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This is a discussion on "Any news about the search engine for commercial/no" in the Top Mud Sites Tavern of the Blue Hand forum : I am starting a new thread for this, since the old one is 'overloaded' to say the least. (Hopefully the same arguments for and against will not be hashed and rehashed here again). Quite some time ago a request was made by several posters if a function for commercial resp. non-commercial games could be added to the TMS search engine. The question was discussed in detail for a very long time, and I was under the impression that some sort of consencus had been reached about the content for such a function. I believe Valg was going to mail ... |
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#1 |
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Member
Join Date: Nov 2003
Posts: 55
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I am starting a new thread for this, since the old one is 'overloaded' to say the least. (Hopefully the same arguments for and against will not be hashed and rehashed here again).
Quite some time ago a request was made by several posters if a function for commercial resp. non-commercial games could be added to the TMS search engine. The question was discussed in detail for a very long time, and I was under the impression that some sort of consencus had been reached about the content for such a function. I believe Valg was going to mail Synozeer about it, and since some weeks have passed now, I'd like to ask: Was there any reaction/decision from Synozeer, and if so, in what direction? |
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#2 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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I was going to let the threads go for a couple days to see if new input popped up, and then forgot about it until today. I sent an email to Synozeer this morning, and he'll comment or not based on his interest.
The short version of a longer email: Top MUD sites provides a page where games provide information about themselves. Presently, one category includes a checkbox for "Pay-to-Play", with no definition attached. The proposal is to expand and clarify this existing utility with four checkboxes, replacing the old one: ( ) Optional payments can influence gameplay. ( ) Optional payments access otherwise unavailable gameplay. ( ) A one-time payment is required to continuously play. ( ) Recurring payments are required to continuously play. |
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#3 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,935
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#4 | ||
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
( ) Optional payments access normally unavailable gameplay From there, we could explain that "normally unavailable gameplay" means it could not be accessed for free at any given time. For example, one common model is to sell equipment. If the equipment is only ever available if you pay the fees, or by winning a one-time or annual contest, you check the box. If the equipment is sold but is otherwise possible to get on any given day, you don't. |
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#5 | |
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New Member
Join Date: Jan 2006
Posts: 18
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#6 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
As far as "No one would check this box"... I think IRE would, Aardwolf would, Threshold would, Materia Magica would, Medievia would... that list goes on. the_logos points out that by making these sorts of payments, one can accelerate one's development within the game, which is appealing to some players. Other people have voiced a dislike for it, because it introduces an OOC variable into an IC equation. The checkbox would just let people know in advance which kind of game it is. It's clear from the language ("optional", "can") that paying is voluntary, and that you get something for it. I don't think any of the games in question would dispute that. If they would, I encourage them to speak up and explain why, of course. |
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#7 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#9 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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How professional of you. |
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#10 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#11 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
Lying is unprofessional behavior. Accurately calling you out for threatening to do so is not "flaming", any more than your recent threads points out Materia Magica's lies was flaming. As a professional game administrator, the amateurish behavior you are displaying appalls me. |
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Flame on. It's your standard operating procedure anyway. --matt |
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#13 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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This would not a new form. You presently fill out a form like this to have your MUD listed here. The proposal would be to add four new yes/no questions to a list which already has a couple dozen such questions.
Asking you to be honest isn't flaming you. Beyond that, you've written far saltier things on this site on a regular basis (links available on request), and the accusation strikes me as hypocritical to say the least. |
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#14 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
If the concern is actually "introducing an OOC variable" (nevermind that every MUD is already full of OOC variables), then it doesn't matter who the money is going to: It's precisely as OOC whether you're paying real money to another player or to the game admin for that Sword of Ubercoolness, and there is no MUD I'm aware of that can make an honest claim that there is no way a payment of real money could ever influence gameplay. --matt |
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#15 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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I think the different boxes to determine "which kind" of pay-to-play game it is can be summed up in just two, and four isn't needed:
1) Payment optional for some or all game benefits. 2) Payment required for some or all game benefits. A game like Gemstone would click both 1 and 2, because payment is required to play, and optional benefits, such as weddings and quests are available for an extra fee. The IRE games would fall under 1, but not 2, because any of their things can be acquired for free, but the option exists to pay for them to get them quicker or without winning a contest or submitting whatever it is those folks let you submit to get a free perk. Games that accept donations to cover server costs, but don't provide any benefits beyond the existence of the game on the server, would continue to be categorized as "free to play" along with those games that don't take donations to cover server costs. Also included in free to play are games whose admins offer non-game benefits for money, such as mouse-pads and t-shirts. The option boxes for the "pay to play" shouldn't be a "pick one" but instead should be a "pick all that apply." Allowing for "optional" vs. "required" covers everything, and lets those that do both (such as Gemstone) continue to maintain its commercial integrity by allowing it to pick both. |
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#16 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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IRE accepts cash for in-game perks as part of their WvW system. We use a PvP system instead, so it's our policy not to accept money for in-game perks. Incidentally, player-to-player cash transactions of that sort are also forbidden by our rules, punishable by deletion of the offending characters. Someone could conceivably get away with it behind our backs, but that's very different than a codified system allowing or requiring the MUD to collect fees. I know you've previously mentioned a time you bribed a MUD admin for favors, but I've never even been approached in such a fashion. I frankly suspect you made the whole thing up to bolster this painfully contrived attempt to claim a game like Carrion Fields uses the same business model as yours do. The models are quite different, which is why I'm proposing more accurate labeling for both. Everyone knows why you're resistant to honest disclosure of your commercial model, even though you've previously stated you're open to accurate descriptions of this sort. But it doesn't mean I intend to roll over and make it easy for you to conceal it. We're free. I fully intend to let as many people as possible know what that means. |
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#17 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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Quote:
Really, the differences are clear from a player's perspective, so we should be able to come up with a labeling system that reflects that intuition. |
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#18 | |||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
Here's what you gave as the reasoning: As far as "No one would check this box"... I think IRE would, Aardwolf would, Threshold would, Materia Magica would, Medievia would... that list goes on. the_logos points out that by making these sorts of payments, one can accelerate one's development within the game, which is appealing to some players. Other people have voiced a dislike for it, because it introduces an OOC variable into an IC equation. The checkbox would just let people know in advance which kind of game it is. So, your reasoning was that people don't want the OOC variable to be introduced. Dubious to single out one OOC variable when so many others are also relevant, but we'll pretend for now. I will demonstrate that I can purchase something on your game, thus showing that "optional payments can influence gameplay." Whether you delete me or not, gameplay has been undeniably influenced. And I can do it again, and again, and again. Anyone can. How many of your players wouldn't sell one piece of minor equipment for some sum of money? Now, you've decided that what you really meant wasn't whether optional payments can influence gameplay, but whether the administration braces it or not. It's like claiming that you can't purchase gold in WoW, even though you can by simply going to any number of sites and it's a huge factor in the game. It's just harder to do in Carrion Fields, as there is likely not an existing centralized marketplace. I mean, look, of course there is a difference between whether an administration embraces it or not, but my point was to show that your motivations do not appear genuine. You changed the fundamental meaning behind that check mark from an OOC factor to the existence of an administration policy only when it was pointed out that, however infrequent, money can definitely have an effect on Carrion Fields, your mud. Quote:
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The problem is that it's a poorly worded list. I have stated, over and over, that I have no problems with honest disclosure. Oh, and again, since we're being honest, you won't mind disclosing that Carrion Fields is "ultimately administered by amateur mud admins" as opposed to "ultimately administered by full-time professional mud admins" right? Of course you would. It's funny, though, how one needn't feel compelled to run a little crusade to enforce one (out of multiple) meanings of the word by attacking people who use not only an equally valid meaning, but the industry standard meaning. (Incidentally, think on how stupid this sentence sounds: Hey, I'm a skier, and I'm pretty good. I am therefore a professional skier!") --matt |
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#19 |
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Member
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I don't see why you all have such a big problem with the IRE games.
Each of their games' websites have information about the credits system, and when playing the games as soon as you're finished the newbie quest you're told about the credits. As I'm sure the_logos will attest, IRE's business model relies on people finding out that one can spend money on their game. |
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#20 | |
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Member
Join Date: Oct 2003
Posts: 101
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Quote:
4) Requirement to buy products from associates to cover hosting costs. Add those to the list and it might display a true picture of what is the actual necesity of RL money to play the game. Carrion Fields would check both, then many MUDs would have to check the 3rd (at least all of those that will appear on the first couple of pages and have not checked the previous two) |
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#21 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
5) Optional payments may alter experience closely tied to the game (and may actually influence the game itself that way). So, for instance, Carrion Fields would check that one, as they sell tributes to in-game dead characters on their forums. --matt |
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#22 | |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Quote:
This is clearly directed against a minority of muds, all of which seem to be very popular. I'm not going to claim to know the intentions behind the proposed search engine changes, but its hard to not see it as plain jealousy. - Ryan |
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#23 | |
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Member
Join Date: Nov 2005
Posts: 50
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Quote:
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#24 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
I've stated, for instance, over and over and over, that I have no problem with full disclosure of revenue models relating to the MUDs, though I believe that includes things like a MUD paying for its server bills by charging players for things whether in game or out of game. And I mean, we have entire web pages devoted to paying real money, linked from the front page of all of our games' websites. New characters are automatically told about credits after they're out of the newbie intro or almost right away if they choose not to do the newbie intro. If we were interested in hiding information, why the heck would we do any of that? Why would I post in the forums on TMS saying, "We are commercial. You can buy credits from us" if we were interested in hiding information? Look, I said it again! Anyway, Kavir is probably right insofar as the easiest and fairest way to do this is just to remove the option to select "pay for play" and make no comment about business model. I'm ok with that or truly full disclosure about revenue models. --matt |
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#25 | |
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Member
Join Date: Sep 2002
Location: Santa Cruz, Ca
Posts: 68
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Quote:
- Ryan |
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#26 | ||
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New Member
Join Date: Jan 2006
Posts: 18
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Quote:
I liked your other three suggestions. They would be more feasible. But then again is it necessary? No, I think the consumer can find out that information on his/her own. |
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#27 | ||
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 706
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Quote:
If you are required to buy items (such as t-shirts) to cover the server cost, and if it's discovered you haven't bought any and are then locked out of the game as a result, it is also covered by option #2 - payment required for some or all game benefits. I'll repeat, because apparently it wasn't as simplistic as I thought it was: If you are required to give any of your money to support the game, in any way, shape or form, and are not allowed to play the game without giving up that money, then it is "payment required." Again - if it's required, it isn't a donation. Again - if you cannot play without the money, then it doesn't matter what the admin claims the money is covering. You are receiving a game benefit for the money - access to the game once your payment is acknowledged. I thought that was pretty clear. I mean, even Valq got it, and you all KNOW how obtuse he is |
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#28 |
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Member
Join Date: Sep 2002
Posts: 113
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What it really amounts to is that everyone in this thread "gets it." Some people are just choosing to pretend that they don't get it, or that they do get it but "it" doesn't matter.
It's all very farcical, childish, and silly. God forbid people argue in an honest and non-theatrically-faux-ignorant way against something. |
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#29 | |
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Member
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Quote:
Aardwolf gives donating players a special amulet with some minor stat boosts, although this is more in recognition than the player 'buying' the amulet. For most people, the donation is done to donate, not for this amulet. Is that pay to play? With IRE paying money is optional, but without it it would be incredibly difficult for one to become successful in PvP combat (although one can still have a great time in the game without paying a cent). Threshold charges $50 to play, and then you can play forever. MUD2 costs about $10/month to play. The list goes on. Every MUD would require their own category. If anything was to be changed I think that there should simply be a button that is '100% Free' for MUDs to click if real money has absolutely no effect on the game, and another which is 'Recurring fee to play' for muds such as MUD2 where you have to pay per month/hour/week/whatever. Everything inbetween could leave it blank and as such, nothing would show up in that field (such as if you don't check the 'support ansi box' it doesn't say 'Doesn't support ansi' ). Even in this case though, there would be problems - I know that if someone offered me 10000 yen for a cool item in my game I'd definitely consider taking the offer, even if before I'd never offered anything for players. |
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#30 | |||
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Member
Join Date: Nov 2003
Posts: 55
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the-logos wrote:
Posted: Feb. 14 2006,14:48 Quote:
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Vryce. I guess Vryce wouldn’t check the box either. And yes, this is a flame. When you post flamebait, expect to be flamed. |
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