an email to Synozeer this morning, and he'll comment or not based on his interest.
The short version of a longer email: Top MUD sites provides a page where games provide information about themselves. Presently, one category includes a checkbox for "Pay-to-Play", with no definition attached. The proposal is to expand and clarify this existing utility with four checkboxes, replacing the old one: ( ) Optional payments can influence gameplay. ( ) Optional payments access otherwise unavailable gameplay. ( ) A one-time payment is required to continuously play. ( ) Recurring payments are required to continuously play. |
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#3 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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#4 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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( ) Optional payments access normally unavailable gameplay From there, we could explain that "normally unavailable gameplay" means it could not be accessed for free at any given time. For example, one common model is to sell equipment. If the equipment is only ever available if you pay the fees, or by winning a one-time or annual contest, you check the box. If the equipment is sold but is otherwise possible to get on any given day, you don't. |
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#5 | |
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New Member
Join Date: Jan 2006
Posts: 18
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#6 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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As far as "No one would check this box"... I think IRE would, Aardwolf would, Threshold would, Materia Magica would, Medievia would... that list goes on. the_logos points out that by making these sorts of payments, one can accelerate one's development within the game, which is appealing to some players. Other people have voiced a dislike for it, because it introduces an OOC variable into an IC equation. The checkbox would just let people know in advance which kind of game it is. It's clear from the language ("optional", "can") that paying is voluntary, and that you get something for it. I don't think any of the games in question would dispute that. If they would, I encourage them to speak up and explain why, of course. |
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#7 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Quote:
--matt |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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--matt |
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#9 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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How professional of you. |
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#10 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Quote:
--matt |
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#11 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Quote:
Lying is unprofessional behavior. Accurately calling you out for threatening to do so is not "flaming", any more than your recent threads points out Materia Magica's lies was flaming. As a professional game administrator, the amateurish behavior you are displaying appalls me. |
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Flame on. It's your standard operating procedure anyway. --matt |
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#13 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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This would not a new form. You presently fill out a form like this to have your MUD listed here. The proposal would be to add four new yes/no questions to a list which already has a couple dozen such questions.
Asking you to be honest isn't flaming you. Beyond that, you've written far saltier things on this site on a regular basis (links available on request), and the accusation strikes me as hypocritical to say the least. |
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#14 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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If the concern is actually "introducing an OOC variable" (nevermind that every MUD is already full of OOC variables), then it doesn't matter who the money is going to: It's precisely as OOC whether you're paying real money to another player or to the game admin for that Sword of Ubercoolness, and there is no MUD I'm aware of that can make an honest claim that there is no way a payment of real money could ever influence gameplay. --matt |
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#15 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 604
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I think the different boxes to determine "which kind" of pay-to-play game it is can be summed up in just two, and four isn't needed:
1) Payment optional for some or all game benefits. 2) Payment required for some or all game benefits. A game like Gemstone would click both 1 and 2, because payment is required to play, and optional benefits, such as weddings and quests are available for an extra fee. The IRE games would fall under 1, but not 2, because any of their things can be acquired for free, but the option exists to pay for them to get them quicker or without winning a contest or submitting whatever it is those folks let you submit to get a free perk. Games that accept donations to cover server costs, but don't provide any benefits beyond the existence of the game on the server, would continue to be categorized as "free to play" along with those games that don't take donations to cover server costs. Also included in free to play are games whose admins offer non-game benefits for money, such as mouse-pads and t-shirts. The option boxes for the "pay to play" shouldn't be a "pick one" but instead should be a "pick all that apply." Allowing for "optional" vs. "required" covers everything, and lets those that do both (such as Gemstone) continue to maintain its commercial integrity by allowing it to pick both. |
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#16 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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IRE accepts cash for in-game perks as part of their WvW system. We use a PvP system instead, so it's our policy not to accept money for in-game perks. Incidentally, player-to-player cash transactions of that sort are also forbidden by our rules, punishable by deletion of the offending characters. Someone could conceivably get away with it behind our backs, but that's very different than a codified system allowing or requiring the MUD to collect fees. I know you've previously mentioned a time you bribed a MUD admin for favors, but I've never even been approached in such a fashion. I frankly suspect you made the whole thing up to bolster this painfully contrived attempt to claim a game like Carrion Fields uses the same business model as yours do. The models are quite different, which is why I'm proposing more accurate labeling for both. Everyone knows why you're resistant to honest disclosure of your commercial model, even though you've previously stated you're open to accurate descriptions of this sort. But it doesn't mean I intend to roll over and make it easy for you to conceal it. We're free. I fully intend to let as many people as possible know what that means. |
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#17 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Really, the differences are clear from a player's perspective, so we should be able to come up with a labeling system that reflects that intuition. |
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