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This is a discussion on "Some direct questions for Synozeer and Medievia" in the Top Mud Sites Tavern of the Blue Hand forum : Thank you for telling me about the cookies. Worked well... |
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#61 |
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Member
Join Date: Apr 2002
Posts: 147
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Thank you for telling me about the cookies. Worked well
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#62 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 610
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I followed the link to "How Medievia Got Started" and just can't get past a few things:
In the Medievia IV section - you say: "The first thing Vryce decided to do was wipe the world and rethink it all." and then in the same paragraph: "We ended up recoding most of the game yet again" Which was it then? Did you wipe the world, or merely recode "most" of the game, leaving the rest as it was - which was (by the webwriter's own admission), a Diku/Merc deriv? Which part of that paragraph is a lie? The first part or the second? In the next paragraph, there's this: "Medievia IV again was much more than a re-tool." So - Medievia IV is "re-tool plus?" That would mean it IS a re-tool, with additional stuff besides just the usual re-tool (whatever a usual re-tool is - I'm not a coder). I'm looking at this from a layman's point of view here. If I called myself "more than a carpenter" it would mean I -am- a carpenter - but I can do things above and beyond whatever criteria defines "carpenter" in addition to those things. If I call my job "more than a cashier," then it means I -am- a cashier, but I deliver extra value to either my customer or my boss, *in addition to the usual cashier duties.* More than a re-tool means the same. It means - you admit to doing a re-tool - you admit to using DIKU as the basis of your code, but you have added things to it to make it more than what it started from. Guess what - so does EVERYONE who uses Diku as their basis. That's what makes them derivitives rather than just plain stock code. So - by reading your most informative history page, I can only conclude that your administration is well-aware of the fact that they started out as Diku/Merc, continued with Diku/Merc derivitives, and have diluted the original code-base to its current incarnation, which is -still- a derivitive of the original stock, no matter how many fancy doo-dads you add to it. A purple and pink polka-dotted silk chiffon pleated skirt with a broad green velvet hem - is still a skirt. If you got your pattern from Simplicity, no matter what material you use, and no matter what zippers or buttons you add to make it interesting, it's still a Simplicity pattern skirt. A text-based interactive roleplaying game with bells and whistles and neato new classes and libs and blah blah blah - is still a mud. And no matter what codebase you use to redesign the original, no matter what doodads you add that didn't come with the original, yours is still a Diku/Merc deriv. |
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#63 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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[code] Date ; Tue, 21 Sep 93 02;13;38 EDT Sender; s...@netaxs.com Name ; Medievia Addr ; 129.32.32.98 4000 (bigboy.cis.temple.edu 4000) Theme ; Based in a post apocalyptic future, where technology was lost in two cataclysmic galaxy spanning wars, the mud is a fantasy based mud, with the intention of introducing technology into the game's theme in the future. "The Story of Medievia" is available on the mud in the general store for the full details on the background. History; Original concepts by Michael A. Smith, based on Merc 1.0 code, with modifications by Michael A. Krause and future modifications to be added by another programmer. A "War Of The Gods" has caused a great deal of problems with the mud's operation, at this time the administrator is in the process of trying to help resolve those problems. The Programmer is being replaced, and many of the gods are being dismissed and new ones added to replace them. Other; See the Medievia Story, Faq, and other texts on the mud itself for more detailed information. Medievia was placed online in Feburary of 1993, officially went up "non-test basis" on April 1st (April Fools Day, we should have anticipate the problems! ugh! ;)). Original Implimentors; Highlander (Michael A. Smith / s...@netaxs.com msm...@bigboy.cis.temple.edu) Balor (Anthony Rowley / rid...@netaxs.com rid...@bigboy.cis.temple.edu) Vryce (Michael A. Krause) [Code work] address withheld due to his replacement. Current Implimentors; Highlander (see above) Balor (see above) A programmer to be named shortly. For more information, send me mail. s...@netaxs.com / msm...@bigboy.cis.temple.edu[/quote] |
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#64 |
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Member
Join Date: Mar 2005
Posts: 41
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Jesus christ, can't you people stop arguing for one goddamn second? Do you listen to yourselves? No matter how much either side argues, whether it's about how 'Medievia is the spawn of Satan and all its players shall burn in the fiery pits of ####' or how 'IRE is owned by the tobacco industry and is teaching 5-year olds how to smoke and murder each other. Oh, and Matt is the Anti-christ', you're not going anywhere. There's no way you're going to convince the other side that you're right, whether you are or not, so just drop all this bull****.
And yes, there are posts at MUDconnector comparing IRE to the tobacco industry and saying that they purposely 'target' children to get them addicted to their games. Idiots. Now which one of you is going to accuse me of being Matt/Medievia's (The new Axis of Evil, I guess) lapdog, and point out that I'm obviously being paid by them to help prop up their reputations and keep the fact that they are really netherbeasts forged of nightmares that bathe in the blood of virgins under wraps. I'm being sarcastic, by the way, but I know half of you are too blind to realize that and the other half are trying to figure out who it is I'm insulting. The answer to that question is ALL OF YOU. Thanks. |
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#65 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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If the DIKU guys had actually suffered harm, I'd imagine they'd haul accused (as that's all they are, accused) code thieves into court too. --matt |
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#66 | |
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Member
Join Date: Jan 2003
Posts: 126
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Copyright protection isn't solely economic in nature - it's about protecting the author's right to the sanctity of his work after allowing the public to benefit intellectually from its release and dissemination. Simply because it wasn't economically feasible for the DIKU authors to spend hundreds of thousands of dollars to come to the States, hire a lawyer, and prosecute Vryce & co. as they rightfully deserve doesn't mean what they did was any less wrong, any more than a pursesnatcher is absolved from moral cuplability because the old lady he targetted is too frail to pursue him. In fact, if anything, I'd say an added level of moral reprehensibility attaches to people who target those who obviously can't do much to stop them. |
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#67 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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--matt |
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#68 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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So what harm did they suffer? Quantify it for me? --matt |
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#69 |
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Member
Join Date: Jan 2003
Posts: 126
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Well, remember: economic damages are precisely that - economic remedies provided in the face of non-economic harm in an attempt to make the plaintiff whole.
You don't bring a wrongful death suit because the only damage done to you and your family is economic. Yes, that's a part of it - but there's certainly much less tangible damage done, and this is recognized not only by the severity of the economic damages awarded, but also by the possibility of punitive economic damages as well. Since the decedent can't be brought back from the dead, money's the next best thing, basically (and unfortunately). Continuing with this analysis, the harm inflicted and the economic damages recoverable as a result in court in the case of copyright infringement can be two entirely separate issues as well. Economics factor into the damages awarded - so things like profit from illegal dissemination can increase the awarded damages, but you don't actually need to make profit from illegally disseminating work in order to be a copyright infringer. Therefore, there's some other less tangible interest besides economics that's protected by copyright law. This is evinced by things like nominal damages and statutory minimums - even if you don't make any profit at all from the infringement, you can still be found liable. In my opinion, this "less tangible" interest is a tacit recognition of the moral ownership of an author to her work - it'd be tough to classify it as anything else since, as I noted, it isn't necessarily economic. |
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#70 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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But what harm was done to the DIKU authors if the allegations against Medievia were proven to be true? I mean, the only offence that seems to hold any water against them is that they don't have the DIKU author credits on the main page. Ok, maybe the DIKU authors suffered minimal emotional ego harm from not having the credits on one of a few hundred DIKU-derived MUDs, but come on. I, for one, am really glad that there IS a barrier to entry in the legal system. I don't want to see people able to sue for truly minor harm and really, I don't care. I know I inflicted WAY more emotional harm on my ex-girlfriend by breaking up with her than Medievia could ever dream of inflicting on the DIKU authors. Yes, I don't know them, but I think it's pretty reasonable to guess that they weren't all broken up about it. I mean, consider how much effort they've expended trying to vilify Medievia and get them banned from sites X, Y, and Z. Oh wait, they haven't. --matt |
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#71 |
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Member
Join Date: Jan 2003
Posts: 126
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Well, in this specific case, I will definitely concede that the emotional harm is probably pretty minimal. I know if I were in their place I'd probably be ticked off enough to waste the resources prosecuting these guys, especially after all this time, and their attitude through it all - but, I generally am pretty quick to tell people where to stick it when they try walking all over me, and in a case like this with these economics that isn't necessarily the most reasonable thing to do.
However. Having said that, I think this would make a pretty decent copyright infringement case, if one combines very clear-cut evidence of infringement (assuming for the sake of argument that this still exists and/or can be found), the absolutely unapologetic posture of the offenders, and the economic windfall they've obtained through their wrongdoing. I don't have much of a head for numbers, but it's my understanding that Vryce and Soleil raise a family solely based on their income from this game, and that they've been doing so for some time now. I couldn't tell you exactly how this will factor into the damages equation, but given that their infringement was what enabled them to reap these sorts of profits I imagine they would certainly play a part. |
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#72 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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#73 | |
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New Member
Join Date: Feb 2005
Posts: 25
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1. Remove the inevitable and constant flames, but allow Soleil to continue posting. Wait for the exodus (see TMS). I don't find this appealing, as I think a lot of the members who have serious Medievia problems are otherwise very high quality contributors. 2. Do nothing and let the flame warriors dominate the place. See RGMD. 3. Ban Soleil. While I don't personally like this option (honestly, you could be a serial killer for all I care and it would make no difference), I don't think the contributions of one person outweigh those of all the others who would end up leaving or spending all their time on flamewars. It sets a bad precedent, though. This is actually similar to what happened on TMC a few years back with Grem, who was banned for being "disruptive" despite the fact that he would get flamed for posting anything at all. I didn't think that was fair either. That eventually cooled off and he's been contributing on mudlab, with no flames so far. Of course it helps that the whole 'translation of ROM to blitz basic' claim really was false. I hope that eventually the community will be able to put this to rest, but it's a dim hope. This idea that Medievia is harming the community is just a self fulfilling prophecy, even if there is an underlying truth to it. |
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#74 | |
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Member
Join Date: Sep 2003
Posts: 84
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I think that is what Matt's being saying all along. Not that people should break copyright, not that people should steal code, but that the damage done and potential damages from anything like a lawsuit wouldn't be worth the time involved. *shrug* |
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#75 | ||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Anyway, they're your forums and it's your decision. I actually think it's an interesting conundrum and though I'd make a different decision, I can understand why you made the one you did. I just don't know how you intend to draw the line in terms of permitting dissent or controversy. It'll come up again once you establish a precedent for banning anyone some of your forum users are willing to spend enough time flaming. --matt |
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#76 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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Quote:
My argument is that if there was copyright infringement, the damage done to the IP holders is so incredibly minor that it is nothing short of a joke that certain unconnected people have spent -10 years- on a crusade over it. Further, I think this is made crystal clear when you look at the fact that the IP owners don't even bother to take part in this crusade, much less take legal action. Not taking legal action is understandable, but if they actually felt seriously wronged, one might expect some modicum of effort to be expended by them in their 'cause.' --matt |
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