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This is a discussion on "Things that make you NOT play a MUD" in the Top Mud Sites Tavern of the Blue Hand forum : I'm bound to have left some off. But the point is really to see what single factor annoys mudders more than anything alse, and makes you say "**** this place" =).... |
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#1 |
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Member
Join Date: Apr 2002
Posts: 128
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I'm bound to have left some off. But the point is really to see what single factor annoys mudders more than anything alse, and makes you say "**** this place" =).
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#2 |
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New Member
Join Date: Apr 2002
Posts: 14
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First I'm gonna say, yeah, there's some stuff that wasn't hit upon, but my main problem with this being a poll is that I have to choose just one. I'm a patient person for the most part and if a mud's got enough good features I can overlook some of my worst pet peeves. So rather than voting I'm going to list the ones that are listed and add to them.
Unreliable uptime (lag, feezes, downtime) {and if it stays down too long} Confusing and unclear introduction screens and chargen Existing player attitudes (ie unfriendly, cliques) {or even too friendly, I play muds for a bit of a challenge, if I want help with something I'll ask, I don't need to be powerlevelled from the minute I log on.} Too hard (you get PKd as soon as you log on) MUD philosophy/thrust doesn't conform to what you like Too few players when you type "who", mud seems 'dead' {Or, for me, too MANY players, I come from a cozy mud where you don't have to turn off channels to see what you're doing most of the time, and a lot of players causes a lot of spam} Bugs -obvious from when you log on the first time {This depends solely on the bugs, if they're minor I can overlook them, but if they interfere too much with the gameplay...} Now for my own list of personal peeves that will cause me to leave a mud. Too much color, yes it's petty, and yes, I can do away with color, but I like a bit of contrast for global channels and tells and stuff. But when the entire mud is completely colored.... *shudder* Stock areas or generally blah room descriptions. If I watch a movie is has to be worth watching and not based on a sorely overused storyline. If I play a mud, it has to be worth reading, and something different than any of the others I've seen, and really, the only way to make a mud different for someone who has just logged in is to make the rooms and areas different. Newbie Areas! Informative and entertaining, all I've got to say is the mud I'm on has the best one I've seen so far and I make alts at times just so I can go through it again. I'm not sure exactly what it is about newbie areas, but I have left some muds solely on the basis of not liking their newbie area. Continuity - If your mud is based on a book or a movie it should (in my opinion) stay true to it's basis, no elves in Wheel of Time, no Trollocs in Middle Earth, get my drift? Anyway, this post is getting longer than I like, and I think I've touched on the major bothering points for me, so I'll let it rest for now. |
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#3 |
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Nothing new there -> Expanded a bit.
After playing KaVir's Last City for awhile, well, I found it's sorta like to a mud what Grand Theft Auto 3 is to a console game. You can build your own house/smithy/other buildings, make roads, dig tunnels, mine, smith, chop down trees, make your own equipment from ores, skins or wood, etc. And THEN there's the World Of Darkness vampires, and most disciplines and abilities functional. I liken it to an immersiveness deal, If the game is so immersive that you don't *WANT* to spend time chatting on the global channels, you'd rather show off what you can do (be it a fighting skill or otherwise), then it's good. |
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#4 |
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Member
Join Date: Apr 2002
Posts: 37
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My two biggest peeves would have to be too much color and the inability to get rid of the prompt.
I can deal with almost everything else unless a mud has a poor helpfile system AND poor newbie help. |
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#5 |
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Senior Member
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People like Shao_Long.
Enough said. -D |
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#6 |
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Senior Member
Join Date: May 2002
Posts: 364
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There's a lot of things I can take. The MU* not helping out when I'm going through chargen or trying to make me blind with too-bright colours are not things I can take. These are things that make me leave in disgust. There's also things that, instead of leaving me in disgust, make me flee for the hills. One of these is too-friendly players. If I want help, I'll ask for it. Having it offered to me when I don't need it is like being stuffed with food you have no need of and don't like anyways.
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#7 |
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Member
Join Date: Apr 2002
Location: California, USA
Posts: 67
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How about an all the above? They all factor into why you like or do not like something.
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#8 |
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Member
Join Date: Apr 2002
Posts: 128
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Wow, interesting, I wouldn't have expected "Existing player attitudes (ie unfriendly, cliques)" to be ahead of everything else. Appreciate you all taking the time to fill it out.
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#9 |
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New Member
Join Date: Apr 2002
Posts: 16
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A huge conglomoration of it all, actually.
Color dosen't bug me too much. if it's EYE KILLINGLY BAD, then I dislike it, but excessive color isn't TOO evil... Lack of atmosphere really does it for me. If I dont' feel like I'm.. well, there, I get distracted, my attention wanders, and I eventually don't bother coming back. I've known some great muds with little to no atmosphere. S'a shame. For god's sake, CRAP WRITING. If you can barely spell, DON'T DO THIS. If your room descriptions are a line and a half, if all the backstory is contrived and stupid, if every single storyline is predictable and dull, KILL IT. I'm a writer. I'm an avid reader. I can NOT stay on a mud with crap writing. I can't even stand it for five minutes. It just ****es me off. Too easy is another one. If you log on and your newbie equipment makes you into something akin to God, no. Bad. Wrong. Hell, if the stuff you find during your travels is worse than the stuff you were born with, that's bad. Unlike some players, I DON'T want level 50 as soon as I'm there (I'm a certified slow leveler, heh Insane imms is another one. I've seen one too many cliquey, power-mad immortal. Most are fun. Most are just normal people (another pet peeve: no, treating an imm like a normal person is not brown-nosing). Some are complete arses. These make me FLEE LIKE HELL. A mud could be absolutely great, but if I'm going to be constantly assaulted by the "gods", it's not worth my time. So, basically: If it dosen't look like it was written by a sixth grader, If it FEELS like I'm there, If it dosen't make me godlike at level 1, If the imms aren't escaped mental patients it has potential. That is all. -Mnem, dead tired at 3 am. |
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#10 |
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Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 502
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My own main pet peeve is control freak imms.
If there are tons of unnecessary rules about every conceivable situation that you are supposed to read before you log in, it gives you a hint about what to expect. I might give it a chance anyway, but if it turns out to be the kind where the imms interfere with the gameplay constantly, force you to behave in certain ways, or - worst of all - snoop and spy on private conversation... *shudder* That's just not MY idea of fun. |
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#11 |
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Member
Join Date: Jun 2002
Location: the Netherlands
Posts: 65
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Heya all,
Personally I think it's the first view that I get. If I login and I see no players I think the mud is bad or something (or doesn't have other dutch players If someone immediately asks if you need help I think let's stick around for a while and ask what the mud has to offer to me. I also try to check the map or whatever world view they have, to see if it's all stock or alot of own made areas too. Oh and the character creation is important too, if I see a thousand races I don't believe that they add anything to the gameplay, or that I have to make too many choices before I can play how I want to.Greetings Dre |
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#12 | |
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Posts: n/a
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Quote:
*hangt de vlag uit* If it aint dutch it aint much! Wooo! |
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#13 |
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Senior Member
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 342
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I have this problem with the MUDs I continously play. THere's this character that stormed off right before a Player Wipe because "I'm getting PK'ed too much and nobody respects that I don't want it..." and some bs like that (I won't go into the circumstances really, but everybody was in his position except like 2 people). Then he came back after the player wipe and he's a total jerk. Ruins RP, bad OOC attitude, etc. I hate attitudes from Players. ARGH!
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#14 | |
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Member
Join Date: Apr 2002
Posts: 122
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Quote:
(sorry, couldn't resist |
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#15 |
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New Member
Join Date: Apr 2002
Posts: 8
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What can turn me away from a MUD is it's layout. Yeah, it's text but if it's neat and easy to follow I'll at least give the mud a chance. Color plays into it a bit but it can be tons of color as long as it's used properly, not thrown in just for the fun of it.
After the layout it comes to features, the autolist is one of the first things I check out, I've only found one mud that has autoopen and I loved that feature! |
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#16 |
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New Member
Join Date: Aug 2002
Posts: 3
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Something unexpected. In chargen. In the first time I try to fight a mob. In my first rp interaction. In the equipment I have on. Something unexpected, but interesting, well done, and intriguing.
That is what will make me try a game out. And continuing to have such experiences, be they code based, character based or immortal/GM/wizard based, until I have reached that happily addicted state, is what keeps me on a MU**. (Edited to comment: Yeah yeah, I know, I am supposed to put what I do not like in a MU**. But I was feeling positive today, so deal ::wink: ![]() |
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#17 |
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Member
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What has made me not play a mud:
If it's mostly stock. If it's mostly stock but the players still think it's the best thing since sliced bread. If it's mostly stock and snippets, that the players thing are the best things ever. The players are stuck up assholes (generally due to lower pbase, where players then think they are precious stocks and can act like asses) It has a stock smaug color scheme, or any color scheme that makes me blind. Immortals are power tripping assholes. They don't like orange chicken. The owner sells porn for a living. I guess a number of things, I guess those are the instant turn offs though. |
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#18 |
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Member
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The first thing that generally makes me slam the disconnect button would probably be general attitude and policies. If the mud in question have rules that somehow take for granted that all players are either morons, cheaters, or hackers, then I just move on, right quick. I am neither, and I live by the simple rule that assumption is the mother of all screw-ups, which in this case would place these mud admins somewhere along the evolutionary scale between amoebas and troglodytes. Id est, not my kind of mud.
Although, I generally tend to try to see the better in the mud before I leave, but if I log in and have to scroll through a long list of "policy" threats and then face a mud filled with PKers and mob bashers, I usually do not stick around for long. On the other hand, if I am greeted by a nice screen with comfortable help and a somewhat intuitive character creation system, and then log in and somebody at least greet me and acknowledge my existance, then I am usually positive towards the mud until I feel I know more about the setting. I like crafting and player economies to a point, and I can make do in a guild, but what I really like is the free role play, where you can just sit down and have fun for a while with people that are relatively intelligent. I really can't stand these people that have to prove themselves better in everything, they kind of take the fun out of it for me. Emote combat would serve as an excellent example here. These people that sit there and block every blow you throw at them, wouldn't last a second in real heavy combat. They nimbly dance to the side in their full plate armor and swing their hand-and-a-half sword down in a graceful arc aimed at your skull, while in real life you could have walked up beside them and toppled them over like a cow. Sheesh. |
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#19 |
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Member
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I voted with Exiwsting player attitudes, but it's more general than that: Bad attitudes. Doesn't matter if it's the imms or the mortals, if I get the feeling that I'm not wanted, forget it. I hate logging into muds and hearing "Great, ANOTHER newbie." At that point I'm ready to say "I guess you must have sprung from the mud at the top level then," but knowing my luck, they did.
Attitudes bug me the most, second is pk. If I'm checking out a mud that claims to be restricted pk, and I find out they define "restricted" as "You're safe until level 10" forget it. I'm there to explore the mud, not get my ass handed to me after 2 levels. That's why I avoid open pk muds. |
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#20 |
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Senior Member
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
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I'd have to say that the number of players makes a difference. I'm a regular user of RoD and I get used to having up to 500 ppl/day. And playing other MUDs and finding 4-5 at the most... It's shattering.
It's also probably just me being obsessive and unable to handle the fact that not every MUD is as popular as mine. Ah well. Santa |
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#21 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 676
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Things that turn me off about games:
1) Autocombat. I want every single hit I deliver (if any) to be due to my own typing (or lack thereof). 2) OOC/chat channels. If I want to chat, I'll get an AOL account and join a chat room. 3) Room descriptions that indicate there are interesting things there, but when you try to "look" at those things, it turns out they don't exist. Especially annoying in MOOs - OBJECT oriented - I want objects dangit! 4) Roleplay "encouraged." I don't need to roll up a fantasy character in a medieval world in ordered to be myself. I go to these games to roleplay, and I expect everyone else to follow suit in the game I choose to play. 5) Staff members with ego problems. Dood - you're NOT god. Not even in the RP world. You're the representative of this fictional world, and I am your customer. Treat me as one, or I'll find another place to go. 6) Players who go to extremes when dealing with newbies. Meaning - being so overly helpful that the newbie has no opportunity to learn things for themselves, or people who are so overly protective that the newbie no longer has any interest in wading through the manual to figure out why "look desk" returns "You can't do that." 7) If the only two options for colors are those the MUD provides, or none at all, no matter which front end you're using. I want to use the color scheme *I* like to use, which is why I have a front end that allows me to create the scheme in the first place. ANSI ON should let me set whatever background color I want (a very pale gray), whatever text I want (courier 10 font, black for normal text), and whatever highlighted things I want (triggers to allow the word "You" to always be a bold red). 8) Games where the only option for skills is hunting. I have no problem with levels, or "ranks" of skills. But if advancement is part of the system, I don't want to have to hunt in ordered to advance. Hunting should be an option, not a requirement. 9) RP games that have NO skill systems at all - meaning, everything is roleplayed. I LIKE having a variety of systems that include skill checks. The only thing that truly differentiates a "pure" RP game from a chatroom is moving through rooms. I consider that amazingly boring. Well now that I've posted my pet peeves - and since my tagline shows that I'm currently mudless.. anyone got any ideas of a game I can play? You're probably thinking "man she wants it ALL." Well yeah, I do. So if that means there exists no such game, then I'll go back to being a TV Troll. |
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#22 |
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Member
Join Date: Sep 2002
Location: Plymouth, Indiana USA
Posts: 30
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I hate stock areas mostly, but even worse is stock areas in a MUD with a totally different theme (ie. a Wheel of Time MUD that is mostly stock and players can choose to be an Aiel Elf that is a Blademaster Aes Sedai). It is very important to have a MUD with code and areas that support the theme.
Other than that, I appreciate MUDs that I can comprehend the very first time I log in. It is nice to see good helpfiles and well thought out areas for you to start in. Difficult areas should be kept at a distance from where new players originate. I have another problem with MUDs that claim "heavy RP with limited PK" meaning: Some RP and stories over a noteboard and limitless PK and bragging over global channels... |
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#23 |
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Member
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Hrm..where to start..oh! BTW..my first post here.
1. Incomplete Help Files - I hate that the most, especially if they dont have the essentials like Help Newbie or Communication, etc..OR, like in an RP Encouraged enviroment wher ethe races are totally different (ie made up) the help files would be like "Help Whatever - The whatevers are senile but arrogant." and then told later you arent RPing the properly though you are being senile and arrogant, per the Help files. 2. Players that walk up to newbies and give them a spell-up w/out asking first. Simply, I see this as a form of harassment (ie unwanted actions done to a player w/out their consent) and also stupidity. What if I wanted to check the regen rate of a mob, but now cant because I have Giant Strength cast on me or I wanted to check damage averages? 3. Builder's who dont think things through - One MU* I just tried, but left, had a teeaching mob in it. One that was waaaay higher level than my char. Normally, in any other MU*, if I went to attack it, I'd get something along the lines of "Not here! So-and-so wouldnt like it!". Y'know..typical messages in a !fight type room. Instead the mob prog was onethat was the same as the mobs i was fighting (and killing) earlier. I got killed with one hit. Discussion ensued (polietly) and after hearing "Well, builders get crabby when you even suggest something here" I just hit the old "delete" macro. 4. Unreal RP Enforcement - basically, middle ages, you're a newbie and you're naked. IRL (back then) you'd see jail real quick (or the stake, or Inquisition) but since there arent any Channels to ask questions in these types, out comes the "delete" macro..I'd like at least a tunic. Also I could get into a HUGE disertaion on how evil *can* be RPed but since most MU*ers under the age of 21 (it seems) think it's just "kill child mob" <laugh evilly><cackle> "kill spot" <lick blodd from dagger> it can get hopeless (I tend now to just go neutral and be like Bruce Willis in "Last Man Standing" and play both sides). 5. RP Encouraged MU*s that insist on : lengthy description (ok..np there) AND a bio. Erm..isnt that susposed to be for RP *enforced* MU*s? Hello Mr. Delete Macro 6. Name enforced MU*s that have players like "Mofo" and "Giggles" - Ok, one MU* said that they wont enforce it on "older" players. I say, as a former Imm on some MU*s, BS! Simple action. They make the same char with an appropriate name and then the Imm (usually Head Admin) raises their levels to what the old char was. Equip? Easy, drop and reget when they rename or better still..code in the "rename" option like some MU*s do. 7. Being told that my proposed char's name is too close to another player's or mobs. Example that made me really yell out some obscene things IRL..was told that the name Shebali (dorwish for "thug") was too close to the mob 'she-wolf'. So I asked about Sargtlin and was told it was too close to Sarah (another character). Delete instrad of inquiring about 200 other names that might be close to something else's name. 8. Downtime - If I make a char and get some levels and then the MU* is donw for more than 3 days OR at least 3x a week, Mr. Delete. 9. The opposite of Santrilla - if it's got so many people on, i cant go anywhere w/out bumping into someone, I'll delete. Dont see the use in logging on for 3 hours just to make one level in the Newbie range, BUT if overall player base is like 4, then laters as well..not an average player base of 10-20 is ok. Friendly, elbow room and some competition can happen (in the friendly sense) 10. Stock areas - If I can get 5 levels in under 2 minutes with my eyes closed, then there's something wrong (note - I've got Midgaard memorized as well as the usual Noob School, where to train, practice, etc..) 11. Imms with egos (been touched on already by others) 12. Pretty much most of Jazuela's post I agree with too. Anyhoo..one day..there will be "the" MU* where there would be problems few and way far between..until then, anyone got a good one to suggest? I need someplace interesting to call "home". |
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#24 |
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Member
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Ok something additional that might become a whole discussion in it's own thread but...lack of information in Listings (here or otherwise).
One thing I'd like to know.."Is it a "Rent" MU*?" If it's "RP Enforced" I can understand, but if it's "RP? I guess so if you want to" type, then I veer sharply away from those. Why? Ok, imagine you have like 3 copper (because the Admins decided to break up the monetary system into 5 different parts and the whole concept needs someone with an Accounting Degree to understand it) and you've been exploring for the past 5 hours online. You find a rare-of-a-rare-to-repop item. An item that 99% of the MU* has never seen..and IRL, you have to log off. Normally you can "Save" and then Quit, but oh no..this is "Rent" and you're the only one on. You cant rent (because it takes 3 gold which equals 3000copper and the wealthiest mob you can kill only holds 4 copper per mob) and you cant go linkless..you become screwed. All that work and for what? Just to be able to see and hold something that has a 1:1000000000000000000 chance of repopping in the next 5 RL years. Personally, I think listings should include the Save Type system it uses. But that also brings up the "Extended Races" tagline..There should also be more defined labels of the "ER" tagline..I mean if a MUD adds say, orcs to the "core" races, they can be called "Extended Races" versus say, what Retro did with 60 playable races. Maybe "ER1", "ER2" and so on..each "level" of "Extended Races" represents the amount and somewhat orginality they have with the races. I, and others, like to play something not normally played race wise, so why not add the extra identifying stuff to single out what's only got say 3 mores races versus say 15 more races? Would be nice... -Jon |
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#25 |
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Senior Member
Join Date: Aug 2002
Posts: 252
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My pet peeves are:
1> Ansi is blinding, I don't mind having NO ansi. 2> It -isn't- RP enforced. I'm sorry, but I LOVE role-playing, and I can look over a lot of things if it has role-playing. 3> Atmosphere. I like to feel as if I am within the world. 4> Imm/players have giant egos. I don't want too have to deal with big-headed people, nor do I like people who ruin the atmosphere by being too helpful. There is a difference between IC and OOC. If it's IC for someone to treat my like dirt, I want to be treated like dirt, however if they need to talk OOCly I expect to be treated like a person and not be treated like dirt. 5> lack of numbers, I like in on-peak times for their to be at least 20 people. 6> I kinda said it before, but a nice, friendly OOC attitude from both the staff and players. 7> the emote system, although I'm kinda spoiled in this respect. I read all of everyone's pet peeves and noticed a game I am playing at the moment to have some of their annoyances, but to fit -most- of their requirements, especially Jazuela which fit every single criteria except one. For anyone who wants something a little different or is looking for a good Mud, I suggest www.armageddon.org It is set in a harsh desert theme, so don't expect to be held by the hand, however on the message board and in the help files you'll be given a lot of advice on how to survive, but nothing that gives away IC information. It also has perma-death which helps stop the players from getting a big-head as they can be playing the most powerful noble in the whole known world one day, then playing a lowly beggar the next. |
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#26 |
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Member
Join Date: Apr 2002
Posts: 128
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Interesting answers =).
My personal top peeve is the same as Molly's, too many rules/regulations/mustn't/shouldn'ts - ie too much imm-enforced "control". I guess I come from a tradition and belief that it's up to the game to be coded well enough so that absurdities are simply not able to happen, as opposed to relying on imms being heavyhanded, laying down the law and saying "if you {yaddayaddayadda} then we'll zap/penalise/whatever". Ingham - je bent dus ook een Nederlander? hrm. |
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#27 |
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Member
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My list is going to have strong leanings because I will only play a mud that has rp strictly enforced.
1. Hate ooc channels. One ooc channel that is used -very- sparingly is fine with me (for things like help with syntaxx, etc), more and I won't stick around. 2. Too -much- code. I like a nice slick code as much as the next person, but I don't want to be forced to rp certain things. Among them washing my clothes (god, as if I don't do THAT enough IRL), sleeping (okay to rp, but I don't want to -have- to break an rp session with someone to sleep), and most bodily functions (I'll leave that to the imagination). These are all things that I -will- rp doing on my own (okay, I admit it! EXCEPT for the bodily functions part! ), but find code for such things abhorrent. I don't mind eating and drinking only because there is rp potential for that and it's something you can die from should you flake off. Just don't force me to rp mundane crap like dusting and laundry. heh. 3. The world I play in has to be well written. I hate typos. On my own mud, when I find one, I want to kick myself for not catching it, and have been known to curse (loudly) in such instances. Obviously I don't expect perfection, but I do want things damned close. I also want a world that I can sink my teeth into and get lost in. There are tons of variations that will work, so long as the world is described in depth and is an interesting read, I'm cool with it. 4. Games that try to cater to everyone. Might sound odd, but I don't want to be catered to. I want a mud that already has the same values that I hold dear and the features that I like. I want what I want and don't want what I don't want, and if the mud I'm playing doesn't have it, I'll move on to try to find it elsewhere, no problem. It's not the fault of the admins or the things in the mud, it really is -me-. Muds that try to cater to everyone aren't specialized enough for me to bother sticking around. If you advertise that 'this is the mud for everyone!', see ya! Not interested. Because if you're catering to everyone, you're not catering to -me-. (Hope that makes some ammount of sense.) 5. IC at all times. No matter what I want a game where people are in character at all times. I am cool with the occasional newbie question (how do I sit at the table rather than on the floor?), but other than that, stay IC! This includes playing according to the gameworld documentation. I want to get lost in the fantasy of it, like reading a damned good novel. 6. PCs with in depth character development are a MUST. Tourguide Barbie doesn't do it for me, I'm afraid. I also don't want to run into a newbie who within the first few minutes of meeting me has told me al about his horrible past of walking in on his father mutilating his mother and baby brother and he had to kill him for blahlbahblahblahblah. Dude.... have some patience. Character development takes time. So I sort of flipflopped from things I don't like to things I like and back again, but you get the idea. |
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#28 |
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Member
Join Date: May 2002
Posts: 68
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I've come to hate MUDs with LONG lists of rules and punishments. And also MUDs with abnormal restrictions against PK (hey! you are PK! no one is allowed to give you directions! <-- seriously happened to me on RoD).
I mean, yes, I was less than happy when my flesh was burned from my body by a rogue Healer in Achaea, but I had recourse, I had a guild, and didn't have to trek 10,000 miles back to get my body. |
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#29 |
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Member
Join Date: Jul 2002
Posts: 34
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I haven't played that many other muds in my 3 years of mudding, but I have tried quite a few and then quit after the first 15 minutes or the first day.
I've basically only stuck with one MUD and it has become my home. I compare all other muds to my HOME mud (the one I think is the best). Things that will drive me away fast from a mud. Color - Excessive color will cause me quit a mud within 2 minutes. No PK or even restrictions on PK. I hate the idea of having to get permission to kill someone. Skill sets (I need stealing - like a pick pocket, abilty to knock someone out without killing, limited magic, a good crafting system that allows you to make everything you will use in the game) The flow of combat must be of a high quality Movement in the game must take time - If I travel from one room to the next room in less than 1/2 a second, I just can't stand it. If I find a sword on the ground, I should be able to use it. I have been in one mud where I got a message saying that I must be at 15th level to use this sword. It's sword for god's sake, not an airplane. The same applies to armor. If it fits me, then I should be able to wear it. (Not - you must be 30 th level to use this armor) Geeeeeeezz In my mud I have one complaint - No Events There are player run events, a festival here, a gladitorial fighting competition there, but it's truly not the same as a large scale creator run EVENT. I've tried many times to get the creators to take a break from coding in order to have some fun, play with US, the players. I suggested that on the first of every month, they should drop their coding for a while and just have fun. RP with the playerbase. Send a nasty horde of thingys charging at the Fort. Cause the sky to rip with thunder. Meteors falling and causing great craters in the world map. Children locked in a dungeon that must be rescued. I mean just (ANYTHING) They simply refuse and tell me that I'm bothering them while they are working. I can only whittle so many clubs, carve so many stone arrow heads, travel and fight everything in the land, discover secret areas and kill so many people. I need a storyline. I need to be drawn into the game, not just sit on the sidelines practicing a spell until I'm blind. I'm done now |
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#30 |
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New Member
Join Date: Aug 2002
Location: Boston, MA USA
Posts: 1
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1. Bad colors
2. Getting PK'd right off the bat. Those are the only two things that will make me log off right away. |
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