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This is a discussion on "MUD recommendations" in the Top Mud Sites Tavern of the Blue Hand forum : Hey guys I love playing MUDs and I am playing all of the IRE muds.Let me say that those muds are great and the staff and players are very helpful and friendly.IRE java telnet is also great. I am looking to add another one or two muds to my gaming list. I am trying my hand at Carrion Fields,but I am not sure.That Mud is really complicate and hard to get into.I don't know.Maybe it is just me and my stupidity. In any case,I am about to try Materia Magica and Medievia. ... |
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#1 |
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Member
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Hey guys
I love playing MUDs and I am playing all of the IRE muds.Let me say that those muds are great and the staff and players are very helpful and friendly.IRE java telnet is also great. I am looking to add another one or two muds to my gaming list. I am trying my hand at Carrion Fields,but I am not sure.That Mud is really complicate and hard to get into.I don't know.Maybe it is just me and my stupidity. In any case,I am about to try Materia Magica and Medievia. I have read that both of those muds were caught cheating.I don't like cheating,however,I am willing to give them a fair chance. Would you guys please give me your honest opinions on Carrion Fields,Materia Magica and Medievia? |
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#2 |
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Member
Join Date: Sep 2005
Posts: 121
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You say that you don't like cheating, yet you single out the two that have been caught and exposed for blatant unethical behaviour.
Why? It doesn't make sense to me. Why not try a free mud instead of a commercial for a change? There are dozens of really good quality free Muds, that are in most ways just as good as the commercial ones, and where money doesn't affect the gameplay in any way. Many of them are very newbie friendly too. They may not have as big a playerbase as the commercial ones, because they don't have the money to pay for banners and ads. But that doesn't mean they are not quite as good gamewise. Some of them have been on line for 5-10 years, they are stable, balanced, with unique worlds and lots of interesting features, and have a limited but loyal playerbase, where many players have been with them for years. You don't need hundreds of players on line at peak time to have fun in a mud. If they have 20-50 instead, it will be much less spammy and much easier to find a personal group of friends. It will get you more easily involved in the plots and Clans, more personal treatment from the imms, and you'll be able to find hunting grounds where someone else hasn't already cleared out the mobs. Personally I'd choose a smaller mud, free any time. And I'd most certainly never play a mud where the owner is known to break licences or cheat on voting lists. If they are dishonest in one aspect, do you really think they will run a fair game? Their main interest will be to wheedle as much money as possible out of their players. |
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#3 | |
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Member
Join Date: Aug 2004
Location: Arizona
Posts: 31
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no attention at all. Even if every single review and forum post about "x" mud is negative, the name is still out and about, and people see it; even if they dont read it each review or forum post. Also, Features, and game options can out weigh "bad" things a mud has done, is doing, or will do. It all completely depends on the MUdder in question. But I could be wrong, I always am. |
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#4 |
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Member
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Medievia is a Merc MUD that doesn't follow the Merc or DIKU (from which Merc is derrived) licenses. Does this make it a bad game? Of course not. I wouldn't play the game, not because I think it's a bad game but because of the moral issues. This is the same reason that I wouldn't drive a stolen car - not because it would be a bad car, but because it's stolen and I am against theft. It's breaking licenses like this that hurts the open source community, and people who do this are just common thieves, and I don't want anything to do with them.
As for features outweighing the bad things, that's like saying "I don't support people stealing cars, but this is a Ferarri so it's okay." As for Materia Magica, as far as I know the only issue was that they were cheating with TMS, using bots to get more votes for themselves. They got caught and they were punished, and as far as I know that's the end of that. As for the game, I haven't played it so I can't say. It seems like a decent enough concept. As for the Carrion Fields (to the creators - sorry about lumping you in with these other two muds...) I've only played it for a little bit, but it seems to be a very solid game. I get the impression that it's a PK mud and then an RP mud (not the reverse), but it still is a pretty fun game and definitely is worth checking out at least. In conclusion, I really hope that you choose not to play Medievia. It might not seem like a big deal, but if you encourage and support this behaviour, the free and open source software is going to stop coming. |
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#5 | |
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Member
Join Date: Apr 2002
Posts: 145
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I know the argument, I've been around for many years. Bring it up if you want to but the fact remains that we are STILL here and we are still growing. The argument doesn't matter. Anyways, to lovechiefs- Give Medievia a try. We are implementing new code daily and have just finished a new module for players new to the game. Learning Medievia is part of the game... no more tutorial! You should check us out for a few hours and see what you think. |
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#6 | |
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Member
Join Date: Jun 2002
Posts: 142
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The problem with opinions is everybody's got one.
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CF: http://www.topmudsites.com/cgi-bin....+Fields MM: http://www.topmudsites.com/cgi-bin....+Magica Medievia: http://www.topmudsites.com/cgi-bin....edievia Also, AR is a diku derivative you might like if you appreciated these kind of games. Totally free of course. Happy MUD hunting. |
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#7 | ||
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Moderator
Join Date: Jan 2006
Location: Seoul
Posts: 192
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#8 | |||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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However that still doesn't change the fact that you are a Merc derivative. The fact that you've managed to get away with violating someone else's licence doesn't change the fact that you're breaking the law. Quote:
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#9 | |
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Member
Join Date: Oct 2002
Posts: 48
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#10 |
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Member
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Well guys,I played Materia and Medievia for a little bit and from the little I have seen,I have to say that Carrion Fields is by all means superior to them.
As such,I guess I will have to grind it out in Carrion Fields |
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#11 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 637
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2) As for CF, we draw a mix of players who prioritize PK and RP differently. We enforce standards for RP, but some people do play a simple role, and basically RP enough to stay within the rules and not break anyone's immersion. We also draw people who try to avoid PK like it was the plague, but will happily help run multi-hour RP sessions in places like the Inn of the Eternal Star. (They are nonetheless "in the PK system" in the sense that someone could attempt to barge into the Inn and start a ruckus, though the bouncers might have something to say about that.) "A derivative work is a work "based upon" one or more preexisting works. A derivative work is created when one or more preexisting works is "recast, transformed, or adapted" into a new work, such as when a novel is used as the basis of a movie or when a drawing is transformed into a sculpture. Translations, musical arrangements and abridgments are types of derivative works. The Copyright Act makes clear that the subject matter of copyright specified in Section 102 (literary works, musical works, sound recordings, etc.) includes compilations and derivative works. The copyright in a derivative work or compilation, however, extends only to the contribution of the author of the derivative work or compilation (the compiler), and does not affect the copyright protection granted to the preexisting material. Protection for an individual musical work, for instance, is not reduced, enlarged, shortened or extended if the work is included in a collection, such as a medley of songs... A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a 'derivative work.'" (Source) Actually, if someone is willing, it might be happy to have a well-organized "simple facts about derivative works" thread, where we could post various legal definitions. This way, when Soleil's boss cracks the whip and she's forced to put on her tired-ass "Derivative? Who, us?" charade, we can just point her there instead of wasting time typing it out again. It would also be handy for newer, responsible admins who are interested in making sure their game does not violate their licenses. |
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#12 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,101
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If this thread is going to degenerate into the usual name-calling and flaming against Soleil (or anyone else), I'm going to start moderating.
--matt |
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#13 | |
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New Member
Join Date: Feb 2006
Posts: 9
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#14 | |
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Member
Join Date: Apr 2002
Posts: 145
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Anyways, there's my piece. |
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#15 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,518
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Either way, it's certainly nicer than automatically assuming that someone is knowingly violating the Diku licence. While I've certainly encountered people with the same attitude as you over the years, I've also encountered those who honestly didn't seem to realise what they were doing was wrong, and were more than happy to correct the issue once it was explained to them. |
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#16 |
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Member
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So let's look at a little comparison someone made.
http://www.game.org/med/ Of course, this is all just coincidence. And Soleil, I forget so can you remind me, umm, why is Medievia banned from TopMudSites again? |
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#17 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 637
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Logos,
The original poster wrote: I have read that both of those muds were caught cheating. I don't like cheating, however, I am willing to give them a fair chance. Would you guys please give me your honest opinions on Carrion Fields,Materia Magica and Medievia? Given that the forum is "the place to post about anything", and given that the original poster asked about both ethical issues and Medievia, why is a discussion about Medievia's lack of credit to the MUD they are derived from forbidden? If Soleil is allowed to slam the Merc authors for producing "28,000 lines of broken code", other people pointing out that it made her financial living possible seems fair. Part of the crux of the Medievia debate is precisely that they don't give credit for the intellectual property they exploit. Plagiarism is a topic of broad interest to the community. Heavy-handed suppression of that discussion is less than appropriate. |
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#18 | |
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Member
Join Date: Jun 2002
Posts: 142
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