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This is a discussion on "The DIKU license" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (Kylotan @ May 01 2006,12:29) Originally Posted by (Shane @ May 01 2006,08:42) Mud's very specifically are a strange amalgum between normal literature and programming, such that I doubt, for example, that the world design could be coopted by the Diku team as a derivitive work should the mud be moved to another code base. I'm not at all sure why you think that any sort of mixture makes it harder to protect. The world is protected, the code is protected. Changing part of the whole or even 99% of the whole does ... |
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#121 | ||
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Join Date: Apr 2006
Posts: 159
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#122 | ||
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Member
Join Date: Apr 2006
Posts: 159
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P.S. this is getting seriously annoying. Anytime one of my posts is supposed to begin a new page, it doesn't show up, so I repost it and get two. Watch... Voila. Now my original post is right above. I even went so far as to go back to the home page and hit the thread from there, then refresh. Bizarre. PPS Also, series quotes get messed up. The tags in my edit appear correct, but you see that some of the quoted text now appears as regular text in the post itself. |
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#123 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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So, without seeing their financial statements, there is no way to know whether they are turning a profit. --matt |
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#124 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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--matt |
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#125 | |
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Senior Member
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While it might be a difficult battle to fight in court(though certainly not impossible, considering how the judicial system works in this country), it is more clear cut within our community. Yes, there are those who side on both sides - however, the majority here has established an obvious social norm. If you want to lobby against that, do so - skirting around the legal issues is all theoretical, and does not change the societal status quo. You'd need to show us philosophical insight into why it should not be considered "wrong" to do what License Breakers are doing. |
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#126 | |
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Senior Member
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Aardwolf invited Hans(of the DIKU team) in to inspect their code to give the stamp of approval. Hans inspected the code and said that he was satisfied that there was no longer any DIKU in the codebase. Medievia once claimed that they had done the same thing, but KaVir exposed that they were lying and showed the DIKU that was still evident in their code. They then eventually claimed that they had rewritten the code from scratch again; however, this time they did not offer to let anyone, including the DIKU team, to inspect the code. If they allowed Hans to inspect the code, as Aardwolf had, and Hans found that they were telling the truth - then Medievia would have reckonciled its ethical issues with many here in the community(myself included), I'm sure. However, Medievia has a history of lying about the DIKU License and secrecy; that is their choice. They understand that it will make them be a target of open ethical judgement. Aardwolf took the route of working alongside the DIKU team for approval, and this is why I have never heard anyone attack Aardwolf on this issue, besides Matt. |
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#127 |
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Member
Join Date: Apr 2006
Posts: 159
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If the code has been redone, then the credits don't matter, I think is the point.
I do wonder though if Matt's argument is that he feels there is absolutely no ethical problem with Medievia ever, or just that there is no hard evidence of it going on right now. I've said it before, just the history of the place makes it hard not to think bad thoughts about their overall professionalism. Until participating in this thread, my overall impression was to be annoyed at the Diku crowd for carrying on about this all over the place, and I still feel it gets brought up at odd and unpredictable times, and in some cases with a tone that is offputting. Still, I think my new tactic is just to point out all the good, free to use and easily licensed software that has existed and that continues to come out such as DGD or Coffeemud or this new MUDMAKER site. My main concern is that people not be put off of world building entirely by some sort of fear that making a mud puts them in some sort of legal jeapardy, or that they feel they have no options to go professional should their work turn out to be marketable. There are presently a lot of options, so my old outlook is somewhat changed. |
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#128 | |
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Senior Member
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In the case of Medievia and lack of evidence; socially(not judicially), the burden of proof that they are not lying again and should be trusted to have finally honored the DIKU license is upon them. If they wanted to be looked at in a better way within the community, they would invite Hans or the like in to inspect their code in the same manner that Aardwolf has. |
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#129 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 641
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Not that I believe for a second that Medievia isn't a derivative, but one has to wonder what they gain from not acknowledging the contributions of the creators. Medievia V is clearly based on Medievia IV, which was shown to be a DIKU derivative. (Not even Team Vryce has claimed that they did a clean-room implementation. They only claim that Medievia V has a lot more code and therefore the DIKU contribution is not important, oblivious to all legal definitions of a derivative work.)
It doesn't hurt to say "And thanks to... ... for providing a free tool which eventually grew into Medievia V.", include them in the credits as the DIKU license stipulates, and otherwise act like decent human beings, rather than bite the hand that feeds (*) them in an arrogant false "history". (*): I almost wrote "fed", but Medievia wouldn't be where it is now without the foundation it used. |
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#130 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Donathin wrote:
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--matt |
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#131 | ||
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Join Date: Apr 2006
Posts: 159
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#132 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Quote:
--matt |
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#133 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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So we're clear, Aardwolf has -not- completed its clean-room transition and is still a DIKU selling in-game stuff. --matt |
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#134 |
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Member
Join Date: Apr 2006
Posts: 159
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Vryce and Medivia do seem to be treated as one and the same, which is probably unfair as many other people have contributed to the community there.
We have reached the limit of my knowledge of that game though. I do see where you're coming from as far as the suggestion that there is some "majority" out there that no one can lay their fingers on. On the other hand, there is a great deal of circumstantial evidence, in the form of a whole lot of DIKU muds that operate "as intended", that there is some sort of broad understanding of how to go about respecting the original intent of the DIKU team. I also suspect I have discovered the source of the tension between you and Don, and will, if you both will allow me, duck out of the way now so you two can get on with it. |
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#135 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,115
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Going with or against the pack is neither inherently a virtue nor a sin. --matt |
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#136 | |
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Senior Member
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It does not take a brain-surgeon to construe what is the accepted social norm when dealing with the DIKU License. You can twist whatever words you want to make me look like I am not credible, Matt, but your efforts are transparent. Whatever backwards arguments you might make, this forum is not a court of law - I don't need DNA and statistical evidence to prove what is socially proven overwhelmingly. If I were to document every DIKU MUD, show you their log-in sequence, then investigate to make sure that they did not charge players for their services, you would simply move on to some other word-twisting argument in an attempt to do whatever it is, exactly, you are trying to do. |
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#137 |
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Member
Join Date: Apr 2006
Posts: 159
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Matt,
Possibly I'm missing the correlation between copyright violations and roleplaying. Seriously, I can sympathize with you regarding the whole pack mentality thing. I come to this discussion though with baggage of my own concerning mud owners and their ethics and professionalism, and in my own profession there are also standards which make me sympathetic to the whole Diku licensing mess in certain ways. I just don't like how it seems to pop up everywhere, all the time. I've been jumped by Diku fanatics before, and I feel sure I will be again, from the oddest directions sometimes. I'm still struggling with the accusation that you are somehow unethical. That seems to come from almost nowhere, and from the same crowd. Like it or not, that sort of agressive behavior on the part of the Diku supporters does have its effect on people's perceptions about Diku issues. On the other hand, since this thread was created specificly for it, well... |
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