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This is a discussion on "Pros, Priests, and Zealots" in the Top Mud Sites Tavern of the Blue Hand forum : http://www.linuxinsider.com/perl/story/31899.html It's actually about the difference between reasonable people and agenda-laden kids in the linux/open-source community but it applies equally well to the mud community if you switch out "linux" for "free muds" and "Microsoft" for "commercial muds." The Pros are the people you'd hire or work for, because they're concerned only with getting the job done, not with promoting some religious-style anti-<whatever> agenda. The Priests are somewhat less competent, having serious prejudices but still ... |
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#1 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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http://www.linuxinsider.com/perl/story/31899.html
It's actually about the difference between reasonable people and agenda-laden kids in the linux/open-source community but it applies equally well to the mud community if you switch out "linux" for "free muds" and "Microsoft" for "commercial muds." The Pros are the people you'd hire or work for, because they're concerned only with getting the job done, not with promoting some religious-style anti-<whatever> agenda. The Priests are somewhat less competent, having serious prejudices but still retaining the ability to think rationally sometimes. The Zealots are the ones who have no connection with reality, lack all ability to think critically, and use every opportunity to attack that which their agenda opposes. --matt |
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#2 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Quote:
And while personally I have no issue with commercial muds, I don't consider it unreasonable for people to say "I consider X to be unfair". I've seen you make far less flattering comments about free muds in the past. |
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#3 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Quote:
--matt |
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#4 |
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New Member
Join Date: Mar 2003
Posts: 25
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Well,
Until we see some posts from you that takes into account the negatives of commercial muds instead of blindly defending them and posting a multitude of negatives on free muds then I guess that makes you a zealot. Yours, Pris |
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#5 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Pay MUDs are great. Pay MUDs that make their product as bland as possible to appeal to the broadest cross-section of people are, unfortunately, in the great majority.
There's nothing inherently wrong with that- McDonald's is profitable, and they boast a large number of customers. But you do make decisions differently when you run a MUD in that fashion, and it does show in the final product. And hey, some people like Big Macs. Just go to mudconnector and search for a random pay MUD. |
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#6 | |
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Senior Member
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 304
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#7 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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1. You're forced to pay more attention to what your players want instead of just working on what you want. This is a negative for the developer only of course as it benefits the players. 2. The larger you get the more man-hours have to be devoted to the not-so-fun business of running a business: Dealing with the lawyers, the accountants, the banks, preventing credit card fraud, advertising, press releases, etc. For me personally the amount of time this kind of thing takes is a downer and I now look forward to the rare times I actually get to personally develop a new feature or area rather than just managing other people's development. Benefits from a developer's point of view: 1. You get to work full-time on your hobby. It is, frankly, a dream job. I have friends at some of the top games companies who are quite jealous of the lifestyle running a commercial mud gives. Compared to the mainstream games industry we have nearly total creative freedom and a near total lack of crunch time. (One friend is working on a high-profile video game and has been in 6.5 days/week crunch mode for a few months now. Sleeping at the office sometimes, etc.) 2. You get taken seriously (if you're successful) by the wider games industry and games press. This is nice if you're looking to move into a more mainstream part of the industry some day. Whether it's fair or not, nobody outside actual text mud players cares about hobbyist muds anymore. The days when journalists wrote obsessively about LambdaMoo are long gone. 3. More resources to work with. It's nice not to have to worry about where the $1000 to host your mud is coming from this month. I won't go into positive and negatives from a player's point of view. I'm assuming most of you reading this are not commercial developers but you're all players, so you can figure out what you think are the positives or negatives from a player's point of view yourself. In summary, I have no problem with free muds. There are many quality ones, like Armaggedon and Aardwolf (why do so many popular muds start with an A?). They are, however, absolutely dwarfed by the hundreds upon hundreds of free muds that are little more than straight-up stock stuff run by teenagers on an ego trip. It's simply a function of it being very very easy to start a hobbyist mud. Just download, start it up, and you're running a mud. Commercial muds have a much higher barrier to entry from a developer's perspective, so the average one is far better than the average free mud. Note that I'm not saying the average commercial mud is far better than the average -good- free mud. --matt |
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#8 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Quote:
--matt |
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#9 |
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New Member
Join Date: Jun 2003
Posts: 26
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Cor, can we make them into MUD classes and give them skills
PRO Secular Vision Lateral Thought Sophistry Shift Blame Market Forces Unseen Circumstances – Dodge Deadline Bureaucracy – Restricting Web Time Study – Extend Deadline PRIEST Critical Vision Holistic Thought Reasoned Argument Accuracy Unbiased Judgement Mitigating Circumstances Ethical Awareness Detect Lie ZEALOT Daydream Linear Thought Hot Air Evangelise Abusive Dismissal Disregard Circumstances Twisted Facts Ulterior Motive |
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#10 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Did you read the article? A Priest suffers from an inability to see his or her own raging prejudices. A Zealot goes one step further and revels in them. A Pro doesn't mean a commercial player. Almost by definition all the top muds commercial or free are run by Pros.
--matt |
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#11 |
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New Member
Join Date: Jun 2003
Posts: 26
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Obviously, I didn’t, because -
A) I didn’t find the subject matter compelling enough to warrant a visit to the site, with regard to my personal interest level. B) I struggled to find the deeper value associated with extending the post any further, beyond detailing a site that may be of marginal interest to some people. C) I don’t have the time to vigorously authenticate and reference idle quips and humorous remarks Perhaps I should in future Three men where standing in a bar. Their placement at the bar was due to a number of different reasons, man 1 worked in the bar as a glass collector, man 2 was employed by the establishment as a barman, and man 3 was a regular customer – accorded this status because of his frequent patronage of the establishment over a period of one year. They where standing at the bar because the seating area was relatively small and occupied, but not overly occupied in respect to health and safety regulation 2.03 detailing the provision for safe routes in the advent of fires and emergency evacuations. And so on |
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#12 | |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 151
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#13 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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#14 |
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New Member
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*giggle* So you say that free muds just do what the developer wants? Free muds need to listen to their players as well. Players have less reason to stick around when they haven't invested cash into the game and are quicker to move on if things don't please them. Trying to create a system that has enough different paths that everyone can find at least something that makes them happy is difficult. PK people need places where they can kill others and engage in player vs player activity. (wars, duels, combat mazes, raiding, clans, defending, special PK rooms, at war status, etc) But people who want to be in peace and not have to worry about some crazy player taking a hatred to them and stalking them around need safe places too. (not joining a PK clan, remaining unclanned, staying out of wars, duels, and other optional killing places) Everything is a balancing game. And free muds have to play it just as much as pay muds do... if not more. If things make you unhappy and you've invested not a penny in it, you're much more likely to leave than if you've invested thousands of dollars into your character. (although in both situations you're likely to have invested extensive amounts of time which will prevent you from picking up an leaving so quickly).
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#15 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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I think when some people here hear "free mud" they think "He must be talking about my mud specifically rather than a general pattern among most free muds." I try to add the "I'm talking about free muds in general, which include about 1000 that you've never heard of because they have about 2 players and are done very poorly." Quote:
I don't care why you're pushing Aardwolf, as you obviously love it, but perhaps the benefit to you is simply that you get pleasure from being loudly pro-Aardwolf. *shrug* --matt |
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#16 |
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New Member
Join Date: Oct 2003
Posts: 19
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Ugh... little invested in a mud?
So maybe I have spent $700 or so on Achaea over the period of 4 years or so. However, today I was proud to pass 100 days of logged in time. Considering that.. Time is money, and I get paid $35/hour at least on any job I work on... Thats $840,000 I have spent in my time on that game. I consider time to be an investment, and most players do too. I personally love pay muds, they raise the bar on what is possible. Having resources helps. |
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#17 | |
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New Member
Join Date: Mar 2003
Posts: 25
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Quote:
Yours, Pris P.S the_logos: I do appreciate the post of negative aspects of commercial muds. I apologise for the stab. |
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#18 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Quote:
Quote:
--matt |
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