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This is a discussion on "What does "Free" Mean?" in the Top Mud Sites Tavern of the Blue Hand forum : Originally Posted by Threshold The more I read this thread, the less it sounds like trying to educate players with valuable information and the more it sounds like specific MUDS with specific payment models jockeying for changes that will show THEIR MUD in the best light. That is definitely not a good reason to make a change to the search options. We are better off with no changes, and just letting MUDs describe themselves in their own words than adding inaccurate, vague search options that were designed in a biased manner to benefit 5-10 people who yelled the loudest. ... |
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#301 | |
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New Member
Join Date: Dec 2003
Location: Dubai, UAE
Home MUD: BatMUD
Posts: 3
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Re: What does "Free" Mean?
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#302 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
I think most of us realise that that has been your stance all along. However almost every other poster on this thread has recognised the limitations of the current approach and is looking for something that provides more information for the players, while also allowing the mud owners to more clearly label their payment model.
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[ ] Payment and/or donations required to play. [ ] Payment and/or donations accepted, rewarded in-game. [ ] Payment and/or donations accepted, not rewarded in-game. [ ] Neither Payment nor donations accepted. Combined with the text box idea, it's a win-win situation for everyone. The players have more information for their search criteria, and the mud owners can clarify exactly what sort of payment model they're using. |
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#303 | |
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Moderator
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 642
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Re: What does "Free" Mean?
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2) No one has shown an example of a game which was not trivial to categorize by KaVir's suggestions. Every MUD proposed has been rapidly marked in the four-category system without controversy. That suggests the model is using criteria that are neither inaccurate nor vague. Most importantly, it uses criteria that players certainly do care about-- whether or not you acknowledge a difference between mandatory-fee, pay-for-perks, and selling T-shirts on a website, the people using the search function certainly do. 3) In contrast, you haven't addressed the fact that a search function that returns 95%+ of TMS's MUDs in one category is not useful to searchers. Equating a MUD that wouldn't refuse a voluntary donation to DragonRealms ($50-$75/month plus optional perks) is ridiculous-- I'd care about that difference, and I'm relatively wealthy by US standards. Most high school or college students would care, as would a lot of adults who don't have a lot to spare for entertainment. You might as well be suggesting "MUDs with vowels in their name" as a criterion. That would be very factual, easily verifiable.... and completely useless. |
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#304 |
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Member
Join Date: Feb 2003
Home MUD: The Dreaming City
Posts: 55
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Re: What does "Free" Mean?
I prefer the four options:
[ ] Payment and/or donations required to play. [ ] Payment and/or donations accepted, rewarded in-game. [ ] Payment and/or donations accepted, not rewarded in-game. [ ] Neither Payment nor donations accepted. The only option that is ever likely to create problems is the third one. In fact, I have little doubt that if this method were adopted we would start seeing "Mud X claims that donations are NOT rewarded in-game but players who buy their coffee mugs and t-shirts get special treatment!!!!!!!!!!!!!" threads. While I agree that the two-option method is more easily verifiable, it isn't particularly useful. The four-option method gives a player the same information (whether or not money is accepted in some form and could thus affect gameplay whether or not it is supposed to), and further allows the player to determine whether a payment/subscription is required and, if not, whether or not the game is ostensibly designed to provide in-game benefits in exchange for payments/donations. The benefits of this added information outweigh whatever disadvantages the four-option method may have in allowing some bad actors to portray their games as "payment/donation accepted but not rewarded in-game" while playing favorites to their biggest donors. In this case, what the mud presents as its model with the four-option method is going to be more informative than the limited but more easily verifiable two-option method. Using the two-option model, one could also argue that the number of players online field should be limited to two choices: [ ] Game is multiplayer [ ] Game is not multiplayer This method is, after all, very easily verifiable and leaves no wiggle room, whereas a mud owner could always doctor a who list, populate a mud with bots, and/or ask certain trusted players to keep 6-7 characters logged in at a time. |
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#305 | |
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
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The advantage of separating the last two options (not accepted vs not rewarded) is that the player is kept aware of whether or not money is involved. The third option is effectively saying "The official stance of this mud is that payments and donations have no effect within the game - but they do accept payment and/or donations, and there's no way to verify what unofficial impact it may have on the relationship between players and staff". |
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#306 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: What does "Free" Mean?
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But I have read tons of examples in this thread alone of situations where the 4 choice options failed miserably to address a situation accurately. Merchandise, subscriptions, pay-for-perks, etc. are functionally the same. They all create a business relationship between player and admin. That is the most critical difference between a truly free mud and a non-free mud. It is also incredibly naive to claim there is no effect on the way people are treated once they have sent money into a game (for whatever reason). That's just completely bogus. I think we would be doing players a grave disservice by making them think there WAS a difference, when there just isn't. Furthermore, there is absolutely NOTHING clear or accurate about the hopelessly vague "rewarded in game" concept. Last edited by Xerihae : 09-01-2007 at 07:36 PM. |
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#307 | |
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Senior Member
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 728
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Re: What does "Free" Mean?
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Everyone here who makes games knows this implicitly. You do not release into your game things that you KNOW IN ADVANCE will be abused, misused, and will create chaos. It just doesn't make sense. As a player, I'd be pretty annoyed when I searched for games where payments were not "rewarded in game" and then found out that people who buy merchandise get faster customer service or get the "admin's ear" more easily. And honestly, there is no way you can guarantee that such things don't happen. The 4 option list creates an implicit guarantee to the player using the search options that the information is correct. That makes it infinitely worse than the obvious marketing blurb being something other than what a player expected. The status quo is better than deliberately creating something that is completely ambiguous, vague, and frankly, deceptive. |
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#308 | |
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Member
Join Date: Jan 2006
Posts: 78
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Re: What does "Free" Mean?
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I will, however, play without agonizing over it, a required-pay OR a donation/merchandising/anything that is out-of-game game. So, for me at least, they are not functionally the same. And you know how I feel about the word "free" ![]() |
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#309 | ||||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
<Snippy: Removed reference to snipped post - Xerihae>
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1. Everything in the game is free, but you can buy t-shirts from the website. 2. It costs $10 per month to play. 3. Play for free, but costs $1000 perks to create a full strength character. Don't you think there might be a difference from the perspective of the player who's looking for a new mud to play? Quote:
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[ ] Payment and/or donations required to play. [ ] Payment and/or donations accepted, rewarded in-game. [ ] Payment and/or donations accepted, not rewarded in-game. [X] Neither Payment nor donations accepted. Quote:
But the four-option system is about as clear and unambigious as you can get, and while nobody is likely to find out about the player who slips the mud owner $50 for a secret in-game bonus, neither would your own two-option system. Is anyone other than the Thresholds actually still arguing in favour of a two-option system? Last edited by Xerihae : 09-01-2007 at 07:37 PM. |
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#310 | |
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Senior Member
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 438
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Re: What does "Free" Mean?
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[ ] Payment and/or donations required to play. This is all well and good but as I've stated before few will check this box as it stands mainly because "required" is ambiquous. There is not a Text mud out there that requires you to PAY immediately before you can log on. Many require you to "register" a valid email, but not send money. I challenge anyone to prove me wrong here. [ ] Payment and/or donations accepted, rewarded in-game. Nicely worded, but as we've seen in this thread, rewarded in game is ambiquous and I'm not trying to be Clintonesque. Rewarded in game can be easily circumvented by what you believe a reward is. [ ] Payment and/or donations accepted, not rewarded in-game. This will likely be 95% of the checks of muds here. Again a ruination of the reason for the options. [ ] Payment and/or donations accepted, not rewarded in-game. Like the above, very few will check this giving a lack of broad range for the player that is seeking a "free" game, but wants some options, more than just getting 5 responses to the query, four of which are MUSHES when they are seeking a MUD. I have to again promote the 2 Selections with multiple options under the first selection as the best answer. The main reason is that you could gain a multitude of responses based solely on your preferences for the check options as shown: --------------------------------------------------- [ ] This mud has some donation, registration, and/or payment features. (Sub options, click as many as apply) { } Paying registration is required to play. { } Paying registration is required at certain levels. { } Donations are required at certain levels. { } Donations are encouraged but not required. { } Rewards are part of donations/registrations/payments. { } Rewards are not part of donations/registrations/payments. { } All rewards in this game can be received without paying registration. { } All rewards in this game can be received without donations. (There could be several more option boxes but I think you get the picture)[ ] This mud does not accept money (donations/registrations/credits) in any form. --------------------------------------------------- |
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#311 | ||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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Re: What does "Free" Mean?
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While I like the idea of more options, those listed in your proposal are far too ambigious and open to (mis)interpretation. Something similar was discussed and dismissed back at the start of the thread, and the reasons for doing so are still valid. We've had 11 pages mostly discussing a four-option approach, and still can't reach a full consensus, so for the sake of practicality (and sanity) I think the best solution would be to go with what we've mostly agreed on (the four choices with a text box). I know the Thresholds want the system to stay the way it is, but as far as I'm aware you're the only other person who's actively against it - and that's because you want more options. But if you want more information, surely you'd prefer the four-option approach to the current "pay-to-play vs free-to-play"? Perhaps it'd be better to do this one step at a time - add the four-option solution, see how it works out, and if you still think it falls short propose another refinement. |
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#312 |
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Senior Member
Join Date: Jan 2006
Location: USA
Posts: 366
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Re: What does "Free" Mean?
I honestly find New World's system to be the most useful. Is there money involved in the transaction or not? Yes? How is it involved? You've answered the basic question that people want to know, and you've added the details they need to know. It's an expansion of the two choice system that I like VERY much. I find it to be more accurate as well as more helpful to players.
I know that if I want to play a free game, then I want no money to be involved at all. That way, there's no sneaky ways that money come into play that can't be gauged otherwise. I think it's easy to see why many people want the four option system. Most of them do fall into one category, but that category also has a TON of wiggle room and is impossible to enforce. Until you can get rid of the word "rewarded", we'll just keep having the "free" discussion every few months, and people will keep flaming each other over it every few months. |
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#313 |
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Member
Join Date: Jul 2007
Home MUD: Lost Souls
Posts: 129
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[ ] Payment and/or donations required to play.
[ ] Payment and/or donations accepted, has results in-game. [ ] Payment and/or donations accepted, no results in-game. [ ] Neither payment nor donations accepted. |
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#314 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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Re: What does "Free" Mean?
I like chaosprime's minor wording change best out of all the options so far.
As for suggestions of adding more types of options to the options - remember, this has to be something that someone searching for a mud will search for. If I'm looking for a mud, I'm not going to spend 15 minutes trying to decide which of the 150 different click boxes I need to check off. As a player, here's my personal list of things I'm looking for: RPI ONLY voluntary Donations accepted as any monetary exchange, and with no in-game returns at all, of any kind. English language and - if filters were added, I would filter out mushes so they didn't show up on the list. Then - once I had the list of whatever shows up, I'd be able to check each game with a name that sounds intriguing to me, for all the OTHER criteria I'd look for in a game - such as a stable server, a game that's been around awhile and is "gold" (not in testing phase), a fully-functioning website complete with game documentation and helpfiles, and I'd also see to make sure the game is basic telnet-compatible and doesn't require a browser to access, and doesn't force colors as a default, and allows the player to use their own color scheme - or none at all if they prefer. But I wouldn't look for all that stuff in a search engine. I'd only look to see if it's free, if it's an RPI, and if it's in English. If I could choose the "type" of free, the only "type" I'd need to know about, is if it allows people to donate, but doesn't give anything in-game in return for the donation. If it has a cafe-press link, I'll find it AFTER I've determined that I don't have to pay for anything AND I don't have to compete with people who do pay something. The four options are just enough - not too few, not too many, to keep my interest. Not unlike all my clear, concise, brief (heh) , and perfectly proportioned posts. ![]() |
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