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This is a discussion on "Latest Abandoned Realms Review" in the Top Mud Sites Tavern of the Blue Hand forum : The review in its entirety: Originally Posted by I tried hard to like this Game- after all, it promised an 'Intensive Role-play environment' with 'reasonable' PK. I thought I'd found my dream. In the end, it turns out that AR is yet another 'take out who you can' kind of MUD, with little or no chance for RP, let alone a fair chance. I am hugely disappointed with this game, that promised so much, only to deliver a short, sharp kick to the balls. If you've into being banged and slaughtered (fully looted, of course) with no ... |
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#1 | |||
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Member
Join Date: Jun 2002
Posts: 146
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The review in its entirety:
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Cabals our muds version of clans, and they bring people with a common cause together. Each cabal is associated with a unique hometown. Each cabal's goal is to bring a form of stabiliy to the mud (the only cabal which actually demand killing being the Knights of Valour, who limit this to murderous players only, and under a code of honor). There are four cabals. Now, since cabals are in the mould of needing to know how to fight, we took the liberty of providing them pacifistic "little brother" subordinate organisations that those cabals are responsible for protecting. So even if you can't PK worth beans, there's an organisation that needs you for your roleplay skills, and its protected by people who can. There are four subordinate organisations, one related to each cabal. These are particulaly rich in roleplaying opportunity, as I'm sure the more experienced rpers of the MUD will happily testify. Not everybody on AR is a great PKer, or even a competent one, but everybody has to learn to use their legs to run. Its the least you can do to avoid being killed by mobs not just players. That is not to say the MUD is completely cabal focused at all. An independent player is welcome to start up his own clan and we've seen this happen several times recently. For example we had a band of "Darksorrows", which if I recall right was a drow order. We also had an impromptu band of pirates hold the playerbase to ransom simply making them hand over their gold in return for peace. This group was actually more influential than any cabal at some point. Completely ungrouped players can still hang out with the subordinates for social contact and, if they want to play the game alone, then we have "quests" implemented to help them to immerse themselves in the environment. As if it wasnt easy enough to enjoy a peaceful roleplaying experience on Abandoned Realms, our Justice cabal has been gifted with the ability to make criminals of people who attack within the most popular town. This is not a typically enjoyable experience for any would-be looter, since Justice special guards don't pay attention to the exp-based PK ranges that normally ensure characters in PK are close to each others level. Safety is usually just a recall potion away. Not to mention that every class has a unique guildhall which only their class may enter, allowing them to hide behind a pretty high level mob for added protection. The difficulty of this mob is a deterrent to just about all the low level killing. Course, there's other ways to avoid the dying, like just learning the way around and using your legs. But basically, given the right conditions (some of which are described above), there is no need. Quote:
That said, there exists a few reasons why no explanation would be given, and those reasons are roleplaying ones. For example guilds that are obviously evil (dark-knights) and obviously good (paladins) are expected to be at loggerheads. The same goes for certain races - elves and drows, and dwarf and duergar both harbinge grudges for each other. Nobody likes vampires, and frankly neither do they. If a player doesnt want to be killed without an explanation, then he can by all means avoid the race/classes that CAN be killed without one. Neutral human rangers spring to mind. As for the looting, here are some legitimate reasons why people may loot you on AR: * they wish to sell/wear your items * they want to stop you pasting them back in 10 minutes Neither of these reasons require the player to be an #######. That said, we have implemented restrictions on looting to help low level players. If the player is killed in lower ranks, his killers may only take one item from the corpse at a time, and he must use the item's NAME. This gives plenty of time for people to retrieve corpse with nearly everything intact, especially if the victim had used the ever-helpful recall potion and died near where they respawn in town. In addition to that, our OUTFIT command (used in those protective guildhalls I earlier wrote about) provides players with a set of randomly generated items. They're not great items that'll let you rebound as good as you were before death, but it'll get you back on your feet for getting some better ones. Of course, its better to worry about how to avoid the deaths in the first place, then this relatively mild problem won't even need dealing with. We apologise for Tatsai's disappointing experience, and wish him the best at his next MUD. |
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#2 |
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Member
Join Date: Aug 2004
Location: Arizona
Posts: 31
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Im going to say this, and I dont say it much, but shut the **** up.
The review system is there for a reason, if everyone repsonded to a review that they didnt like, and or felt made their mud look bad; Well, thats all our fourms would be, now wouldnt they? Sit back, and Eat a bad review, anyone that judges a mud on one review doesnt need to play your game anyways. |
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#3 |
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Moderator
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Or, to put it a tad more diplomatically:
Fight bad publicity with good publicity, rather than defensiveness. Don't counterargue in the Tavern of the Blue Hand. Post about the positives in an Advertising for Players post. My two cents. |
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#4 | |
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New Member
Join Date: Jul 2002
Posts: 22
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#5 |
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Member
Join Date: Jun 2002
Posts: 146
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I don't see why its wrong to answer a review here, since the review system doesnt have its own means of reply. I'll even help code in one if you guys want.
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#6 | |
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Moderator
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#7 | |
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Member
Join Date: Aug 2004
Location: Arizona
Posts: 31
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Me as you say it "spew forth diatribe", is of no consequence as to me getting players within my game, as I have said within the start of my post, that I do not do that much, let alone on the fourms. I choose to go the direct, very to the point while typing and or talking with people I know. Most play as RP muds, as well mine is not, and much worse than my post is quite many seen within the channels of my game. I just find it quite unbearable to see a post clouding the top five threads about a bad review, in which is what comes with dealing with bad players. As I dont feel dragging this needless post on any longer than it needs to be, I will not be replying to this post any further; But first, to answer the question of Davairus, I dont belive its wrong to reply to a review within the fourms, I just find it very upsetting to see something as such on the fourm trying to defend their mud, when a bad review pops up. This is again, all I will speak of in this thread. |
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#8 | |
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Senior Member
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Take care, Jason P.S.--After reading the review and your rebuttal and looking over my own notes on your MUD, which I've tried twice, I found myself in agreement with the reviewer on AR and RP. It doesn't sound like a good role-playing environment, unless you're roleplaying a video game character from Doom (good ol' Doom, my first and still favorite first-person shooter). |
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#9 |
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Member
Join Date: Jun 2002
Posts: 146
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I've asked the administrator to turn reviews for Abandoned Realms off. If you have a review, you can post it at TMC, where they're moderated and we can reply to them.
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#10 |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Player submitted reviews (both positive and negative) are utterly worthless. They are complete rubbish.
They are either fanboi suck ups or troll slander (note: fanbois and trolls are the same species). If it weren't for the fact that they generate traffic, I'd suggest that they be removed entirely. Any serious game operator turns them off because they know what total trash they are. |
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#11 | |
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#12 | |
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Member
Join Date: Jul 2003
Home MUD: Lusternia
Posts: 184
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#13 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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First, players get upset when some jerk lies about their game and posts a bunch of BS. Then they feel compelled to post replies on these forums, or flood enough reviews to counter-act it, etc. I want my players having FUN playing our game. I don't want them stressing over or feeling bad about some troll's review. Second, the reviews are bad because of the "good" ones as well. Fanbois get OUT of control. They make outlandish claims in good reviews- sometimes false. They also often expect some kind of tangible gratitude from the game/game admins for their loyal support. When you catch a fanboi cheating, they'll give lame excuses like "but I sent 5476901231 positive reviews to TMS/TMC/site of the month." Remember: Fanbois and trolls are the same thing. They are unbalanced, crazed, lunatics engaging in totally inappropriate behavior. Third, there is a big difference between "saying bad things" and outright defamation. If someone has a successful game, then the trolls and jealous wanks will do everything they can to attack it- including devoting their lives to posting as many false, defamatory (a bit redundant) things they can about the mud, its admins, and its players. Fourth, (somewhat implied already) it is the personal attacks that trolls use that are far more damaging than "saying bad things" about the game. Such things should not be tolerated in "reviews", but they happen constantly via player reviews. That is why any serious game operator should do the smart thing and turn them off. It doesn't matter if the reviews you are turning away are good, bad, or somewhere in between. There are huge negatives about all of them and barely any positives. |
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#14 | ||
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Senior Member
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Ultimately, it comes down to whether or not you have faith in your own MUD that it can stand the scrutiny of others and not fail to live up to your own hype. Understandably, very few MUDs can successfully do this. Switching off reviews may prevent those with dishonorable motives from posting, but it also prevents those with honest observations about the failings of the MUD, failings which the review can communicate to others who would share the disinterest in such a MUD (true, no one likes to hear about their faults, but we all have them). As I said earlier, using a little intelligence and a grain of salt should enable most to cut through the bull and see a review for its positives and negatives. If a player can't do that, it's their loss, not just in MUDding, but in life in general. But switching off reviews just makes it look like a MUD is afraid of criticism and only leads some to wonder what they're afraid to have revealed. One has to take the good and the bad in life and in running a MUD. Occassionally there's some good that comes from the bad after all. Take care, Jason |
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#15 |
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Member
Join Date: Apr 2004
Posts: 106
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AR is a mud where there's a mob in the newb area with uber 1337 eq and one with no eq, and it's like "try to be like the dude with uber 1337 eq". The whole focus of the game from what I've seen was on mob bashing, pk, and eq ammassing. As soon as I got online, somebody sent me a tell "wanna group" and then that was followed by me following him around while he never said or emoted anything ICly, while he talked OOCly "let's go here, there's such and such eq you're gonna need, let's kill these mobs, the give lot's of xp/gold". I was hoping this person was just an exception, but then I read the forums, and it was all about pking and one person was like "I was attacked by a bandit and the guard was right there and didn't help" and the guard responded with "I had to go level up some with a friend".
Of course, this was maybe a year ago? A lot of stuff could have changed in that time. I didn't write the review(I only review games that I've played recently), but if you're gonna talk about how bad somebody's review is, I guess I'll follow up by talking about how accurate it was. |
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#16 |
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Member
Join Date: Jun 2002
Posts: 146
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I think you're entitled to respond to my response, and wouldn't try to deny you the right to doing so. Though if you wish us to take any notice of your review response, you will need to post it at TMC where it is moderated and we can reply back. Complaints about the MUDs gameplay may also be posted on our forums, in the thread we have set aside for this specific purpose. You have our apologies for any time you feel was wasted at Abandoned Realms.
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#17 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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This is true of many games- while any one review may be spurious, if you read several, you get a feel for the game. That's all they're intended to do. Part of our positive experience with the review process might be that we tend to draw an older playerbase (*) than many games. But we also make an effort to treat our players like adults, which includes letting them speak. Deriding their contributions as "utterly worthless" and "complete rubbish" is inaccurate and beyond arrogant. (*) I can't prove this. Just an impression from interacting with the playerbase and some informal surveying. |
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#18 | ||
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#19 |
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New Member
Join Date: Apr 2004
Posts: 6
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Ive been playing AR for ummm four years or so , three maybe.? It is by far the most balanced PK mud there is, Our learning curve is a bit high too, which might explain why some get frustraded , I am sure he wrote the review after getting Pwned and was ****ed. but I bet hes addicted and comes back too!!! RP is there if you want it and take part in it , Just to recap my post for the non ramblings readers.
AR is the Most balanced Pk Mud there is , Welcome, You will never be the same. PS And last year is along time ago for AR!! Check out our changes to combat and defence. |
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#20 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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For whatever it's worth, mud admins may want to consider that 7 of the top 10 MUDs on TMS have reviews turned off, and all of the top 4 have reviews turned off. There's a reason for that and it may be worth learning from the experience of some of the people who are the best at promoting their MUDs. I also note that Dragonrealms has reviews turned off, though Gemstone doesn't (though no review for Gemstone has been posted in well over a year).
Take it for whatever you think it's worth. --matt |
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#21 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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For any successful game, .000001% freakish trolls will grossly outweigh 99.999999% normal people. Most normal people just do not have the time to bother with things like reviews. Out of control psycho trolls have nothing but time to burn. Any successful enterprise will eventually have the misfortune of having a couple of psychopaths as customers. The first time something goes wrong, that's it. Then everything I wrote above kicks in. These lunatics will always drown out ANYTHING and EVERYTHING else written by normal people- whether it is praise or criticism. |
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#22 | |
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Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,019
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Anyone who runs a successful enterprise that serves a large number of people (thousands rather than tens or hundreds) had better just shut them off. The odds are not in your favor that you'll be able to avoid having any psychos show up at your game and then flip their lids the first time something in game doesn't go their way. Please note that I am differentiating between negative reviews (which are fine) and defamatory, psycho spam (which is what happens to large, popular games if they operate long enough). |
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#23 | |
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Senior Member
Join Date: Dec 2004
Name: Lamont
Location: Tallahassee, Florida
Posts: 436
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Bottom line: Make a MUD you enjoy, it doesn't matter what others think as long as you like it. If others decide to flame it, who cares? (of course, that's for non-profit MUDs, those upstanding fellows who make MUDs for the sheer sake of creation) |
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#24 | ||
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Senior Member
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For example, I've tried hundreds of MUDs, dozens of which made claims they could not live up to. That's pretty much the case with most things in life. I always try to maintain an optimistic yet cautious attitude when trying out a new MUD (or giving an old one another look) but I never go into it believing that the game's description of itself is entirely accurate. I can't say I've ever taken anything I've read in a review too seriously either. As I said before, I agreed with you that many reviews are too positive or too negative, to an extreme, but those aren't the reviews that impress upon me. It's the reviews that balance themselves showing pro and con that make any impact. Take care, Jason |
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#25 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
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I'm not willing to bar all player participation because the rare troll shows up. |
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#26 | |
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New Member
Join Date: Jan 2005
Posts: 9
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#27 | |
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Join Date: Apr 2004
Posts: 106
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#28 | |
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Member
Join Date: May 2005
Location: Milwaukee, WI
Posts: 73
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#29 |
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Member
Join Date: Nov 2003
Posts: 55
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Personally I'd be equally suspicious against games that have scores of one-eyed, fan-boy blurbs with nothing but praise for the mud, as I am against those that disallow all reviews.
My theory about the first category is that the owners reward their players for writing those useless 'reviews'. Which of course is just as lame as rewarding them to click the vote button. My theory about the second category is that the owners are either paranoid or very hardhanded in handling player conflicts, and that there is no way for the players to vent their frustrations within the game without being punished. All muds have problem players and disgruntled players, but I wouldn't label those as 'psychos', and most of them don't run off to troll discussion boards and write negative reviews either. In the cases where they do, there has to be a reason. GuruPlayer mentioned another factor; pay-for-perks. Obviously this system attracts a lot of people, because it offers a way to become powerful without having to be a skilled player. But the system also mainly attracts the type of players that are most likely to become a problem; the ones that cannot tend for themselves and want everything handed down to them the easy way. And if the ones that write bad reviews are the disgruntled ones, there is of course more to be dissatisfied with in that type of Mud. Either they are upset because they don't think they are getting their money's worth, or they are upset because other players pay a lot more and get ahead of them. This type of disgruntled players doesn't exist in the muds that don't use pay-for-perks system. If I was looking for a new mud to play, I'd look for one with few, but balanced review, where both good and bad sides were discussed, and where the owners were confident enough about the standard of their game to not feel compelled to block out any hint of criticism. The best kind would of course be where the owners take the criticism to heart, and try to do something about the problems. |
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#30 | |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,160
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--matt |
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