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This is a discussion on "Concern about the New Voting Rules" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (Protoss @ Jan. 13 2006,02:36) Yes, but the people who find IRE labeling themselves as objectionable are very much in the minority compared to those who don't find it objectionable. Please cite your reference.... |
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#361 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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#362 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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As I said, going by the literal meaning of 'free to play', IRE muds are perfectly entitled to be categorised as such, as are Threshold, Guild Wars, Gemstone IV, etc. |
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#363 | |
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New Member
Join Date: Jan 2006
Posts: 18
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I would be confident that if there was some scientifcally random survey done on people who were posed the question "Do you think it is false adveritising to label your game as free to play if you could play the game for free for an unlimited amount of hours, but for the game to have an optional payment system of purchasing credits to enhance the character your are playing?", the respondents would of that survey would find that it was not false advertising at all. |
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#364 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Enough with the grammar fight? Sheesh.
Back to the topic at hand, you can legally do all sorts of misleading stuff with advertising. The whole business is based on making a product look good. Top Mud Sites, however, claims to be a "one-stop MUD resource". It can describe games however it like. The traffic exchange is one (optional-- TMS does not require MUDs to use it in order to be in the databases) portion of the website, along with forums, reviews, etc. It is no more "just a traffic exchange" as it is "just a MUD review site". It provides name, link, blurb, etc. It also provides a page where games provide information about themselves. Presently, one category includes a checkbox for "Pay-to-Play", with no definition attached. The proposal is to expand and clarify this existing utility with two checkboxes, replacing the old one: 1) Gameplay requires one or more mandatory fees. 2) Gameplay may be altered through optional fees. Carrion Fields, Armageddon, etc.: n/n. Achaea, Imperian, etc.: n/y. Threshold, Gemstone, etc.: y/y. Every business model described in these threads fit into a combination of the above checkboxes. I haven't seen a MUD owner claim that their game couldn't be described in that way. Threshold might want to further differentiate themselves from a subscription model, to which I'd propose three checkboxes: 1) Continuous gameplay requires at least one mandatory fee. 2) Continuous gameplay requires recurring mandatory fees. 3) Continuous gameplay may be altered through optional fees. Carrion Fields, Armageddon, etc.: n/n/n. Achaea, Imperian, etc.: n/n/y. Threshold: y/n/y. Gemstone, DragonRealms, etc.: y/y/y. I honestly think those three checkboxes would cover every one of the top 20 games without ambiguity. I don't pretend to know every game, so if someone can think of a game that couldn't answer those three questions, please point it out. |
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#365 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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But that doesn't mean it's not misleading. How do you think people would respond to the question "Do you think it is misleading to label your game as 'free to play' if you can connect and participate for free, but where many aspects of the gameplay - including over 95% of your skills - require payment, without which you will be unable to fairly compete in PvP activities, which are the main focus of the game"? |
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#366 | |
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Join Date: Nov 2005
Posts: 50
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#367 | ||
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New Member
Join Date: Jan 2006
Posts: 18
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[quote=KaVir,Jan. 15 2006,19:45]
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Threshold, Gemstone, and Guildwars can never be called free to play just because you can keep creating new accounts. For one Gemstone requires you to fork over credit card information to create an account, so your little scheme would be caught quickly if you kept doing it (unless you had 1000 credit cards). These MUD's can also check your IP with ease. Where IRE separates itself from the other games is that they do not require you to pay ANYTHING. You can play as much as you want without the need to keep creating new accounts to play another free trial. You can play one single character as much as you want FREE. The fact that you can choose to pay to enhance your characters' stats is irrelevant because it is optional. Quote:
Futhermore it is quite apparent that you are over-exaggerating certain things, like 95% of all skills can only be unlocked by paying. Especially when IRE claims that the person with the most powerful character has not paid any money for the game. Please cite your references on how you came up with that percentage. |
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#368 | ||||
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Join Date: Oct 2003
Posts: 101
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Of course, you can also tell us that this example had nothing to do with any of IRE games and you just made it up because it was a good analogy. |
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#369 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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But advertise any of the above as simply "free to play" and it is misleading, because it avoids mention of the limitations of that free play - even though they are all, technically, free to play. Quote:
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It requires 294 credits to max a skill. You earn the equivilent of 166 credits for reaching level 100 (1000 lessons/6). 294*8 = 2352 credits for 8 skills. 2352-166 = 2186 bought * 100 / 2352 total = 92.9% of your skills coming from credits, assuming you have no mini-skills. And those credits will have been purchased by the same players who are being told that the mud is 'free'. |
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#370 | |
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Join Date: Sep 2002
Posts: 113
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Someone breaks the cost down earlier in this thread. I'm inclined to believe he's roughly correct. MUDs draw different kinds of players. For the kind of person Bartle would classify as a socializer, I'm sure pay-for-perk MUDs are truly free to play. For the kind of person he would have classified as a killer, which is to say, a competitive player focused on PvP, free-to-play-but-pay-to-compete is anything but. Let's say I told you tomorrow I would fly you to the Indy 500, pay for your accomodations, and you could compete in the race -- but you weren't allowed to have a car unless you gave me a million dollars. You'd have to 'race' on foot. One kind of person is going to thank their lucky stars that they get to go to the race for free. Another person might only be embittered, realizing that while they were technically offered the chance to compete for free there was essentially no chance of their winning the race. That's where you see the disconnect in this thread. |
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#371 | ||||
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New Member
Join Date: Jan 2006
Posts: 18
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And you certainly can't call a MUD that is "technically free to play" as being misleading when it advertises itself as much. Quote:
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Taking it strictly by a leveling up point of view you are correct in your 95% estimate . However there are other ways to obtain credits without the need to pay, as can be seen by the most powerful IRE character not having to pay a dime on spending any credits. |
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#372 | ||
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Member
Join Date: Jan 2006
Posts: 74
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Ah, the "lie of the testimonial"--"I earned a million dollars speculating in real estate, you can too..." The question to ask isn't so much if one can, but how many do. Tell me that 10% of all players get to Level 50+ without buying credits, and I'll relent. Now as for getting credits for free... I'm not convinced that the credit market can support 5 players trying to play free (see my other post linked above). As for artisanals, they are a great source of credits for people with OOC artistic ability (I need a program to draw a circle As for the bardic (text) contests, that more people could participate in, they aren't run regularly. As stated in their forums: Quote:
Lotteries and games of chance can't be seriously counted, I think. Working for the game (building/coding) likewise can't be counted. |
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#373 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,532
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#374 | ||||
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Join Date: Jan 2006
Posts: 18
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If you think it is really misleading for IRE to advertise themselves as "free to play", you could always take them to court. Though I doubt you would be successful in getting a favorable verdict. |
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#375 |