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This is a discussion on "New muds in development" in the Top Mud Sites Tavern of the Blue Hand forum : Well, seeing as listing different games seems to be the thing to do, how about a list of muds that are currently in development. Professional/Hobby/pay-for-perks etc are not a matter, just tell us what you've got working. I'm looking for information about your storyline, code base you are using, payment model optional, website if you have one, and if you have a target date for opening what is it. I know IRE has one(or did Matt say two) in development, it would be great to hear about them, but that's up to ... |
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#1 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 199
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Well, seeing as listing different games seems to be the thing to do, how about a list of muds that are currently in development.
Professional/Hobby/pay-for-perks etc are not a matter, just tell us what you've got working. I'm looking for information about your storyline, code base you are using, payment model optional, website if you have one, and if you have a target date for opening what is it. I know IRE has one(or did Matt say two) in development, it would be great to hear about them, but that's up to him. Persistent Realms has one in development, and I've heard of a few others. Tell us about them! I'll update this post with the current list as people post. LIST: Ilyrias, the Aegadian Isles Made by Persistent Realms LLC Target opening: Start of 2007 Aeonfalls made by Mythicscape Shadowfall Made by Malifax Target Alpha testing: August 2006 Legends of Karinth Made by Fern Advent of the Mists Made by Crystal Target Beta: June Midkemia Online Made by IRE |
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#2 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 199
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Persistent Realms is developing a new game known as Ilyrias, the Aegadian Isles.
Our code base is completely custom using the Rapture engine developed by Iron Realms Entertainment. Ilyrias is set in a fantasy setting upon a set of islands. Two different cultures live here, the Savages that have always been there and the new "Civilized" people that came from over the oceans. The Savages are a spiritual group of people attempting to live in harmony with nature, where the "civilized" have mastered some of the basic sciences, such as simple mechanics and explosives, but not yet into the realm of things like guns and cannons. Main sources of conflict will be Savages vs. Civilized and science vs religion. Some of the civilized people still worship the gods, while others believe that science is the only true source of enlightenment. This causes conflict amongst themselves. While the savages are mainly spiritual, some of them may soon decide the old ways are wrong and science is the key to life... again causing problems from within themselves. PvP will be a big part of Ilyrias, but not the only focus. We have designed a very flexible and in depth political system that is fully controlled by players. Political parties, guilds, sects, and even Divine orders are all CREATED and run by players. The ultimate goal for players that enjoy the political side is the creation of their own city... though it is not a task that is easily accomplish it IS possible. The true focus of Ilyrias is customization. We have designed a balanced classless system. Not a single class system, but a truly classless one. Players can choose what skills they want, to fill their common and professional slots. What skills are available to them is based off what other skills they have, and what rank they are in those other skills. While harder to balance from an administrative side, we feel the extra work put into such a system will give far more enjoyment for players. Each player is allowed only three "professional" skills which can be combat, trade, crafting, etc in nature. Ever wanted to just play a true merchant and not fight? Well Persistent Realms is giving you that chance. You can forsake all combat skills and only take trade and crafting skills! Of course, you better be a good merchant so you can hire a few bodyguards. Our crafting system will be extremely extensive, allowing almost everything to be designed and created by players. Players will be able to submit their own designs for items, and once approved they will be able to create as many items with that design as they wish, as long as they can afford to build them. Even player housing and ships will utilize the player crafting system. If you want to build a house, you'll need to hire a carpenter to build the rooms before you can redesign them to look at you want them to! We are hoping to start Beta Testing by the beginning of 2007, but are not yet at a point where we can really give an exact date. Please visit our forums for more information. Feel free to create an account, introduce yourself, ask questions and even give us idea's. We will always give feedback to our future players, and many times will use idea's that we think will fit in with our worlds. |
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#3 |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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We're developing Aeonfalls Online. It has been under dev for a few years now, not open to public. It is going to be a commercial venture.
http://www.aeonfalls.com |
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#4 |
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Member
Join Date: Mar 2006
Posts: 70
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Shadowfall is a role-play intensive game set in a post-apocalyptic world of medieval high fantasy tinged with technology. Having hidden for centuries from the horror and fury of the cataclysm, the people are venturing out as the world heals itself and a new day dawns. They gather at the foot of the mountain, between abundant forests and fertile cropland, near the edge of the sea, where they band together to build a new home, a new life. But as they fight to survive, a new, subtle enemy emerges at the fringe of society, watching, waiting, lurking wherever shadow falls.
We're building on a highly modified version of Lamda MOO, and while role-play is our focus, the mechanics to facilitate fast, furious combat is a high priority as well. As in Ilyrias, the ability for PCs to craft items and form an economy is a big part of Shadowfall. The game is completely classless, including 79 skills that you can mix and match to become anything, from a master enchanter to a pole-wielding warrior to a drudic alchemist, spell-slinging thief, illusionist assassin, dark necromancer, sorcerous summoner, warrior-mage, dual-wielding blademaster, pyrokinetic psionist, healer, armorsmith, weapon techosmith, weaver, jeweler, tailor, cleric, ranger, bard... What you become is determined by how you train and how you play. Shdowfall will be a free game for people who love responsible role-play accompanied by good mechanics and the freedom to use them as situations dictate. As I say, Shadowfall will be focused on intensive role-play, but PvP conflict is a large part of that. Mechanics are in the early stages of implementation. Alpha is probably four months off. SHADOWFALL |
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#5 |
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Member
Join Date: Sep 2004
Posts: 155
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Legends of Karinth: massively modified ROM, free for play. Donations gain the player our warmest thanks and deepest gratitude (but no game advantage). We've been open for gameplay during the entire development cycle, and we are not setting a date to leave beta - instead we are working toward a set of fulfilled conditions, at which point we will release.
The storyline is unique to the game, and is visible at our website (http://www.legendsofkarinth.com). Various portions of the world reveal themselves over time, although time itself is a debatable and very sensitive topic. The timeframe is medieval; the landmass or continent is not identifiable. The world is approximately 3000 miles wide and 2000 miles tall, with elevated wilderness (no seeing through mountains or around hillsides). We place a strong emphasis on roleplay, but we do not fall into the RP-enforced genre. Combat is a mainstay, and our combat system is customized and highly strategic-based. There are no classes; there is no canned magic. The player defines himself by the paths chosen, and any path is available to anyone if they're willing to work for it. To use magic, the player must study the spellcraft, then scribe the spells he wishes to use, in the manner he wishes to use them. Our current development focus is on the trading system and ships, to be followed by resourcing and object production. (I always hesitate to use the term 'crafting' as it tends to raise negative connotations of grinding and repetitive motion.) |
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#6 |
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Member
Join Date: Feb 2003
Posts: 36
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Pending approval by the other developers, I'll divulge a bit of information.
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#7 |
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Member
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Mine is still in development, and I'm hoping to open a beta phase in June of this year. Pending time of course, IRL tends to get in the way of things.
What I really wanted to try and create was just a classic medieval fantasy MUD. There's so many that are either stock, or have entirely new themes that people have to re-learn or may be based of a series of books etc. I just wanted to do something semi-old school and fun. Completely RP enforced with limited PK, completely unique world with some known races, new races, and redesigned classic races mixed together. Customizable characters, no levels, alignments, or classes. Should hopefully be a lot of fun. Advent of the Mists MUD |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Quote:
--matt |
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#9 |
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 199
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UPDATED LIST:
Ilyrias, the Aegadian Isles Made by Persistent Realms LLC Target opening: Start of 2007 Aeonfalls made by Mythicscape Shadowfall Made by Malifax Target Alpha testing: August 2006 Legends of Karinth Made by Fern Advent of the Mists Made by Crystal Target Beta: June Midkemia Online Made by IRE |
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