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This is a discussion on "Recommand a MUD" in the Top Mud Sites Tavern of the Blue Hand forum : Alright, I don't know if I should post this in the newbie or general section, but here goes. I'm very much new to mudding (began last sunday), and I've just discovered how addictive they can be. I tried several MUDs already, but I have trouble finding the one I want to invest time in, so I thought I could as a few vets . What I'd like is: -Fantasy themed, with a reasonably big world, and an overhead map for at least the overworld and big cities. -multiclassing, if possible no level-cap, or at least you ... |
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#1 |
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New Member
Join Date: Jan 2006
Posts: 2
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Alright, I don't know if I should post this in the newbie or general section, but here goes. I'm very much new to mudding (began last sunday), and I've just discovered how addictive they can be. I tried several MUDs already, but I have trouble finding the one I want to invest time in, so I thought I could as a few vets
-Fantasy themed, with a reasonably big world, and an overhead map for at least the overworld and big cities. -multiclassing, if possible no level-cap, or at least you can get uberpowerful (I had this urge after playing some video games...) -Something that's trully free, not those called free but where you "donate" 1000 bucks for xxx taskpoints/unobtainable eq or stat boost. -Friendly to newbies but not overly friendly... -Interesting to party and solo alike, in case I can't spend 4 hours non-stop partying. -Restricted PK. -Not a dying MUD, I'm not asking for 500 people but at least 20-30 would be nice. I know I'm asking for much, but if someone could point me in the right direction I'd be grateful |
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#2 |
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Member
Join Date: Nov 2003
Posts: 39
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SK has a high level cap and unrestricted PK (although attacking newbies requires a setting be toggled). Other than those two, it meets your needs, including the 'completely free' requirement; there's not even have ads on the website
Just curious, but do you prefer restricted PK out of a preferance to participate in PK "only when you wish to", or is it more about not being smacked down when you're a lower level character and still learning the ropes? |
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#3 | ||||||||
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New Member
Join Date: Jul 2004
Posts: 13
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Here's an honest set of answers for you relating to Carrion Fields!
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Can you get uberpowerful? If you're damned good, yes. But you won't get uberpowerful just as a matter of course. You'll get uberpowerful because you earned it, and because you've mastered the game a head above the rest. It is possible, for example, to become a powerful Lich that virtually all other players are terrified of. Very few people have done it though. Being uberpowerful is meaningless on a multiplayer game if just any ol' jackass can do it. Quote:
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If you try CF though, I do recommend a fairly strong melee-oriented class. Spellcasters struggle a bit more on their lonesome. Quote:
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#4 | |
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New Member
Join Date: Nov 2005
Posts: 27
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Welcome to MUDding. You'll find TMS a pretty good resource and with all the games they have, I'm sure you'll find one you like. That said, I'd be complete goof if I didn't recommend Aabahran and Carrion Fields. They have some similarities as they are derived from the same source, however, they have gone in some completely different directions development and customization-wise. Here's a bit about us: -Fantasy themed, with a reasonably big world, and an overhead map for at least the overworld and big cities. Similar to CF, extremely large world over 20000+ rooms and you start with maps of parts of the world and a couple of major cities. Other maps can be bought in shops. We are medieval fantasy/ADnD based, and we are an enforced RP MUD. The only OOC channel is the newbie channel used for questions up to rank 10. -multiclassing, if possible no level-cap, or at least you can get uberpowerful Again, similar to CF, no true multi-classing is available in Aabahran. We do, however, have quest races and quest classes that certain character combinations can become (Vampire, Undead, Lich, Crusader, Druid, Avatar, Demon, Psionicist). Some of them remort to rank 1, others proceed from when they are approved. Also, with an application and some solid RP, you can have your race restrung to something less cookie-cutter. Our ranks go from 1-50 for mortals, 51 for mortal heroes (can't be PK'd by 1-50 mortals, only other 51's), and 52-60 for Immortal Staff. We also have classes with selectable skills making customization a lot of fun. Additionally, we have a great IMM managed, player-run clan/cabal system (each cabal having unique powers) to add some spice to your experience. -Something that's trully free, not those called free but where you "donate" 1000 bucks for xxx taskpoints/unobtainable eq or stat boost. I absolutely agree with you. I am proud to say the Aabahran is completely and totally 100% free. We do accept voluntary donations from our players who wish to contribute toward advertising and maintenance fees, but no in-game or OOC benefits are derived by donating, and again, it's completely voluntary. Your advancement in Aabahran is limited only by your imagination. -Friendly to newbies but not overly friendly... AND -Restricted PK. We like to see our newbies grow into solid vets. We have IMMs from all over the world on staff, so you'd be hard pressed not to find one online who could answer questions. We have a newbie channel that IMMs and select players can here to ask questions up to rank 10. We also have extensive help files and newbie quests to get you the lay of the land. We have a non-PK adventurer class that you can play up to rank 30 before being forced to choose a class so that you can learn what you want to be and where to go to do it. And, again like CF, our PK is restricted by experience level and no person in your PK range will ever be more than 8 ranks above or below you. Also, we have just released our newest cabal, Tribunal, which is a combination of our old Royals and Justice cabals and they enforce the Law in towns, making them a bit more of a safe haven for you at low ranks. Now, don't get me wrong. There is definitely a learning curve as many of our players have been around in game for several years (some since beta! -Interesting to party and solo alike, in case I can't spend 4 hours non-stop partying. You rank solo or alone, though bonuses are given for groups up to three (they earn the most experience per mobkill). This is to encourage the interpersonal interaction and get you talking to other players and maybe start some great RP. Even if you aren't feeling talkative, however, that's fine. We just ask that you always stay in character. -Not a dying MUD, I'm not asking for 500 people but at least 20-30 would be nice. Well, certainly not a dying MUD as we've been around since 2000. As far as playerbase size, we're a bit more intimate than CF, averaging 25-40 online at a given time. We are currently using the third generation of our codebase (FL 3.0) and this is our third IMM adminstration with a staff of 12 currently. I hope you find what you are looking for, random. Good luck wherever you end up! (And nice post, Amaranthe! |
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#5 |
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New Member
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I hate to 'slam' Forsaken Lands, but I've played both of these MUD's, and the truth is FL is on life support, if not dying. CF is a far superior MUD in almost every aspect, and in fact FL is a derivative of the CF codebase.
CF has more players, more skills, more races, more customization, more and better areas (and I built some of FL's best, so I am not blowing smoke up your ass here), more and better players, more involved and restrained immstaff, better all around RP, and better forums as well. Frankly the only thing better about FL that I can tell to a prospective player is that there is less bull****/mindless lowbie/mid-rank pk. Of course, having not played on FL in some time, this may have changed. I know this sounds like an ad for CF but the truth is CF is a far superior MUD on almost every level. Just to drive the knife in a little deeper, the irony of Chayesh being an IMP on FL should be a sign enough for prospective players to leave this MUD alone. I'd avoid FL and come check out CF. Oh and by the way, I am in no way affiliated with CF's staff, and in fact am probably not very well thought of by them. Good gaming! |
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#6 | |
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New Member
Join Date: Nov 2005
Posts: 27
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If someone feels CF is a better MUD, great. I want people to play someplace they enjoy. If people prefer FL, great. We welcome them. But I don't see how comments such as yours, Shadowmaster, help random choose a MUD since you've gone to the trouble to muddy the waters with claims of a personal nature and insult someone who doesn't even know who you are. Bottom line, random, find a place that you enjoy playing. Carrion Fields IS a good MUD, and from what I hear of late, very well run. Aabahran (FL) is also a great MUD and very well run, and yes, as I mentioned, smaller playerbase-wise. I'm sure if you go on either MUD's forum, you find players who say they came there from the other for XYZ reasons. And you'll find some that play them both because they offer different things. Find where you feel comfortable playing is my advice and make it your home. |
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#7 |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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I'd like to re-emphasize that Shadowmaster is not affiliated with Carrion Fields in any fashion, and certainly doesn't speak for our staff. I'd appreciate if he wouldn't plug our game if that's the only way he can conduct himself.
Amaranthe (above) already commented on this thread on behalf of our staff. You keep on keepin' on, Aabahran. P.S. There's really no such thing as "the CF codebase". We were ROM 2.3 in 1994 or so, and while we've obviously done a ton with it, we're still a derivative of it, and we've never released our code for public distribution. We're our own special snowflake! |
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#8 |
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New Member
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"Okay...wow. Guess I must have missed the "irony". I couldn't see past the flame. "
There was no flame except about you as an IMP. The MUD characteristics I posted as a comparison between the two MUD's. "But I don't see how comments such as yours, Shadowmaster, help random choose a MUD since you've gone to the trouble to muddy the waters with claims of a personal nature and insult someone who doesn't even know who you are." Comments comparing two MUDs to someone considering both are not allowed here? I've played both MUD's, therefore I am qualified to offer advice comparing the two. In retrospect, the personal attack might muddy the waters, but it still is my opinion. I don't think Forsaken Lands is a particularly well-run MUD and I felt obligated to let the original poster know this. "Find where you feel comfortable playing is my advice and make it your home." This is very true. I hope the original poster can see past my comparison and make the choice for themselves, but if they just wanted to hear someone elses opinions, I gave them. |
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#9 | |||
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New Member
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Again, FL does have some good things. But if you are comparing the two in_my_opinion is easy. One is superior, one is inferior. Thats just my two cents, though. I could have sworn opinions were still allowed when recommending a MUD. Best of luck to all parties involved, and Chayesh you know exactly who I am, but it does seem you conduct yourself better these days then I do, at least from a forum persona perspective! |
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#10 |
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New Member
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bassy |
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#11 |
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Member
Join Date: Apr 2004
Posts: 40
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Welcome to the mud community random, where there is always someone who will turn a post into a flame.
There are quite a lot of muds that fit your description but unfortunately non of them have replied to your post. (I generally don't look for this kind of mud so I can't at the moment think of one I'd recommend.) But to recap this was one of your wishes: -multiclassing, if possible no level-cap, or at least you can get uberpowerful (I had this urge after playing some video games...) Could someone please help him out, a mud that features ALL of his requirements? ps. I'm not slamming your posts about FL and CF. In fact you might be among the closest there is... but surely there must be ONE multi-classing no level-cap/leveless mud with atleast 20-30 players online during peak times? |
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#12 | |
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Member
Join Date: Sep 2005
Posts: 121
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Fishy @ Jan. 29 2006,08:23
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I didn't want to plug it, since I am not Staff there, but one of the Muds I play, 4Dimensions, should fit all the requirements. It's not levelless, but it's got a neat remort and multiclass system, and as far as I know even the oldtime players still keep getting stronger each time they remort. It's also 100% free, and both RP and PK is optional, something that I particularly cherish myself. And it has the biggest original and most interesting world I've seen in any mud so far. And the best introductory zone too. Plus a rather handy MAP command and some good maps both on line and on their website. The adress is 4Dimensions.org Port 6000 |
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#13 | |
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Member
Join Date: Jun 2002
Posts: 142
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Here's some reasons to play AR instead of other MUDs.
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#14 |
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New Member
Join Date: Jan 2006
Posts: 2
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Thanks everyone, I'll try those. I've tried Discword MUD for a few days, and it looked interesting, but the server is so laggy and crash-prone :/
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#16 |
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Member
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Aardwolf can be fun - really great community. My one complaint about it is that, as far as I can tell, not a ton of grouping goes on, although I haven't superheroed on it yet (my char's around level 100 - level cap is 201, but you can remort like 15 times or so, each time getting more powerful and picking up a new character class (in addition to your old ones)). So far though the game is a lot of grind, and I can't say I'm a fan of the whole inconsistant world thing - there are Star Wars zones, there are Wild West zones, there are Medieval zones and everything in between. http://www.aardmud.org/
AVATAR mud is in a similar vein to Aardwolf, although set in an entirely medieval (albeit not so serious at times) setting. 50 mortal levels, 999 hero levels, 999 lord levels and 999 legend levels. When you reach lord, you're given the choice to remort into races and classes not available on creation. Lots of grind, but what makes it fun is that groups can get absolutely massive - at lord, groups of 20 people are common (and the only way to do a lot of areas). In the hero levels, most groups consist of 5 - 10 people. Lots of fun, very friendly people, about 100 people on usually. Another great thing is that they have these events called HOGathons (HOG meaning Hand of God) during which you type 'hog' and your hit and damage roll are increased by huge amounts, allowing you to solo even the most difficult mobiles. Now, the fun part is that it doesn't do anything about your armour... http://www.outland.org/ I'd also recommend checking out Shattered Kingdoms. They have the best use of colour that I've ever seen on a mud, and the game is a ton of fun. The game uses as few numbers as possible, although the actual numbers are pretty easy to figure out for the most part. Unrestricted playerkilling sounds cool, and for the most part it's fine because it's a roleplaying MUD, however every so often you end up with some jerk who decides that it'd be fun to kill a level 10 character with his level 40 guy (level cap in the game is 50) for no reason. The other problem is that there are six starting kingdoms, which tends to spread out the player base. 30 people online, divided by six kingdoms becomes 5 people per kingdom, and chances are they aren't near enough your level to group with you, so it can get pretty lonely sometimes. That said, the mechanics are great and it's definitely worth checking out for a few hours at least. http://www.shatteredkingdoms.org/ |
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