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This is a discussion on "How much PK do you like in a mud?" in the Top Mud Sites Tavern of the Blue Hand forum : Wondering about how much pk you like in your muds, and why you like that amount.... |
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#1 |
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New Member
Join Date: Sep 2002
Posts: 18
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Wondering about how much pk you like in your muds, and why you like that amount.
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#2 |
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Senior Member
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Either VERY restricted by rp, or purepk.
Both is good too. To expand, if anyone is going to look back here, purepk as a theme is a-ok. I don't think it needs explanation. RPed pk needs to have some sort of backdoor, a way for people to get out of the fight by some other way. Never, unless you're in a dire war (and even then) should you ever just start whacking on people. If it were RPed pk, I'd sit still if someone wanting to kill me would just shout "Halt, Wenlin!" and I'd see what they had to say, maybe give them something and they leave me alone. Problem is, a lot of people will probably mistake that as "Words don't matter, he's gonna kill me" And that's probably what I would think too, but if people stuck to the concept... |
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#3 |
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Posts: n/a
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Even though sometimes I like to play just a out right HS. I like to see it controled so those that like to rp dont get hacked on and killed for no reason. If it is controlled right and set up right you can have them all running together but how well it would work out would depend on the players and there interaction. I love playing when you can be deverse and all the other players work well together so that each can help build the game in there own way.
tired and off to bed! Out go's my best wishes to each and everyone of you! Peace out! sargon |
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#4 |
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Member
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I enjoy the pure competition of several (hack n slash) muds and the free pk they offer.
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#5 |
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Senior Member
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
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I have never done PK and don't intend to. I much prefer RP and/or H&S. Leave beating up other people to TFC, in my opinion.
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#6 |
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Member
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TFC?
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#7 |
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New Member
Join Date: Sep 2002
Posts: 19
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I prefer very little PK in a MUD. What does exist should be limited to very controlled circumstances, and/or fits in with the RP of the MUD.
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#8 | |
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Senior Member
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Quote:
Otherwise... http://www.acronymfinder.com/af-quer...ct&Acronym=tfc |
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#9 |
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Senior Member
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 342
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I'm only out for RP, so I think PK should any be used when people are fighting IC'ly. Then again, I also hate being PK'ed because i think it's stupid.
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#10 |
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Senior Member
Join Date: Oct 2002
Posts: 278
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Where I play you have to specifically set yourself to be PK and only about 5% of the players do. Then again you do get someone who goes completely bonkers once in a while and starts killing people randomly or some newbie that doesn't feel like reading anything before attacking someone/thing. There is also a no-death arena (well.... no-death unless the injury is so great it causes the code to bug, but that generally only happens when some mortal challanges a wiz and they decide it would be funny to accept) and one full PK area that involves defending a much prized tower.
In general though you have a sort of catch-22. If you make it illegal except when a registered PK or under other specific situations then you have to enforce the rules and even nuke those players that go on a killing spree. But without limits it is hard to play without constantly worrying some clown is going to attack you and steal all your eq. This is one reason I don't play the sort of 'always active' graphics based games (the other reason being money). On them there have been cases of large groups of new players signing in, just to hunt down and kill as many large players as possible. Thankfully this is not a concern with muds and recovering from disaster is not a major problem. Though on ones that run a 'if you are dead, start over' system.... |
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#11 |
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Member
Join Date: Apr 2002
Posts: 123
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I don't like it when a character kills someone just because they are the wrong race or class or religion, or because they want money and hope to loot you, or because they are a psychopathic killer. Those are all plausible IC reasons, at least in muds that focus on the extraordinary characters of a world, rather than the average joes. But those reasons just aren't enjoyable to me. I prefer it when a killer has a personal reason to kill a particular character, rather than an impersonal reason to kill a particular character or a personal reason to kill a general type of character. I suppose you could say I prefer it when both characters have something at stake other than just their experience/levels and loot.
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#12 |
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Member
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I said pk restricted by pk, but to me it's more than that. I want to be able to choose whether to pk or not, but not necessarily at the start, and I want there to be some kind of restriction, when it's based on class, race, level, or clans of some kind. There's nothing I like less than logging into a mud, getting a level or two, and just as I'm going to explore I get killed by someone because the mud is open pk and I wasn't aware of it.
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#13 |
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Member
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I like open pk, as long as rp is enforced and you must have an ic reason to kill someone. That way, people cannot hide behind being non-pk and mouth off at anyone they please, yet also you don't have twinks running around killing anything that moves. In this way, if you don't want to be pk'ed, then don't do something to **** another character off. *snicker* If you want to play a peaceful character, you should be able to, without fearing being attacked by some random lunatic.
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