|
|||||||
This is a discussion on "Desperateness that is voting" in the Top Mud Sites Tavern of the Blue Hand forum : Cheating on the top muds list has been something that has been debated for a while and lately im seeing how ridiculous its really getting. I decided to browse through some of the muds the other day just to see how big the player base really is and the quality of the mud to be fitting for their spot on the ranking list. I was surprised First I tried a mud called Turning Point. I logged on several times during the day but didn't seem to find anymroe than 6 people on at a time. For a MUD ranking ... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 | |||||
|
New Member
Join Date: Jul 2003
Location: Florida
Posts: 6
![]() |
Cheating on the top muds list has been something that has been debated for a while and lately im seeing how ridiculous its really getting.
I decided to browse through some of the muds the other day just to see how big the player base really is and the quality of the mud to be fitting for their spot on the ranking list. I was surprised First I tried a mud called Turning Point. I logged on several times during the day but didn't seem to find anymroe than 6 people on at a time. For a MUD ranking 7th, I was a bit confused. But logging on as a new char, I'm bombarded with note after note after note requesting players to vote over and over and over. Quote:
Quote:
Quote:
Quote:
Quote:
I guess I really dont understand why people are so desperate and advertise it so flagrantly. Where has good old fashioned mudding gone? People want as many players as possible with no quality - James |
|||||
|
|
|
|
|
#2 |
|
Member
Join Date: Apr 2002
Posts: 111
![]() |
It's understandable. High rankings=more exposure=more people to play the game. It just depends on what the particular mud's balance is between trying to get new players and not ****ing off the existing players. Also, it depends on the players' ability to ignore these messages. Maybe it's built up over time such that only bombarding the message boards produces any result anymore? Who knows.
However, incidents of cheating like this are another ballgame, and should be reported to Synozeer. |
|
|
|
|
|
#3 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
![]() |
Quote:
--matt |
|
|
|
|
|
|
#4 |
|
Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
![]() |
Feudal Realms does have -one- blurb in our MOTD when you log in about voting on here, which was honestly requested by players to remind them to vote.
As for the shop URL, obviously it's not very effective, we've sold a whole nothing at the shop. Don't assume that simply because we have a blurb in our message of the day that we are attempting to pull in quantity and not quality. And as for muds which appear out of nowhere with small playerbases with huge vote totals, I'll leave that to Synozeer to look into... Terloch |
|
|
|
|
|
#5 | |
|
Member
Join Date: Mar 2003
Posts: 103
![]() |
While this is obviously a hideous hideous thing, I'm sure lots of people will respond. So, I will instead reply to:
Quote:
|
|
|
|
|
|
|
#6 |
|
New Member
Join Date: Mar 2003
Posts: 23
![]() |
Well said.
Not only is Windows telnet appalling and buggy, the user interface is different depending on which version of Windows you have. So you need different guides to setting it up. Trust M$ to screw it up and then to remove Java from Windows XP so Java clients don't work either. The reason why people fix their TMS entry is obvious: The MUD population as a whole is decreasing as more and more competing sites with modern features (graphics |
|
|
|
|
|
#7 |
|
Member
Join Date: Nov 2002
Posts: 66
![]() |
Actually, I disagree. From what I've observed, the total MUD population seems to be increasing greatly. The problem (for some) is that it is becoming increasingly concentrated among fewer MUDs.
|
|
|
|
|
|
#8 | ||
|
Posts: n/a
|
Quote:
on a normal client it will appear A B C on windows Telnet it will appear A B C Adding the \r will fix the problem on Windows telnet with no adverse affect to the other clients whatsoever. Anyway, I assure you that I remain, your faithful and obedient servant, Erdos |
||
|
|
|
#9 | |
|
New Member
|
Something that I've always wondered about...
From the Rules page on TMS. Quote:
|
|
|
|
|
|
|
#10 | |
|
Member
Join Date: Apr 2002
Posts: 111
![]() |
Quote:
|
|
|
|
|
|
|
#11 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
![]() |
Quote:
--matt |
|
|
|
|
|
|
#12 |
|
Member
Join Date: Jul 2002
Location: Western Australia
Posts: 33
![]() |
Getting back to the original post, there's a difference between reminding users to vote and offering IC incentives to do so.
Visibility on gaming sites creates an utter ****load of traffic for muds. For P2P muds, more traffic usually means lower prices for players (pennies from the many and all that) So it's in an admin/hoster's best intrests to remind players every now and then "Hey, this site exists, how about going and voting for us there" But, as far as In game consequences for voting/not voting, I'm surprised admins who run their muds like that have any player base whatsoever. Voting's a voluntary act, it should stay that way. |
|
|
|
|
|
#13 | |||
|
Member
|
Quote:
Quote:
Quote:
|
|||
|
|
|
|
|
#14 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
![]() |
Quote:
--matt |
|
|
|
|
|
|
#15 | |
|
Moderator
Join Date: Apr 2002
Location: North Carolina
Home MUD: OtherSpace
Home MUD: Chiaroscuro
Home MUD: Necromundus
Posts: 1,359
![]() ![]() |
Quote:
|
|
|
|
|
|
|
#16 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
![]() |
Quote:
---matt |
|
|
|
|
|
|
#17 | |
|
Member
Join Date: May 2003
Posts: 45
![]() |
Quote:
The pay to play MUDs I've been on usually arn't out to be top-notch software companies. They charge for the game to cover the costs of running and expanding it. This is why I feel a pay to play MUD should be a boat-load better than a free mud (though, this has rarely been the case). More players = more income = more chance of the admins either bettering the game, or working with customers and give them breaks. (Usually the first mentioned occurs At any rate... One can't expect a cheater to be guessed correctly. Rather than posting in regards to MUDding, why not send word to those who can DO something about what you feel is wrong? Otherwise you're just giving even more exposure to those who are wrong... but not by voting. I'm curious as to how many people, after reading this post, went to the mentioned MUD's site or even logged in? As for the second mentioned MUD, I see no issues with a gentle reminder to A) Vote for the game you're playing should you feel they deserve it, and B) Purchase items so that the money can be recycled back INTO the game you play. Good servers arn't free. Professional coders, unless working with passion, rarely give their time without payment. Asking to exchange something for a little help in this department is worthwhile, should the MUD improve with the increase of income. Lastly, a note on the current MUD population. I think it is safe to say that the population is growing. Unfortunately, as are the number of newly sprouting MUDs due to an expansion in the available resources for them. Think back 5 years and remember how it was trying to start a MUD up then. Now fast-forward to today... the codebases are more frequently found and even more actively supported and updated. Someone with hardly any experience in PLAYING a MUD can easily download a windows verison of a codebase and HOST one. Anywho... I said my piece. |
|
|
|
|
|
|
#18 | |
|
Member
|
Quote:
Skotos Ultima Online EverQuest Gemstone With perhaps the exception of Skotos (at the time) none of these games could claim to be lacking players. The increases are all on account of the growing cost to support growing games. ObGreed: Yes I am giving these companies the benefit of the doubt that the increases are not simply to raise profits. |
|
|
|