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This is a discussion on "Things that make you NOT play a MUD" in the Top Mud Sites Tavern of the Blue Hand forum :

not sure how it will be after a year.. or two.. or whatever.. but for now - any mud which is not called Realms of Despair - is bad mud...



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Old 09-22-2002, 02:14 AM   #31
Shao_Long
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not sure how it will be after a year.. or two.. or whatever.. but for now - any mud which is not called Realms of Despair - is bad mud
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Old 09-22-2002, 07:14 PM   #32
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I think also..if you check out (like here and maybe at TMC) the player reviews for the MUD and, for example, out of the 10 reviews, ONE is an actual players and the rest are all Staff..red flags go up. I mean, if a MUD has more staff reviews than player reviews, then the players (current and former) obviously know of some bad stuff we dont know about. It'd be like me going "C'mon Enzo..swallow this crushed glass..it's good for you" and 5 other wierdoes saying the same thing but everyone else going "no way"...Enzo would run away (or kick my butt then stroll off..and sorry for using you as an example..it was the first name to pop to mind). Maybe have restrictions as to how many staff reviews can be placed because there is already a small review (in a sense) in the MUD's listings.
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Old 10-19-2002, 02:59 AM   #33
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I mean, if a MUD has more staff reviews than player reviews, then the players (current and former) obviously know of some bad stuff we dont know about.
And just how do you propose to tell which ones are written by players or by the staff? They all sound like the same blatant advertising to me.
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Old 10-19-2002, 01:54 PM   #34
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Originally Posted by (Jazuela @ Sep. 05 2002,10:13 am)
Things that turn me off about games:

1) Autocombat. I want every single hit I deliver (if any) to be due to my own typing (or lack thereof).

2) OOC/chat channels. If I want to chat, I'll get an AOL account and join a chat room.

3) Room descriptions that indicate there are interesting things there, but when you try to "look" at those things, it turns out they don't exist. Especially annoying in MOOs - OBJECT oriented - I want objects dangit!

4) Roleplay "encouraged." I don't need to roll up a fantasy character in a medieval world in ordered to be myself. I go to these games to roleplay, and I expect everyone else to follow suit in the game I choose to play.

5) Staff members with ego problems. Dood - you're NOT god. Not even in the RP world. You're the representative of this fictional world, and I am your customer. Treat me as one, or I'll find another place to go.

6) Players who go to extremes when dealing with newbies. Meaning - being so overly helpful that the newbie has no opportunity to learn things for themselves, or people who are so overly protective that the newbie no longer has any interest in wading through the manual to figure out why "look desk" returns "You can't do that."

7) If the only two options for colors are those the MUD provides, or none at all, no matter which front end you're using. I want to use the color scheme *I* like to use, which is why I have a front end that allows me to create the scheme in the first place. ANSI ON should let me set whatever background color I want (a very pale gray), whatever text I want (courier 10 font, black for normal text), and whatever highlighted things I want (triggers to allow the word "You" to always be a bold red).

8) Games where the only option for skills is hunting. I have no problem with levels, or "ranks" of skills. But if advancement is part of the system, I don't want to have to hunt in ordered to advance. Hunting should be an option, not a requirement.

9) RP games that have NO skill systems at all - meaning, everything is roleplayed. I LIKE having a variety of systems that include skill checks. The only thing that truly differentiates a "pure" RP game from a chatroom is moving through rooms. I consider that amazingly boring.

Well now that I've posted my pet peeves - and since my tagline shows that I'm currently mudless.. anyone got any ideas of a game I can play? You're probably thinking "man she wants it ALL." Well yeah, I do. So if that means there exists no such game, then I'll go back to being a TV Troll.
Ditto! She hit every nail on every head for what turns me off in a Mud.
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Old 10-10-2005, 06:51 PM   #35
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For me, more than anything, theme. I only want to play rpis. If it's not an RPI I don't want to play. If it is I'm willing to put up with most of the other issues mentioned.
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Old 10-11-2005, 11:12 AM   #36
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When I walk into an outdoor room and try to look at the ground and get told there is no ground. What am I standing on? Or try to look at the sky and get told there is no sky.

Or in an indoor room and try to look at the floor and get told there is no floor. Again, what am I standing on? Or try to look at the walls or ceiling and get told they don't exist.

Plus anything mentioned in the room description should be able to be examined. It is especially bothersome if it mentions a person or animal in the room yet when you try to look at them you get told they aren't there.
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Old 10-11-2005, 05:14 PM   #37
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Quote:
Originally Posted by (parrotslave @ Oct. 11 2005,12:12)
When I walk into an outdoor room and try to look at the ground and get told there is no ground.  What am I standing on?  Or try to look at the sky and get told there is no sky.

Or in an indoor room and try to look at the floor and get told there is no floor.  Again, what am I standing on?  Or try to look at the walls or ceiling and get told they don't exist.

Plus anything mentioned in the room description should be able to be examined.  It is especially bothersome if it mentions a person or animal in the room yet when you try to look at them you get told they aren't there.
Uhh? Ive never cared to look at the floor or ceilings of rooms before... Unless theres some sort of secret to be found there, its pretty much pointless to have the floors be considered an object in every room of the game. 0_o

Anyways, my pet peeves... For the most part I like muds that enforce rp. Where there is only ooc over private conversations/channels.

I also prefer non-automated combat. I like to have my character do what I want him to do in combat... Not just do the same slash over and over again, sometimes COMPL373LY EVISCERATING HIM DUDE!!!1 once in awhile...

I hate logging on to a mud and being forced to look away or be blinded by every word being bright.

I also dislike cliques... or muds that are made for only ten people to enjoy, and screw everyone else.
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Old 10-11-2005, 07:21 PM   #38
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Top things that make me want to play a mud:

If not roleplay enforced, it should at LEAST be IC only.
It should have good Newbie areas/newbie friendliness
Playing the game as a permanent lowbie should be a viable option, without compromising the potential for fun
There is no permadeath, or if there it is, it's not based on mobs or exploring some instadeath room, but rather on PKs
Use of color is limited, but not nonexistent
There is limited OOC communication between players, but there IS ooc communications, just nothing relating to IC events

THat's all that I can come up with off the top of my head, but I will add more later, if I think of it
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Old 10-11-2005, 11:49 PM   #39
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I will leave a mud with IMMs that have characters on the mud that are oddly INSANELY stronger than everyone else, have so many more assets than everyone else somehow.. (I will not leave just because of suspicion of imm cheating though, I will have to see it first hand or have solid proof.)

I will leave\not play a mud if I get pked the moment I step somewhere.

I will leave\not play a mud that has no rp:P or VERY poor rp.

I will leave\not play a mud if it is not for ages sixteen and up, at least. heh

I will not play\leave a mud that has what I feel are completely unrealistic rules.

Ugh I could go on and on
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Old 11-02-2005, 10:51 AM   #40
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When I log into a MUD, I'll usually log right back out if:

1. I see WAY too many colors. The point of color is to highly important items and to enhance an experience, not to cause someone to go into eptileptic shock.

2. I see WAY too much spam. If I can't enter a MUD without having to press the ENTER key 15 times, or I can't keep up with what's going on (Bobo and Jubjub keep 'goto'ing or recalling into my room, walking three spaces west, and recalling again, or that damn NPC feels the need to cast healing spells every 2 seconds), there's no point in sticking around. I'll get PK'd and won't realize it for the next 10 minutes.

3. I see that the channels are filled with bigotry and cursing. I don't want to be a real pansy or anything, but if you can't keep your channels under control to a certain acceptable level, you can't keep your MUD under control.


But the biggest reason that will drive me off a MUD, is when the staffing is terrible. I can make do with a small playerbase (its often homely), and bugs, and poor uptime. However, I will not tolerate when the immortals show their asses, make god-characters, or show favoritism that puts other MUDders to a disadvantage.
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Old 11-02-2005, 02:17 PM   #41
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Some of my personal dislikes may be somewhat controversial. Obviously we are all different and I aknowledge that some of my likes and dislikes are minority views.

One thing which I personally find annoying is where realism takes precedent over game play. Best example of this is having to eat and drink to live. I wouldn't have a problem if the MUD was designed such that survival in itself was part of the game, but to put it in for sakes of realism seems pointless to me. Another thing like this is coming into a world naked or MUDs where you cannot put clothing in your description. Again if it made sense to the game I might not be bothered, but I don't really understand these kind of things.

Another thing which I don't like is long room descriptions. Anything over 6 lines I would be unlikely to read, unless it was perhaps a very important room. I would rather have 4 lines of concise description than 10 lines of brilliant writing. I do however like for the detail to be available by looking at or examining individual features in the room.

Probably though those things wouldn't stop me playing a MUD if I liked it. What would however is if there were not good oppertunities for roleplay. This could occur because of roleplay cliques, very few players around or because players do not stay IC. I can apreciate people who like roleplay to be enforced, I personally would prefer that staying IC was a matter of good ettiquette than rigorously enforced, but very few MUDs seem to opperate on that policy - perhaps because it is very difficult.
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Old 11-03-2005, 08:34 AM   #42
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Things that make me NOT want to play a MUD? Well, that's easy. The biggest turn off for me is a petty and unprofessional staff. Ideally, staff members should have absolutely no contact with players except through forums and official email channels. I think the reason "Why?" is obvious so I won't get into that. The last MUD I played over the last four years(Unwritten Legends) was just about the complete opposite of this ideal. I started to discover this after I decided to try and be a bit more social and start chatting with other players in my 9 months there.

I discovered that staff members and the owner would regularly have group chats over AIM with only certain players. Staff members would individually chat with players over AIM( I know this because I actually chatted with them over AIM to ask them why they were doing this). Incidentally, no staff contact in rule number one over there and that rule is ignored. I also discovered that staff members would berate certain players, delete posts and come up with ways to shut you up if you're criticisms hit too close to home by fabricating "3 strikes Warning systems" and telling you that you were on your last strike when you didn't even know you had two in the first place.

These are just examples of the sort of behaviour that forces me to quit a MUD. The players, the RP and the game itself may be wonderful but weak and unethical leadership has a way of ruining the whole experience.

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Old 11-03-2005, 10:52 AM   #43
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Quote:
Originally Posted by (illusoryneptune @ Nov. 03 2005,15:34)
Ideally, staff members should have absolutely no contact with players except through forums and official email channels. I think the reason "Why?" is obvious so I won't get into that.
I've been running muds for over a decade, and I've no idea "why" that would be bad idea, let alone an obvious one. I talk with my players every day, letting them know what's going on, listening to their ideas and feedback, explaining to them why I've made or am making certain changes (or why I won't make other changes). The only drawback I've found is that it takes time away from developing the mud - is that what you were referring to?
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Old 11-03-2005, 12:09 PM   #44
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I should have been more clear. I apologize. One, yes, idle chatter over AIM takes from the time available to develop the game, and two, I think it sets a bad example. Say a player learns that so-and-so staff member has private AIM chats with a select group of players. And then the player sees this group of players get "benefits" in game. Of course, there might be nothing at all sinister about a private group chat but it may seem to people on the outside that favortism exists. Frankly, it creates a conflict of interest when staffers become OOC friends with players and I think it's better to avoid the entire problem by banning AIM communication with staff members. It's natural to want to help out your friends in game. Some staffers can remain professional about it, others can't.

Surely, you can inform players of new developments, receive feedback and suggestions, ect. through an official forum. If an individual player has concerns that he does not want to post, he can send them through the website email.
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Old 11-03-2005, 01:42 PM   #45
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I'm not talking about AIM, I'm talking about communication within the mud itself - chats, tells, etc. Sure, I'll answer responses on the forums as well, but many issues are simply caused by the player not understanding something in the game. Ignoring all such requests strikes me as being not only unprofessional, but also very rude.

Having said that...

Quote:
Originally Posted by
Frankly, it creates a conflict of interest when staffers become OOC friends with players and I think it's better to avoid the entire problem by banning AIM communication with staff members.
What if a staff member invites a friend to play the mud? Are you saying they should cut off all contact with them outside of official emails? Or should staff be discouraged from using word-of-mouth advertising completely?

Your suggestion is simply not practical, and seems to approach staff recruitment from the perspective of staff members being untrustworthy. If your can't even trust your staff that much then I'd say the problem isn't with communication, but with your method of recruitment.
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Old 11-03-2005, 07:25 PM   #46
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Communication within the MUD over global channels is acceptable. Any other in game OOC contact between staff and players should be recorded and reviewed.

My views may seem extreme but coming from a game where I have seen so much nonsense with my own eyes in a relatively short period of time, I feel that these measures are necessary. The constant bickering over favortism, RP hoarding, fame/exp awards...This doesn't happen spontaeneously and without reason.

If players knew that the staff was dedicated to maintaing the highest level of professionalism and fairness, it would increase their trust in the staff. I know that I would be impressed if I saw cheaters being kicked off the game without any excuses being made and staffers being censured for unfairly aiding their friends.

Maybe I am being negative when it comes to staffers, but I like to think I am being realistic. The internet and MUDS are virtual places. It's easier to do things like cheat because you never have to face the people you've wronged in real life. Which is why every potential staffer should be carefully screened to be sure they are trustworthy.
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Old 11-03-2005, 07:59 PM   #47
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Quote:
Originally Posted by (illusoryneptune @ Nov. 04 2005,03:25)
Communication within the MUD over global channels is acceptable. Any other in game OOC contact between staff and players should be recorded and reviewed.
Reviewed by whom? Digging through logs is a rather poor way to spend one's free time. If you cannot trust your staff, you're better off firing them or closing down the mud. Unless you fancy spending the rest of your days playing the Big Brother.
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Old 11-03-2005, 08:45 PM   #48
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Maybe I am being negative when it comes to staffers, but I like to think I am being realistic. The internet and MUDS are virtual places. It's easier to do things like cheat because you never have to face the people you've wronged in real life. Which is why every potential staffer should be carefully screened to be sure they are trustworthy.
You don't need more regulations, you just need to play a mud with a half-decent owner who fires a**hats. See, I have plenty of OOC communication with players when I'm a staff member. Doesn't mean I show favoritism... I'll punish or reward them just the same, and I don't even own any of the muds I'm a staff member on. If you're playing on a mud with childish admins and an owner who doesn't have an interest in keeping the playing field even, that's a product of a BAD MUD AND BAD STAFF, not bad policies.

Because honestly, communication with players is key, and restricting it to public channels is silly. Reviewing tons of private communiques is silly. If there's a m