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This is a discussion on "Welcome, Medievia" in the Top Mud Sites Tavern of the Blue Hand forum : I've never believed in a "banned forever" policy and after the years that've passed, I applaud Synozeer for letting them back in. However, there's no doubt from the "warm" reception that honor, morality and respect for the community at large are still our principles. Based on that, I highly recommend Synozeer reconsider his action before every comment about or by Medievia becomes a long flame war. I don't begrudge them their success or the money they rake in and I know it's taken many hours of work from dedicated builders and ... |
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#61 |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I've never believed in a "banned forever" policy and after the years that've passed, I applaud Synozeer for letting them back in. However, there's no doubt from the "warm" reception that honor, morality and respect for the community at large are still our principles. Based on that, I highly recommend Synozeer reconsider his action before every comment about or by Medievia becomes a long flame war.
I don't begrudge them their success or the money they rake in and I know it's taken many hours of work from dedicated builders and coders to expand what they started with. What I do take offense at is profitting from other people's labors without credit nor compensation AND blatantly throwing it in the faces of the free mudding community with paid for advertisements and votes (tax deductible business expenses). Obviously I'm not alone in that belief. Oh, and as for the_logos? Well, I guess the thieves aren't so much competition for IRE now so why should he hold grudges. He might even share a few snippets with them to advertise (with suitable credit displayed for the snippets of course). Hmm, Ma Bell of muddom...interesting. |
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#62 |
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New Member
Join Date: May 2005
Posts: 20
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While I hate Medievia as much as the next person, I feel some responsibilty to pose the question:
If noone here has seen their medievia 5 [the latest version of their MUD] code, are the arguments against them, especially the ones citing earlier code versions, valid? I think that Kavir needs to give some sort of answer to that question to have a strong case for accusing them of licence violations. I am just trying to imagine what soleil et al might say if they attempted to conjure up any remotely intelligent defence of their MUD rather than what are, in essence, "might is right" arguments of saying that if one can get away with anything immoral or illegal that makes it right. Soleil's defence of the current modified code because it has 500'000 plus lines of c++ code compared to the tiny merc codebase is laughable. That's like saying that I can go to a copyrighted song and use their loop without paying royalties or asking permission. If I took such liberties with one second of any copyrighted song loop lawyers would eat me alive faster than hungry pirahnas in the Amazon. |
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#63 | |
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Member
Join Date: May 2002
Location: Mississippi USA
Posts: 142
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#64 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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It's like a criminal who's finally allowed to return to the community they were inprisoned for harming, boasting about their crime, then getting surprised when they're not welcomed back with open arms. I mean honestly, what sort of response did you expect? Quote:
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#65 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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http://digital-law-online.info/lpdi1.0/treatise27.html Piecewise Reimplementation Many people have reimplemented computer programs by rewriting them to replace the source code with code of their own writing. There is no reason to believe that this would not be a copyright infringement, particularly if the reimplementer had access to the source code of the original program, even if none of the original source code remains. When the first segment of code is rewritten, the new code will be an infringing work if it is substantially similar to the original code, or may be an infringing derivative work if it is a reimplementation in a different programming language. That reimplemented first segment is combined with the remaining parts of the original program to form an intermediate version. Subsequent modifications produce another work. So when you have completed the piecewise reimplementation, you have a set of works, each of whose creation infringes the exclusive rights of the owner of the copyright of the original program. As an analogy, consider the translation of a novel to a different language, something that would clearly be a derivative work. It makes little difference that none of the original words remain, or that the translation was done a little at a time. The resulting translation is still an infringing derivative work. Even if you completely replace the program with new code, nonliteral elements also protected by the original program’s copyright are likely to remain and infringe – elements like the overall program structure or architecture and data structures that are not dictated by external or efficiency considerations. Although there is no case law on this point, it would seem that the only way to break the chain of infringing works is by some extraordinary act, such as a clean room implementation. |
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#66 | |
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Member
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This room is set up with security, the computers are not attached to any outside network, and they are not allowed to bring anything inside the room (lab) with them. I'm sure they have an independent verification of this. But this is just one methodoly that proves that they wrote everything from scratch. It may have been inspired, or influenced in a design way by the other software. But to have someone who took the DIKU codebase, added code to it, upgraded it. Then did a new version, and then another version. If he hasn't done it completely blackbox, where other people in his company did the programming without knowledge of code in the DIKU Derived versions, then it is still a derivative. You know at this point, Methievia, and IRE should take hints from Skotos. Do they need to flame and post aggressively to get people to their games? No. They provide a service. If they wanted to post to the boards, and advertise here, I would have done the welcoming, they seem interested in encouraging the hobby, not destroying it, and badmouthing it's respected members. |
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#67 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#68 | |||||
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I know this response is a DAY after - on a thread with over 60 responses, but this is so stupid I have to respond ...
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Do you REALLY not understand this? Quote:
Your feelings don't change the facts. |
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#69 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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--matt |
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#70 |
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Member
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Have you ever heard of the concept of Ethical Business Practices? Probably not.
Skotos has a bunch of flaws. They are more MUSH'es then they are traditional MUD's. Their advertising was not properly executed, and from what I remember about the game itself, was bit cumbersome to play. But they continue to walk the moral high-ground. No-one has ever accused them of stealing code, they have contributed numerous articles to the community, and numerous ideas. They don't hide behind falsehoods of the games being free to play. They don't ride into the forums, and ruthlessly try to get their mud onto the topmudlist (are they even in the listings?) they don't have admins writing 'player reviews'. A flawed Business Model, is a completely different issue then having an ethically deficient Business Model. |
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#71 | ||||
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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So you tell me: Should I care that a handful of random forum posters dislike me, or should I focus on the larger picture? I choose the larger picture. Quote:
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--matt |
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#72 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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A good analysis of why pay-for-perks games are de facto not "free", from Dmitri Williams, posting on TerraNova (Link: http://terranova.blogs.com/terra_nov...4/sonybay.html ) about a Sony service to allow people to buy and sell virtual objects for their games:
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#73 | |
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Member
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If your so interested in being respected by any community as obviously you are trying to do on the bigger picture, you shouldn't trash talk, inflame, and generally **** off the random forum posters. It was years ago when MUD-DEV was still rather active and talk about design was tossed around a lot more '99? '00? That people respected you, and your ideas. It's easy to have a business model based on deceit, lies, and mis-information then it is to take an ethical high-road. Look at all spammers that abound, the MLM scams, the Enrons. It's harder to standup and and be ethical. If money and a nice car is all it takes for business people to be able to sleep well at night, then so be it. But for most people, I suspect that it's not enough. I'm sure, Matt, that if you took some of the thought that you have put into your muds, and you applied it to your actions in the Micro-community, you'll find that you can find just as good of an advertising route, as getting flamed constantly. |
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#74 |
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Senior Member
Join Date: Dec 2004
Name: Lamont
Location: Tallahassee, Florida
Posts: 436
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Oh Jesus, it's bad enough that Logos is always starting flame wars, but why does everyone just do exactly what he intends by flaming in threads like these? I always say this, but it still holds true: everyone is just waiting for a giant flamewar. It's as if "Logos" knows the right strings to pull just to make everyone jump up and start flaming. Why does everyone come to his beck and call? Every single one of these is just a publicity stunt or him being a fag like he was with the "Anti-America" thing a while back. If a thread like this is made, let Logos say what he wants and don't respond. Otherwise it's like your on a God damned leash.
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#75 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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A large part of the difference of opinion, to be fair, is that MUDs are part of the games industry to me, while they're a hobby to you. That makes for a very different set of starting assumptions. For instance, one forum member once attacked me for pointing out that quantifying the results of marketing are a crucial stage in the process. What can I even say to that? There's just no grounds for serious discussion if nonsense like that is actually taken seriously and unfortunately, it is taken seriously here. *shrug* Anyway, it doesn't matter what a handful of people on Topmudsites think of me or Iron Realms. We've got hundreds of players from Topmudsites in our database now and dozens of them online right now. I'm a lot more concerned about the TMS users who love our games than a small group of naysayers, because you'll always get naysayers. Naysayers just tend to be the loudmouthed fringe. It's interesting to note that nearly all the regular attackers happen to be mud admins, not players. Draw your own conclusions. I do! Listen, this is just pointless. We're going to do what we're going to do, and that's that. You may continue to complain about us all you want, but it's just irrelevant and although you were reasonably polite (which is why I responded), this is wasting my time. Edit: Salient example in the post above this one. Note the maturity level in calling me a 'fag.' Nothing like homophobic backwater types. --matt |
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