|
|||||||
This is a discussion on "Pay-to-Play vs. Pay-to-Advance" in the Top Mud Sites Tavern of the Blue Hand forum : Lets just say this, no matter how long this goes on, IRE is still a commercial business. Which means that the_logos and his people at IRE are out to get as much money as they can from as many players as they can. Do you think theyd actually want to tell people that their mud is almost futile to play unless you either have as much time as the laziest person in the world or start handing over cash? You tell me...... |
|
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our MUD community today! If you have any problems with the registration process or your account login, please contact us. If you are a registered member of the old TMS forums, please click here
|
![]() |
|
|
LinkBack | Thread Tools |
|
|
#91 |
|
Member
Join Date: May 2005
Posts: 56
![]() |
Lets just say this, no matter how long this goes on, IRE is still a commercial business. Which means that the_logos and his people at IRE are out to get as much money as they can from as many players as they can. Do you think theyd actually want to tell people that their mud is almost futile to play unless you either have as much time as the laziest person in the world or start handing over cash? You tell me...
|
|
|
|
|
|
#92 | |
|
Member
Join Date: Sep 2003
Posts: 84
![]() |
Quote:
Heh. If you think that is what corporations are about then I pity you, your world must be a very scary and paranoid one. When you grow up and get a job(hopefully) you'll learn that companies aren't evil by nature, I expect. Thats not to say there aren't evil companies out there, hehe. -H |
|
|
|
|
|
|
#93 | ||
|
Member
Join Date: Sep 2003
Posts: 84
![]() |
Quote:
Quote:
You don't advertise things that may scare away a potential player before they even try your product. This is basic common sense. None of the successful commercial muds on this list loudly advertise that they are in fact commercial, for good reason. Noone goes to something commercial if they think it'll cost them money, they'll go to something free, unwittingly going to what is a substandard product(most of the time) when they could have enjoyed the benefits of the quality of a commercial mud without paying a dime. -H |
||
|
|
|
|
|
#94 | |||
|
Member
Join Date: Sep 2003
Posts: 84
![]() |
Quote:
Have you ever tried playing within the model, Valg? No offence, but your arguments make it seem that you have no experience with it, or you're trying your hardest to make it look bad. -H |
|||
|
|
|
|
|
#95 | |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
![]() |
Quote:
I looked into playing games of that kind (both as a prospective player and as an administrator seeing what ideas were out there), but ultimately the uneven nature of the playing field kept me from spending a dime, and I found a superior product for my tastes that was both free and fair. I think I understand the nature of the business model very well from browsing the discussion boards of games where it is used. Ultimately, I'm more concerned with what I see as mislabeling, which you touch on in your other post. If the pay-for-perks games labeled themselves accurately, I could really give a crap what business model they used. |
|
|
|
|
|
|
#96 | |
|
New Member
Join Date: Jan 2005
Posts: 16
![]() |
Quote:
Also, thought I'd point out this from your earlier post: Established 'free' mud player: eq/skills/knowhow/etc + >>> TIME INVESTED <<< Established 'perk' mud player: eq/skills/knowhow/etc + perks bought You leave out the key part to the whole argument. Time IS money, man. It just is. You can argue about the relative values of them, but the equivalence is still there. Now, you're going to say "but what about the person who has both time and money?" Heh, well, I'd say the number of people who are independently wealthy in this world is pretty few. Thankfully too, since they can make life feel pretty unfair sometimes, to say nothing of any game they may choose to play. |
|
|
|
|
|
|
#97 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
![]() |
Quote:
Now I don't actually see any legitimate argument as to how a service that is provided 100% for free isn't free, but my point is, again, that the world is full of different views and different viewpoints. If you want to look at a service that can be played forever for free and say it's not free, that's fine, but you need to accept that this is your viewpoint and that your viewpoint is contrary to how an ordinary person views the word 'free.' What you seem to want to be saying is that our games are not "equally accessible to those who don't pay and those who do pay." I agree on that. Those who don't pay are going to have to spend a lot more time to get the same stuff. But what the heck does being able to be competitive have to do with free? We've never said, "Play the same amount of hours as anyone who has spent real money and you'll be just as powerful." We've said that our games are free, and they are. Go play them. You'll never be charged for playing them. You'll have access to absolutely every single thing in the game, for free, forever. That's free. Anyway, if you're looking to distinguish your version of free from our version of free, there's nothing stopping you. Pick a new term to use to describe YOUR game, but we're not going to change the way we do things just because you object. --matt |
|
|
|
|
|
|
#98 | |
|
Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
![]() |
Quote:
--matt |
|
|
|
|
|
|
#99 | |||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
![]() ![]() |
Quote:
Quote:
|
|||
|
|
|
|
|
#100 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
![]() ![]() |
Quote:
|
||
|
|
|
|
|
#101 | ||
|
Member
Join Date: May 2005
Posts: 56
![]() |
Quote:
|
||
|
|
|
|
|
#102 | |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
![]() |
Quote:
Established 'free' mud player: eq/skills/knowhow/etc + >>> TIME INVESTED <<< Established 'perk' mud player: eq/skills/knowhow/etc + perks bought + >>> TIME INVESTED <<< |
|
|
|
|
|
|
#103 | |
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
![]() |
Quote:
|
|
|
|
|
|
|
#104 | ||
|
Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
![]() |
Quote:
|
||
|
|
|
|
|
#105 | ||
|
Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
![]() ![]() |
Quote:
Will I remain competitive if I do not buy the chapters? Will I be able to compete with and against others if I have only some of the Guild Wars chapters? Yes. Purchasing the newer chapters of Guild Wars will not make you strictly more powerful. You will have access to many more strategic options, due to the expanding nature of the skills, abilities, items and professions that you enjoy with each chapter. It would be similar to building a deck in Magic: The Gathering™: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. So if you purchase a chapter and your friend does not, you will still be able to play competitively against and with one another. No monthly charge, and those who do pay are no more powerful than those who don't - now that's a pay-for-perks model I could live with. |
||
|
|
|
|
|
#106 | |||
|
Member
Join Date: Oct 2003
Posts: 101
![]() |
Quote:
Maybe, just maybe, you are not reading the full posts of people before writting a reply. While in the past there have been instances where Mr. Logos' replies could have been misunderstood, I see his replies to this specific thread crystal clear. It is obvious that there is an inherent difference between the chess game example and whatever play-per-<fill the blank> scheme IRE uses. I played a couple of their games for a while, I know people who has played their games for much longer time, and in both cases I have not been asked (neither have the people I know) to pay for the game or access to anything. The fact that there ARE SOME pay-for-perks muds that fullfil Valg's example does not imply the pay-per-perks scheme is faulty, or that all muds with a pay-per-perks muds are faulty in a deep way or that they are not to be considered free. Your statement at this point of the "discussion" just makes it clear that you are just jumping in the middle without trying to address any of the things being discussed. Just plainly attack the ppp scheme and no more. From what can be recollected, Mr. Logos is trying to say that in HIS muds, the ppp scheme is such that it offers a clear option for those who want to spend money in their games, while leaving the option for those who have a lot of time and no desire to spend a penny to compete and enjoy their game in full. Now, going back to the discussion at hand, I think the points by the_logos are valid, time is a resource more important to many people, and if there are people who mud and want to be competitive and do not mind to spend money in their characters, the option must be there (in a comercial enterprize), for implementation, in a ppp system, what is important I think is to gauge how bigger a person who invests money can get with respect to someone who does not. For example, if you can get a special weapon by doing quests and it will take you around 10 hrs playing if you did |