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This is a discussion on "Concern about the New Voting Rules" in the Top Mud Sites Tavern of the Blue Hand forum : Personally, I would prefer to have the option to walk, than have to pay to even be able to walk. There are basically three types of mud: 100% free mud This type generally doesn't have the money to advertise, and many are the same stock you can get anywhere. Though there are some extremely good ones out there. Pay to play mud This one requires you pay them some amount of money every month(normally), just to play the game. They do have the money to advertise, and one would expect that they also tend to offer more than ... |
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#121 |
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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Personally, I would prefer to have the option to walk, than have to pay to even be able to walk.
There are basically three types of mud: 100% free mud This type generally doesn't have the money to advertise, and many are the same stock you can get anywhere. Though there are some extremely good ones out there. Pay to play mud This one requires you pay them some amount of money every month(normally), just to play the game. They do have the money to advertise, and one would expect that they also tend to offer more than a stock game would. In addition the admin would be expected, but aren't always, to be more professional in their treatment of players. Pay for perks mud This one can be played completely free, but offers bonus for spending money. A well made one offers some in game way to get anything that one could buy for money. These also have the money to advertise, and one would expect more of their administration. When I want to play, I like a dynamic world, with many players and fair administration. I don't like the idea of having to pay every month just to keep my character. Looking at those three types, Pay for Perks fits what I'm looking for. There might be a few 100% free muds out there that can do that, but when I looked they weren't something I wanted. Nothing against them, just not what I was looking for. The choice is up to the players, but a pay for perks game is in the middle. They are commercial, but can be played without spending money. |
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#122 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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My major concern is that the pay-for-perks crowd often calls themselves "free" instead of "pay-for-perks". I'm not fond of playing a game of that sort, since I feel it ruins competitive balance, but you and others prefer it for various reasons. The_logos frequently makes a case that the pay-for-perks model is superior because it allows player flexibility as far as how to get ahead, as one example. My major objection is that IRE in particular, and pay-for-perks games in general, go well out of their way to pass themselves off as "free". But as you mention, "free" really should be a separate designation. I don't see a need for multiple lists. I think it would be confusing and arbitrary. However, I think a simple labeling system (color-coding MUD names, or icons next to the names, for example) would promote transparency to someone who is browsing. A player like you who wants pay-for-perks can find that readily. A player like me who wants either free or pay-to-play can find that as well. What's the objection to something like that? |
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#123 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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I'm not trying to diminish your opinion, as it's as valid as anyone else's, but on the other hand, it's just one person's opinion, and the industry as a whole has taken a different point of view. I mean, look, Topmudsites is free, right? But by your definition, it's not, insofar as while you can promote your mud for free via the reviews or the forums, people who pay have an advantage via more persistent and flashier ads. I don't think that definition makes sense, as "having an advantage" isn't at all synonymous with "not free." --matt |
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#124 | ||
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#125 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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If you think that "using graphical MMORPGs as a comparison is a weak argument" then I'd suggest that you really don't understand the medium you're speaking about. Most working professionals that have worked in both text and graphics understand that they are the same thing, just with a different client program. --matt |
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#126 | ||
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Join Date: Apr 2002
Posts: 123
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#127 | |
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Member
Join Date: Sep 2005
Posts: 121
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the_logos @ Jan. 04 2006,04:49
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Listing yourself as free when you are in fact pey-for-perks is intentionally misleading. Obviously a lot of people like the pay-for-perks system you use. So why are you so afraid of listing youreslf accurately? It might even be to your advantage. |
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#128 | ||
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Join Date: Apr 2002
Posts: 123
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#129 |
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Senior Member
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I do understand the industry quite well, having worked with both sides of it myself... and I don't consider text MUDs to be in the same genre as graphical mmorpgs.
I'd wager a bet that most MUDers do not, either. We expect different amounts of depth, gameplay, community, etc, etc from text-based rpgs. We expect things that graphical mmorpgs just cannot offer up to this point in time. And as was said, very few graphical mmorpgs are not commercial, whereas most text-MUDs and MUDers are not commercial. You may treat the two industries as the same, Matt, but they truly are not; and I'm sure many players here could almost find the suggestion that text-MUDs and graphical MMORPGs(which are obviously lacking in community, roleplay, complex PvP, and in-depth problem solving to name a few differences) are more-or-less the same game to be slightly offensive to a genre most of us care about very much. Graphical MMORPGs call themselves "free", because in comparison to your typical pay-to-play graphical mmorpg, they are. They are in a genre that is mostly P2P, and therefor their perk/commercial systems are comparatively free. Most text-MUDs truly are 100% free, and in comparison, games like IRE are simply not free. They are "Pay-for-Perks" games. The pay-for-perks system does not even truly bother me(so long as the perks are things you can acquire somehow in-game, without money). Mis-leading easily addicted text-rpgers into thinking a game is free when it is not truly free, however, is slightly unethical to say the least. As-is arguing that non-commercial MUDs should not have their own voting list(seperate from MUDs that make money from players to pay for advertising for more new players) on a website that is community based and not IRE based. It is not meant to be a flame, but anyone can read this and see that it is unsupportive of the genre as a whole, at the very very least. And this website is, indeed, geared to support the genre as a whole. ----- On a more positive note, everyone here is still better than Simultronics, who never ceases to amaze me in the ways they find to rip their poor, addicted players off. So congratulations on that, at least, you don't charge $100+ for in-game weddings, and I don't have to buy $80 a month premium accounts to be competitive in Player-versus-Player killing games. So good anya, there. |
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#130 | |
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Member
Join Date: Mar 2005
Location: Lusternia
Posts: 35
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As for the word free, as I said above, pay for perks games are free to play, in that you don't HAVE to pay to play them. If they were to say they were 100% free, I would agree with you completely. If they, like we do, claim to be free to play then they are not misleading anyone. Simultronics charges for weddings? All I have to say is... wtf? |
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#131 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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If you're constantly saying things like "I'd only play a commercial game! They're much more professional!" and "Pay-for-parks is the ultimate flexibility! You can do anything!"..... and on the other hand you're consistently refusing to label your games as "pay-for-perks".... You're talking out of both sides of your mouth. If being able to pay to get ahead is a godsend, trumpet it from the mountaintop! Don't whisper it in the shadows. To be clear, I'm not discussing what is technically legal. I'm sure, like Vryce, people can get away with a number of unethical things. I'm asking people to be honest, which is a different concept. |
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#132 | |||
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Join Date: Apr 2005
Posts: 31
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There is no "We could be free." to speak of. The games are free, anything beyond that is a function of individual play style and available avenues of investment, be it with time, money, or skill. Quote:
By the same arguments that have been made against pay for perks MUDs, it can be readily argued that any number of features or lack of features should be explicitly defined in the advertisements of any MUD on this list. For space reasons and simple logic, we should not expect this to happen. Quote:
The question of honesty in particular can't really be sufficiently maintained. It's no less honest to list a pay for perks mud as Free than it is to label a MUD with an average of 2 players online as "Spacious and expansive," but the latter probably takes place more often. |
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#133 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,534
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1. In order to play competitively you need credits, and: 2. In order to consistently obtain credits, someone has to pay real money for them. The 'free' argument seems to revolve around the fact that you can get someone else to buy those credits for you in return for something within the game. The drawback with that reasoning is that it could apply to anything. Gemstone, EverQuest, World of Warcraft, etc, could also be played without spending a single cent, if you could get another player to pay your monthly charge in return for something else in-game. Yet I would feel decidedly miffed if I were to buy a MMORPG that plastered "free to play" all over the front of the box, got it home, and discovered that it was only "free" if I could get someone else to pay the monthly fee. The argument isn't even limited to computer games. Imagine a restaurant which advertised itself as "free", but then as soon as you sat down and looked at the menu you realised it wasn't. "Well, Sir, you could try polishing other customers' shoes and perhaps they'll pay for your meal" just wouldn't cut it. Nor would "But you don't have to eat here!" when I'd already gone to the hassle of walking there and sitting down, even if the water was free and there was no entry charge. However this point has already been covered again and again, and I really can't see anything changing. The muds that would suffer from such a change are generally those who also pay for advertising - so Synozeer would have to deliberately spend time and effort to make a change that would upset his customers. Not exactly good business sense. |
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#134 | |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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Furthermore, if said game is also a commerical venture in which players can pay for various perks or advancements, I will readily assume that I will either have to (a) pay to remain on par competitively, or (b) find an alternative means, if there is one, of remaining competitive. And, contrary to what some people have tried to argue, I think any reasonable player can be given credit for being able to figure that much out upon deciding to play a game such. Players can and do play such games without getting ripped off or cheated or exploited and lured into paying for addictive behaviors over which they apparently have no control. There's nothing unethical, dodgy, dubious, innacurate or questionable about a game claiming to be free to play when you can in fact play it for free. Any reasonable person knows that if such a game does offer benefits for play it could well mean that the free play might have some limitations when it comes to competing with paying players. Give such players credit for being able to decide for themselves whether such limitations make the free version of the game still worth their time. |
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#135 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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"Any reasonable person knows that if such a game does offer benefits for play it could well mean that the free play might have some limitations when it comes to competing with paying players. Give such players credit for being able to decide for themselves whether such limitations make the free version of the game still worth their time."
Wouldn't accurately labeling IRE's games as "pay for perks" help that decision process? After all, the_logos tells us that the additional flexibility is a plus to gameplay for some players. Wouldn't discriminating gamers who value that be especially attracted if IRE advertised their games accurately? |
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#136 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,116
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