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This is a discussion on "Concern about the New Voting Rules" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (prof1515 @ Jan. 09 2006,20:42) Originally Posted by (Valg @ Jan. 09 2006,19:31) What I posted: Free: No purchase is available to change the game experience. Perks: Optional purchases can change the game experience. Pay-to-Play: Mandatory purchases are required to access the game on a continuing basis. If the T-shirt was an in-game T-shirt, that's a perk, and the game is pay-for-perks. A subscription plus the ability to buy perks is pay-to-play, if the subscription is mandatory. Threshold is pay-to-play, as they require ... |
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#301 | ||
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New Member
Join Date: Jul 2002
Posts: 22
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But let's get something straight here. A free to play MUD, as has been pointed out many times before, is what is says it is! Free to play unlimited hours without the need to pay a single cent. It's a simple concept you and your ilk seem not to grasp. The fact that some MUD's allow you to pay for perks that make your characters into Uber-Men is irrelevant, it still makes no difference to the fact that the MUD is FREE TO PLAY! I am a huge believer in truth in advertising, and the IRE games speak the truth when advertising themselves. They ARE FREE TO PLAY, and they have the information on their websites for you to find! In fact it is so easy to find because they have a link to their pay plans on their front page! Or do you follow Valgs desparate example of being confused by the term "credits" to mean "the credits at the end of a movie" as Valg so aptly put it. Oh and by the way. I have never played anyone of the IRE games, nary even attempted to create a character in anyone of their games. I'm not defending the administrators of the game, I am just following something called common sense. Common sense says when a game labels themselves as "free to play" then you can play a game as much as you want without having to pay. |
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#302 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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You realize that if you make the case that IRE makes it obvious, than you also make the case that it changes nothing by adding such a label? (I don't think they make it obvious, which is the source of their opposition to accurate labeling. But either way, I'm in favor of accurate disclosure of how they operate. The only argument I've heard against it is "Players will be driven away by correctly understanding their business model up front.", but I think it's a plus if players are correctly informed about what they're getting into from step one.) |
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#303 |
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New Member
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On the probability I am one of those "Low post morons" you seem to believe are shills for IRE, I would like to clarify that I have never played any of their games, but made the immediate assumption that they charged for "something" in their game, or rather than "free to play" they would have just called themselves free. Therefore, it was just a quick perusal of their web site, and what that "something" is became quickly apparent. I decided their credit system didn't appeal to me, and thus I didn't play. I have a feeling I may revisit that decision, because I will be changing jobs soon, and I will no longer have the time to MUD I used to (I can MUD at work presently). Therefore, IRE's model, where my reduced time to put into it doesn't put me at a competitive disadvantage to people who have more free time or can MUD from work, is starting to sound more appealing to me.
Apparently, because this is how I make my game play decisions, I am not very bright. However, I still would much rather rely on TMS and other sites as a mere launching off point and check out the games' web sites for myself, especially given how frequently the profiles on these sites (MUD CONNECTOR, TMS, MPOGD) bear little relation to the actiual game being described. I realize that TMS is said to be a one stop resource, but does anyone REALLY only rely on TMS' information to make their decision? I would hope, as adults, most of us are more responsible consumers than that! |
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#304 | |
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Senior Member
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I would rather rely on a resource site that was(hopefully) not controlled by a specific company to objectively categorize MUDs in such a way. Yes, I'd rather rely on TMS than the vague and misleading Achaea website, that makes credits out to seem not-that-important if you happen to find the credit information on their website. Beyond that, there is absolutely no reason(other than protecting IRE/etc interests) for there not to be more specificity to help aid players in wasting their time while hunting for MUDs. It would help with travelling MUDer - is there really anything else to it? |
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#305 | |
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New Member
Join Date: Jul 2002
Posts: 22
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Yes, I realize that it changes nothing by adding such a label, which still makes me wonder why we need one if it changes nothing? Why make the webmaster of TMS go through more work just to satisfy your need (and you are the only one here seemingly seeking a labeling system of the MUD's). Futhermore, I still see how it cannot be obvious that the IRE games are commercial after they have a link on the homepage of each of their four MUD's to their credit systems. Again I'll repeating another point, but it's the consumers burden to find out everything there is about a game before delving into it. So you see, the answers didn't change. I just repeated what I told you before, and now I get the sense that you are going to ask me again on what harm would be done by TMS labeling games when I already answered you. Could I make myself anymore clear? |
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#306 | |||
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Senior Member
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As for "Communist bull**** propoganda (sic)", that would have to be one of the funniest terms I've ever heard. Communist is a term used out-of-context by 95% of the people that use it, usually in justification of greed or something they can't defend without villainizing those that disagree. It ranks up there with "un-American" and "un-Patriotic". How exactly does holding others to ethical standards of truthful advertising qualify as "Communist bull**** propoganda (sic)"? And common sense says that when a game is free-to-play, that means it's free-to-play in every aspect. IRE games are not free-to-play in every aspect since credits are required to unlock some aspects of the game, the most necessary aspects for success. If one can't be a certain type of character or succeed in that capacity without paying money, the game isn't free to play. When money becomes a requirement for success, there is no real freedom. So it's not free in every respect. Unless they advertise the qualifiers, that's what free-to-play means. But if there are conditions, there ought to be a note of that: Quote:
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Take care, Jason |
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#307 |
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Senior Member
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Insult flinging on either side does not really help keep pure the intentions of this discussion, which has become to advocate changing the listing system to show players using TMS what kind of MUD they are playing, economically-speaking.
While the word 'moron' is not good to use when trying to push for a positive change(I don't think it's a good way of handling things) neither is showing close-minded, conservative bigotry by calling people "communists." I've watched several people(including myself) be labelled as communists on this thread, and I think it's silly. A) I am not a communist, though I am liberal and capitalistic. B) Communism is not a source of evil, or something that should be used as an insult. MUDs are played internationally, and some countries who play our/your games may live in communist nations. Beyond that, some players may actually believe in communistic ideals, and I think it's openly bigotted to use their ideals in negative connotation. Summary; let's stick to the issues. Sometimes heated words will get thrown around, but let's not allow this to be the focus. Question; are there any non-IRE/Threshold players/admins in this discsussion who are against color-coding? If so, why? I already know why the others are. |
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#308 |
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Member
Join Date: Jan 2006
Posts: 99
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This discussion really outlived it's usefullness with the same arguments being repeated over and over and not a single new point being made. I think we've gotten to the point where everyone considers their arguments to be self-evident, when they aren't to the opposing side.
I'll bow out and state my opinion as I do: Donathin, the color-coding scheme is going to be a liability in it's implementation. That's what I think at least. A good deal of the people here hold the opinion that pay-for-perks equals pay-for-play, labeling IRE games as such however would be wildly inaccurate and a great disservice to both the IRE MUDs, their community and potential players. The suggestion is to bring more clarity to the TMS listing, but I have sever doubts that this is what will be achieved if it's implemented. I tend to think it might bring further ambiguity. Also, asking for the opinions of people who are not associated with IRE games in any way, you're going to get skewed results - everybody but IRE has something to win if IRE is represented as a game that requires payment. Keep in mind that the population of the forums are mostly owners/players of competing MUDs. My experience in Aetolia (which Valg requested earlier in the thread) has been such: 1) I've been playing for free for 2 years or so. 2) I've gained a decent array of skills through buying credits from other players with in-game gold. 3) I'm not a top fighter, but I've been in a secretary position in my guild and have had a pleasurable time playing. I didn't have to skirt the rules to get any of these. I'm too busy to spend more time on this discussion, so I'm just going to make a call to at least mantain civility throughout it and to at least read each other's comments before replying. P.S. Jason, you may have had something worthwhile to say, but you completely discredited yourself by presenting it in a frighteningly immature manner. My advice to you is that you work on your attitude if you ever want to successfully lead any significant project - such as a MUD. Take it or leave it. |
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#309 | ||
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New Member
Join Date: Jan 2006
Posts: 1
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[quote= (prof1515 @ Jan. 09 2006,23:13)]
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I am not paid for what I do, nor do I deal with Mr.Mihaly beyond extreme circumstances. To be perfectly honest, I'm almost certain I don't even like him that much, though I can respect him. I gain nothing from sucking up or playing nice, nor do I ever intend to do so as that is not my style. I don't work for Matt, or do the things I do as an Imm for Matt. I do what I do because I love the game I'm in, and that is the only reason I freely give away hours of my day. But, accustations of ulterior motives hopefully having been swatted away, back onto the true subject of the topic at hand, or at least what it has progressed into. Namely, the nature of IRE. I started mudding at the age of 13. I went to Achaea at 15 years of age, still in school and with no incoming wages. No money, nada - to say I didn't do as well as other players who did decide to pay large amounts of money is ridiculous. I have artifacts, I am high in my skills, I was and am still fairly well known - after almost a year of logging in for a few minutes a month, at best. I entered the artisanal/bardic contests, which are extraordinarily good ways of getting free credits. You don't have to be super talented. My first of many submissions was a simple self portrait that resulting in winning a fair amount of credits. I guided - that was an additional 25-? credits, depending how often you wished to be helping the newbies of the realm. You can also build - more credits. In the end, I only paid the realm once, in the sum of 20 dollars. I wanted to never worry about being hacked and suicided, and I wanted to support a game that had given me hundreds of hours of free entertainment, as well as give the people I became friends with in the game a small holiday gift. And that was just myself, who was hardly motivated to do things in any more than an easygoing fashion. There are many, many cases of people becoming omnitrans, as in, fully trained in ALL available skills, with pets, artifacts, being leaders in the various organizations, top merchants, or top PKers. And they've never spent a dime. Obviously, I doubt this is going to sway anyone into reconsidering their rants and accusations, but as long as they're going to occur, I do love offering my take on things and likely will. </rant> |
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#310 | |
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Senior Member
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While I don't mind reading IRE posts, I re-submit and ask two things;
1) What does Syno think? 2) Quote:
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#311 |
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Member
Join Date: Jan 2006
Posts: 99
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There have been at least three people against color-coding who have stated they aren't players or staff in IRE games, Donathin. Don't ignore them.
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#312 | |
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Senior Member
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I call it as I see it, and anyone that knows me knows they can expect brutal honesty from me at any time on any subject. That quality, while not appreciated by all, has led me to numerous successful projects where people valued honesty over the kind of dishonest showmanship that is commonly exhibited today. Do most people appreciate it? Probably not, since dishonest tactics have been, and continue to be, successful in the world for a long time regarding a variety of subjects. But most people are also ignorant and fail to analyze things, relying on intial impressions. While that may be the reality of the world, that's why the world is like it is. People are quite often fools who support the very things and individuals which they dislike because they fall for the bull**** instead of thinking things through. Sadly, there's probably not hope for a lot of them since they just don't have the intelligence or the reasoning skills to discern the bull**** from the facts. One can try to help them, but at some point, it's up to them to think. And most don't. Some can't. A few won't. What we have is a group of MUDs with an advantage gained through vague terminology. They don't want to lose that advantage. They're protecting that advantage. The arguments over the definition of "free" and claims of extremely-rare instances of players overcoming the obstacles of the pay-for-perks system are smokescreens to cover the facts, just like Matt's attempt in another discussion to spin a typo in an IRE banner ad as somehow deliberately being left in to turn heads rather than being the result of shoddy work. It's about manipulating perception rather than being honest. I don't like it and neither do a lot of other people in the world. Many fall for it, I realize that. But just because many people, hell maybe even a majority, do fall for it doesn't mean it's right or that I need to. Nor shall I. I'm not going to pussyfoot around them either though. So "frighteningly immature" is really a poor choice of words. Blunt, yes, I won't deny that. But sometimes it takes a little blunt honesty to make people think. At least they know where they stand with me, which is more than can be said for some of the snake-oil salesmen in the world. Take care, Jason |
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#313 | |
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New Member
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In fact, if I were posting out of pure self-interest, I'd want this scheme (in the variation where only a new category line is added in the info for each MUD) because I suspect, if implemented, the main impact would be to harm IRE's games, to the possible advantage of Threshold. Even if TMS implemented the color scheme model, it would still not harm Threshold, as far as I can see, since Threshold already highlights its business model, and it only wants players who are planning on paying in the first place. The real reason I am opposed to this idea has already been mentioned in my other posts on this issue. Such a scheme would do nothing to prevent MUDS from misidentifying themselves as free when they are not free, if I even agreed that is what IRE does, which I don't. The information provided already provided by MUDS here CLEARLY isn't standardized, confirmed by any independent person, or adequately policed by the community itself. Moreover, despite the feelings of a few posters, it's obviously not at all clear that "free to play" means "all game features free of charge" so even if the site WERE to implement some sort of category option for business model, it would only create confusion. Finally, when we read this thread, it becomes obvious that the real desire is to see IRE labeled everywhere possible as "pay for perks" and to change the whole site just to harm one company's ability to market themselves here is shortsighted. Any change to this site, in my opinion, should be for the purpose of improving it overall, and so far, the posters for this change have all been people whose primary motive (to screw over IRE) makes me highly dubious of the value of any change they propose. The fact that you are dismissive of anyone who plays Threshold or IRE games speaks volumes about your mindset, and this mindset, if shared by the others who support your position, probably explains why this thread has gone on for so long, rather than being sufficiently covered in a few pages. Given that, this will be the last post I make on this subject, unless someone addresses me specifically in this thread. |
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#314 | |
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Member
Join Date: Sep 2002
Posts: 113
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Making TMS more informative makes it a more useful/robust site. This is to be desired by the site owner (who presumably wants to run a site like this for reasons other than pure masochism) because the higher quality TMS is, the harder it would be for someone else to start a competing site that eventually overtakes TMS and renders it obsolete. I'm aware that there are other MUD list sites; personally, I find this one to be the best. The more it does to remain the best, the more traffic and interest it's likely to retain in the future as well. |
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#315 |
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Senior Member
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