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#1 |
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Member
Join Date: Apr 2002
Posts: 128
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Title says it all, triple exp for today only. If you want to try us out, now would be a good day.
http://www.wotmud.org Nass |
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#2 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
![]() ![]() ![]() --matt |
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#3 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Oh, and this is interesting as well. I see you guys have an auto-voter for Zmud that votes automatically for you. I tested it, it works. When you connect, it brings up a window, clicks through to TMS for you, and then closes the window. No effort on the part of the voter, and robbing TMS of the exposure that voting is supposed to bring. http://gaernin.aswwc.net/~ibrash/files/AutoVoter.dll
Now, I realize that it's made by one of your players and that there's really nothing you guys can do to stop it even if you wanted to (though I didn't notice any condemnation of it on the forums). I'm not even sure this is against the explicit rules, but I tell you what: If it's not, we are -definitely- going to be building one of these ourselves. The problem here, of course, is that it is absolutely impossible to stop players from building and using one of these, and that it's absolutely impossible for Topmudsites to determine whether someone is auto-voting with this method or not. Screenshot promoting it from your forums: ![]() --matt |
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#4 | |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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Quote:
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#5 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Well, first, that script in the thread you linked to is different, Angie. It just takes you to the intermediate page where the user has to then click 'confirm' and then close the window. At least, I think that's what it does. In other words, it just brings up the voting page, and the user still has to vote. The script continually crashes Zmud on me and I'm not quite sure what it's doing.
The WoT script actually does everything for you: It opens a window, votes/confirms the vote for you, then closes that window. In any case, my point was that there's nothing anyone can do about this kind of script, which is a bit of a problem. I'm going to talk to Adam today about this and see what his opinion on it is, given that there's no way for him to stop it without implementing confirmation codes or whatnot. --matt |
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#6 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
In other words, the script you provided does exactly what the WoT script does. For some reason this reminds me of the whole Iraq situation - give them WMD, then a few years later attack them for having WMD! Quote:
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#7 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#8 |
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Member
Join Date: Dec 2003
Location: Prague
Home MUD: God Wars II
Posts: 131
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I haven't tested either, but if yours does not do the same as the WoT one, it's not for lack of trying.
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#9 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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It occured to me that there may be a way to stop this from working, but it depends on what the DLL looks for when it clicks through the confirm vote page. It's probably reasonably possible for Adam to change the confirm graphic and click-space every few days, forcing this kind of script to be updated often to maintain compatibility. Without the source to the DLL though, I'm not sure how easy it'll be to tell.
--matt |
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#10 |
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Member
Join Date: Jun 2004
Posts: 35
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So what happens to muds such as this who are found to be breaking the TMS voting rules?
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#11 |
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New Member
Join Date: Mar 2006
Posts: 2
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Triple exp was not given out for any voting done on TMC. It was given for another reason.
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#12 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#13 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#14 |
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Member
Join Date: Feb 2006
Posts: 44
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This explains their rapid rise through the voting ranks in the last few days. All of our MUDs could skyrocket our number of votes if we started bribing our players to do it.
Come on, play fair. If this isn't cracked down on, then we're just all going to have to end up doing the exact same thing to compete, and the only ones that will suffer in the end are people who think they're coming to TMS to see an accurate list of popular MUDs. |
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#15 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
But yes, I completely agree that a rules violation so blatant can't be allowed to continue. I have faith that Nass will cease the practice as soon as he sees this thread though. --matt |
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#16 | |
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Member
Join Date: Jun 2002
Posts: 146
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Heh. Its just one scandal after another at this site.
Quote:
Nice catch the_logos. |
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#17 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#18 |
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New Member
Join Date: Mar 2006
Posts: 2
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This triple exp was _not_ given for voting on neither TMC nor TMS, as far as I know. Originally, yes, Nass said we would get double exp for being in the top #'s, but then, if you go back and read this thread again
http://www.wotmud.org/forums....m=74&43 The next to last post on the first page Nass says that he was notified that rewards for voting was a no-no, and he complied. The triple exp from this topic comes from this http://www.wotmud.org/forums....m=74&57 It was supposed to just be double exp...but it got upgraded to triple, apparently on a (most appreciated) whim. |
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#19 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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Quote:
--matt |
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#20 |
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Member
Join Date: Jun 2004
Posts: 66
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Imperian had a double exp event, and then I voted for them
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#21 |
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Member
Join Date: Apr 2002
Posts: 147
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IMHO, the voting for this site has come down to not who can send the most players here to vote for their game, but who can come up with a script, code, scheme etc to get the most votes out of their players. The MUDs who can think up ways to almost 'get around' the rules win. Of course the MUDs at the top have larger playerbases than the ones at the bottom, but it just seems to me that to be at the top of the list on this site you have to either cheat to get ahead or just almost cheat the rules.
Personally, I'm happy we no longer care about voting here.. it's a lot of stress off of us to keep finding ways to get our players to vote without bribes, cheating, scheming, etc. We've decided to focus on TMC where the rules are not so strict and detailed. And btw, if WOTmud is bribing and cheating, they should be removed of course. That would be only fair. |
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#22 | |
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Member
Join Date: Feb 2005
Posts: 36
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Quote:
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#23 |
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Member
Join Date: Jun 2004
Posts: 35
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The moderator should place Soleil's post in the proper category. I am leaning towards jokes & humor, if t there is one ofcourse.
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#24 | |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
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#25 |
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Member
Join Date: Apr 2002
Posts: 147
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Gimme a break.. again I ask, why does EVERY post from me have to result in flames? If you must know, which it seems you do, Vryce and Synozeer did not agree on the rules of this site. Yes our ivote code went against the rules of this site, but it's the code we wished to use. They agreed to disagree and Vryce asked for Medievia to be removed from the voting list. Because this IS indeed Synozeer's site and his rules, Medievia was removed. Therefore, Medievia is no longer listed on the voting list. And as I stated before, I'm so glad for it.
Our ivote system is still being used for Mudconnector and our players are thankful for it because there is no more spam at all about voting. They have the prompt turned on or off, they vote if they want to, and no one is sending global echos anymore. Only the people who want to be reminded are reminded. The result has been a consistent #2 or 3 spot at Mudconnector and very few complaints from our players. No more spam or stress! (Added this as an afterthought) Of course you all are going to stick to your "Medievia was removed for cheating" stance and that is fine. I developed a thick skin to all this long ago and I know that the name Medievia is synonymous will all things bad on these sites. I just figured I'd finally tell you all how it really happened. Vryce and Synozeer shared several emails before our removal and again I will tell you that it was US who asked to be removed. We were not removed against our will etc etc. In the end, Synozeer is a pretty fair guy and gave us many chances to change our system. Vryce believes that to turn the ivote off by default would lead to even MORE spam to our players than just the ivote itself gives and we didn't want to have to spam echos AND have the ivote prompt to compete here. The result has been happier Medievia players and imms overall and to tell you the truth, although being at the top of the voting list here did send more players our way, we have not seen that much of a difference in new player creations since we removed ourselves. In fact, it seems that being at the top of TMC has had more of an affect than being at the top here. |
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#26 | |
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Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 1,952
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Quote:
Could you please explain how that's different from cheating? |
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#27 |
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Member
Join Date: Apr 2002
Posts: 147
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This is how it went down...
1. We found out Aardwolf had a voting prompt, we thought "cool we can do that." We finally found out what they were doing to get their players reminded/motivated to vote. Sounded like a good idea and worth our while to get to the top of the list. 2. We coded ivote. Other MUD admins found out about it, posted about it. We said "Hey, Aardwolf is doing it, why can't we?" 3. After debate on these very forums, Matt and Synozeer rewrote the rules of this site to state "off by default". One could say that they were written specifically against Medievia's new ivote code, but we won't go there. However, no one gave a crap about anyone else's voting code until we created it. 4. Synozeer wrote to Vryce and I with a warning that if we didn't change or remove our code we would be removed. We didn't agree with the new rules, we asked to be removed. 5. No more voting spam or stress at Medievia! |
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#28 |
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Member
Join Date: Jun 2004
Posts: 35
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Nods, definately Mud Jokes and Humor.
Good Stuff... |
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#29 |
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Member
Join Date: Sep 2005
Posts: 123
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The only site that seems to have a reasonably cheatproof system for voting is Mudmagic.com.
To vote there you need to submit your e-mail, and also match a 5-letter code. Then the voting code checks your e-mail against the isp. You can vote once a day there, and any attempts of excessive votes are simply disabled by the code. It also sends a message about the failure, which is a good service, in case someone mistakenly tries to vote an hour early. If TMS were to implement a similar system, it would probably stop most of the cheating. But then again it would also make it at least a bit harder to get the click-cattle to vote, so most likely the total number of votes would drop drastically. But at least it would be more like real traffic then, and not just script-induced vote-spam. |
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#30 |
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Member
Join Date: Apr 2002
Posts: 128
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No - actually this triple exp has nothing to do with votes here. I _used_ to have it that if we finished in the top 5 I'd put out double exp for a while. I exchanged some emails with Synozeer a couple of weeks ago who put me right about this, so since then top 5 hasn't even been mentioned anywhere by me.
ok? |
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