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This is a discussion on "Concern about the New Voting Rules" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (DonathinFrye @ Jan. 07 2006,18:05) snip ... It isn't moot at all. Free MUDs require someone to pay for hosting. There is no profit involved. The money some Pay-for-Perk MUDs make off of their system create a fairly large amount of profit. Instance ... snip ... You cannot compare an owner of a non-commercial MUD paying for hosting to be the same thing as a Pay-for-Perk owner using credits to keep the MUD alive. The purpose of credits go much further, and are far more capitalistic. What does profit have to do with ... |
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#211 | |
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Member
Join Date: Oct 2003
Posts: 101
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The point is, KaViR and you are saying that it does not matter if a particular player may be able to play for free for 5 years, it does not matter if they can max all their skills without spending a dime, what "really" matters is the fact that someone, somewhere, at some point in time, has to be buying credits for that person to be able to access them. Now, along this lines, the persons argument is valid, every game has then someone, doing a monetary investment somewhere. Most games with a fairly large player base have a donation button, yet they are free. But see, for those players to be able to enjoy their game for free, someone, somewhere, at some point in time, has to sign up in pay-pal, send a few dollars just to keep the game running. And, what if nobody contributed? what if every single player decided they would adhere to your logic and play for free the game that is meant to be for free, with no monetary investment from their part? well, the game would probably have to be moved to a smaller server, something the admin would be able to afford by himself, if he/she is even willing to do it. Nobody is comparing owners of non/commercial MUDs, because, it is pointless for the discussion. Nobody, not here, not you, not KaViR, goes and monitors the spending of the MUD owners who receive donations for their games, at best I would guess IRE in the US would start checking around if these people do not declare these funds in their tax report, but other than that, nobody here actually knows if all or any of the money "donated" to the "free" MUD admins is actually going there. I am not saying any of them is not honest or that they are stealing money donated to them, but as you can see, I can only say it because I am a trustful person, not because I can, by any mean, know it for sure. |
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#212 | ||
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Member
Join Date: Oct 2003
Posts: 101
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[code] IF YOU ARE NOT A COLLEGE STUDENT NOT VERY INTERESTED IN YOUR STUDIES AND WITH LITTLE INTEREST IN SOCIAL LIFE OUTSIDE OF THE INTERNET YOU WILL BE IN AN UNEVEN FIELD[/quote] because, certainly, I believe all these college age students are ruining my gaming experience by having more time than I do, I mean, it is really unfair that I, being a professional, with a 5 months old daughter have to compete with these guys with no responsibilities and whose hardest days in life are those Sunday morning hangovers. Your Viagra MUDs advertise themselves as commercial games, and as such, they are obviously games on which you must be able to get something in exchange of money. You disregard a player opinion because it does not fit your argument, but hey, hello, it might be also true, he might be just speaking the truth. Having more time than others is an advantage in the type of game you prefer, having money instead of dozens of hours a week to play is an advantage in the type of game other people prefer to play. What is amazing is that everytime this thread pops up we learn about a different player who has had a positive gaming experience and has not spent a penny in these games. Which means, in my opinion, that IRE has somehow found a balance between credit cost/ benefit and rl hour spent/benefit, which I think is a great deed indeed. Some people dismissed the post by a single player who managed to do it without money, because he is the exception to the rule. I would imagine multimillionaires who spend 5k dollars in a month for an online-text game are also the exception and should be examples dismissed as well. Realistically we would be looking at people who spend a cash amount similar to other RPGs of the likes of WoW etc, so, those multimilliondollarplusafieldofoil-guys might just exist in your imagination. As for every MUD being play-per-perks, I guess what the writter was trying to counter was KaViR's argument, as explained in my previous post. |
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#213 |
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Senior Member
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You can't compare buying ingame perks that are necessary to play competitively against other players to the hosting upkeep costs all MUDs must endure.
Donations are not the same thing as credit-buying. Free-ware computer software gives you a final product, and accepts donations for their service. Share-ware computer software gives an incomplete, or somehow lesser product for free, and requires you to pay to receive the full, flawless product. IRE MUDs are more akin to share-ware, whereas most MUDs are more alike to free-ware. In this analogy, you can see how it would be misleading to advertise yourself in the same way as free-ware, but to infact be share-ware. To play competitively in IRE(and some other) MUDs, you must buy or barter for cash-paid-credits. |
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#214 | |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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You may not like that definition of "free," but the logic with which you and some others have tried to argue that the use of the word is dishonest is tortured at best. If I get something without paying for it, I get it for free. If I get that something for free because someone else paid for it, I'm still getting it for free. I mean, that's pretty much the marketplace definition of "free," isn't it? Someone else was willing to absorb the costs so I wouldn't have to. |
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#215 | |
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Senior Member
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Free means something very specific to most MUDers and gamers. My point(which you missed), is that some MUDs with perk-systems do not announce the way that they work, and most new players are likely unaware of just how exactly important the perk-system is. I stand by my shareware to freeware analogy. When independent gamers hear the word 'free', it rings a bell. When they hear the word 'trial' or 'shareware', etc, that rings a seperate bell. If a shareware program were to announce itself as freeware, I would consider that shady and misleading. The same goes for commercial MUDs advertising themselves as free, when make profit off of selling perks that are required to be competitive within a game. My point doesn't involve a nit-picky defining of the words 'commercial' and 'free'. It is over what is obvious misleading advertising. You can bend the english language to serve your argument by attacking definitions - but at the end of the day, it comes down to common sense. Pay-for-Perk MUDs are not free in the same way that totally free MUDs are, and should not purposefully use the same advertising phrases to purposefully mislead players to make them think that they are. And as Valg says, having a color code on the list would be very helpful to players using this site to find MUDs. It would let them see clearly which MUDs were what degree of "free". |
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#216 |
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Member
Join Date: Jan 2006
Posts: 99
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I'm sad to see that I apparently "have a lot to learn about MUDs" and find it unfortunate to have to defend my credibility. Anyway, I've been MUDing for 7 years, I've learnt a thing or two about what it means. Every single MUD out there that contains items and currency of tangible value (i.e. they take time or skill to acquire) is de facto a pay-for-perks MUD. Not de jure. What IRE has basically done is say "We know time is money to people - so instead of letting other players profit by providing these services , we'll do it ourselves." Claiming that pay-for-perks is somehow unethical is hypocritical at best. Every MUD out there that was worth playing has seen players advance through the use of money.
I also don't see what RPIs have to do with this at all. Obviously if there's no statistical advantage to gain, pay-for-perks or balance make absolutely no difference. As for PVP, I can't possibly agree with what's been said about IRE's system. Skill goes an extremely long way in IRE PVP and usually compensates for any statistical disadvantages. The heralded levelless PVP MUDs I've been to usually end up depending on something like power-levels or skill levels instead - few are ACTUALLY levelless. And a system that doesn't at all depend on stats would undoubtedly be a very boring one. The playing field is never level in MUDs - this is once again from experience. If you can invest less time in gaining levels and gold and quest points and so on and so on you'll be at a disadvantage and I've yet to see a fighting system this capable of allowing skill to trump stats. DonathinFrye, as for the definition of 'free' that you so vehemently insist must not apply to a pay-for-perks system - any MUD out there requires a large investment of time to play. Time is money. Are any MUDs truly free by your definition if I have to invest so much if I want to be competitive? I've been playing for about 2-3 years now, I think and I challenge anyone to prove to me that I haven't been playing for free or that I haven't been enjoying my time. I'm also not a lone exception by any standart. |
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#217 | |
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Senior Member
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Your Viagra MUDs advertise themselves as commercial games, and as such, they are obviously games on which you must be able to get something in exchange of money. You disregard a player opinion because it does not fit your argument, but hey, hello, it might be also true, he might be just speaking the truth. Having more time than others is an advantage in the type of game you prefer, having money instead of dozens of hours a week to play is an advantage in the type of game other people prefer to play. What is amazing is that everytime this thread pops up we learn about a different player who has had a positive gaming experience and has not spent a penny in these games. Which means, in my opinion, that IRE has somehow found a balance between credit cost/ benefit and rl hour spent/benefit, which I think is a great deed indeed. Some people dismissed the post by a single player who managed to do it without money, because he is the exception to the rule. I would imagine multimillionaires who spend 5k dollars in a month for an online-text game are also the exception and should be examples dismissed as well. Realistically we would be looking at people who spend a cash amount similar to other RPGs of the likes of WoW etc, so, those multimilliondollarplusafieldofoil-guys might just exist in your imagination. As for every MUD being play-per-perks, I guess what the writter was trying to counter was KaViR's argument, as explained in my previous post.[/quote] There's only so much time a person can put into anything meaning that everyone is limited to the same cap time-wise (24 hours in a day and it's doubtful that anyone will do that) and even then, there's a factor of luck to be considered. You're still competing against the other players in that same timeframe to achieve the same things (exp, gold, etc which is limited to what's available in-game at anytime). There's not the same limit money-wise. There may not be any big-gold mob that hasn't already been killed. But with your credit card you can still get the same thing without spending ANY time whatsoever or competing. At any given point, there may be a hundred players competing for the same fifty million experience points available collectively. But you can buy sixty million experience points with your credit card, without competition or regard for the maximum capability if you were playing alone. You can get something for money on any commercial MUD. That's the definition. The difference between pay-to-play and pay-for-perks is that it's not an even playing field. And in pay-for-perks MUDs that advertise themselves as "free", that creates an advantage for those willing to pay. As for opinions, I dismiss them when they run counter to facts. "Truth" is not the same thing. As for players that succeed against those odds, we hear stories of these players every now and then minus the details of how they got what they did. Did they achieve it through hard work or because someone gave it to them (or random once-in-a-lifetime opportunities that constitute luck more than they constitute achievement)? IRE makes a lot of money off a lot of players. One or two players that MUDsexed their way to where they're at or actually worked hard don't constitute a significant, to say nothing of relevant, number. And by stating that "every" MUD is pay-for-perks, they were flat out inaccurate. Speaking of which.... |
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#218 | ||||
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Member
Join Date: Jan 2006
Posts: 99
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Don't you usually have to bring forth the reasoning behind your opinion during a discussion? 'flat out inaccurate' why?
You never addressed any of the points I raised, yet you continue to make counter claims. The points you did raise were irrelevant, here's a list: Quote:
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#219 | |
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Senior Member
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I didn't claim Viagra MUDs (pay-for-perks) are unethical. I agree with the statement that Viagra MUDs claiming to be "free" is unethical because they're not really pay-for-perks, they're pay-to-succeed. Commercial MUDs are perfectly legitimate as far as I'm concerned, though I have to note that I've yet to see a commercial MUD that was of a quality comparible to the best free hobbyist MUDs out there. Why people play them is beyond me, but it's their time and/or money to waste. But then again, people are content playing 100% stock MUDs for years on end. Some don't know there's better out there. Some just don't care. Like I said, it's their (and your) time and/or money to waste. Aside from routinely checking them out when I sweep through the TMS 100 listing every year or two, they won't see me there unless they dramatically improve the quality of their games, something they're unlikely to do (and even if they did, they've got a long way to go to catch up to the best honestly-free MUDs). Jason |
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#220 | ||||
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Join Date: Jan 2006
Posts: 99
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#221 | |||||
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Senior Member
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And the points I raised were not irrelevant, though obviously beyond you. Let's look at your points then shall we? 1. "...people are limited timewise and are in most cases not on equal footing. I'm not limited to 24 hours - I'm limited to 3 hours maximum. My brother who still goes to school is limited to 6 hours. The effect of this is that if we were to both play the same 'fair' MUD, he would have a 200% advantage." There is a cap time-wise to how much you can achieve in a day. Unless a day is longer, the amount of time in it is the same for everyone. True, some people have access to more time in the day to do things, but that's ultimately a choice for them. Some people value their time differently, but ultimately the cap for how much time can be spent is the same for all. You simply make choices to prioritize what you want to do with it. You choose work. That's your call (and a good one). Your brother could just as easily have the same or less time if he prioritized his education to a greater degree than he obviously does. He chooses not to, affording him greater time to MUD by choice. Money, on the other hand, is not as easy to simply generate by choice. Sure, you can go without eating, but if you don't have the money, you can't simply create it out of thin air. By contrast, everyone has the ability to choose how to spend the same amount of time. 2. "There isn't (the same limit money-wise)? I'm fairly sure there's a limit on how much money you can spend - it's the amount of money you possess." And not everyone possesses the same amount of money. Thanks for making my point. 3. "You seem to be implying that competing for resources is somehow relevant to how much of an advantage you can have if you pay for yours. The fact is that you can't buy gold or experience in IRE. You can buy credits and they don't translate to any sort of raw resource." And those credits are used for what? They're used to purchase that which you'd otherwise be limited to in access or people wouldn't buy them. With credits, one is able to bypass the limitations in-game because credits are not determined by in-game accessibility. Instead, they're determined by one's bank account IRL. 4. "If you're really interested in knowing how I got to where I am I'll be happy to tell you though - I gathered gold by 'ratting' (a quest that lets you kill rodents and exchange the corpses for money) and I bought credits for the gold." And there's someone else out there that did nothing but type in their credit card and purchase ten times as many credits. You were limited by the time it took to run the quest, the amount of rats you had available to kill, the number of others competing for those same rats. They just typed in their credit card number. So you aren't really playing the same game as them unless you spend real money. Because so long as there's a discrepancy in what you can achieve, it's not an equal footing. They game isn't free if you want to succeed like they can simply by spending their RL cash. 5. Curiously... "Skill goes an extremely long way in IRE PVP and usually compensates for any statistical disadvantages." "...I've yet to see a fighting system this capable of allowing skill to trump stats." So which is it? Skill trumps stats or skills can't trump stats? You say both in the same paragraph. 6. "The heralded levelless PVP MUDs I've been to usually end up depending on something like power-levels or skill levels instead - few are ACTUALLY levelless." Then they're not leveless. 7. "And a system that doesn't at all depend on stats would undoubtedly be a very boring one." "Every MUD out there that was worth playing has seen players advance through the use of money." Again, I question your experience since these statements are far from accurate. The first is an opinion, not one shared by all and the second is a sign of your lack of experience since there are plenty of MUDs where real money simply wouldn't gain you any advantage. Maybe it's true with H&S games like IRE's, but not of all types of MUDs. And yet, you state "every MUD out there that was worth playing" as an absolute. 8. "I've been playing for about 2-3 years now, I think and I challenge anyone to prove to me that I haven't been playing for free or that I haven't been enjoying my time. I'm also not a lone exception by any standart (sic)." You've been playing for free but not with the same opportunity for success as those who pay. That's the point. As for enjoying the game you play, that's fine. But it doesn't imply that you're getting an equal opportunity at succeeding in the game or that the game itself is up to par with honestly-free games. Without experience playing other games, 2-3 years or even 23 years is irrelevant. Jason |
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#222 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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As I stated originally: 1) In order to play competitively, you need credits, and: 2) The only way to consistently and repeatedly earn credits as a player (rather than as an employee) is by buying them, or by getting them from another player who has bought them. Quote:
See here: Quote:
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#223 |
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Moderator
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