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This is a discussion on "The DIKU license" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by (KaVir @ May 01 2006,16:43) My interpration? Even you agreed that by omitting the credits they're in violation of the Diku licence. Are you now withdrawing that opinion? I'd be interested to hear how you believe the wording of the licence allows you to remove the credits. No, what I said is that the license appears to require the credits (though again, I am not a lawyer) but that I don't believe the license necessarily applies to them. --matt... |
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#151 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,119
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--matt |
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#152 | ||
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Member
Join Date: Apr 2006
Posts: 159
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If you do a little more reading on laches, I think you will find that your interpretation of this most recent link is not correct. "In general, when a party has been guilty of laches in enforcing his right by great delay and lapse of time, this circumstance will at common law prejudice and sometimes operate in bar of a remedy which is discretionary for the court to afford." http://www.lectlaw.com/def/l056.htm In other words, it is not a matter of it applying 3 years after the last infraction. It is a matter of it applying at the descretion of the court for any amount of time the court might deem considerable. The 3 year limitation and laches are two distinct things, the way I read that. Yeah, and uh, disclaimer, I too am no lawyer! |
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#153 | |
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Senior Member
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If Medievia admitted that it is DIKU-derived then it would probably earn back a little bit of respect and trust. Even still, to take someone else's work and then not credit them at all is hard to validate. As far as the charging in-game for perks goes - I do not agree with it on a fair-gameplay level. And I do not agree with Aardwolf breaking the DIKU License by charging for in-game items(although it is used to keep the MUD running, and not as a profession). I do respect their open co-operation and their crediting of their origins. In the end, as far as this thread goes, Medievia remains the most accessable and complete example of DIKU license-breaking, which is why they are used as an example and not Aardwolf. |
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#154 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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Do you disagree that Even if you completely replace the program with new code, nonliteral elements also protected by the original program’s copyright are likely to remain and infringe? And if you believe the Diku licence doesn't apply to them, what else do you feel would give Medievia the legal right to reproduce, prepare derivative works, distribute, perform or display the work publically? These are exclusive rights granted under copyright law, they have to come from somewhere. |
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#155 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#156 |
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Member
Join Date: Apr 2006
Posts: 159
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Wikipedia's reliability
Let's not get too bogged down in the source wars either please. I am merely a lay person where the law is concerned, and we are going through all this together here to learn what it is that is true, what makes people feel one way or the other about Diku issues, and so forth. Whatever else may be true or untrue about Wikipedia, the organization is not just a bunch of yahoos posting whatever they like about every topic they can get their hands on. |
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#157 | |
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Member
Join Date: Oct 2003
Posts: 101
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It seems that we could keep debating about derivative works forever, but, if not even a code audit would suffice for Medievia team to come out clean (ie. people accepting that they are not a Diku derivative any longer), then I do see little value on even worrying about these lengthy discussions. I guess it is important to mention also that you can change all the background structures and functions yet have the game look the same as it has always looked like, so, for a player there would be no difference between the "derivative" and the "from-scratch" versions. |
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#158 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#159 | ||
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Posts: 147
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#160 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#161 | ||
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Join Date: Apr 2006
Posts: 159
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Your understanding of laches seems flawed, as I pointed out earlier, and gave source for, if you are still interested. |
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#162 | |
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New Member
Join Date: Sep 2002
Posts: 20
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Is this less of a crime than the guy who steals the $200 tv from someone's house? By what criteria do you consider this to miniscule? From my understanding (which is far from complete), the amount of money made by either party on the product is not a factor in copyright law. Has anyone actually been involved in a copyright dispute that resulted in some level of criminal charges being brought forth? Is the process of filing a claim drastically more involved that filing a claim for theft of private property? Sombalance |
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#163 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#164 | ||
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New Member
Join Date: Sep 2002
Posts: 20
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Kavir, I based my assumption on this part of the DIKU license: You may under no circumstances make profit on *ANY* part of DikuMud in any possible way. You may under no circumstances charge money for distributing any part of dikumud - this includes the usual $5 charge for "sending the disk" or "just for the disk" etc. By breaking these rules you violate the agreement between us and the University, and hence will be sued. Not knowing what the agreement between the DIKU team and the university might be, I guessed (and I could be wrong) that it might also limit there ability to profit from the code. And, thanks for the link to the article. It helped to add some light to this topic. Sombalance |
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#165 |
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New Member
Join Date: Jun 2004
Posts: 25
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Thats an incredibly ignorant attitude to have towards the Denmark team Sol. Especially when you should consider the fact at how different your life and game could very well of been if it hadn't been for this "engine" that your husband used to create it with.
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#166 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,536
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#167 | |
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Member
Join Date: Apr 2002
Posts: 147
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I've been through this for many many years now and if you are t |